Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
lets hang out
Jan 10, 2015

oh nice towerclimb got a patch like a week ago to add a tutorial and let you stick to walls easily and easy mode and some other stuff

hope they get the soundtrack up to buy soon

best change by far is that they sped up the cycles in the volt cave so it's massively less tedious

lets hang out fucked around with this message at 07:23 on Nov 1, 2015

Adbot
ADBOT LOVES YOU

kickascii
Mar 30, 2010
Is there anywhere on the SA games forums where people are talking about Dream Quest?

I just recently got an ipad and I was looking for some ios games to try. A website called PocketTactics had Dream Quest as their #1 RPG of 2014 and described it as a mashup of a roguelike and Magic: the gathering so I decided to give it a shot.

I've been playing it non-stop for the past 3 days.

Rock, Paper, Shotgun reviewed it as it's out for the PC now as well.

The game is incredible, they need to give this guy the noblel prize for gaming. If you have the slightest interest in roguelikes or trading card games.

Burning Rain
Jul 17, 2006

What's happening?!?!
I am constantly talking about Dream Quest because it's the best. The guy apparently has joined Blizzard's Hearthstone team, which is a shame. Seriously, if you have even slightest interest in card-battling roguelike with beautiful art, give DQ a go.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Dream Quest is the poo poo, no kidding. If I had to make a complaint, it would be that on Velociraptor difficulty (originally the only one), there's less wiggle room for build variation than I'd like. Also that some rare monsters seem only beatable by like half the strategies? Sphinxes in particular are huge cockblockers, but luckily several classes with heavy focuses (Warrior, Wizard) can get past them without fighting.

On that note, I recently upgraded to Windows 8, and Dream Quest keeps doing a thing where it'll work fine for a day or so, then it'll never run again and I have to redownload it. Anybody else have the same problem?

kickascii
Mar 30, 2010
I'm close to 20 hrs in and I only have 2 wins on normal difficulty., with Monk and Paladin.

The Monk deck was easy to build, action cards and Proteus to draw your whole deck, a couple heals, a forcefield (whatever that card is that that reduces all damage to 3), a slice and a way to double it up. I couldn't quite draw/play my whole deck in 1 turn going into floor3 and I was considering getting rid of my psi blast and the card that heals 10 when you discard it, but the first shop had that insane draw 3/gain 3 actions card.

With paladin I relied on a couple of rank3 holy strikes, a meditate and a haste early on. At the end of floor 2/beginning of floor 3 my deck picked up a Mahamat and Mana Swell, so every other turn I was doubling Haste or doubling Mahamat.

I really suck with the basic classes, wizard especially seems impossible. Maybe I need to learn to teleport past the stuff I shouldn't be fighting more.

The boss that pisses me off the most so far is Lich, seriously gently caress that guy. He's the only boss the requires a lich-only attack card, and if he can get 5 mana and cast his complete heal/kill you spell it's game over.

I had an extremely promising Wrath of god warrior be forced into fight the "dance puppet" undead thing as I could not Smash around it, and instead smashed myself in the face repeatedly.

ToxicFrog
Apr 26, 2008


YAAM!

Finally cleared Angel of Marksmanship! With that, I've cleared all the weapon challenges.

I never found any interesting special/unique pistols, but the energy pistol and storm bolter pistol carried me through pretty well. By the end I had 0.4s/move from the antigravity boots and 0.2s/shot from Son of a Gun 3/Finesse 2; it took me a lot of shots to kill most things, but not much time at all. I figured I'd be content with a Mastermind kill, but found a nuke just before entering Hell 8 and decided I might as well give it a shot. The fight against JC actually went really well; with a battery pack in my off hand for fast reloads I was acting so quickly that he only got perhaps six actions, and none of the enemies he summoned got any except the lost souls.

Mortem | ttyrec

pre:
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 ToxicFrog, level 11 Hell Baron 1st Lieutenant Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 107832 turns and scored 118088 points. 
 He played for 12 hours, 20 minutes and 30 seconds. 
 He didn't like it too rough.

 He killed 542 out of 542 hellspawn. (100%)
 This rear end-kicking marine killed all of them!
 He was an Angel of Marksmanship!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Hell Armorer Badge
  Marksman Silver Badge

-- Statistics ------------------------------------------------

  Health 44/50   Experience 55474/11
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->WK->EE->MSs->WK->Fin->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4] (AOT)
    [b] [ Weapon     ]   energy pistol (2d5) [2/6]
    [c] [ Boots      ]   antigrav plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   power battery (x89)

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he assembled a speedloader pistol!
  On level 5 he stormed the Chained Court.
  On level 7 he assembled a tactical boots!
  On level 7 he assembled a ballistic armor!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a storm bolter pistol!
  He destroyed the evil within and reaped the rewards!
  On level 13 he assembled a energy pistol!
  On level 13 he assembled a fireproof boots!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider rear end!
  On level 16 he found the Tower of Babel!
  On level 20 he stumbled into a complex full of hell knights!
  On level 20 he assembled a antigrav boots!
  On level 20 he found the Malek's Armor!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

kickascii
Mar 30, 2010
Aw yeah, racked up 2 more wins!

My wizard got that altar that gives + a bunch of HP and gives all mobs -1 phys resistance. That gave me enough time to assemble the Electrocute/Mana Surge deck.

My warrior had an awful deck, I swear it had to have been 15+ cards, I still had two 1-attack cards on the final boss. I got the life leach altar and kept chugging along with all my attack cards. Wrath of God made me choose +2mana over +9 health, it was painful but let me Wrath twice per fight as I had no other way to get back mana. On the final floor I thought I was dead to a Revenant when he went immune to my Charm and Anticipate in his final form, good thing I didn't rage quit because I forgot I took the talent that cheats death and gives you a full heal! I was extremely low (20ish) starting the Hydra boss fight. Using all my cooldowns on the first turn and doubling up on Flame Slash gave me enough damage to life leech me back up to a level where I was safe with my shield, and -1 phys res armor, and an active Shield Bash. He still got to +4 cards in hand from the enrage timer because it took me so long to cycle through my deck over and over again to use my 1 Flame slash.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Burning Rain posted:

I am constantly talking about Dream Quest because it's the best. The guy apparently has joined Blizzard's Hearthstone team, which is a shame. Seriously, if you have even slightest interest in card-battling roguelike with beautiful art, give DQ a go.

Beautiful art? Are we talking about the same game where your map icon is literally a stick figure and the cards have incredibly basic programmer art on them?

(For clarity, I'm looking at the iOS version)

kickascii
Mar 30, 2010
I can't stop playing Dream Quest, you guys. :f5:

I suck at priest, died a bunch and decided to try a different class.

Won with Thief after a few tries. Triple Circle carried me along with a Dodge through the first half of the game. That one card that exiles 2 of your own cards came in handy as I had to take out a Hag and some demons, I was able to exile a bunch of the curses and keep the Dice train rolling. I got Titan as the floor3 boss with no equipment breaker in sight. I picked up that one card that makes you invuln for 1 turn but you have to remove it from the game after 1 use, so my turns against the titan went: t1 invuln talent, t2 75% dodge, t3 invuln card, t4 75% dodge, t5 cheat death talent kicked in t6 I killed him.

Then I won on my 3rd game with a Samurai! I copied up to a 4rth Sorcerer's Strike and had 3 monasteries spawn so my deck was lean and mean. All that mana with 2 Storm Shapes kept me safe and sound. Had a dicey moment against a hag that cursed me out the rear end but Deck of Wonders coughed up some quality stuff and I was able to finish her off. I leveled up to max and took the Fully Equipped talent against the Shark boss and it got pretty close, I wiffed 2 rounds of not having Storm shape at all and 1 early round where I only had 6 mana so I'm glad I had that 20% shield and armor on.

Burning Rain
Jul 17, 2006

What's happening?!?!

John Lee posted:

Dream Quest is the poo poo, no kidding. If I had to make a complaint, it would be that on Velociraptor difficulty (originally the only one), there's less wiggle room for build variation than I'd like. Also that some rare monsters seem only beatable by like half the strategies? Sphinxes in particular are huge cockblockers, but luckily several classes with heavy focuses (Warrior, Wizard) can get past them without fighting.

On that note, I recently upgraded to Windows 8, and Dream Quest keeps doing a thing where it'll work fine for a day or so, then it'll never run again and I have to redownload it. Anybody else have the same problem?

I've been running it on Windows 8 with no problems, sorry mate..

The Velociraptor is a bit of a pain, yes. I've only managed to beat it with two classes (Assassin and Professor). The Professor win also gives you Portent talent to choose in the beginning, which shows the bosses on all three floors (and the Lord of Dreams' gimmicks) - it's extremely useful because some of them basically annihilate certain strategies. The rare monsters you just sometimes have to avoid - it should still be possible to hit level 10 by the end.

TooMuchAbstraction posted:

Beautiful art? Are we talking about the same game where your map icon is literally a stick figure and the cards have incredibly basic programmer art on them?

It says beautiful right here:


Highblood
May 20, 2012

Let's talk about tactics.
If you squint a lot and push the definition of beautiful to its limits, I suppose it is. I've never heard of this game so I'll give it a shot

Dzurlord
Nov 5, 2011
I haven't really played any roguelikes since... I dunno, Angband? OAng? Something like that.

ToME has eaten my brain and it's become my new timewasting game of choice. Been playing it for a couple weeks now, and I think I have an okay handle on things, despite not yet getting a character past 20. (Got a wyrmic up there, and I'm rolling with a temporal warden right now. So many flashing special effects on him.)

I'm never going to stop swearing at the drat escort missions though, am I?

ToxicFrog
Apr 26, 2008


Dzurlord posted:

I'm never going to stop swearing at the drat escort missions though, am I?

If you right-click on the escortee, you can ask them where the portal is (they'll say something like "far away, to the north"), and you can also ask them to hold position for a few turns. If you do the latter too often they'll start ignoring you, but it can be a lifesaver.

Also, we have a dedicated ToME4 thread.

EAT THE EGGS RICOLA
May 29, 2008

Dzurlord posted:

I haven't really played any roguelikes since... I dunno, Angband? OAng? Something like that.

ToME has eaten my brain and it's become my new timewasting game of choice. Been playing it for a couple weeks now, and I think I have an okay handle on things, despite not yet getting a character past 20. (Got a wyrmic up there, and I'm rolling with a temporal warden right now. So many flashing special effects on him.)

I'm never going to stop swearing at the drat escort missions though, am I?

Sil owns, play Sil.

Metal Meltdown
Mar 27, 2010

Thanks to the thread I picked up dreamquest and it's fantastic. I've yet to get a win but I've made it as far as the floor 3 boss a few times. I've unlocked all the passive perks the old fashioned way, so I'm debating what to blow my achievement points on. Any advice for a fun class to unlock?

Happylisk
May 19, 2004

Leisure Suit Barry '08
The newest version of Cogmind, Alpha 4, has just dropped. New features include a new secret map, new machine hacks like uploading Trojans against the enemy AI, and various quality of life improvements. Balancing changes include slight nerfs to EM weapon, slight buffs to thermal weapons, and various propulsion changes. I'm looking forward to seeing how the changes impact combat runs (my win relied heavily on EM weapons and taking advantage of a mechanic that garrisons changed).

Full change log here: http://www.gridsagegames.com/forums/index.php?topic=313.0

If you're between roguelikes or just want to try something new, I can't recommend cogmind enough. There's no other RL like it out there.

In other news, I ascended a melee only mummy in DCSS the other day. Never doing that again, gently caress.

DeathBySpoon
Dec 17, 2007

I got myself a paper clip!
Just dropping in to show what Roggle is looking like these days:



Lot's of work going on behind the scenes. I'm aiming for an alpha release in December. It's a lot of work, but I think I can make it.

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

DeathBySpoon posted:

Just dropping in to show my baller roguelike dealie

drat son, looking sweet. Nice UI work, I can hear the beeps and boops. Today is my birthday so here is my obnoxious player demand: make the death message a random selection from a player editable list of messages.txt.

Madjackmcmad posted:

Today is my birthday
Here's 5 Dungeonmans keys. May any lurker who yoinks one without posting be buried in their own bean-laden poo poo at the end of their days:

EK9MH-CYD54-YFRMV Voxx
8T8EA-H7L7L-AYMGH Christmas Present
TKG40-E0F7N-XGVJJ Lurking Dungwyvern
C43WI-MR7H9-BGZ60 Lurking Bastard Prince of Poops
R3IFH-IV0WJ-RF38B Netcat

madjackmcmad fucked around with this message at 18:49 on Nov 3, 2015

Voxx
Jul 28, 2009

I'll give 'em a hold
and a break to breathe
And if they can't play nice
I won't play with 'em at all

madjackmcmad posted:

Here's 5 Dungeonmans keys. May any lurker who yoinks one without posting be buried in their own bean-laden poo poo at the end of their days:

EK9MH-CYD54-YFRMV

Taken, thanks a bunch!

Burning Rain
Jul 17, 2006

What's happening?!?!

Metal Meltdown posted:

Thanks to the thread I picked up dreamquest and it's fantastic. I've yet to get a win but I've made it as far as the floor 3 boss a few times. I've unlocked all the passive perks the old fashioned way, so I'm debating what to blow my achievement points on. Any advice for a fun class to unlock?

I had lots of fun with Professor (he steals cards from the opponents to use later). Most of the unlockable classes that don't give you generic cheevos are gimmick classes that can get OP as hell, but they're fun to fool around (except Druid - that's the only class I bounced right off).

MrWillsauce
Mar 19, 2015

I'll take R3IFH-IV0WJ-RF38B :D

e: nevermind, someone else took it

MrWillsauce fucked around with this message at 17:24 on Nov 3, 2015

Peanut Butler
Jul 25, 2003



"madjackmcmad" posted:

8T8EA-H7L7L-AYMGH

grabbed this one; typically this sort of thing gets posted while I'm in bed or something, thanks!

netcat
Apr 29, 2008

madjackmcmad posted:

R3IFH-IV0WJ-RF38B Lurking Shitgoblin?

Sorry, this was me. Thanks dude

madjackmcmad
May 27, 2008

Look, I'm startin' to believe some of the stuff the cult guy's been saying, it's starting to make a lot of sense.

netcat posted:

Sorry, this was me. Thanks dude

All's well :) enjoy the game!

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I'm at work god drat it :negative:

Oh well, I'll just buy it later. I've been meaning to do that at some point anyway.

Samizdata
May 14, 2007

madjackmcmad posted:

drat son, looking sweet. Nice UI work, I can hear the beeps and boops. Today is my birthday so here is my obnoxious player demand: make the death message a random selection from a player editable list of messages.txt.

Here's 5 Dungeonmans keys. May any lurker who yoinks one without posting be buried in their own bean-laden poo poo at the end of their days:

EK9MH-CYD54-YFRMV Voxx
8T8EA-H7L7L-AYMGH Christmas Present
TKG40-E0F7N-XGVJJ
C43WI-MR7H9-BGZ60
R3IFH-IV0WJ-RF38B Netcat

Bastards. Flag them if you use them. Both of those are taken.

DeathBySpoon
Dec 17, 2007

I got myself a paper clip!

madjackmcmad posted:

drat son, looking sweet. Nice UI work, I can hear the beeps and boops. Today is my birthday so here is my obnoxious player demand: make the death message a random selection from a player editable list of messages.txt.

Happy birthday! I'm definitely going to fast-track that feature.

Lilli
Feb 21, 2011

Goodbye, my child.
Sorry, I haven't been keeping up on this thread recently, but I had a friend ask me about Skyshine's Bedlam, claiming it was a roguelike. I haven't played it at all and as such I had no opinion, but I was curious if anyone here had anything to say regarding it. Sorry if this is a repeat question, I fully admit to being a shitheel and not bothering to search the thread.

Jordan7hm
Feb 17, 2011




Lipstick Apathy
I don't think it's been talked about much, if any, here. I have no answer to your question though! I know people have talked about it in the steam thread and weren't overly positive about it.

Hactar
Aug 8, 2004

Coup de Grace
It’s half-price on Steam right now, which I assume is what prompted the question, but the reviews there are Mixed which is not really a good sign.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

Lilli posted:

Sorry, I haven't been keeping up on this thread recently, but I had a friend ask me about Skyshine's Bedlam, claiming it was a roguelike. I haven't played it at all and as such I had no opinion, but I was curious if anyone here had anything to say regarding it. Sorry if this is a repeat question, I fully admit to being a shitheel and not bothering to search the thread.

The steam thread was talking about this recently. It's like a turn-based tactical combat game, but you only get to move 3 party members per turn (regardless of party size) and starting positions in each battle are randomized so your fourth guy might start in range of an enemy who can oneshot him.

Disclaimer: I haven't played it, I've just read forums posts complaining about it. And I watched a little bit on twitch once.

Kyzrati
Jun 27, 2015

MAIN.C

Happylisk posted:

The newest version of Cogmind, Alpha 4, has just dropped. New features include a new secret map, new machine hacks like uploading Trojans against the enemy AI, and various quality of life improvements. Balancing changes include slight nerfs to EM weapon, slight buffs to thermal weapons, and various propulsion changes. I'm looking forward to seeing how the changes impact combat runs (my win relied heavily on EM weapons and taking advantage of a mechanic that garrisons changed).
You know, supposedly EM was somewhat nerfed (indirectly), but then it also got the new "spectrum" stat, which allows for some wild effects and strategies. They can couple with any power sources they hit, causing a chain reaction that blows them right off a robot and damages others nearby, not to mention this applies to AOE EM weapons, too, meaning you can effectively create your own portable minefields and do even more devious things I will not spoil here :D. EM is quite a fun option now, if a bit less consistently reliable than it used to be. And you definitely don't want to face Programmers with it anymore...

Samizdata
May 14, 2007

Lilli posted:

Sorry, I haven't been keeping up on this thread recently, but I had a friend ask me about Skyshine's Bedlam, claiming it was a roguelike. I haven't played it at all and as such I had no opinion, but I was curious if anyone here had anything to say regarding it. Sorry if this is a repeat question, I fully admit to being a shitheel and not bothering to search the thread.

Played it on a friend's Steam account. Neat idea, abysmal execution. I still have yet to figure out how to attack anyone. I follow the instructions in the tutorials, and my away teams get plowed EVERY FREAKING TIME.

Burning Rain
Jul 17, 2006

What's happening?!?!
Supposedly they changed a lot of things with the new patch that came out yesterday. I have it installed but was waiting for it to hit, so I guess I'll try it out today.

Tempora Mutantur
Feb 22, 2005

Burning Rain posted:

Supposedly they changed a lot of things with the new patch that came out yesterday. I have it installed but was waiting for it to hit, so I guess I'll try it out today.

I'm curious what you think cause imo it's still awful. There's still no real content (unless the patch notes don't mention an overhaul to the encounters), the patch notes DO NOT mention a loading screen tip that changed vets and elites being limited to only 3 levelups (I don't care enough to smash my dick long enough to see if that's true) and there is no actual progression in the game, it's all linear (troop levelups are +1 damage, dozer upgrades are a straight +X% efficiency, weapons are random drops only).

The last patch made it so that you only get resources if you pick them up in combat. In ~crazy world of bedlam~ all loot explodes if you don't take it before killing the enemies around it, apparently.

There's just no cohesiveness to the theme and no real reason to replay the game. The combat is very take it or leave it; I like the combat personally, but it's still INCREDIBLY pointless given everything (or the lack thereof) surrounding that combat system.

Happylisk
May 19, 2004

Leisure Suit Barry '08

Kyzrati posted:

EM spoilers

Out of curiosity, can this spectrum effect happen to the player? Cause that would make fighting programmers really suck.

Beeme
Oct 7, 2013

S.T.C.A. posted:

I'm curious what you think cause imo it's still awful.

Bad games with good art make me extra sad. I still haven't played it, but I probably will just because I like the art so much.

Kyzrati
Jun 27, 2015

MAIN.C

Happylisk posted:

Out of curiosity, can this spectrum effect happen to the player? Cause that would make fighting programmers really suck.
I am not that mean :). Here we are with a release that makes you partially immune to criticals, on top of other boosts and those from previous releases--I'm not here to cancel out "progress!" Fighting programmers already sucks more since they're now nearly immune to EM themselves. Spectrums are meant to be something cool and fun for Cogmind to play with, though their tactics still have the potential to backfire, so, um, be careful when zapping things :D

Goncyn
May 20, 2005
headlight on a northbound train

Lilli posted:

had a friend ask me about Skyshine's Bedlam

I'm sorry to report that it's not a good game. All the choices it offers you are more fiddly than meaningful, and tactical options in combat are extremely limited. There's just barely anything to it.

Adbot
ADBOT LOVES YOU

Hactar
Aug 8, 2004

Coup de Grace

Beeme posted:

Bad games with good art make me extra sad.

Anyone tried Dragon Fin Soup?

Came out yesterday (and it’s free on PS+ if anyone has that).

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply