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Yeah, after a couple of hours with it, I agree that Skyshine's Bedlam is Not A Good Game. The meta-game is pretty much a window dressing for the tactical battles (more so than in FTL), and the battles... well, they are decent. They play out quick but don't offer many tactical options - it's like a chess with four different pieces and very few bells and whistles thrown in. It's clear that they were aiming for casual tactical RPG crowd, but the result is neither here nor there. If the AI was better and it were easier to distinguish different classes, it would be quite good for a short break, but as it is, you can only call it decent, really. I wouldn't buy it, but if you have it, you can have some fun for a couple of hours.
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# ? Nov 4, 2015 19:54 |
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# ? Apr 23, 2024 18:50 |
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Hactar posted:Anyone tried Dragon Fin Soup? I backed it on Kickstarter, and I've played a few hours. It seems enjoyable so far. The controls are a bit of a mess, and you can't rebind them, but that's something that can be patched up pretty easily, which it seems they're already working on.
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# ? Nov 5, 2015 01:48 |
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Burning Rain posted:Yeah, after a couple of hours with it, I agree that Skyshine's Bedlam is Not A Good Game. The meta-game is pretty much a window dressing for the tactical battles (more so than in FTL), and the battles... well, they are decent. They play out quick but don't offer many tactical options - it's like a chess with four different pieces and very few bells and whistles thrown in. It's clear that they were aiming for casual tactical RPG crowd, but the result is neither here nor there. I just wish I could figure out how to actually attack something. Unless they are ALL ranged and your party isn't.
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# ? Nov 5, 2015 03:36 |
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Each one of your classes has a different attack range (indicated by little orange circles at the edge of the position). If an enemy is in the attack range, it will have a bright orange outline at its feet. For some reason attacking is done with left mouse click instead of right (unlike moving).
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# ? Nov 5, 2015 08:00 |
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Water in Roggle is actually water now and not just a reskin of solid tiles. I wonder how that chair got there.
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# ? Nov 5, 2015 16:14 |
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DeathBySpoon posted:
This is looking great.
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# ? Nov 5, 2015 16:22 |
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RPS' review of Dragon Fin Soup is out, for whoever was asking earlier. Even assuming John Walker was having an off day, sounds like it's going to need some patches before it's ready. Too bad, I thought the fairy tale theme had a lot of potential. Edit-bad link Fruits of the sea fucked around with this message at 22:06 on Nov 5, 2015 |
# ? Nov 5, 2015 20:59 |
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I've been giving Dream Quest a shot, and so far...level 2 is bullshit. What the gently caress is this with ghosts that surprise-attack you, take half damage from physical, have more health than my character does, automatically drain 4 health each turn, and get four cards each turn? I mean, even if I wasn't playing a physical-based character (thief) I'm having trouble seeing how that's a reasonable encounter. Roguelikes can be hard, but they should be fair. At least let me run from the loving things!
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# ? Nov 7, 2015 01:59 |
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Just managed my first Renowned Explorers win (Adventure/Classic). Can someone explain to me how the whole 'their mood/your mood' system works? I get how individual characters' mood works, I get how using attacks/KOing enemies shifts the global mood, but then there's some other system that causes the effects of the global mood to change...? I don't think it's random, but... I've been enjoying the game a ton, but not understanding this system has caused some frustrating deaths.
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# ? Nov 7, 2015 07:39 |
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Is Coin Crypt good? It was in some random two-dollar bundle and I remember the name so it must not be mediocre - but, well, quality can go in one direction or the other, right?
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# ? Nov 7, 2015 08:54 |
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TooMuchAbstraction posted:I've been giving Dream Quest a shot, and so far...level 2 is bullshit. What the gently caress is this with ghosts that surprise-attack you, take half damage from physical, have more health than my character does, automatically drain 4 health each turn, and get four cards each turn? I mean, even if I wasn't playing a physical-based character (thief) I'm having trouble seeing how that's a reasonable encounter. Level 2 is just a random one of eight themes; the ghosts can be anywhere. All I can say is:be on the watch for ghosts, bro. They're acceptable even if you're a physical character; some guys can wreck your poo poo, to be sure, but be aware that you're going to need to do non-physical damage SOMETIME, and prepare for it. Thieves are particularly poo poo at this, but you can get really good poison. Try to back yourself up with an elemental strike or two. I agree ghosts can be an unpleasant surprise, and they've ended a few runs, but like those (loving) Ussuri (?) in the forest region, surprise attacks are a thing you quickly learn to be prepared for. If you think the ghosts are legit bullshit and they make you really unhappy, you're going to have some unpleasant surprises in store for you. Phoenixes, Sphinxes, Storm Giants, and Hands of Glory are far more lovely. (Also, running is a special ability you have to unlock and take as a perk.) edit: I mean, the ghosts can show up in the 'undead castle' theme, which can be anywhere in the game. John Lee fucked around with this message at 09:10 on Nov 7, 2015 |
# ? Nov 7, 2015 08:56 |
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I've now managed one win as the Paladin and some close calls as a few other classes and the key to winning is diversity in your deck. The enemy types in the game are just too varied to only have one game plan. Always be able to deal a few different types of damage view elemental spells/slashes and piercing damage. Also gotta have at least a few defensive/healing cards. The game is very RNG biased but I'm having a good time with it.
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# ? Nov 7, 2015 09:01 |
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Every release is always a pleasant and entirely random surprise--Forays into Norrendrin finally hit v0.8.4! http://forays.github.io/quote:This version focuses on interface polish, flavor, and on small changes that have big impacts on gameplay. It really is one of the absolute bests right up there with Brogue and The Ground Gives Way when it comes to this sort of particular style of Roguelike.
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# ? Nov 7, 2015 14:48 |
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ExiledTinkerer posted:Every release is always a pleasant and entirely random surprise--Forays into Norrendrin finally hit v0.8.4! http://forays.github.io/ I had never heard of it before, but this is really fun. Really easy to use UI, and I like that you start with each weapon / armor type from the start. You have a lot of options for how you want to play right off the bat, I like that. It's screenshot saturday, which means it's time to take a look at fire and combat in Roggle:
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# ? Nov 7, 2015 15:02 |
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DeathBySpoon posted:I had never heard of it before, but this is really fun. Really easy to use UI, and I like that you start with each weapon / armor type from the start. You have a lot of options for how you want to play right off the bat, I like that. This looks hella rad and I look forward to it. Keep it up!
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# ? Nov 8, 2015 01:03 |
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DACK FAYDEN posted:Is Coin Crypt good? It was in some random two-dollar bundle and I remember the name so it must not be mediocre - but, well, quality can go in one direction or the other, right? It's pretty solid and has a good balance of RNG/skill but it was sort of eclipsed by being entirely redone while in EA killing its momentum, and then that whole "Binding of Isaac" thing smashed into the genre.
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# ? Nov 8, 2015 01:16 |
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I thought I'd hit my skill ceiling in Towerclimb, but it was just a big plateau. All of the sudden I can win like 70%+ in chapter 1. The turning point seemed to coincide with the ability to use the boots/golden greaves effectively. I'm coming for you Zardo
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# ? Nov 8, 2015 02:06 |
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Mr. Wednesday posted:I thought I'd hit my skill ceiling in Towerclimb, but it was just a big plateau. All of the sudden I can win like 70%+ in chapter 1. The turning point seemed to coincide with the ability to use the boots/golden greaves effectively. I'm coming for you Zardo I agree. The important trick is properly utilizing boots by using them to do an item jump over a pool of lava. gently caress boots I hate them.
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# ? Nov 8, 2015 02:17 |
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Speaking of towerclimb, finally made it through the volt cave, yeah! oh nooooooooooooooooooo e: I want to cry lets hang out fucked around with this message at 03:43 on Nov 8, 2015 |
# ? Nov 8, 2015 03:03 |
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On a rating of 1 to spelunky, how good is towerclimb?
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# ? Nov 8, 2015 04:02 |
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Big Sean posted:On a rating of 1 to spelunky, how good is towerclimb? I can't give a number but I burned out on towerclimb after a bit because the base climbing speed was really slow, and progress felt glacial if you never got one of the random climbing speed glove upgrades. This was in the beta version so I don't know if the guy ever adjusted it. If it wasn't for that I'd rate it higher than spelunky though.
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# ? Nov 8, 2015 04:12 |
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I didn't like Towerclimb much at first, but I grew to love it after maybe an hour and a half of play. I would rate it at Spelunky, or perhaps Spelunky-1. It has the same deal; changing areas in a set order, semi-random events, you can find powerful items, etc. The pace is slower than Spelunky in general, though. It still has the same old Spelunky murderous multiplayer rife with recrimination, though.
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# ? Nov 8, 2015 04:29 |
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Mercury_Storm posted:I can't give a number but I burned out on towerclimb after a bit because the base climbing speed was really slow, and progress felt glacial if you never got one of the random climbing speed glove upgrades. This was in the beta version so I don't know if the guy ever adjusted it. If it wasn't for that I'd rate it higher than spelunky though. Apparently they did increase climbing speed at some point but I don't know if it was before or after you played. It's still pretty slow but I just try to do as much jumping upward as possible instead. Don't spend too much time on walls after the hatchery. If you paid for the beta than you can just email them at davioware@davioware.com to get your steam key and see if you like it better now. e: realized I maybe don't remember enough about spelunky to actually compare the two lets hang out fucked around with this message at 05:13 on Nov 8, 2015 |
# ? Nov 8, 2015 05:04 |
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started on chapter 1 for the first time since i beat it and made it all the way from there to zardoland and wow is it satisfying. like i figured it was a fluke that i ever made it to chapter 2 at all but maybe i actually got better at the game???
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# ? Nov 8, 2015 06:34 |
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ExiledTinkerer posted:Every release is always a pleasant and entirely random surprise--Forays into Norrendrin finally hit v0.8.4! http://forays.github.io/ Thanks for sharing this! I'd never heard of this or The Ground Gives Way but they both sucked up a fair bit of time last night.
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# ? Nov 8, 2015 15:21 |
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Big Sean posted:On a rating of 1 to spelunky, how good is towerclimb? Totally subjective obviously, but i'd honestly rate towerclimb higher than spelunky. It's in my top tier of games along with necrodancer.
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# ? Nov 8, 2015 15:59 |
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Mr. Wednesday posted:Totally subjective obviously, but i'd honestly rate towerclimb higher than spelunky. It's in my top tier of games along with necrodancer. What about it clicks so strongly with you?
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# ? Nov 8, 2015 19:55 |
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Is anyone else playing Forays? How does the game decide when you get feats?
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# ? Nov 8, 2015 20:57 |
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Jesus loving Christ. look at the final boss's remaining HP [top-right]. look at it...
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# ? Nov 8, 2015 21:41 |
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Dire indeed Renowned Explorers owns bones
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# ? Nov 8, 2015 21:47 |
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That image makes my soul hurt.
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# ? Nov 8, 2015 22:23 |
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I don't understand what anything in that image means.
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# ? Nov 8, 2015 22:47 |
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netcat posted:I don't understand what anything in that image means. The important thing to take away from it is that a) a bunch, and probably all, of PF's guys are laying face-down on the ground (i.e. he probably lost the fight) and b) the final boss has, like, 1 HP left out of something like 100 base, and that boss is the keystone of the fight (i.e. he very nearly won the not just the fight but the game)
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# ? Nov 8, 2015 23:03 |
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alarumklok posted:Renowned Explorers owns bones Do other folks agree?
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# ? Nov 9, 2015 00:24 |
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Pladdicus posted:What about it clicks so strongly with you? A few of my favorite things about it: - Great feeling of 'flow' when you start getting good, this is one of the reasons I mentally associate it with necrodancer. - Combines slower puzzly gameplay with quick twitch/dexterity gameplay in a very natural way. - Some really clever game/level design. See for example the Segmentation Plant. There are no enemies, but like 4 out of 5 of the block types are traps in one way or another and a malicious RNG makes that area one of the most brutal platforming zones I've ever encountered - Despite the aforementioned brutality, the game is very rarely unfair (leaving aside the centurial trials, gently caress you throbbing air levels). The game starts you off with enough resources and gives you enough as you play to make 'impossible' situations very unlikely, (and it's probably your fault for wasting resources earlier). The vast majority of my many, many deaths in the game have been my fault, and I can usually tell what I did wrong. The cherry on top is excellent atmosphere / music / sound.
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# ? Nov 9, 2015 00:39 |
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Mr. Wednesday posted:A few of my favorite things about it: In addition to these points, I just want to say that double jumps as a limited resource is one of my favorite ideas in a recent platformer, and I'd love to see more games attempt it.
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# ? Nov 9, 2015 00:59 |
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The Zenith is a loving nightmare. Like it should be easy compared to the Seg Plant or whatever but god it's nerve wracking
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# ? Nov 9, 2015 01:10 |
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Glidergun posted:The important thing to take away from it is that a) a bunch, and probably all, of PF's guys are laying face-down on the ground (i.e. he probably lost the fight) and b) the final boss has, like, 1 HP left out of something like 100 base, and that boss is the keystone of the fight (i.e. he very nearly won the not just the fight but the game) the awful thing is that I still had one guy standing, but ran out of Resolve. it was this close. this close! I weep. bisonbison posted:Do other folks agree? I'm liking it a lot. It's really easy to get into, has a lot of depth, and you can die pretty fast if you gently caress up, which is a good thing in a permadeath game. (there's a non-permadeath mode but it doesn't seem to be the design focus.)
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# ? Nov 9, 2015 01:59 |
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I'd personally like some easier roguelikes, I am bad at video games and don't have the time to invest in getting good at them, and I've always been hot garbage at learning the internal mechanics of games.
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# ? Nov 9, 2015 03:32 |
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# ? Apr 23, 2024 18:50 |
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bisonbison posted:Do other folks agree? It is the best game yet, by an enormous margin, to tap into the core spirit of what hooked so many people on FTL as opposed to the various ones that instead tried to work from the setting/premise and work backwards to ends that generally and wholly missed the mark. Also helps that the devs have been on the ball with post release support and content updates despite the launch sales being far less than they'd hoped for---it is the sort of game that, if they continue to flesh out as they'd hope, will legitimately become something of a sprawling modern classic outright.
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# ? Nov 9, 2015 14:38 |