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Albion is great because it also doesn't exist yet (still in perma "beta" limbo) and the drama is real. Goonfear and goonhate are running rampant. If you have some shitposts you need to squeeze off feel free to head over to the AO official forums to get a break from the SC fiasco
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# ? Nov 10, 2015 02:35 |
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# ? Apr 24, 2024 14:24 |
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FireWhizzle posted:Albion is great because it also doesn't exist yet (still in perma "beta" limbo) and the drama is real. Goonfear and goonhate are running rampant. If you have some shitposts you need to squeeze off feel free to head over to the AO official forums to get a break from the SC fiasco if theres no goonfucking I'm not interested, sorry
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# ? Nov 10, 2015 02:41 |
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spacetoaster posted:Laser etched metal business cards. You can get a little over a thousand for $1.70. We should do an SA "I spent my money not backing Star Citizen" steel card with some cool star ships on them. I'd back it.
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# ? Nov 10, 2015 02:55 |
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AP posted:
Karl on Twitter posted:@dsmart @rucereal2k @IceGryphonX @Grummz @MageRheon @lizzyf620 @TeamMetroWingar the only mole you have are the voices in you head.
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# ? Nov 10, 2015 02:57 |
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A Neurotic Jew posted:CIG claims it will be used as a pass for Star Citizen "events". I'm thinking of an Eyes Wide Shut orgy hosted by Chris and Sandi in a secluded mansion deep in the Hollywood hills. Despite the robes and plague doctor mask, everyone knows which is Lesnick.
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# ? Nov 10, 2015 03:00 |
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D_Smart posted:^this. All of it. But hey, when I say it, those Redditards create a sub-Red dedicated solely to pointless attacks. But I already gave them another ultimatum before I burn down their JPEGs. What is the ultimatum? I just see another shotgun Twitter explosion over the course of like 10 subsequent posts.
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# ? Nov 10, 2015 03:03 |
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D_Smart posted:^this. All of it. But hey, when I say it, those Redditards create a sub-Red dedicated solely to pointless attacks. But I already gave them another ultimatum before I burn down their JPEGs. That's pretty crazy. I mean, can no one step back and think critically about this? Is nostalgia just that strong? I don't get it, I seriously don't. The question: 'Why is it ok when CRoberts does it and no other studio does?' will probably almost always be 'oh, he made great games in the past'. 1) Its been over a decade since he produced anything, the business has changed so much it is nearly unrecognizable 2) Past success doesn't free you from present consequence. George Lucas made the prequels. Again, why? There simply is no answer but blind faith and trust. Its garbage. I guess you really can't pull people out of this massive fantasy they have built for themselves.
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# ? Nov 10, 2015 03:04 |
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A Neurotic Jew posted:It's especially funny because Chris Roberts is also friends with Vox and together they batted around the idea of him having a role in developing Star Citizen. Yeah, that's why I wasn't entirely against Smart actually talking to him about Star Citizen. As odious as Vox Day is, I knew he had that connection with Roberts that it would be willing to put up with that poo poo to get more goods on him. The hilarious thing is that Karl would have never heard of Vox Day a.k.a. Theodore Beale unless it was from this thread. That whole "Nazi, racist, and woman hater", while true, was entirely picked up from complaints coming from this thread. Young Freud fucked around with this message at 03:10 on Nov 10, 2015 |
# ? Nov 10, 2015 03:07 |
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grimcreaper posted:We should do an SA "I spent my money not backing Star Citizen" steel card with some cool star ships on them. I'd back it. "Bitter Tears Platinum Card"
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# ? Nov 10, 2015 03:32 |
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why is karl so angry
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# ? Nov 10, 2015 03:37 |
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grimcreaper posted:We should do an SA "I spent my money not backing Star Citizen" steel card with some cool star ships on them. I'd back it. It would prompt bitter tears from the Concierge Black Card holders if ours were actually well designed, black metal and customized while their's are not black, mass produced and goofy rear end. Having a superior execution without requiring $1000 spaceship purchase to qualify definitely would definitely make the point. Then we could drink "Bitter Tears" beer, while their only option would be licking tears off each other's faces... I can't brew beer but i can take a stab at a design. Got a vector of the SA grenade already. Btw- it's only $0.50 for name customization per card... It would be the little touch that hurts so much... G0RF fucked around with this message at 03:45 on Nov 10, 2015 |
# ? Nov 10, 2015 03:37 |
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Good for nothing but smug
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# ? Nov 10, 2015 03:37 |
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A Neurotic Jew posted:why is karl so angry
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# ? Nov 10, 2015 03:40 |
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Warcabbit posted:https://www.youtube.com/watch?v=oLB28JvEQAg Just want to say: really great job! That's impressive!
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# ? Nov 10, 2015 03:41 |
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no_recall posted:"Bitter Tears Platinum Card" You can get the tears as a cutout pattern around the border of the card.
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# ? Nov 10, 2015 03:41 |
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The other thing is if people start trying to use the whole "Derek Smart is friends with a nazi" line of attack outside of their echo chambers they are also going to look even more like lunatics. It just looks like Godwin in action.
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# ? Nov 10, 2015 03:47 |
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grimcreaper posted:We should do an SA "I spent my money not backing Star Citizen" steel card with some cool star ships on them. I'd back it. Or make a 1:1 copy of the CIG card, and then sell that one on the grey market
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# ? Nov 10, 2015 03:48 |
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Apparently Jared is working on the fabled Cutlass update. The one Ben said they would do back in July.
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# ? Nov 10, 2015 03:53 |
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Derek doing the interview most likely helped his message reach some actual Queef Citizen backers that may not have otherwise taken the time to listen. They aren't all VD fans but the demographic ranges overlap (white male sci-fi fans).
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# ? Nov 10, 2015 03:54 |
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If we do our own metal cards, they should say "this didn't cost me $1,000".
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# ? Nov 10, 2015 03:56 |
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Loiosh posted:I can answer this from my perspective, but I'm not a game developer. The issue with starting over or moving to a new engine is one of capability. The requirements for SC's goals are not available. From the sidelines we look in and see vehicles in (Halo or Unreal) for example and go, Look at that, it's right there! If you dig into it though you begin to realize limitations and how well hidden they are. It's why you (In Halo 5 as an example) still see the same jump height/floatiness while supposedly jumping 'down' the side of a large ship. The engine only supports a single zone (which includes a universal gravity vector). Unreal 4 is the same. (Tech note: 'zones' in Unreal Engine are self-contained area. They're not nestible). Even in engines with zoning, like Uncharted 3) they tend to be heavily restricted. Uncharted 3 has nested zones, but they're clamped on the X/Z axis. It's used for the sinking ship level where 3 different zones are nested to do the physics simulation, the only zone rotation is on the Y axis (bank) as the ship rolls. I'm curious, how did this 8 year old source mod manage it? https://www.youtube.com/watch?v=vA4CwmaiG7c
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# ? Nov 10, 2015 04:00 |
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skaboomizzy posted:If we do our own metal cards, they should say "this didn't cost me $1,000". So maybe we get to a universal template-- and have room for a name (or forum name) and a punchline / slogan on each.
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# ? Nov 10, 2015 04:05 |
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Mirificus posted:Between Reddit and Twitter, I'm beginning to get the impression Karl is far more interested in Derek than Star Citizen itself. Sadly Derek seems to create more entertaining Star Citizen content than Croberts does.
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# ? Nov 10, 2015 04:20 |
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G0RF posted:I don't know if that's been disclosed or not. With 700000+ backers, it could easily be 10000+ that are VIPs. Hahaha, Star Shitizens are poors. But why also middle eastern?
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# ? Nov 10, 2015 04:26 |
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grimcreaper posted:We should do an SA "I spent my money not backing Star Citizen" steel card with some cool star ships on them. I'd back it. It needs to be a jpg of a card. Then Id back it.
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# ? Nov 10, 2015 04:27 |
Gamesguy posted:I'm curious, how did this 8 year old source mod manage it? There's not much of anything special going on in that mod, and certainly nothing like the implementation in Star Citizen. The larger ships with people inside them appear to be simple fixed geometry, and the ship->player transitions are just model substitution with gravity disabled when in the fighters. The map is a contiguous physics space, and fairly small. I'm honestly not even sure what you think it's demonstrating that is especially out of the ordinary for its time.
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# ? Nov 10, 2015 04:29 |
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FrankieGoes posted:Hahaha, Star Shitizens are poors.
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# ? Nov 10, 2015 04:30 |
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Octopode posted:There's not much of anything special going on in that mod, and certainly nothing like the implementation in Star Citizen. Based on all your hands-on experience inside the game of Star Citizen right?
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# ? Nov 10, 2015 04:31 |
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FrankieGoes posted:Hahaha, Star Shitizens are poors. Maybe expat workers in the middle east are really into spaceship jpgs.
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# ? Nov 10, 2015 04:31 |
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Welcome back Octopode. Do you have anything funny to say about the fourth mocap studio and how 2.0 is so finished that there is nothing to show for it? Tell us of the innovative QA process at CIG that results in not a single in progress jpeg or video clip. Will you be getting a concierge card? Namaste.
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# ? Nov 10, 2015 04:34 |
Gamesguy posted:I'm curious, how did this 8 year old source mod manage it? By cheating. Once you leave the actual on-foot map, you're basically shrunk by a scale of like 16 and shoved into essentially a separate skybox. It was fun to play and a neat bit of trickery to get around the source engine's limitations, but TBF it's not really what Star Citizen is trying to achieve.
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# ? Nov 10, 2015 04:34 |
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3 posted:By cheating. Once you leave the actual on-foot map, you're basically shrunk by a scale of like 16 and shoved into essentially a separate skybox. It was fun to play and a neat bit of trickery to get around the source engine's limitations, but TBF it's not really what Star Citizen is trying to achieve. inb4 its revealed this is exactly what CIG is doing
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# ? Nov 10, 2015 04:37 |
Sappo569 posted:inb4 its revealed this is exactly what CIG is doing The reason you know they're not is because that would be the intelligent and efficient way to do it, while losing very little in actual fidelity.
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# ? Nov 10, 2015 04:38 |
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Sappo569 posted:Or make a 1:1 copy of the CIG card, and then sell that one on the grey market Do that!
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# ? Nov 10, 2015 04:41 |
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Octopode posted:There's not much of anything special going on in that mod, and certainly nothing like the implementation in Star Citizen. The larger ships with people inside them appear to be simple fixed geometry, and the ship->player transitions are just model substitution with gravity disabled when in the fighters. The map is a contiguous physics space, and fairly small. I'm honestly not even sure what you think it's demonstrating that is especially out of the ordinary for its time. I think he may have genuinely wanted to know how they did it.
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# ? Nov 10, 2015 04:44 |
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3 posted:By cheating. Once you leave the actual on-foot map, you're basically shrunk by a scale of like 16 and shoved into essentially a separate skybox. It was fun to play and a neat bit of trickery to get around the source engine's limitations, but TBF it's not really what Star Citizen is trying to achieve. Thats actually a really cool trick thanks for sharing
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# ? Nov 10, 2015 04:51 |
3 posted:The reason you know they're not is because that would be the intelligent and efficient way to do it, while losing very little in actual fidelity. Shrinking things doesn't actually fix the problem with spatial imprecision that necessitates 64-bit values for object positioning; there's still the same number of discrete values representable with a 32-bit float, no matter what you call the measurement between them. It will allow you to work around some other limitations built into some engines, but those weren't the issues that CIG had issues with.
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# ? Nov 10, 2015 04:53 |
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FrankieGoes posted:Hahaha, Star Shitizens are poors. ISIS laundering money.
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# ? Nov 10, 2015 04:54 |
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Octopode posted:Shrinking things doesn't actually fix the problem with spatial imprecision that necessitates 64-bit values for object positioning; there's still the same number of discrete values representable with a 32-bit float, no matter what you call the measurement between them. It will allow you to work around some other limitations built into some engines, but those weren't the issues that CIG had issues with.
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# ? Nov 10, 2015 04:58 |
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# ? Apr 24, 2024 14:24 |
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Re: Concierge Black Cardsquote:[–] pittsburghjoe 2 points 6 hours ago --- It's honestly amazing to read all the enthusiasm in that thread. If I had spent $1000+ on spacepixels I'd bloody well be demanding the stupid thing free. Hell, they haven't even shipped all their backer rewards as it is-- and now, the very group they should be treating like Kings and Princes they are instead fleecing all the further with a transparently cheapass not-black "Black" status card that denies their unique identity, demands their fealty until death, nut-punches their very dignity, and is certain to impress no one other than other fellow nut-punched not-black "Black" card holder chumps who are PROUD they spent $1000+ on space pixels. --- quote:[–] SC_Druggie 10 points 7 hours ago G0RF fucked around with this message at 05:04 on Nov 10, 2015 |
# ? Nov 10, 2015 05:00 |