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FrankieGoes posted:Hahaha, Star Shitizens are poors. Maybe in addition to being a front for the Swedish Mafia it is also funneling money for ISIS and Al Queda.
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# ? Nov 10, 2015 05:03 |
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# ? Apr 24, 2024 02:36 |
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G0RF posted:Re: Concierge Black Cards This is definitely a pro-click.
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# ? Nov 10, 2015 05:10 |
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Watched bits of that '10 for the Chairman' thing and thought it was pretty great that Chris is still using the future tense to talk about essentially every significant aspect of gameplay. Like NPCs "will" be able to man turrets in some vague fashion. Three years into development on a universe simulator and still working the kinks out of the engine and trying to make the basic flight model not garbage.
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# ? Nov 10, 2015 05:13 |
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Kevin Dent on Star Citizen
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# ? Nov 10, 2015 05:13 |
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The fact that CIG continues to let these sort of people thrive, and actually encourages them is all the more reason they need to be delivered to the authorities via Dr. Smart If thy had at least put up a bullshit warning on their buy page, similar to 'gambling is addictive' or whatever, or released a note to all backers that their jpeg's do not count as an investment. But nope here we are, people with 'little disposable income' keep shoveling it into the CIG coffers because they have a false sense of whatever it is Chris has brainwashed them with
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# ? Nov 10, 2015 05:15 |
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The Saddest Robot posted:Maybe in addition to being a front for the Swedish Mafia it is also funneling money for ISIS and Al Queda. I'm kind of wondering of CIG has purged all his high-level sources. He's not had as many scoops of late. Sandi's team in Santa Monica is a decidedly more obedient one now-- Ben, Lando, Justin and Alexis are all Sandi loyalists and apologists. And Thomas probably has heard by this point that he better drat keep his eyes from rolling and his lips from spilling "Upstairs/Downstairs" stories if he knows what's good for him. There are obviously many others there-- but I assume the Marketing and Community folks are now the front line of the PR war for the "Everything is Awesome" narrative. If disgruntlement is openly spoken of, it's probably not in LA. Makes me wonder what Tony Z, Mark S, and the other Austin pros are talking about these days...
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# ? Nov 10, 2015 05:16 |
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# ? Nov 10, 2015 05:29 |
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no_recall posted:"Bitter Tears Platinum Card" This... is an excellent idea. I would actually back this AND the beer. This is such a hilarious idea, especially if we could even get our names engraved on the card as a serious one up in hilarity.
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# ? Nov 10, 2015 05:31 |
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G0RF posted:I'd pitch in- though I think maybe it'd be better to have a joke to that effect in Latin. So it's not too on the nose. I'm not sure how I missed this post but if your serious I would definitely be in for 1 or a few. I'm no whale and work retail but I would totally set money aside for these + the beer.
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# ? Nov 10, 2015 05:34 |
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Gamesguy posted:I'm curious, how did this 8 year old source mod manage it? It's not zoning. That's more like what Starsiege Tribes did, that is, moving vehicle combat. If you notice, all of the (capital) ships are oriented in a single direction. That's because the gravity vector is global (for the map). sv_gravity 600 (Also, it's pretty janky when the ships are moving, but so's SC, so who's counting!)
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# ? Nov 10, 2015 05:38 |
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GENTLEMEN, I have a message from Space Marshal Seraph84! The Space Marshal has chosen three favored goons to act as diplomats for the United Outllaw Mothership. A Kingship is pretty much already in the bag since Sailor67 has pledged a fleet of volunteers from Operation Pitchfork. The chosen ones are:
- captain underpants - Kimsemus These three goons should be considered close friends of Seraph now. This means they shall wield tremendous power in the 'verse, and as such the rest of you betas would do well to fear and respect them. TL;DR respect the hand: Thank you that is all. E: edit Namefag Edgelord fucked around with this message at 06:01 on Nov 10, 2015 |
# ? Nov 10, 2015 05:45 |
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grimcreaper posted:This... is an excellent idea. I would actually back this AND the beer. This is such a hilarious idea, especially if we could even get our names engraved on the card as a serious one up in hilarity. Beer sounded like he was at least considering the brewing challenge. We could probably get the cards printed, the whole batch brewed, and the bundle delivered before CIG's cards even start shipping... Sadly (and hilariously.)
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# ? Nov 10, 2015 05:48 |
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Namefag Edgelord posted:GENTLEMEN, I have a message from Space Marshal Seraph84! huh
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# ? Nov 10, 2015 05:51 |
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Loiosh posted:Just to save some time, my source for the GTA V information was here: http://www.theguardian.com/technology/2013/sep/07/grand-theft-auto-dan-houser and http://www.develop-online.net/studio-profile/inside-rockstar-north-part-1-the-vision/0183989 The latter: "For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years." Similar, though longer for Fallout 4: "The development spanned seven years, delivering successes, failures, and unexpected detours like porting Skyrim to the Xbox One (keep reading). Just 25 days before Fallout 4 releases, the creators sound off on the lengthy development process" source: http://www.gameinformer.com/b/features/archive/2015/11/06/the-making-of-fallout-4.aspx?PostPageIndex=1 First, I want to say my post was kinda dickish and you're turning out to be an awesome goon as I read more of your posts.. so... sorry. It's late and I don't want to make a graph. Someone else please do it. ** note: a lot of dev houses that are NOT Bethesda are also in the DMV area. This is cool. I want to make some notes on this. The reason the "SperGraph" is bullshit is because they copy/pasted from Wikipedia. Wikipedia cites "beginning of development" as when someone says, "I want to make a game" and failing to account for the months or even years to when they buckle down and start actually doing something. For example, the SperGraph says ESO began in 2007. However it does so using the fact that Zenimax Online began in August 2007, and it took about 18 months before they could begin. I gave the SperGraph the benefit of the doubt and rounded it to "2008" as a whole. Another example, People state Frontier has "always been working on Elite since the 80's" and while that is kiiiinnnda true, it's not completely. Cobra is used for all of their games, such as Rollercoaster Tycoon. However something interesting came up. Frontier was full into development of a game called Outsiders During this time, Braben was often asked about Elite IV, and he would say he wanted to do it.. however only if/after Outsiders is done or put on hold. This is about 2 years after he got the name rights back I believe. I count Elite's development time at the point in which Outsiders is put on ice. Evolve was built with a heavily modified Cryengine, and it almost failed twice. I still found it impressive in terms of schedule given their size and that they are essentially modders who ended up professionals. GTA V spent at least 1 year of its development time just doing scripting and voice acting, and by what I've been able to look up this is during the time that RAGE was being retooled after RDR. Guild Wars 2 is amazingly bad in terms of game development. It took them forever and they worked at such a strange pace. From 2007-2009 they just lumbered along until about the tail end of the year then crunched like hell dumping out the alpha/beta and missing release by only 8 months. Lastly, in order to get accurate 1st account info for the Everquest beta I ended up on Usenet. loving Usenet. People were waving their dicks about 28.8 modems. I got lost reading all that nostalgic poo poo for a half hour. Single Player and limited MP shooter: Dying Light Engine: Chrome 6 (in-house)+ Start: "Early 2012" (2011 was Riptide)* Planned Release: mid-2014** Actual Release: Jan 27, 2015 Approx development time: ~ 36 months Delay: 6 months *http://www.ign.com/articles/2014/12/22/why-dying-light-didnt-become-dead-island-2 **http://www.vg247.com/2013/05/23/dying-light-from-techland-announced-features-full-day-night-cycle/ ++++ Evolve Engine: Cryengine (Modified) Start: February 2011** Planned Release: Fall 2014 Actual Release: Feb 10, 2015 Approx development time: ~48 months Delay: 4 months *http://venturebeat.com/2014/02/11/how-turtle-rock-studios-created-the-4-on-1-monster-hunting-game-evolve-interview/ **http://evolve.gamepedia.com/Turtle_Rock_Studios ++++ BioShock Infinite Engine: Unreal 3 ("heavily modified including core elements") Start: February 2008* Planned Release: October 2012 Actual Release: February 2013 Approx development time: 72 months Delay: 4 months *http://www.theguardian.com/technology/2011/dec/01/bioshock-infinite-interview-ken-levine ++++ Grand Theft Auto V Engine: RAGE (in-house) Start: Approx mid-2008* Planned Release: October 2010** Actual Release: September 2013 Approx development time: Approx 76 months Delay: 36 months *http://news.softpedia.com/news/Next-Grand-Theft-Auto-Inbound-in-2010-At-Most-2011-116826.shtml **http://www.escapistmagazine.com/news/view/93157-Next-Grand-Theft-Auto-in-the-Works-Out-By-2011 ++++ The Witcher 3: Wild Hunt Engine: REDengine 3 (in-house)* Start: Approx Jan 2012** Planned Release: Fall 2014 Actual Release: May 2015 Approx development time: 42 months Delay: 8 months *Witcher 3's engine team only has 16 people - http://www.gameranx.com/updates/id/21314/article/witcher-3-wild-hunt-why-cd-projekt-red-went-with-umbra-3/ **http://segmentnext.com/2015/09/09/cd-projekt-red-breaks-down-the-witcher-3-development-and-marketing-budget/ ========= Full MMOs ========= The Elder Scrolls Online Start: 2008* Planned Release: April 2014 Alpha: Fall 2012** Beta: January 2013*** Actual Release: April 2014 Approx development time: 72 months Delay: 0 * Zenimax was created in August of 2007 "with plans to hire over the next 18 months." The game did not start development in 2007. **http://www.mmorpg.com/gamelist.cfm/game/821/feature/6819/The-Elder-Scrolls-Online-The-Comprehensive-Preview.html ***http://www.pcgamer.com/the-elder-scrolls-online-beta-invites-to-be-sent-out-end-of-march/ ++++ Eve Online Start: 2000, "Orion"* Planned Release: March 2003**** Alpha: 2000-2001 "Sputnik" "Laika" "Crystal" "Phoenix" "Mandala"*** Beta: 2002* "Emerald"*** Actual Release: May 2003**** Approx development time: 36 months Delay: 0 *http://www.engadget.com/2008/10/05/eve-evolved-the-making-of-eve-online/ **http://www.eurogamer.net/articles/2014-06-22-meet-thor-beck-the-eve-creator-who-ccp-left-behind ***http://oldforums.eveonline.com/?a=topic&threadID=948039&page=3 ****http://community.eveonline.com/news/news-channels/press-releases/archive/2002/ ++++ World of Warcraft Start: December 1999 Planned Release: November 2004 Alpha: 2003 Beta: February 2004 Actual Release: November 2004** Approx development time: 60 months Delay: None *https://storify.com/pikestaff/world-of-warcraft-development **http://www.tentonhammer.com/wow/editorial/remembering-the-launch-of-wow ++++ Guild Wars 2 Start: 2007* Planned Release: Early 2009** Alpha: Summer 2011** Beta: December 2011*** Actual Release: August 2012 Approx development time: 72 months Delay: 36 months *http://www.zam.com/story.html?story=19763 **http://www.giantbomb.com/guild-wars-2/3030-21223/forums/leaked-portion-of-wvwvw-map-510348/ ***http://news.softpedia.com/news/Guild-Wars-2-Beta-Comes-Before-End-of-2011-224316.shtml ++++ Elite: Dangerous Start: 2011* Planned Release: End 2014 Alpha: Spring 2014 Beta: July 2014 Actual Release: December 2014 Approx development time: 48 months Delay: No delay *http://www.rockpapershotgun.com/2011/01/20/frontiers-the-outsider-has-been-cancelled/ **http://arstechnica.com/gaming/2015/04/review-elite-dangerous-is-the-best-drat-spaceship-game-ive-ever-played/ ***http://www.eurogamer.net/articles/2014-07-31-50-elite-dangerous-beta-1-goes-live NOTE: confirmed with Braben stating Elite IV would not start unless Outsiders is put on hold. ++++ Star Citizen Start: Early 2012, No sooner than Aug 2011* ** *** Planned Release: Winter 2014 Alpha: December 2014 Beta: N/A Actual Release: N/A Approx development time: 36+ months Delay: 12+ months *https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6v0j2u **https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6v0i2h *** http://www.g4tv.com/thefeed/blog/post/715384/back-on-the-flight-deck-an-interview-with-wing-commanders-chris-roberts/ ++++ Star Wars: The Old Republic Start: October 2007* Planned Release: Spring 2011** Alpha: Spring 2010*** Beta: October 2011 Actual Release: December 2011 Approx development time: 49 months Delay: Approx 8 months *https://forums.penny-arcade.com/discussion/40090/lucasarts-to-bioware-join-us-together-we-will-rule-the-galaxy-bioware-sure-quo **http://www.mcvuk.com/news/read/old-republic-rumoured-for-september ***http://www.mackandmesh.co.uk/forum/viewtopic.php?f=9&t=31 ++++ Everquest Start: 1996 Planned Release: ?? Alpha: November 1997* Beta: March 1999** Actual Release: March 1999*** Approx development time: 36 months Delay: ?? *https://pakcafaneq.wordpress.com/everquest-alpha-and-beta-screenshots/ **https://groups.google.com/forum/#!msg/alt.games.everquest/FN4liqWf4nA/wRrrkK5c4scJ ***http://www.requnix.com/development/demise
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# ? Nov 10, 2015 05:53 |
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Getting your money's worth through theorycrafting?
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# ? Nov 10, 2015 05:55 |
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https://as.reddit.com/r/starcitizen/comments/3s7bq6/10_for_the_chairman_episode_69_inn_transcript/quote:@16:41 Aiden Feskin asks: Will the Vanduul be fundamentally evil? Or can we find or see peaceful Vanduul? quote:I would say as far as the UEE’s concern and as far as your point of view, the Vanduul are out for the destruction of humanity. Who’s to say there isn’t some stuff longer term that you may discover that has a bit more backstory to the Vanduul but generally they’re sort of an opposition to the UEE in the same way the Visigoths and the Vandals and antiquities were in opposition in the Roman Empire.
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# ? Nov 10, 2015 05:55 |
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Sappo569 posted:Based on all your hands-on experience inside the game of Star Citizen right? They are doing external tests of the 2.0 release with subs. It's been mostly the testers group with a few invites. So you could just ask them to pull up the Crytek debug. I mean, you can fault them for a lot of stuff, like broken promises, delays, having terrible customer service and being digital gaming poo about refunds, but the technical aspects are quite open. You can even see some of the zoning globals in Bugsmashers 13 - https://www.youtube.com/watch?v=GSIXl4Ug3-s - Where they fix an LOD issue that is caused by the zone system (passing the global position instead of the relative to zone position).
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# ? Nov 10, 2015 05:57 |
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quote:@15:33 Wraithking asks: How will communications between two ships be organized? Do you have to choose different frequencies talking to an alien ship? quote:Croberts: In terms of the communication between two ships it’s still early days on that, quote:early days quote:eeeaaaaarrrrrllllyyyyyy daaaaaayyyyyysssssssssssssssssssssss
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# ? Nov 10, 2015 05:58 |
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OhDearGodNo posted:First, I want to say my post was kinda dickish and you're turning out to be an awesome goon as I read more of your posts.. so... sorry. No problem! Thanks for all the details, I'm about to head to bed, but seeing some of those made me smile (holy crap EverQuest 1). For me, Elite: Dangerous is one of the most impressive development efforts. The way they managed to pitch a core design, follow through with implementation, and deliver one of the best looking and certainly best playing space sims is mind blowing. That they fit it within 3 years is even more impressive. Both of my roommates are running it (one with my 'borrowed' TM Warthog), and besides the grinding, having a good time. I wish someone would come along and deliver something as beautiful as Elite, but with the design skill of Tie Fighter (mission design). I feel like a number of us have been pining for a quality plot-driven space sim to show up again, and that's a thing that CIG is just not delivering any information on (in addition to oh, SC at the moment). I can have fun in a space sandbox (see Rebel Galaxy), but my real wish is to be playing a game with mission complexity and depth of a classic Lucasarts sim.
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# ? Nov 10, 2015 06:05 |
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Isn't that something you'd have figured out pretty early in a game slated as some sort of MMO? I don't know, never made a game.
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# ? Nov 10, 2015 06:05 |
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Loiosh posted:They are doing external tests of the 2.0 release with subs. It's been mostly the testers group with a few invites. So you could just ask them to pull up the Crytek debug. I mean, you can fault them for a lot of stuff, like broken promises, delays, having terrible customer service and being digital gaming poo about refunds, but the technical aspects are quite open. You can even see some of the zoning globals in Bugsmashers 13 - https://www.youtube.com/watch?v=GSIXl4Ug3-s - Where they fix an LOD issue that is caused by the zone system (passing the global position instead of the relative to zone position). The problem with CIG has never been with the developers, just upper management.
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# ? Nov 10, 2015 06:07 |
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quote:17:47 Midyen asks: With the release of the Star Citizen Alpha 2.0, what will become of our hangers, simpod and holotable? The demo at CitizenCon didn’t show the players in a hanger, nor did I see the simpod or a holotable when they requested their ships. Will there be a mechanic tin place to customise our ship loadout in the initial release of 2.0? Will the hangers be temporarily disabled? quote:Croberts: No, hangars will still exists. You can still load into your hangar; you can still mess around with your ships; you can still change the loadouts on your ships; and from the hangar you can access ArcCorp; you can access Port Olisar, which is the space station which you start on in 2.0; or you can go into the Simpod and access Electronic Access to play Arena Commander and, when we turn it on, Star Marine. So in some ways the hangar is still going to be the hub. We have some later stage stuff that we’ll debut that will remove the loading screens and make it more seamless and streaming: it’s not just there yet but it will be in the not too distant future. quote:in the not too distant future
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# ? Nov 10, 2015 06:07 |
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OhDearGodNo posted:
That's 60 months, not 72. quote:++++ 63ish months, not 76ish.
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# ? Nov 10, 2015 06:09 |
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CIG posted:Hello Everyone!
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# ? Nov 10, 2015 06:09 |
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Mirificus posted:Getting your money's worth through theorycrafting? When I drop $4 on Powerball tickets I get at least that much fun out of daydreaming about how I'd spend the jackpot. I bet I could have $15,000 worth of fun daydreaming about the One True Game To End All Games, so I'm off to order the Completionist package! I should have plenty of time forever to think about the game before it comes out!
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# ? Nov 10, 2015 06:10 |
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OhDearGodNo posted:First, I want to say my post was kinda dickish and you're turning out to be an awesome goon as I read more of your posts.. so... sorry. same
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# ? Nov 10, 2015 06:12 |
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https://forums.eveonline.com/default.aspx?g=posts&m=5968227#post5968227quote:"It will take SC 25 years to get where Eve is today."
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# ? Nov 10, 2015 06:13 |
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Tanis posted:I have a memory of Razor sharp reflexes, and am stuck with those of a 50 year old with a variety of health issues, I am casting no stones. A lot of us who were aces in WC 1-5.5 are somewhat more experienced but less sharp than we once were. Life happens. DBack posted:I know the feelin', amigo... I'm only 35 and Middle Age is already making me its bitch. Normally I gain weight not by inches of waistline but vertically around the torso on the same 40" waist with an upper limit of 200# and a top-line down below the ribcage, but the past year packed on a full 20# distributed high enough to impair mobility and sometimes make breathing a little uncomfortable. What I wouldn't give just to get back down to even 210 for a winter high... quote:I'm only 35 and middle age [...] past year packed on a full [...] enough to impair mobility and sometimes make breathing a little uncomfortable
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# ? Nov 10, 2015 06:16 |
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i dont think people realize that games were fun when you were a kid BECAUSE you were a kid. i remember playing the TIE fighter demo on some demo cd we got in the mail and learning every key myself because there was no tutorial. it was fun back then, would make me kill myself now. all these people saying star citizen is going to reinvigorate their interest in games are forgetting that they are losing interest because they are old and getting older and video games loose a lot of their fun when you get old.
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# ? Nov 10, 2015 06:18 |
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Starting positions for PU Now that we have the map, would be nice to get info on where we can start. Looking at the map where would you like to see your home planet at?
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# ? Nov 10, 2015 06:19 |
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sfjoellen posted:Investing in SC quote:would you guys do that thing Namefag Edgelord fucked around with this message at 06:26 on Nov 10, 2015 |
# ? Nov 10, 2015 06:21 |
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quote:I can't throw down $1000 for a share but If there was something like a mutual fund with CIG the only stock, so I could shuffle dribs and drabs of coin into it with the promise of a return? #seraph84 best sc thread poster #unban seraph84 #seraph is funny #justice for seraph #shower seraph with love and affection #acceptance for neuroatypical namefags
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# ? Nov 10, 2015 06:27 |
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Evil never sleeps, refund-fags. Page 317 status: Seraphowned Namefag Edgelord fucked around with this message at 06:34 on Nov 10, 2015 |
# ? Nov 10, 2015 06:29 |
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so basically nothing happened (like no game no courts no meltdowns) thread bad seraph bad bitcoin bad citizens bad hitler good
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# ? Nov 10, 2015 06:30 |
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SquirrelGrip posted:so basically nothing happened (like no game no courts no meltdowns) dinosaurs eat man woman inherit the Earth
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# ? Nov 10, 2015 06:34 |
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Kakarot posted:dinosaurs eat man
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# ? Nov 10, 2015 06:36 |
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this legitimately just happened to me
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# ? Nov 10, 2015 06:41 |
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SquirrelGrip posted:so basically nothing happened (like no game no courts no meltdowns) How is the thread bad? We might possibly be having someone brew an ACTUAL beer in honor of the fail that is Star Citizen, and maybe even our very own SA Concierge Black Cards to prove we didnt spend $1000 on the thread. This thread is totally made of awesome.
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# ? Nov 10, 2015 06:41 |
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What is the big deal with TIE Fighter's missions, anyway? I remember the dynamic music and the nicer flight model and AI, but not the missions.
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# ? Nov 10, 2015 06:43 |
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# ? Apr 24, 2024 02:36 |
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grimcreaper posted:How is the thread bad? We might possibly be having someone brew an ACTUAL beer in honor of the fail that is Star Citizen, and maybe even our very own SA Concierge Black Cards to prove we didnt spend $1000 on the thread. This thread is totally made of awesome. o wat we get cards.... threads ok seraphs hitler burn citizens dinosaaauurrs
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# ? Nov 10, 2015 06:43 |