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Wikipedia posted:The Adventures of Captain Comic (or just Captain Comic) is a 1988 DOS platform game which is known for being one of the first side-scrolling games made for IBM PC. It was developed entirely by Michael Denio. The PC version of the game was distributed as shareware. As it's shareware the game is still freely available, so you can play along with me if you like. We play the titular captain as he attempts to recover the three lost treasures of Omsoc, apparently hidden on the planet Tambi, a world inhabited by various unpleasant and potentially deadly creatures. Along the way we'll battle various dangers, discover useful items, and recover the three treasures. Also it's pretty fun, in my opinion. Videos Part 1, arrival on Tambi. Part 2, the seaside. Part 3, tour the moon. Part 4, the moonbase. Part 5, confusion and setbacks. Part 6, moving on. Part 7, the cave. Part 8, it's magic! Part 9, treasure! Part 10, back to the seaside. Part 11, more backtracking. Part 12, this is a spaceship? Part 13, the real Captain Comic starts here. Part 14, eye of the storm. Part 15, still in the land of coloured blocks. Part 16, same as last time, but this time I don't die. Part 17, this is what the inside of a computer looks like. Part 18, video games are art. Part 19, the castle at last. Part 20, victory! Part 21, you are likely to be eaten by a grue. Part 22, game over. Part 23, this is the sequel. Part 24, an unauthorised Ukrainian total conversion mod. Part 25, the NES port. Tiggum fucked around with this message at 05:50 on Nov 4, 2016 |
# ? Nov 10, 2015 15:43 |
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# ? Apr 24, 2024 13:50 |
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A pleasant stroll through the woods of Tambi, a refreshing beverage and a key. https://www.youtube.com/watch?v=Pb8D25LzzU0
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# ? Nov 10, 2015 15:44 |
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A trip to the seaside spoiled by bugs. Next time let's go somewhere with less wildlife. https://www.youtube.com/watch?v=3q0ox9lzkCU
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# ? Nov 10, 2015 15:45 |
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No animals on the moon, but the plant life is a bit unpleasant. https://www.youtube.com/watch?v=VU1VWpIzTyw
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# ? Nov 10, 2015 15:46 |
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I played this, and the sequel, as a kid. My main memory is of getting absolutely, absurdly lost, which may mostly have been because I was a kid and had no idea what I was really doing. I remember the sequel adding a good bit more complexity, in a good way, any chance you'll be playing that after this one?
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# ? Nov 10, 2015 20:33 |
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PurpleXVI posted:I remember the sequel adding a good bit more complexity, in a good way, any chance you'll be playing that after this one? I might give it a look, but I haven't played it before so I don't know if I'll like it as much, and if I do play it I might need a bit of practice before I can actually finish it.
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# ? Nov 11, 2015 02:14 |
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This game and LP are absolutely wonderful, and charming. It reminds me of the many hours I spent as a kid doodling in the zoomed-in mode of mspaint, and playing bad flash games for fun.
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# ? Nov 11, 2015 06:09 |
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I have fond memories of the sequel, and, well, less fond memories of this one because it requires you to play through the full thing in one sitting. And I suck at platforming games. The sequel had saves, and it was, in some ways, a lot easier for me to play.Tiggum posted:I might give it a look, but I haven't played it before so I don't know if I'll like it as much, and if I do play it I might need a bit of practice before I can actually finish it. It's almost the exact same thing, but there's more plot, more items, and a whole lot more levels. It's also got a Megaman style "chose the level/boss you fight next" where you need item X from one level to be able to progress in the next level.
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# ? Nov 12, 2015 01:44 |
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A moon base full of monsters, and a couple of useful items. https://www.youtube.com/watch?v=iXXCZRGO4CA
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# ? Nov 13, 2015 13:31 |
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I don't think I ever even saw the moonbase when I played it, mostly I remember getting stuck in some caves or something. Are there any hints whatsoever as to where stuff is? Or are you stuck just exploring blindly and hoping you stumble into something useful?
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# ? Nov 13, 2015 21:12 |
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PurpleXVI posted:I don't think I ever even saw the moonbase when I played it, mostly I remember getting stuck in some caves or something. The first game doesn't have any clues, but it's also pretty linear. There's a few extra doors (including the one you start in front of) but I think they all need keys. The second game is a bit less linear, but there's in game text/plot that tells you where to go. It's possible to miss where you're supposed to go at the start, and end up wandering around in the outside area.
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# ? Nov 14, 2015 01:08 |
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PurpleXVI posted:I don't think I ever even saw the moonbase when I played it, mostly I remember getting stuck in some caves or something. thedaian posted:The first game doesn't have any clues, but it's also pretty linear. There's a few extra doors (including the one you start in front of) but I think they all need keys. There are a couple of other places where it's entirely possible to go the wrong way (in the moonbase, for example, you could go along the bottom path and get the boots before the corkscrew), and even some other doors that you don't want to go through when you first see them, but most of the time there is only one way to go.
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# ? Nov 14, 2015 02:24 |
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The most shocking and exciting episode yet! https://www.youtube.com/watch?v=0pR21zUFdUA
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# ? Nov 17, 2015 09:17 |
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And that's the end of this LP.
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# ? Nov 17, 2015 11:15 |
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Ironman runs of Captain Comic are hardcore.
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# ? Nov 17, 2015 12:35 |
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Alas, our fair LPer has met their untimely end for want of logical scenery progression. Memento mori
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# ? Nov 17, 2015 20:45 |
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Let's try that again. https://www.youtube.com/watch?v=mmHAQaOOnvc
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# ? Nov 18, 2015 08:57 |
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Holy crap, I remember this game. I used to play it a bunch as a kid. Of course I never got far 'cause I was bad at games. Glad someone else has played it and it's not just a figment of my broken imagination
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# ? Nov 22, 2015 22:21 |
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I used to play this as a kid, along with those dreadful Skunny games. The PC Speaker sound were such a good way to annoy my parents! It also was on of the few games that ran at my father's 486. There was an Ukrainian hack of the game, The Adventures of Pioneer Ksenia: https://sites.google.com/site/pionerkaksenia/materialy/kartynky-z-hry
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# ? Nov 23, 2015 08:36 |
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laserghost posted:There was an Ukrainian hack of the game, The Adventures of Pioneer Ksenia: Amazing. Is there a download of this anywhere? If I can get a copy I'll try to demo it as a bonus video.
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# ? Nov 23, 2015 10:26 |
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Sure there is! https://sites.google.com/site/pionerkaksenia/game.rar?attredirects=0 It's been some time since I played this, and iirc it's bullshit hard.
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# ? Nov 23, 2015 12:07 |
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Haha, I can't tell what's solid ground and what's a bottomless pit, and this colour scheme seems designed to make my eyes bleed.
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# ? Nov 24, 2015 02:32 |
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Creepy crawly slimy things inhabit the cave. https://www.youtube.com/watch?v=l4fuA0F2uIg
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# ? Nov 24, 2015 11:52 |
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That's a really nice color palette, never got that far, and holy poo poo those green buggers are the perfect annoyance.
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# ? Nov 24, 2015 12:10 |
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Captain Comic is a spaceman because the colour palette used doesn't have a good "flesh tone", so the creator gave him a helmet and a purple visor. In the sequel, he has a red visor. This is the point where the enemies come in enough numbers, and have the sort of AI patterns that they can gently caress you over.
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# ? Nov 24, 2015 12:19 |
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I wouldn't mind some slightly longer videos, if it wouldn't be too much to ask for. I enjoy the LP, but ten-minute chunks or something wouldn't hurt.
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# ? Nov 24, 2015 12:27 |
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laserghost posted:That's a really nice color palette, never got that far, and holy poo poo those green buggers are the perfect annoyance. PurpleXVI posted:I wouldn't mind some slightly longer videos, if it wouldn't be too much to ask for. I enjoy the LP, but ten-minute chunks or something wouldn't hurt.
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# ? Nov 24, 2015 13:15 |
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I'm pretty sure the second episode of captain comic is the first game to ever have a lobby area, if I remember correct.
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# ? Nov 24, 2015 17:26 |
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Zeniel posted:I'm pretty sure the second episode of captain comic is the first game to ever have a lobby area, if I remember correct. Very probably the first on PC, at least. Both games borrow a lot from Metroid and Mega Man, and the lobby in Captain Comic 2 is a straight up level selector from Mega Man.
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# ? Nov 24, 2015 23:40 |
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PurpleXVI posted:I wouldn't mind some slightly longer videos, if it wouldn't be too much to ask for. I enjoy the LP, but ten-minute chunks or something wouldn't hurt. I kind of like it as is, it threw me at first but it's like an LP in shot form
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# ? Nov 25, 2015 09:14 |
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Yeah, assuming you know what you're doing Captain Comic takes about 15-20 minutes to beat. I had it when I was a kid and got just a little past where we are now I think. My uncle had the whole game memorized and used to blow my mind by beating it.
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# ? Nov 26, 2015 04:10 |
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This cave contains more than just monsters. https://www.youtube.com/watch?v=-l8dvD8fxUI
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# ? Dec 1, 2015 09:38 |
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Huh, so how does the Teleport Wand work, exactly? Does it move you a specific number of times "forwards" and adjust your height to fit on top of a platform? Or is it a random teleport to somewhere on-screen?
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# ? Dec 1, 2015 10:19 |
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Neither! I'll explain more as I actually use it a bit more, but it's both perfectly consistent and basically unpredictable.
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# ? Dec 1, 2015 11:16 |
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PurpleXVI posted:Huh, so how does the Teleport Wand work, exactly? Does it move you a specific number of times "forwards" and adjust your height to fit on top of a platform? Or is it a random teleport to somewhere on-screen? I think it determines where to put you based on your current x/y coordinates within the level. It might correct to make sure you don't land in a pit ( I think). It looks random, but it's just an equation. It will certainly telefrag your rear end. edit: Tiggum posted while I was typing, so I've spoilered that in case he didn't want it public knowledge. I can remove it outright if you like. Zushio fucked around with this message at 11:20 on Dec 1, 2015 |
# ? Dec 1, 2015 11:16 |
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Nah, I don't mind. Anyway, you didn't mention the most surprising thing about how it works, so that'll still be a surprise.
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# ? Dec 1, 2015 15:27 |
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I'm pretty sure it's exactly three squares forward and vertically adjusted to land on a platform - if there's no platform three squares forward, you don't move. There's more complex logic to handle two or three vertically-stacked platforms, but I didn't experiment with it enough to know for sure what that is. Likewise spoilered in case that included the surprising thing you mentioned.
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# ? Dec 2, 2015 01:16 |
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I had this on one of those big shareware compilation CDs you could buy for 5 bucks back when I was 8. It's neat to see someone get past the first few screens.
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# ? Dec 4, 2015 02:17 |
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That health bar looks so beefy but it's gone before you know it, isn't it? Does this do like the Castlevania thing where later enemies are knocking bigger and bigger chunks off of it, or is that largely consistent?
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# ? Jan 10, 2016 05:57 |
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# ? Apr 24, 2024 13:50 |
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I'm pretty sure it's always two units per hit, but the enemies respawn a lot faster and get much harder to avoid or shoot, so it runs down pretty quickly.
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# ? Jan 10, 2016 16:23 |