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Wentley
Feb 7, 2012

Swedish Thaumocracy posted:

The Other Clearing

You rush your team up to Skvababt to mount some sort of group-offence, taking care to pull Konnie back in before the monster notices him fully.

Behind you the oil catches fire, and through the flickering flames you can piece together an absence of some great forest creature, all rage and hunger.
The void of it's arms is tearing into the corpse of a dog as fire spreads all around it, but it doesn't seem fazed.



You step into the clearing. The colour drains from your world, a rain that wasn't there before caresses your cheeks on it's way into the sky.
The fire is nowhere to be seen and your first step takes you – somewhere else -.
Your brain is ready for the sudden jault since you saw it happen to Konnie, but your body still finds the experience extremely disturbing.

Instead of a clearing you see a large hill in the distance, the ground towards it inclining upward far more than your feet tell you it should.
You close your left eye experimentally and see yourself standing back in the clearing and your sudden headache tells you this is a really bad idea.
You open them again and focus, trying to find any trace of the monster that Konnie was screaming about.

"Ain't anything there? Alright, ITEC! Advance! Get ready for anything!"

https://www.youtube.com/watch?v=Nff5AOJbEOs
(still image)

As if on cue, the monster appears, phasing into view. The size of a large bear, it stands on two thick legs and menaces with long sharp claws on it's front paws.
The head is crowned by skeletal antlers and it's lack of eyes look directly at you. It's jaws open, but you cannot hear anything.
All sound except that of your own voice and an echo of fire is muted.

Your team steps into the clearing behind you, and everyone except Kvelar seems to take the trip well.
He is down on his knees, clutching his head.

"Ugh, What is this place?" He says, shaking it off.

You ready your weapons, the monster charges.
Battle is upon you.

What do you do?



DON'T DIIIIIIEEEEE!

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Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Not much can be done for melee team, attack

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Arkanomen posted:

Continual ranged harassment while ranged weapon users hammer it.

We cannot engage in melee. We don't know if it's toxic to touch. We can keep it shifting direction and attention by throwing rocks etc. so it can't get close with those claws. Be ready for some acid vomit or other terrible crap, but it's a bear. Just harass it until it's dead, or tired enough we burn it.

I'm thinking that some undead realm is leaking into the world, or maybe the veil between the mundane and spiritual is thinning, allowing celestial repo men and weindigo-bears to sneak through. Poor dog.

This and yell nonsense at it.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Arkanomen posted:

Continual ranged harassment while ranged weapon users hammer it.

We cannot engage in melee. We don't know if it's toxic to touch. We can keep it shifting direction and attention by throwing rocks etc. so it can't get close with those claws. Be ready for some acid vomit or other terrible crap, but it's a bear. Just harass it until it's dead, or tired enough we burn it.

I'm thinking that some undead realm is leaking into the world, or maybe the veil between the mundane and spiritual is thinning, allowing celestial repo men and weindigo-bears to sneak through. Poor dog.

Yeah, this seems smart.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
To Battle in Another Realm



Before you can so much as blink the creature is upon you, its monstrous charge colliding with Kvelars shield with a colossal clang!
Somehow he managed to stay standing put he is pushed several inches back and his boots dig into the soil beneath him.
He attempts to counterattack but his shield is stuck in the monsters horns, and as it bucks and thrusts the buckler is thrown, dented and broken into the air only to vanish before it hits the ground.

You attempt to strike it in an effort to save your cousin but its erratic movements prove to much for hand-eye coordination to follow. It doesn't help that it appears to be fading in and out rapidly, either.
Khami somehow manages to get his chain around one of the antlers and pulls with all his mighty, straining against the beasts massive musclemass.
Skvababt leaps away from the meleé, hoping to find a good location from which to use her longbow.
Together, you attempt to surround it. Konnie takes it's left flank but his daggers find no purchase on its sometimes non existent flesh.

With a wild monster infront of you, it is hard to get a clear picture of what is going on. You fight for your life as the monster re-focuses it's assault on you, having knocked Kvelar prone.
The monsters front leg extends impossibly into a fine point, stabbing at you, missing by inches. You feel heat as the needle like appendage passes by your arm, and your leather armour is slightly scorched in witness of the attack.
Avoiding its thorned crown and sudden limbshifting proves difficult, and Khamis chain soon falls through where it had gained purchase as the monster disappears and reappears behind him.

First blood is scored by Skvababt, as one of her arrows finally finds purchase, proving that the crazed animal can actually be hit.
Unfortunately the arrow only scraped against some bony protrusions on the monsters back, drawing scant few drops of blood, the only drops of colour in the bleak landscape in which you find yourselves in.

His shield gone and the monster disengaged, Kvelar lines his crossbow up with it's side and fires a bolt straight and true, piercing its hide and causing an unholy scream to erupt from its skull.
But after only a second that bolt also falls to the ground as the monster vanishes and reappears inbetween Skvababt, Konnie and Kvelar, striking at the two last mentioned with sudden hammer-like appendages.
The force of the blow knocks them back and Kvelar vanishes entirely, having tripped outside the edge of the clearing.

Konnie spits blood from his mouth and beats a hasty retreat to you and Khami, trying to kite it away from the archer standing right behind it.

Waste not, want not, seems to be Skvababts motto as she loads another arrow onto her string and fires directly into the monsters posterior, shishkebabing it thoroughly.

It does not sound happy about this.

The roar echoes throughout the hillscape, shaking the ground around you and evaporating the rain around it.
It slashes wildly with arms elongated and thinned into talons as more blood seeps into the soil.

Skvababt takes this opportunity to book it before it manages to actually hit her.



Reassured by the blows struck, you, Khami and Konnie advance upon it, circling around to provide cover for the repositioning archer. This time it's erratic moves are more sluggish, and as the battle rages on it appears to stay more and more solid.
You flank it, distracting it with Axe and shield whilst Khami comes at it from the other side, throwing his chain around an ankle and pulling hard. It comes down into the soil hard and Konnie leaps on it's back stabbing it with insane bloodlust.
Another arrow flies between the lot of you, striking the creature in the shoulder, making it's arm twitch and change form rapidly, going from thin to muscular to faded to what could be considered 'regular' if regular was a giant moose-headed apebear.


Finally solid and on the ground, held in place with chain and pinned by arrow and dagger it poses no interference to your blow, and you raise your axe on high as if begging for sudden narrative thunder to grant you power immemorial.


(notice: picture visualized idealized version of events. You are much less muscular and much more stocky)

As soon as your brutal axecution connects with its neck, burying itself deep, strange lines that you had not before noticed flare up on the monsters body. They follow it's contours oddly, snaking around muscles in some arcane pattern.



The light grows in intensity and blinds you for a moment, but eventually subsides.

The beast lies still before you, obviously dead but with an odd quality about it. Like it wasn't real to begin with, some mad puppet stitched together from parts of other animals.

Konnie is sitting in the soil, panting, spitting more blood from his mouth.
Khami rests his hand on your shoulder and Skvababt carefully (with her bow constantly aimed at the beast) approaches as well.
Some ways behind you, beyond the hill, you can hear Kvelar approaching, running as fast as his legs can carry him and looking somewhat disappointed as soon as he sees the monster already defeated.



You take a moment to compose yourself, looking around for any other threats but you see none, hear none coming.
The hillside is quiet and colourless except for the rapidly cooling pools of blood.



What do you do?
As usual, you may ask anyone present their opinion or make use of their respective talents, including yourself.

Wentley
Feb 7, 2012
So. Were we set up? Was this a test? Who made this thing?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
complete mission, report this thing to church, sell it

RandomPauI
Nov 24, 2006


Grimey Drawer
Donate some of the proceedings to the church. We want back on their good side

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Wentley posted:

So. Were we set up? Was this a test? Who made this thing?

I suppose we could ask if anybody in our party knows or has heard of anything like this. However, I don't think that anybody would go to the effort of making magical beasts to kill us in a convoluted manner, not yet at least. We are not notorious enough to warrant such effort. I feel it is more likely that it is just some wizard's escaped creation.

Ask Konnie how he's feeling. If he is injured badly we should probably hurry home and get him care instead of loving around.

We should skin the beast, cut that skull mask off, cut the antlers (unless they are attached to the skull mask, in which case we should try and keep it intact), pick off any bits and pieces that we can carry, drain its blood into vials if it has any, even though I doubt that since itss some sort of patchwork monster. Basically loot the thing. Even if they are not that useful, the skull mask will make a nice trophy to hang in our office.

We should copy those arcane sigils on a piece of paper. If they are no longer visible, try to scratch something from memory (even vague scribbles in their general shape will be fine). We could ask around in town, from that alchemist or priests or some such if they know what they could be.

Since we are in a forest, we should take some time to scavenge rare herbs/mushrooms/bugs etc. that are useful for alchemy or valuable. There ought to be a bunch of demand for such things since people avoid the woods for the most part.

Wentley
Feb 7, 2012
Nah, we have a friendly gnome who might be able to make us CRAZY cool stuff with this body.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Can we fashion a litter and carry the while thing back to town?

Roast and eat it.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Outrail posted:

Can we fashion a litter and carry the while thing back to town?

Roast and eat it.

It's all fun and games until your stomach warps into hell.

Let's not eat the weird frankenstein's monster. I doubt it's edible, and the alchemy we can do with it is probably way more interesting.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Theantero posted:

I suppose we could ask if anybody in our party knows or has heard of anything like this.


"On the fur, sigils, yes? Some ancient writing? I know of no forest creatures that tattoo themselves willingly. Neither ones that splice themselves together. Perhaps some mad alchemist crafted life from a potion?
But that would not explain the strange nature of this place."



"Tsh, this whole area reeks of strangeness. I'll be glad to be rid of it.


"Mhm. I remember, long ago, I shared a bed with a travelling merchant. Such a sweet man, all bluster and gall. He spoke of the big cities of the world and their wonders, hoping to impress me." She sighs happily. "Mhm."
"Oh, where was I?" She says, batting her enormous eyes in your general direction. "He said one such town had a strange academy, carved from the most peculiar stone. There inside yet stranger things occurred, locked away from the populace.
He said they study chaos, that which should not be. Under strict guard and constant observation from the bureaucracy. I thought it nonsense words to sway a romance, but perhaps this strangeness is such as he described?

Theantero posted:

Ask Konnie how he's feeling.


"'I'm Alright, just scuffled is all. It took the wind out of me and I must've bitten my lip in the fall."
"As for the beast, no idea, but for all it's jumpin' around it didn't look like it could leave the hillside, and there's yet a dog to account for. Perhaps we should look around, try to find it's nest?"

Wentley
Feb 7, 2012
Ah poo poo.

Take a look around. There may be treasure.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
LOOT: ALL

Also, if this creature really is some escaped monster from the chaos academy, the bureaucracy should be happy with us for taking it down.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Strange Hill, Strange Marks

You turn the creature over, begin examining it. It has matted fur that feels like a badly sewn rug in your hands. Its once bulging muscles feel like a scarecrows, stuffed with hay.
Yet when you make an experimental cut the expected entrails show themselves, and a patch of fur once removed from the body is just hair, as it should be.
You take a moment to study the sigils, or whats left of them. The lines themselves are gone but they left scarring and burnt patches of fur where they went.

Some charcoal and a piece of canvas later you have a rough sketch.



You of course have no idea what any of it means.

For all your prodding the body continues giving you the odd twofold sensation; that it is fake and that it is real.
Only when you focus or close your left eye can you feel the realness alone.

Whilst you have been busy working over the corpse, the others have spread out to scavenge what they can of the area or otherwise see what they can find.

Khami is the first to report back.


"Thorgrim, more strangeness. I went to the base of the mountain, where the clearing should be at its lowest point.
There is something at its centre, shiny as if metal. No larger than a loaf of bread, but I dare not approach it alone.
This place is beyond reason, we should be off post-haste."

The others return with nothing of interest, but a headache from spending time in this strange geometry.

1:
Go check out the thing?


2:
Leave the odd hillside, taking the monster corpse with you and head on home?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
2. Leave whatever evil here to create jobs for us in the future.

Wentley
Feb 7, 2012
2. Report it to the proper authorities when we get back. BUREAUCRACY remember?

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Nyaa posted:

2. Leave whatever evil here to create jobs for us in the future.
2: Move it and hide it somewhere easily accessible, in case we're hired specifically to remove it later.

RandomPauI
Nov 24, 2006


Grimey Drawer
2: Report to bureaucracy

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
2. Report first. There are guilds that play it safe and guilds that die.

Remember to scavenge for ingredients on the way home.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
The Proper Authorities

"Aye, lets not stick our necks out when no one is paying us to do it. We'll report it to the proper authorities when we get back. C'mon everyone, help me get this monster out of the clearing and onto a horse."

You command, they obey. As you leave the clearing your headache lessens, the colours fade back into view and the world starts behaving normally again.
The corpse you carry between you does nothing of interest, looks for all the world like a great ape with the head of a moose. Aside from that odd effect, nothing seems off with it.

Skvababt, last out of the colourless otherrealm stops at its very edge, her keen eyes picking up a sign of something in between both worlds.



A flower, born on the rim between realities. Its roots equally entrenched, it has gained a somewhat ethereal nature. It weights nearly nothing but does not break when you touch it.
To obtain it, you are forced to first dig it out of the ground entirely, and the five minutes you spend doing so feel like an eternity in the bleak and silent atmosphere of the dark hills beyond.

Aside from the flower and some edible berries, the forest provides you with little bounty. As the hunters mentioned earlier, all the animals have fled, but with the monster gone they should hopefully return in time.

---

The trip home is uneventful and you spend it mostly contemplating what to do with your reward. On the one hand, you need every coin you can get, on the other it does not pay to have the church of merchants upset with you.
There is also the question of what to do with the corpse. Should you sell it? Give it to the alchemist you met earlier or perhaps just roast it as a feast for another in your string of successes?

Theodore of course is ecstatic at the news, when you finally summon him back to headquarters.
You conveniently leave out that more dogs had to die to get the monster killed, although perhaps the other one escaped? You never did see it's body.



"Wonderful, wonderful! Simply wonderful! And in such short time as well?! Such a marvel you are, every penny earned I say, what!"

---

After exchanging necessary pleasantries, you arrange for an important letter to be sent to the Bureaucracy.
Local forest contaminated by strangeness, an area being in a place it shouldn't. The monster and it's abilities described, the presence of the metal object and a brief of the strange sigil.
You decide against drawing it in detail, lest it carry with it some unknown connotation. You are slightly weary of even having a sketch yourself.




You now have 12 wealth to your name, but you owe 13 wealth in upkeep for the first two months of your companies existence (mostly in salaries to your recruits), to be paid within three weeks.
Additionally, you owe 30 wealth to be paid in full in five months time. The current date is; Month 2, Week One, Day Five (Evening).

1: What do you do with your reward?
A: Save it all until the end of the month.
B: Spend some on a donation to the Church of Quackeen? How Much?

2: What do you do with the monster?
C: Sell it to someone. Who?
D: Give it to the gnomish alchemist as per your agreement.
E: Keep it for now, perhaps you can find some use for it later?
F: Eat it.

3:
Write-in.

As usual you can ask questions or do whatever you wish around town.
Unless there are any objections, you will continue with your training for the rest of the week or until you find a new lead, whatever comes first.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
A. I'd rather spent it on other church,
D. Not sure what is the agreement, but ok.
3. Mental training in that weird world to get used to the world.

Kai Tave
Jul 2, 2012
Fallen Rib
Don't eat the hellbeast guys, c'mon.

If we can sell the monster even for 1 Wealth then we have enough to pay our crew their wages and still have the rest of the month left. Also since we're going to presumably be in a position to continue dragging home weird corpses we should probably cultivate some contacts among alchemists, taxidermists, circuses, and gourmets to get top dollar for the beasts we bring back. If someone will buy what we kill we're just leaving money on the table not to.

So sell the hellbeast, then pay our people, give them the rest of the week for R&R...we've just had three jobs in quick succession with no breaks...then dedicate the next week to training and the last week of the month can be given over to more jobs to help pay off our loans and maybe procure some more gear.

Also the rose. What's up with that? We should find out.

RandomPauI
Nov 24, 2006


Grimey Drawer
1: What do you do with your reward?
B: Give 1 gold to the church to thank the gods for their blessings.

2: What do you do with the monster?
D

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
1: B. Yeah, I suppose we can give the church of Quackeen 1 wealth as a token apology.

2: C or D. Before we commit to anything, we should definitely check out all our options. Ask around, what might people be willing to pay for it or its parts, ask around if people (especially priests) know what it is, ask the gnome what he could make of it for us if we give it to him. Do the same set of actions with the flower.

Kai Tave posted:

Also since we're going to presumably be in a position to continue dragging home weird corpses we should probably cultivate some contacts among alchemists, taxidermists, circuses, and gourmets to get top dollar for the beasts we bring back.
Do this.


...Also ask ourselves what the potential punishments are for being in possession of strange magic sigils. Maybe holding onto it is more risk than reward.


Also since we found some edible berries in the woods, we should bake a pie and share with our team for a job well done :3:

Have some downtime. We've been working for a week and are already 3 missions in, and have almost enough to pay all the salaries. The team has earned some R&R. I say 4 days, since that lets us bag one extra mission at the end of the week potentially.

We should have Tommy healed too. If we don't he might be down for the rest of the month and tying up Johakim. We should be able to perform about 5 more missions this month I'd wager, so not having them around could be very detrimental to us. Also, they'll be missing that sweet hunting experience.

Theantero fucked around with this message at 14:10 on Nov 13, 2015

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Quote is not edit.

I suppose it had to happen eventually.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
heal tommy

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Step one: Loot. Step Two: ??? Step Three: Profit.

Theantero posted:

Also ask ourselves what the potential punishments are for being in possession of strange magic sigils. Maybe holding onto it is more risk than reward.


Even working as you did at the Ministry of Trade in Tukatt Hold, you have never heard or seen anything like this transported via the normal caravan routes.
If you had, standard procedure would have been either to let it pass under the "unknown correspondence" tag assuming it was a strange letter,
or to flag it as "unsafe/unknown" and impound it in your controlled substances warehouse until the Bureaucracy could send some people in to examine it properly and probably confiscate it.

You have no idea what magic is, aside from what Skvababt has told you. But if it's anything like what you saw in the forest you can be reasonably sure the Empire frowns upon it.

Kai Tave posted:

Also the rose. What's up with that? We should find out.


As per what I wrote above; you are sure the flower would be flagged as an unsafe/unknown controlled substance.
Perhaps Konnie could pawn it of to some friends of his? The Alchemist might be interested in it as well.

---

Theantero posted:

ask around if people (especially priests) know what it is,

Kai Tave posted:

Also since we're going to presumably be in a position to continue dragging home weird corpses we should probably cultivate some contacts among alchemists, taxidermists, circuses, and gourmets to get top dollar for the beasts we bring back.

Theantero posted:

Ask around, what might people be willing to pay for it or its parts,


You don't actually have that many contacts in Braav yet, as you've mostly been keeping to yourselves. Also, Braav is a large-ish town for the region, but it is still only a town.

Theodore Axblossom replies that he would consider having it stuffed and mounted in his hunting lodge, and offers you [+01 wealth] for the body.

The Church of Quackeen has no need of random animal corpses.

The Bureaucracy might, but would just as likely confiscate it if it was important.

The local Slimegeneers guild offers to buy your 'funny looking cow' for [+00 wealth, gain contact: Slimegeneers guild.].
Slimes usually aren't very picky about their proteins but then again who knows with monster flesh?

Skvababt mentioned she knew a thing or two about tanning.
When approached about the corpse she says she'd "love to handle something so big and strong for you" but that your guildhouse doesn't have the right facilities for tanning.
Even if it did, her time is spent fighting and training for you in either case. With a bit of effort, charm and a lot of cash she could attempt to sway some local tanner into working it for you though.
[[-02 wealth] upfront, -[01 monster corpse], one week of crafting and another [-02 wealth] upon delivery.] She could not say exactly what the end result would be, but expects high quality custom leather armour of some sort.

---

Theantero posted:

ask the gnome what he could make of it for us if we give it to him.

Theantero posted:

Do the same set of actions with the flower.




The gnome offers you a choice: Either a crate of six very carefully crystal-stabilized Dioxgen Diflouride bottles that he assures you will only explode after you throw it or one sample of whatever he can make from the body itself.

When presented with the Flower, he gets a slightly manic look on his face.
He immediately offers to either buy it outright from you for [01 wealth] or to brew it into a tea, giving you enough for four servings and keeping the rest for himself.

4: What do you do with the body of the monster?
G: Sell the corpse to Theodore Axblossom. [+01 wealth]
H: Sell the corpse to the Slimegeneers guild.[+00 wealth, Gain contact: Slimegeneers Guild]
I: Trade the corpse to the Gnomish Alchemist. [+06 bottles of Crystal-Stabalized Dioxygen Diflouride]
J: Trade the corpse to the Gnomish Alchemist for [+01 bottles of Unknown Monster Potion]
K: Purchase the services of a local tanner to turn the corpse into armour. [-04 wealth, one week of crafting time. Specify which party member gets the armour.]

5: What do you do with the flower?
L: Have Konnie sell it [?? wealth]
M: Plant it in your garden or decorate your headquarters. [???]
N: Sell it to the Gnomish Alchemist. [+01 Wealth]
O: Trade it to the Gnomish Alchemist. [+04 servings of Ethereal Rimrose Tea]

Swedish Thaumocracy fucked around with this message at 16:46 on Nov 13, 2015

Nothingtoseehere
Nov 11, 2010


I,N

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
I O

Wentley
Feb 7, 2012
What does the tea do?

Obscil
Feb 28, 2012

PLEASE LIKE ME!
HO

I'd really love to see how hosed up our garden could get with that plant in it. Besides, it might even become a major attraction for our guild like in Little Shop of Horrors.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
I, since strong acids could come in handy fighting many types of monster.

Before we sell the flower, we should have Konnie snoop around for buyers before we commit. Think about it, we have a literal ghost-flower that only grows in-between realms. Some aristocrat might be willing to pay SERIOUS money for something like that.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Wentley posted:

What does the tea do?



"I don't know!! Lets find out??!"

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Swedish Thaumocracy posted:



"I don't know!! Lets find out??!"
"Only if you drink it first"

Wentley
Feb 7, 2012

Swedish Thaumocracy posted:



"I don't know!! Lets find out??!"

Maaaaaaan. I want to drink the tea!

GO

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Before we sell the monster body to the gnome, ask him if he'd be okay with us keeping the skull mask with the antlers. It would be a nice trophy to hang on the wall in our office.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
KO

Drink 01 tea

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Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Woah everyone seems super into selling our probably ultra-rare reagent for tea with completely unknown effects. I mean, let's at least wait a bit and see if Konnie can get any other leads okay? So that we can make a somewhat informed decision.

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