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A Neurotic Jew posted:One of the best parts of the autopsy for this dead project is going to be skimming through the complete hack-job script that I'm sure Roberts thinks is Very Good. It's pretty funny right now. Question on the bottom turret on the new constellation. Answer, no poo poo the actual answer was, we didn't do it the best way because it would have taken too long to fix and we still haven't finished the rest of the constellation after 8 months.
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# ? Nov 13, 2015 00:06 |
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# ? Apr 23, 2024 15:24 |
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I have an upcoming game and need investors
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# ? Nov 13, 2015 00:11 |
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walruscat posted:I'm curious, is the skeleton and rigging separate from the engine? Like if you built the skeleton and rigging in a 32bit engine, will it break if you convert the engine to 64bit or decide to use an entirely different engine? That I would not know, so I'm speculating here that the 64bit change is related to entity positioning. The model is represented as a state vector (correct on this, game devs?) but the animation system is completely separate from the positional data of the entities. It just works on the rig, and the rig is instructions for how the bones and joints move on the skeletal frame. I remember that Last of Us uses hints for objects and animation tags to allow for dynamic things like Joel placing his hand on nearby objects when crouched, but I have no idea how that works. In answer to your latter, the lack of progress I gave my feelings on earlier, wherein I have a different perspective from the current one here.
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# ? Nov 13, 2015 00:11 |
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walruscat posted:I'm curious, is the skeleton and rigging separate from the engine? Like if you built the skeleton and rigging in a 32bit engine, will it break if you convert the engine to 64bit or decide to use an entirely different engine? The skeleton is built in a 3D package, like Maya, along with the bulk of your animation work. So it exists in files in that program's format, totally separate from the game. You then export data from Maya (or whatever) into a file format the engine can understand. Making big changes to the engine, or even replacing it, often just means you need to re-export all your data, so no big deal. It's possible that an engine change would change the technical requirements for the skeleton, though. That would mean changing the skeleton, which the means you need to redo all your animations as well as redoing a lot of your motion capture clean up work.
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# ? Nov 13, 2015 00:12 |
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Magical
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# ? Nov 13, 2015 00:12 |
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AP posted:It's pretty funny right now. All the issues they've had would be immediately apparent if they'd made the gameplay first so they could actually introduce these ships. They're doing everything rear end-backwards.
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# ? Nov 13, 2015 00:12 |
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Mirificus posted:If only Star Citizens would look at CIG as critically. Oh poo poo I'm crossing a line guys.
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# ? Nov 13, 2015 00:13 |
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# ? Nov 13, 2015 00:14 |
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Well since the line has already been crossed...Beer4TheBeerGod posted:First, call your bank/credit card company/credit union/whatever and ask them for the guidelines to get a chargeback. Find out where the forms are located, etc. Then send a response to CIG:
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# ? Nov 13, 2015 00:15 |
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that's a whole lotta words i won't read
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# ? Nov 13, 2015 00:17 |
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Loiosh posted:I've offered my feelings and opinions and respect hearing those of others. I've learned a great deal here, which is why I have enjoyed visiting when I have time. I enjoy your posts. By my own experience I realize how often people (me included) think that developing some incredibly complex piece of software is easy just because it's some that appears simple at first, or is very low-key. So your posts detailing some of the progress that they've actually made are interesting. At the same time, you have to be willingly blind if you don't realize that the whole project is in deep poo poo. Their approach to building the game (make different semi-independent modules and then join them together) would be a herculean effort for a game with their scope if they already had the core of the system ready. Without that it is just batshit crazy to try to work that way, as they have discovered by now. Anybody could have told them that, somebody must have done so. And yet here we are, 3 years later, with all sorts of disconnected stuff floating around, and them trying to somehow bolt it together. So their cutlass looks real nice but when plugged to their physics and flight engine it just doesn't have enough thrusters to work as advertised, whoooops! So instead of doing the logical thing (gently caress "realism!" those thrusters, when plugged to the cutlass, will have enough power to move that fat ship around) they go and decide to design yet another ship that is actually able to fit that role.
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# ? Nov 13, 2015 00:17 |
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Agrajag posted:that's a whole lotta words i won't read He said the only game that comes even close to SC in ambition is ARMA
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# ? Nov 13, 2015 00:18 |
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Beer4TheBeerGod posted:Well since the line has already been crossed... Do what I do in life and draw your own drat lines, look in the mirror every morning and shout I AM A TIGER at yourself until you faint, make your own rules then smash them, punch yourself, gently caress everything, the whole world is a stage and I am going to poo poo on it
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# ? Nov 13, 2015 00:19 |
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I've got an ambitious game I need funding for. It's a deal at only 1,000,000 USD. (I would kill for the emails of all these RSI suckers.)
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# ? Nov 13, 2015 00:20 |
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Beer4TheBeerGod posted:Well since the line has already been crossed... Also, not a cult: Mirificus fucked around with this message at 00:26 on Nov 13, 2015 |
# ? Nov 13, 2015 00:21 |
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peter gabriel posted:He said the only game that comes even close to SC in ambition is ARMA I love the idea of ARMA and I've been playing with the mission editor in every version of it since Op Flashpoint. That said, I've slowly come to accept that the actual act of playing ARMA is not fun.
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# ? Nov 13, 2015 00:21 |
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peter gabriel posted:He said the only game that comes even close to SC in ambition is ARMA Something about evil publishers caught my eye too.
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# ? Nov 13, 2015 00:24 |
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So it's been more than 10 business days, can we assume the baby PU is a meconium ileus?
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# ? Nov 13, 2015 00:25 |
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peter gabriel posted:He said the only game that comes even close to SC in ambition is ARMA
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# ? Nov 13, 2015 00:26 |
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MrDorf posted:I love the idea of ARMA and I've been playing with the mission editor in every version of it since Op Flashpoint. That said, I've slowly come to accept that the actual act of playing ARMA is not fun. Yeah, some of my favorite gaming memories are things that have come out of the Flashpoint/ARMA editors, but the single player games are always janky pieces of poo poo (though I loved Resistance).
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# ? Nov 13, 2015 00:27 |
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My first google hit for "star citizen evil publishers" is https://robertsspaceindustries.com/comm-link/citizens/13200-Fan-Spotlight-Comics-And-Fiction Nice to know the genesis of that comic. Getting a shout-out from the CIG is a little like if Sega acknowledged Coldsteel the Hedgehog
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# ? Nov 13, 2015 00:29 |
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Mirificus posted:They also said, "With SC CIG is trying to build things up the RIGHT way from the beginning rather than trying to hack things over time." Thank god, I am FED THE gently caress UP of all these god loving drat games devs that insist on doing things wrong from the beginning it really burns my loving biscuits
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# ? Nov 13, 2015 00:31 |
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AP posted:It's pretty funny right now. The toilet is right under the shower. It's really convenient and futuristic, and since there's no toilet paper in there (and it would get wet and gross anyway), you can just stand on your hands and use the shower-head as a bidet after you do your business.
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# ? Nov 13, 2015 00:35 |
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peter gabriel posted:Thank god, I am FED THE gently caress UP of all these god loving drat games devs that insist on doing things wrong from the beginning it really burns my loving biscuits I'm glad we are finally beyond the dark times where you needed a game before you started selling virtual goods in the game. Star Citizen is fixing all sorts of problems and keeping PC gaming alive.
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# ? Nov 13, 2015 00:35 |
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G0RF posted:The toilet is right under the shower. Someone should put the three seashells on the side there.
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# ? Nov 13, 2015 00:36 |
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MrDorf posted:I love the idea of ARMA and I've been playing with the mission editor in every version of it since Op Flashpoint. That said, I've slowly come to accept that the actual act of playing ARMA is not fun. I haven't played ARMA 3 in a good long while, but last time I checked 99% of the servers were some stupid zombie bullshit or wasteland, and if you don't particularly like that playstyle you're poo poo out of luck. Maybe it's just because it isn't as mature yet, I don't know. G0RF posted:The toilet is right under the shower. Star Citizen is all about fidelity, and we're getting a window on a 100% authentic well thought out totally plausible space going culture here. It just looks like they've only thought this poo poo through at the most superficial level to your untrained eye! tooterfish fucked around with this message at 00:42 on Nov 13, 2015 |
# ? Nov 13, 2015 00:37 |
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G0RF posted:The toilet is right under the shower. Did Chris ever mention zero G turds? Asking for a friend
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# ? Nov 13, 2015 00:37 |
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peter gabriel posted:He said the only game that comes even close to SC in ambition is ARMA Main reason ARMA goes so in-depth with trying to make combat so realistic is because they already did the work for another program on the same engine called VBS3 (virtual battle space) for the US and other military's to conduct virtual combat training. This is also why ARMA is so moddable. It's pretty much the consumer grade version.
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# ? Nov 13, 2015 00:40 |
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One of the rules of good customer service: Don’t Leave Customers in Limbo Hey it's only been 5 weeks since they last responded to me, they are GREAT customer service types
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# ? Nov 13, 2015 00:48 |
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# ? Nov 13, 2015 00:49 |
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Sappo569 posted:One of the rules of good customer service: Don’t Leave Customers in Limbo stop being so entitled customer service isn't here for your needs and grievances
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# ? Nov 13, 2015 00:58 |
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Matlock Birthmark posted:I'm glad we are finally beyond the dark times where you needed a game before you started selling virtual goods in the game. Star Citizen is fixing all sorts of problems and keeping PC gaming alive. Agreed, hopefully this paves the way to a system where we just set fire to money as soon as we get it
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# ? Nov 13, 2015 01:01 |
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Othin posted:Yeah, some of my favorite gaming memories are things that have come out of the Flashpoint/ARMA editors, but the single player games are always janky pieces of poo poo (though I loved Resistance). The best things about the original Operation Flashpoint and its two expansions were the awful writing and absolutely magical voice acting. To be fair the combat could be fun too, depending on the mission. Meta-Mollusk fucked around with this message at 01:12 on Nov 13, 2015 |
# ? Nov 13, 2015 01:08 |
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its hard to pay for customer service when you have croberts taking a director check, a writer check, a producer check, a game director check and a programmer check.
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# ? Nov 13, 2015 01:10 |
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# ? Nov 13, 2015 01:11 |
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5 out of
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# ? Nov 13, 2015 01:18 |
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Loiosh posted:I think around $1,500 or so including gifts. It's all in the goonswarm google spreadsheet, though not updated for some package upgrades. (For those curious, this is under half of what I've gifted to friends on Steam: ) You seem like a good dude and I am glad you are financially stable enough to write $1500 off. That said, given all of your justified concerns you really should get a refund. Your donation is not going to make or break the project, but keeping your money in when you are aware of your consumer rights is basically enabling their bad decisions further and telling them that you are OK with their actions. You can always put more money in down the road when or if they address your concerns.
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# ? Nov 13, 2015 01:19 |
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Tortolia posted:You seem like a good dude and I am glad you are financially stable enough to write $1500 off. That said, given all of your justified concerns you really should get a refund. Your donation is not going to make or break the project, but keeping your money in when you are aware of your consumer rights is basically enabling their bad decisions further and telling them that you are OK with their actions. You can always put more money in down the road when or if they address your concerns. Tortolia posted:You seem like a good dude and I am glad you are financially stable enough to write $1500 off. That said, given all of your justified concerns you really should get a refund. Your donation is not going to make or break the project, but keeping your money in when you are aware of your consumer rights is basically enabling their bad decisions further and telling them that you are OK with their actions. You can always put more money in down the road when or if they address your concerns. Tortolia posted:You seem like a good dude and I am glad you are financially stable enough to write $1500 off. That said, given all of your justified concerns you really should get a refund. Your donation is not going to make or break the project, but keeping your money in when you are aware of your consumer rights is basically enabling their bad decisions further and telling them that you are OK with their actions. You can always put more money in down the road when or if they address your concerns.
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# ? Nov 13, 2015 01:21 |
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Beer4TheBeerGod posted:Oh poo poo I'm crossing a line guys. Making a psuedo-official threat analysis of some dude on the internet? Not crossing that line. Not at all.
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# ? Nov 13, 2015 01:23 |
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# ? Apr 23, 2024 15:24 |
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Beer4thebeerGod, you have betrayed Christ Roberts. How do you plead your case to space court?
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# ? Nov 13, 2015 01:24 |