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Agrajag posted:i'd like to note that cig is stupid to allow anything more than just pre-orders + purchases of jpegs for their "game". they should know that it would complicate refunds/transaction problems/whatever the gently caress else happens with this melting/gifting poo poo. I guess they thought: "There surely will be no refunds. I mean those are 'donations'."
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# ? Nov 14, 2015 00:25 |
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# ? Apr 25, 2024 12:53 |
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Why the gently caress is it called melting
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# ? Nov 14, 2015 00:26 |
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MAKE WAY NEW STARS posted:Why the gently caress is it called melting Feels better to hear than the more truthful 'ripped off twice'
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# ? Nov 14, 2015 00:33 |
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Every article about Star Citizen needs to be adulatory: Forum ignores are not sufficient:
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# ? Nov 14, 2015 00:33 |
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MAKE WAY NEW STARS posted:Why the gently caress is it called melting RSI credits are like chocolate coins and the concept art is just a mold you can pour them into.
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# ? Nov 14, 2015 00:38 |
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Thylbana Nyx posted:Working for someone who has a vision is often hard. You get in the way of his vision, you are not likely to be treated well. You can't meet his standards, you will probably be shown the door. You should really read up on Picasso if you want a picture of an artist and the terrible things they do for such beautiful art.
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# ? Nov 14, 2015 00:41 |
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This article is a painfully long explanation about a painfully long development cycle that may or may not be yielding fruit in the near future. SO GET HYPE! quote:THE SHIPYARD: Sharpening the Cutlass:
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# ? Nov 14, 2015 00:42 |
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He / she is one of the biggest boneheads over there, staggeringly bafflingly loving stupid on every single level. Basically CIGs core demographic in one person
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# ? Nov 14, 2015 00:43 |
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Mirificus posted:
https://www.youtube.com/watch?v=f7IxCQqP4lE
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# ? Nov 14, 2015 00:44 |
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I was going to make a collage of cats used, for shits'n'giggles, but that was going to take more than 30 minutes. 30 minutes I need for the video.
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# ? Nov 14, 2015 00:47 |
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G0RF posted:This article is a painfully long explanation about a painfully long development cycle that may or may not be yielding fruit in the near future. "It is not designed to go toe to toe with the regular multicrew ships like the Connie, Tali or Freelancer who dwarf the Cutlass not only in size but also weaponry and crew size. " Then what the gently caress is it supposed to fight?
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# ? Nov 14, 2015 01:11 |
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Given the thread a few pages back about the sight line issues, this made me grin: This means the cockpit geometry will most likely be different than to what is currently there whilst we find the best compromise between them all, but rest assured: no more bars through the viewline!
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# ? Nov 14, 2015 01:16 |
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Beer4TheBeerGod posted:Then what the gently caress is it supposed to fight?
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# ? Nov 14, 2015 01:16 |
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The whole article is basically a microcosm of Star Citizen: - They created a starship without any regards to how it would fly. - They rushed delivery, multiple times, crunching before each release but ultimately having to drop something substandard. - They repeatedly changed priorities resulting in nothing to show for all the work. - They outsourced production only to get something that wasn't usable due to poor oversight. - They have to redesign everything to accommodate mechanics that were finalized after it was built. - They're promising it will be better once everything is fixed, but have no idea when that's going to happen. - Their solution to all of the problems is to sell another ship. gently caress em. They have no idea what the gently caress they're doing, they have nobody in charge who can manage worth a poo poo, and all they can do is come up with more concepts. The whole loving article is nothing more than a laundry list of gently caress-ups, broken promises, bullshit backtracking, and lame excuses. Topped off with a link so you can buy one! Well the good news is that we finally know what Ben Lesnick means when he says something is a priority. quote:“Why are the prison cells on the Blue so small? Are those shelf things supposed to be beds?” What a clusterfuck. Beer4TheBeerGod fucked around with this message at 01:26 on Nov 14, 2015 |
# ? Nov 14, 2015 01:19 |
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Clownshoes Incorporating Guffaws
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# ? Nov 14, 2015 01:29 |
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Beer4TheBeerGod posted:The whole article is basically a microcosm of Star Citizen: I'm enjoying Beer 2.0 - Broken and Bitter.
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# ? Nov 14, 2015 01:29 |
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Surely all of the ships and their roles and strengths are laid out in a design document that Roberts finished several years ago. Same with the simulated universe and how you can be an asexual firefighter cat demon or whatever.
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# ? Nov 14, 2015 01:31 |
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Beer4TheBeerGod posted:"It is not designed to go toe to toe with the regular multicrew ships like the Connie, Tali or Freelancer who dwarf the Cutlass not only in size but also weaponry and crew size. " The priorities have changed. Right now they are to produce expensive JPEGs, not a cheapo actually flyable model.
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# ? Nov 14, 2015 01:34 |
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Chin posted:Surely all of the ships and their roles and strengths are laid out in a design document that Roberts finished several years ago. Same with the simulated universe and how you can be an asexual firefighter cat demon or whatever.
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# ? Nov 14, 2015 01:36 |
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Beer4TheBeerGod posted:The whole article is basically a microcosm of Star Citizen: "It is not designed to go toe to toe with the regular multicrew ships like the Connie, Tali or Freelancer who dwarf the Cutlass not only in size but also weaponry and crew size. The Cutlass sits in a role that can bridge the single seater and low end multicrew ship roles and function in either camp or somewhere in the middle." now it is not designed to go toe to toe from a Freelancer, yay! lol
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# ? Nov 14, 2015 01:38 |
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Eldragon posted:I'm enjoying Beer 2.0 - Broken and Bitter. same
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# ? Nov 14, 2015 01:39 |
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Omi-Polari posted:This person is on drugs.
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# ? Nov 14, 2015 01:40 |
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So what they are saying us that the cutlass is supposed to be some sort of space Toyota Hilux, but they somehow ended up with a space Subaru Baja? poo poo happens.
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# ? Nov 14, 2015 01:41 |
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Does it seem weird to anyone else that they are making all the ships first and then the gameplay environment? Like why not make one fighter, one medium multicrew, and one large multicrew and let that be it for a while while you get everything else working. Then when you are happy with the technical aspects you go into hiring overdrive on the artists and pump out assets.
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# ? Nov 14, 2015 01:44 |
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Amarcarts posted:Does it seem weird to anyone else that they are making all the ships first and then the gameplay environment? Like why not make one fighter, one medium multicrew, and one large multicrew and let that be it for a while while you get everything else working. Then when you are happy with the technical aspects you go into hiring overdrive on the artists and pump out assets. That would make sense. Have you read any of this?
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# ? Nov 14, 2015 01:46 |
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theultimo posted:gently caress otterboxes
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# ? Nov 14, 2015 01:46 |
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More like failed artist. You know who else was a failed artist.
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# ? Nov 14, 2015 01:46 |
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Amarcarts posted:Does it seem weird to anyone else that they are making all the ships first and then the gameplay environment? Like why not make one fighter, one medium multicrew, and one large multicrew and let that be it for a while while you get everything else working. Then when you are happy with the technical aspects you go into hiring overdrive on the artists and pump out assets. I suppose you want the artists you hired to keep making art, to make you feel like something's getting done, while you fumble around with the core of the product. EDIT: Oh god, I'm watching the Wing Commander movie, as I plug away at my own video. Bootcha fucked around with this message at 01:55 on Nov 14, 2015 |
# ? Nov 14, 2015 01:51 |
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Bootcha posted:I suppose you want the artists you hired to keep making art, to make you feel like something's getting done, while you fumble around with the core of the product. That movie never existed.
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# ? Nov 14, 2015 01:57 |
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Amarcarts posted:Does it seem weird to anyone else that they are making all the ships first and then the gameplay environment? Like why not make one fighter, one medium multicrew, and one large multicrew and let that be it for a while while you get everything else working. Then when you are happy with the technical aspects you go into hiring overdrive on the artists and pump out assets. That's actually how things started. The Hornet (military fighter), 300i (transport/luxury), and Aurora (basic model) were built and rigged for flight first. Then they started adding in the other models (m50/350r added for the racing module), first pass on the Cutlass (pirate transport) and slowly added a few others (I stopped paying attention for awhile). Now that they have all the systems necessary for multicrew to work (supposedly in AC 2.0), they're releasing the first medium multicrew ships (Retaliator, which was the spec model, and Connie) which are the two ships that they did all their testing for Multicrew system design and interface on. This'll be followed by the Freelancer (multicrew small) and the Idris (multicrew large). Supposedly, of course. None of this is out in a public build, though testers are being drawn into the AC 2.0 testing release. So some people are getting to fly them, much like how SuperTesters group works for World of Warships.
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# ? Nov 14, 2015 01:58 |
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The product has no core - it is a moebius strip of revisions on peripheral items.
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# ? Nov 14, 2015 01:58 |
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FelixReynolds posted:That movie never existed. lol Chris can't win
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# ? Nov 14, 2015 02:00 |
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peter gabriel posted:lol Chris can't win I watched it ONCE at the movie theater, and never again. Uck.
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# ? Nov 14, 2015 02:01 |
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MAKE WAY NEW STARS posted:Why the gently caress is it called melting liquidating assets to buy more junk isn't as subtle or catchy
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# ? Nov 14, 2015 02:03 |
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Amarcarts posted:Does it seem weird to anyone else that they are making all the ships first and then the gameplay environment? Like why not make one fighter, one medium multicrew, and one large multicrew and let that be it for a while while you get everything else working. Then when you are happy with the technical aspects you go into hiring overdrive on the artists and pump out assets. They can sell the ships now and keep their ponzi scheme a float. There'd probably be less interest in ship sales If they held off on making ship models.
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# ? Nov 14, 2015 02:04 |
trucutru posted:So what they are saying us that the cutlass is supposed to be some sort of space Toyota Hilux, but they somehow ended up with a space Subaru Baja? poo poo happens. I liked my Baja also kind of liked my dead gay cutlass
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# ? Nov 14, 2015 02:04 |
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Loiosh posted:I watched it ONCE at the movie theater, and never again. Uck. not ever after the fmv poo poo
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# ? Nov 14, 2015 02:04 |
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Beer4TheBeerGod posted:gently caress em. They have no idea what the gently caress they're doing, they have nobody in charge who can manage worth a poo poo, and all they can do is come up with more concepts. The whole loving article is nothing more than a laundry list of gently caress-ups, broken promises, bullshit backtracking, and lame excuses. Topped off with a link so you can buy one! The best bit was on reverse the verse when was talking about the Cutlass thread and bitching about angry jerks only being there to be angry jerks, how stupid it was when they were referring to him as a "bond villain". Which to be fair is ridiculous as I expect Bond villains have much better planning and scheduling on their projects.
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# ? Nov 14, 2015 02:08 |
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Loiosh posted:I watched it ONCE at the movie theater, and never again. Uck.
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# ? Nov 14, 2015 02:08 |
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# ? Apr 25, 2024 12:53 |
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Ash1138 posted:The opening credits were pretty dope, but that's mostly because of David Arnold's score. I didn't want to say it, but yeah. That was the best part, I still remember them. Also, I liked the translation effect. I've seen that picked up in other movies a few times, where the untranslated dialogue is shown, followed by a translation wipe.
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# ? Nov 14, 2015 02:11 |