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Spaced God
Feb 8, 2014

All torment, trouble, wonder and amazement
Inhabits here: some heavenly power guide us
Out of this fearful country!




https://www.youtube.com/watch?v=rY0WxgSXdEE

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D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Omi-Polari posted:

Someone help explain this to me who knows nothing about business.

It's simple. If the cash you have is less than the debt you have, you're in trouble.

e.g.

$500K cash on hand

$1.1m owed (by the tooth fairy)

$500K monthly burn (F42 has about 100 people last I checked, so this could easily be their average monthly burn)

= *boom*

Even if they are getting money from outside sources (e.g. CIG, directors etc), it still means the studio is running on air and with no cash reserves. Look at it this way, what happens when you live pay check to pay check and then you get hit with a medical or auto expense. Or you lose your job. Or your vendor pays late or goes bust. Or your parents blew your trust fund on coke & booze

Mangoose
Dec 11, 2007

Come out with your pants down!

FrankieGoes posted:

All of you should be absolutely ashamed of yourselves. Trying to ruin the hopes and dreams of others. And for what? The feeling of being right? A great big I Told Ya So? A couple laughs? Don't you see that these people have literally nothing else? They're spending hundreds or thousands of hours discussing a game that doesn't exist. Writing fan faction. Making fan art. Getting into the twelve thousandth discussion about how the economy will work since no one has a clue. Imagining how amazing it will be to, just for a minute, cast off the burden of their basement dwelling, Asperger's riddled, poo poo tier job encumbered lives, and journey to a universe where they aren't pathetic losers, where they can be kings of the galaxy.

Oh, but croberts is taking their money and loving them over, you say. We're trying to help them from pissing their money away, you cry. The games never coming out so croberts is effectively stealing from them is your justification. So what? What the hell else are people like this going to spend their money on? Their pet bird? Another fruitless 12 month membership at match.com? Taking their mom out for dinner? None of that is going to make their lives any better. But croberts is. Even if it's only in their imaginations. If you'll just leave them alone they'll get at least another three or fours years of dreaming about an amazing world of interplanetary pirate rape, and growing their space potatoes on their space ship farm, and maybe some day being the #1 fat lonely nerd on the Arena Commander leader boards.

Sure it'll all come crashing down eventually, but in the meantime let them live in their imaginary fantasy world in peace. Just think about something other than yourselves, for once. Think of the hopes. Think of the dreams. Think of the autists.

This guy should have written Gary Oldman's speech.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

I Greyhound posted:

I'm still astounded even for CIG that they would actually use "one guy broke a wrist, the entire game is delayed a month" as an excuse. This is bordering on OUYA-level incompetence.

Right. Remember when croberts was touting the need to not have a single man outpost? Here we are. This is the result of precisely that. Just think, one man calling in sick has this effect. Imagine what happens if he quit.

Chalks
Sep 30, 2009

What crazy codebase could they possibly have such that one guy being off work means that the game gets delayed? What happens if he gets hit by a bus? SC gets cancelled because he's literally the only guy who knows how to code it?

Presumably the thing that he was going to be working on prior to being off work was planned and documented. There must be someone able to step up, it's not possible for EVERYONE to be involved in the critical path!

Chalks fucked around with this message at 21:50 on Nov 14, 2015

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Tippis posted:

A neat enough guide: http://thebusinessferret.com/key-financial-metrics/excess-cash/

In particular, this bit is relevant:

Excellent find.

And this is pretty much what has happened to this project and WHY I have been calling for financial accountability. They had ALL this money - in cash - and pissed it away while not solving the problems they were hit with. Instead, they threw money at it. Until they ran out. Here we are.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

AP posted:

https://beta.companieshouse.gov.uk/company/08703814/filing-history

According to the above CIG UK Ltd took ownership of all the F42 shares on 12/12/2014. I'm not claiming any in depth knowledge of this stuff or to know what exactly that means.

Yeah, that doesn't necessarily make it the parent since CIG (UK) is owned by individuals. The parent, if any, could quite possibly be RSI (UK) since Foundry 42, like CIG, are just dev studios.

In case you missed it from my Interstellar Pirates blog. Here is how many companies they're juggling now.

quote:

Cloud Imperium Games Corp, West Hollywood, CA

Cloud Imperium Games LLC, West Hollywood, CA

Cloud Imperium Services, LLC West Hollywood, CA <– The one is interesting. It is found on BBB, but is not in the CA Secretary Of State dB records

Cloud Imperium Games LLC, Santa Monica, CA

Cloud Imperium Games Texas LLC, West Hollywood, CA

Cloud Imperium Games Texas LLC, Austin, TX

Cloud Imperium Games UK Limited, UK

Foundry 42 Limited, UK

Foundry 42, Germany

Gemini 42 Entertainment LLC, West Hollywood, CA

Gemini 42 Productions LLC, Santa Monica, CA

Roberts Space Industries Corp, West Hollywood, CA

Roberts Space Industries International Limited, UK

Twin Brothers Production Inc, West Hollywood, CA

Twin Bros, Germany

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer


Sandi's jokes on reverse the verse yesterday maybe weren't actually jokes.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Chalks posted:

This is basically a requirement for the two game modes to gel together. You cannot have loading screens in a situation like this because the situation you're loading into is so dynamic. It's inconceivable for you to get a warning that your ship is being boarded and then to have to enter a loading screen during which you're neither in control of your ship nor fighting via the FPS system to defend yourself. Different players would have different loading times leading to all sorts of weirdness, attackers loading into levels before defenders have loaded etc. It would be a disaster.

Genuinely though, are you expecting AC 2.0 to be released this year and to have seamless FPS transitions? I would be absolutely astonished if they achieve this given the complete lack of progress shown. To release something in December they would need to be doing QA and final polish/stability parses on it right now. There's no way they're doing that but have decided not to show us gameplay footage during these ridiculously empty videos.

It's all largely irrelevant. They can't do any of the above because they don't have the tech. They never did. They still don't.

And no, 2.0 has none of the above since all they've been touting for that is the FPS merge and the baby PU. If they had any of that in any meaningful fashion, they'd be showing it off.

Which goes back to what I've said over and over again: EVERYTHING shown at Gamescom and CitizenCon were staged - specifically for those presentations.

Meanwhile, in 18 months, Arena Commander is still a broken mess of a "module" that a bunch of modders could have put together on a whim.

peter gabriel
Nov 8, 2011

Hello Commandos
sounds to me like the game might be having some difficulties

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Loiosh posted:

For me, it'll depend on the AC 2.0 release. If they don't make it by the end of December (right now they're saying it's about 1 week depending on how long the last 2 blockers are to solve), that's when I'll grow concerned.

When Derek first made his presentation in July, I was concerned, he noted the game was entirely impossible. His words: Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever. from Blog 1. That made me concerned.

What I wanted to see, and what I've wanted since 2013, would be to see multicrew ships with seemless FPS transition. Now, after Derek's revelations they demo'd multicrew in (Derek's words) It completely solidified my opinion that this project is not only in trouble, but is never going to be completed as pitched. Pretty much what I said in my original blog back on July 4th weekend. They were touting large, near-barren AC 2.0 scenes going from 8km and up to 8.7b km space (which is a postage stamp compared to my game worlds btw) in size, multi-crew ships (which we did back in the 2000s, and which has been working in my latest game for almost two years now; also Star Wars Galaxies had that) with clunky (ok – it’s alpha, I get that) controls

If they fail to get AC 2.0 out. If it's a broken mess where I cannot get my friend to copilot a ship with me, that's when I will have no faith. I've mentioned this repeatedly, I don't go on rumors. I like to see sourced facts so I can evaluate for myself. If they are unable to deliver, for whatever reason, that'll be a factual failure for me and I will no longer be optimistic about the project getting delivered. One note here before people pile on me, yes, I've read every post. I tend to comment on those I have some information to offer, but I have read them, so you do not need to (again) point out that they have had multiple capture studios (5!) or are moving offices. I fully understand that is happening, though I do appreciate hearing from you guys.

So, that's my perspective on things. In 2011 I predicted a game of this scope would take over 100 million - http://www.shacknews.com/chatty?id=22187877#item_22187877 - and that they're reaching this goal with the expenditures they have is not surprising to me as I had a pretty good idea that's about where it would land. I just didn't realize someone else would make it happen, assuming it ever comes out, of course!.

Well I can tell you right now that refunds are hurting them. And given the dwindling funding, the longer people wait, the less likely they are to get any refunds. You all were warned since July 2015. You have no excuse.

Loiosh posted:

This is what I'm expecting. In a -very- controlled and limited environment they demonstrated it at GamesCom and an improved version at CitizenCon. If they don't deliver it, that's when my support is entirely gone. I already stopped funding it back in July (grats Derek).

When I originally decided to support the game (after the Connie reveal), I knew I'd want to play around with a set of ships, so I set aside around $2k to try out things. Connie or two, Aurora, 350r, and I wanted a passenger transport if they decided to make something similar to my other love, Flight Simulator X. Commercial sims are my bread and butter, and PMDG airplanes (in FSX) + FS2Crew (simulated crew members and passenger issues/complaints) are my greatest love. So I planned to make the final funding donation a passenger luxury ship.

I haven't put in that last bit because I want to see AC 2.0 get delivered and be functional before I give them any more support. If I cannot have my friend join me, and the two of us have a good time loving around, then that's the end of my support.

Well, according to my sources, NONE of that is in a [b]ANY[/]b stage of "working".

To be honest, if they release 2.0 in any fashion before the end of 2014, it will be the biggest mistake yet that they will make; given that backers are expecting a lot more than they think they will be getting.

As I said before, they may foolishly release something in time for the anniversary sale; regardless of condition. We'll see. All I know is, they're working over time to prove me wrong. :)

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy
The D_Smart train has got no brakes.

Othin
Nov 20, 2002

Hair Elf

peter gabriel posted:

sounds to me like the game might be having some difficulties

LETS NOT JUMP TO CONCLUSIONS

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.
............

EightAce fucked around with this message at 08:42 on Apr 8, 2016

bird with big dick
Oct 21, 2015

AP posted:



Sandi's jokes on reverse the verse yesterday maybe weren't actually jokes.

What did he do there?

peter gabriel
Nov 8, 2011

Hello Commandos

Othin posted:

LETS NOT JUMP TO CONCLUSIONS

You're right, I may have been hasty there, I'll leave the brash statements alone

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

EightAce posted:

The F42 guys payslips are not from F42. So the cash your looking at is tangible assets, existing facilities contracts and operating costs. Looks like Simon has been spring cleaning .

I don't have any knowledge about pay slips. However, I wouldn't be surprised. I mean, backers who gave money to CIG are getting refunds from Twin Bros. So there is that.

And yeah, this is the sort of thing that raised Red flags when I heard that Simon (from Gizmondo fame) was over there now; even though he actually works for another company (the one working on the facial animations for SQ42). So friendships aside, we now throw double-dipping into the mix.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

FrankieGoes posted:

What did he do there?

https://www.linkedin.com/in/billylord

bird with big dick
Oct 21, 2015

D_Smart posted:

It's all largely irrelevant. They can't do any of the above because they don't have the tech. They never did. They still don't.

And no, 2.0 has none of the above since all they've been touting for that is the FPS merge and the baby PU. If they had any of that in any meaningful fashion, they'd be showing it off.

Which goes back to what I've said over and over again: EVERYTHING shown at Gamescom and CitizenCon were staged - specifically for those presentations.

Meanwhile, in 18 months, Arena Commander is still a broken mess of a "module" that a bunch of modders could have put together on a whim.

During the CitCON live stream I said something like "You guys know this is all prerendered and/or staged bullshit, right? It's cute that they're pretending to actually be playing the game though." and was immediately permabanned.

How could it have been real in engine gameplay with all (and more) of their current list of blockers? Croberts learned from the previous massive fuckup where everything crashed and bugged out constantly and he spent 70% of the presentation saying "I swear to myself that this was working fine yesterday" and they just rigged the whole thing.

Loiosh
Jul 25, 2010

D_Smart posted:

Well I can tell you right now that refunds are hurting them. And given the dwindling funding, the longer people wait, the less likely they are to get any refunds. You all were warned since July 2015. You have no excuse.

I mentioned earlier in the thread I have no interest in a refund.


quote:

Well, according to my sources, NONE of that is in a [b]ANY[/]b stage of "working".

That's what they have to prove. If they fail, we'll all know you were right. :)

peter gabriel
Nov 8, 2011

Hello Commandos
So you're trying to tell me they pre rendered the crashes and failures in the presentation? Bit of a stretch.
Sound like some of you are regretting your refunds and are a bit jealous of those still able to play imo

peter gabriel
Nov 8, 2011

Hello Commandos
Game is real, Chris roberst every day

Young Freud
Nov 26, 2006

Maldoror posted:

the project is unable to be completed, not without your help, but you're not helping. why is that?

Describe in single words, only the good things that come into your mind about...Derek Smart?

peter gabriel
Nov 8, 2011

Hello Commandos

Young Freud posted:

Describe in single words, only the good things that come into your mind about...Derek Smart?

menus

peter gabriel
Nov 8, 2011

Hello Commandos

Young Freud posted:

Describe in single words, only the good things that come into your mind about...Derek Smart?

wheelchairs

A Neurotic Jew
Feb 17, 2012

by exmarx

AP posted:



Sandi's jokes on reverse the verse yesterday maybe weren't actually jokes.

This guy must be having a Shawshank Redemption moment right now. Congrats Billy.

peter gabriel
Nov 8, 2011

Hello Commandos
that's everyhting

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Loiosh posted:

I mentioned earlier in the thread I have no interest in a refund.


That's what they have to prove. If they fail, we'll all know you were right. :)

Indeed. It's all just so sad.

As much as I rave and rant about this, never in my wildest dreams did I ever think that I'd even be 50% close to my predictions, thoughts etc. Heck before my first July blog, nobody even had any inkling that they didn't even have the tech to build this game because nobody (with a gamedev background in these massive scope games) was paying attention. Here we are.

To be honest, I'm just pissed about all the people who left cushy jobs for this trainwreck, then find themselves out of work. Not to mention the effects that this is going to have on crowd-funding, the industry etc.

At this point, I am 100% certain that this project cannot be rescued and that it's going to suffer a sudden and catastrophic collapse. Especially if croberts fails in finding someone to bail him out again.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

FrankieGoes posted:

What did he do there?



Body hair.

peter gabriel
Nov 8, 2011

Hello Commandos

AP posted:



Body hair.

Sacked by Sandi - confirmed

peter gabriel
Nov 8, 2011

Hello Commandos
Al I wanted was to gently caress around in space what a bunch of assholes everyone is

A Neurotic Jew
Feb 17, 2012

by exmarx

AP posted:



Body hair.

:lol: perfect

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

What he hell is banditloaf's fab mop and does Sandi know about it?

breadshaped
Apr 1, 2010


Soiled Meat
Read that as fap mob

:fap::flashfap::fap::fap:

Loiosh
Jul 25, 2010

Young Freud posted:

Describe in single words, only the good things that come into your mind about...Derek Smart?

When I was younger and discovering the fun of Usenet, there was an idea for a game where you would be the captain of a capital space ship. It would be a deep simulator, complex, with numerous interacting systems. You could travel widely in the galaxy, join in with different factions, battle, fly together with friends, all in a procedural generated universe. X-Wing was a wonderful thing, and I loved the simple depth of the story, which wasn't in extraneous and long cutscenes, but presented in mission where the story beats would influence the mission. You suddenly discover that the A-wing group coming to escort your transports were attacked by the empire. The only one who could defend them is you... and the Tie-Bombers are coming from both sides.

I loved all of it, but X-Wing was limited. You only got one hyperspace jump, one mission location, and when you finished, you warped out. You could never warp to another area, to dock with capital ships to reload or repair, to pilot capital ships. BattleCruiser was offered up as that opportunity: https://en.wikipedia.org/wiki/Battlecruiser_3000AD

Eventually it would see release in 1996, but the release was unstable on my system. I had trouble getting it working, from reasons (I've heard) related to the forced release by Take Two. I never tried the other releases, and instead focused more on Tie Fighter (1994), I-War (1997), FreeSpace (1998), which, while limited, had enough features to be enjoyable to play, even if they were far more limited in scope.

But I'll never forget how great the promise was and how excited I was in the late 1980s to hear of this great sim that was coming out.

A Neurotic Jew
Feb 17, 2012

by exmarx

D_Smart posted:

Indeed. It's all just so sad.

As much as I rave and rant about this, never in my wildest dreams did I ever think that I'd even be 50% close to my predictions, thoughts etc. Heck before my first July blog, nobody even had any inkling that they didn't even have the tech to build this game because nobody (with a gamedev background in these massive scope games) was paying attention. Here we are.

To be honest, I'm just pissed about all the people who left cushy jobs for this trainwreck, then find themselves out of work. Not to mention the effects that this is going to have on crowd-funding, the industry etc.

At this point, I am 100% certain that this project cannot be rescued and that it's going to suffer a sudden and catastrophic collapse. Especially if croberts fails in finding someone to bail him out again.

Have you considered doing a livestream during the anniversary sale broadcast?

SirTagz
Feb 25, 2014

Loiosh posted:

When I was younger and discovering the fun of Usenet, there was an idea for a game where you would be the captain of a capital space ship. It would be a deep simulator, complex, with numerous interacting systems. You could travel widely in the galaxy, join in with different factions, battle, fly together with friends, all in a procedural generated universe. X-Wing was a wonderful thing, and I loved the simple depth of the story, which wasn't in extraneous and long cutscenes, but presented in mission where the story beats would influence the mission. You suddenly discover that the A-wing group coming to escort your transports were attacked by the empire. The only one who could defend them is you... and the Tie-Bombers are coming from both sides.

I loved all of it, but X-Wing was limited. You only got one hyperspace jump, one mission location, and when you finished, you warped out. You could never warp to another area, to dock with capital ships to reload or repair, to pilot capital ships. BattleCruiser was offered up as that opportunity: https://en.wikipedia.org/wiki/Battlecruiser_3000AD

Eventually it would see release in 1996, but the release was unstable on my system. I had trouble getting it working, from reasons (I've heard) related to the forced release by Take Two. I never tried the other releases, and instead focused more on Tie Fighter (1994), I-War (1997), FreeSpace (1998), which, while limited, had enough features to be enjoyable to play, even if they were far more limited in scope.

But I'll never forget how great the promise was and how excited I was in the late 1980s to hear of this great sim that was coming out.

I am still waiting on the OP buying me a new av for stealing my money back in 199X with those promises. Sigh. I bet Legal doesn't allow it because it might set a dangerous precedence

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Loiosh posted:

I mentioned earlier in the thread I have no interest in a refund.

Good job, stay the course, you can laugh yourself dizzy at all the foolish people who refunded later.



AP fucked around with this message at 22:46 on Nov 14, 2015

Daztek
Jun 2, 2006



quote:

It's not a gimmick, one could argue its a necessary evil, but it's also exactly what we asked for. A big part of the immersion is the simulation of a galactic economy with up to 20 million players and AI agents going about their business. The realism of that simulation requires vast expanses and limitations on travel speed. Just because a particular location is "empty" doesn't prevent it from being along a trade route between any two points. There will be millions of AI and thousands of players flying through "empty" space at any time. Where intersections occur is where events can take place. That economy simulation provides objectives and motivations to us. Cargo to escort or steal and fights to get into. That's what they mean when they say gameplay is "organically derived" from the economy.

:raise:

Has RSI actually said these things or are people living in their own dream world of what SC will be?

And this is not the only instance I've seen, some person asks about something and you get people writing 5 paragraphs in great detail about how things are going to be.

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Loiosh
Jul 25, 2010

AP posted:

Good job, stay the course, you can laugh yourself dizzy at all the foolish people who refunded later.

There's no reason to. I have no interest in trying to convince people that they should support this or crowing with delight if it succeeds. My #1 stance with games is: Vote with your wallet. If you don't believe in something, get your refund. If you see a company doing wrong, make sure people know about it. The reason companies get away with doing shady poo poo is that people are too afraid to talk about it: https://www.reddit.com/r/SubredditDrama/comments/3shr29/mods_in_rstarwarsbattlefront_accept_bribes_from/

Should CIG manage to release this, I'll be happy to have a good game. Should it fail, I'll be sad, but happy for those who got out early. I may disagree with the perception here, but I would never tell someone they were wrong for asking for a refund or having an opinion that CIG will fail. I've made similar decisions in the past, which is why I have not, for example, bought an EA game since ME3/The Old Republic.

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