Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

OhDearGodNo posted:

Nice dodge.

Again, you are posting bullshit as fact such as how many resources CIG has, how many are allocated to what task, and where they are in progress beyond what's been told to people.

You did a better job bullshitting about trade law.

It wasn't a dodge, it was the only response you deserved. None of the conclusions I've posted are hard to reach if you read through the mountains of information available, but no, there's no nice clean source that compiles it all in one place, and I'm not going to take the time to make one for you. Frankly, you've shown that you don't take the time to try and understand information even when it is presented to you, repeatedly, and your response to someone trying to impart new information to you is hostility, which is depressing to watch.

Adbot
ADBOT LOVES YOU

OhDearGodNo
Jan 3, 2014

Amun Khonsu posted:

Theyve been saying this for 3 yrs. At some point ppl have to tilt their heads and question wtf is going on with this "framework"

It's surprising because it's gone from CIG moving goalposts (polished pre-alpha) to completely changing them (FPS now 2.0) and eventually just questioning why people keep attacking them with ridiculous things like "promises" or in a more professional sense "progress."

OhDearGodNo
Jan 3, 2014

Octopode posted:

It wasn't a dodge, it was the only response you deserved. None of the conclusions I've posted are hard to reach if you read through the mountains of information available, but no, there's no nice clean source that compiles it all in one place, and I'm not going to take the time to make one for you. Frankly, you've shown that you don't take the time to try and understand information even when it is presented to you, repeatedly, and your response to someone trying to impart new information to you is hostility, which is depressing to watch.

Ad hominem.


e: asking you to source claims you make regarding inside information on a company is not an attack by the way.

Again, source your quotes.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Octopode posted:

It wasn't a dodge, it was the only response you deserved. None of the conclusions I've posted are hard to reach if you read through the mountains of information available, but no, there's no nice clean source that compiles it all in one place, and I'm not going to take the time to make one for you.
If there really are mountains of information available, it should actually be trivially easy for you to provide at least some sources for portions of your claims. Instead, you offer none, and it is often in direct contradiction to dev statements that have been sourced.

None of your inventions have any rational basis in known facts. This state will continue until you make at least a modest attempt at proving otherwise. Your claims are baseless and inherently false until you make them otherwise.

So yes, it was a dodge in every sense of the word.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

A Neurotic Jew
Feb 17, 2012

by exmarx
lol. I'll give Karl a pass on that one because I don't think he's Native English.

Does not explain the numbers thing though.

Why are you so angry Karl?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Octopode posted:

That's because they've intentionally limited playable portions to the art stuff that's finished. Compare not only the list of ship assets finished versus planned, but the fact they have completed 0 of a planned 100+ star systems, each with individual landing zones and planets and the like, with only two of those even partially completed. Plus NPCs, clothing, ship components, etc. They have a tremendous amount of outstanding assets.

Almost none of the art stuff is finished, and what they've released as "playable" is still a WIP. The Cutlass is a perfect example. Programming drives a significant portion of the assets that have to be made. For ships alone you have flight mechanics, boarding mechanics, damage model, docking mechanics, interior gameplay considerations, and a host of other things that should have been finalized on gray boxes long before we had flyable starships. Instead CIG has wasted a significant amount of time and money having to redo things that were once considered to be in their final form. Three years (really four) into development we still have a limited understanding at best of every major game mechanic that's supposed to be implemented even though people are flying their pretty starships and running each other over in buggies. That's like trying to build a car at the same as as while God decides what the Laws of Physics should be. Not only does CIG have a tremendous amount of outstanding assets, they also have a tremendous amount of waste.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

A Neurotic Jew posted:

The biggest problem with this, aside from the fact that you don't seem to have any evidence you can point towards, is that you've already agreed that trying to build a "persistent universe" out of different gameplay models can cause additional unforeseen problems that no one can account for. You can make up a schedule that points towards the programming time being shorter than the time it takes to make assets, but it's all depending on this technical marvel somehow coming together even though there is no proof of concept whatsoever and no way to ensure how long the debugging will take.

You're basically taking the boilerplate CIG refrain "Things will move alot quicker once we have the framework in place" and adding that signature Octopode layer of technical jargon on top of it, but it isn't any more convincing.

I'm not sure what your reasoning behind the statement that there isn't a proof of concept whatsoever is, so I can't refute it; it's been demonstrated pretty publicly. If it's based on the collective idea that the demonstrations were all smoke and mirrors, I won't bother to argue the point because there's not a rational argument capable of countering that belief, I'll just wait for the release to do it. But as far as the overall completion, it's not too hard to take the concept for the finished game, dissect it into required component systems and their relative complexity, and compare that against what's been demonstrated thus far to get a rough idea of completion and how far they have left to go.

trucutru
Jul 9, 2003

by Fluffdaddy

Octopode posted:

It wasn't a dodge, it was the only response you deserved. None of the conclusions I've posted are hard to reach if you read through the mountains of information available, but no, there's no nice clean source that compiles it all in one place.

So, what your are saying is that CIG could compile from their sources a current state of the game document which would explain their current issues in an acceptable way... but they don't.

Jesus! they are even more incompetent than I thought.

A Neurotic Jew
Feb 17, 2012

by exmarx

Octopode posted:

But as far as the overall completion, it's not too hard to take the concept for the finished game, dissect it into required component systems and their relative complexity, and compare that against what's been demonstrated thus far to get a rough idea of completion and how far they have left to go.

If it's relatively easy, why do they refuse to give release estimates, why did the FPS module that they've been promising all year get indefinitely delayed, and why have they missed so many release dates? Because of art assets?

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Tippis posted:

If there really are mountains of information available, it should actually be trivially easy for you to provide at least some sources for portions of your claims. Instead, you offer none, and it is often in direct contradiction to dev statements that have been sourced.

None of your inventions have any rational basis in known facts. This state will continue until you make at least a modest attempt at proving otherwise. Your claims are baseless and inherently false until you make them otherwise.

So yes, it was a dodge in every sense of the word.

Here's the source starting at the beginning, have fun.

I don't notice you two demanding relevant source material for the claims here that reinforce your own vision of how things stand, or providing them, which is why I'm convinced you're only interested in them as a waste of my time, rather than out of any actual want for sources.

A Neurotic Jew
Feb 17, 2012

by exmarx
My evidence for the fact that CIG does not know how long it will take to program Star Citizen:

They repeatedly state they don't know how long it will take to debug Alpha 2.0.

They refuse to give release dates.

Everything they've ever put a release date on has been delayed.

OK your turn.

OhDearGodNo
Jan 3, 2014

Octopode posted:

CIG really does not have a very deep bench on the programming side and never has--I'd guess only about 10% of their team are actually programmers, and they are spread very thin over different chunks and systems, so a single loss is a significant chunk of their total manpower. I would be surprised if they have more two or three people who have worked on the FPS portions in-house.


Secondly, programmers are not interchangeable, particularly when working primarily on bug fixing; it'll probably take a week just for his replacement(s) to get familiar enough with his code to be marginally effective unless he's much better than average at writing readable code.


This is what you need to source.

cl_gibcount 9999
Aug 15, 2002

A Neurotic Jew posted:

My evidence for the fact that CIG does not know how long it will take to program Star Citizen:

They repeatedly state they don't know how long it will take to debug Alpha 2.0.

They refuse to give release dates.

Everything they've ever put a release date on has been delayed.

OK your turn.

look it's super easy,just use youre brane

OhDearGodNo
Jan 3, 2014

Octopode posted:

I'm not sure what your reasoning behind the statement that there isn't a proof of concept whatsoever is, so I can't refute it; it's been demonstrated pretty publicly. If it's based on the collective idea that the demonstrations were all smoke and mirrors, I won't bother to argue the point because there's not a rational argument capable of countering that belief, I'll just wait for the release to do it. But as far as the overall completion, it's not too hard to take the concept for the finished game, dissect it into required component systems and their relative complexity, and compare that against what's been demonstrated thus far to get a rough idea of completion and how far they have left to go.

In other words, you're making poo poo up and have no clue. You wrote all of that just to say you're making guesses and really don't know.


The reason you get poo poo on is not because you're defending SC. There's another goon that does and nobody laughs at them. The goon doesn't post ad hominem responses, doesn't post about things they don't know, and doesn't sugarcoat things with paragraphs of random boilerplate.

Rudager
Apr 29, 2008

Seems like a legit, independent, un-biased source to me!

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Nope. There's a reason why onus probandi is a fallacy.
So you do it, and have fun. Until then, your unsourced nonsense remains unsourced nonsense, and the link you provided offers absolutely zero support since it contains no information whatsoever other than the copyright statement at the very end.

quote:

I don't notice you two demanding relevant source material for the claims here that reinforce your own vision of how things stand
That's because the relevant source material was already provided — it was what sparked the discussion, you know. It's this obsession of yours to not actually read things that made you miss this tiny detail, and which consistently leads to your not having any sources to back up your nonsense.

Tippis fucked around with this message at 06:55 on Nov 15, 2015

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Octopode posted:

Here's the source starting at the beginning, have fun.

I don't notice you two demanding relevant source material for the claims here that reinforce your own vision of how things stand, or providing them, which is why I'm convinced you're only interested in them as a waste of my time, rather than out of any actual want for sources.

That's some weapons-grade :smug: right there

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

OhDearGodNo posted:

In other words, you're making poo poo up and have no clue. You wrote all of that just to say you're making guesses and really don't know.


The reason you get poo poo on is not because you're defending SC. There's another goon that does and nobody laughs at them. The goon doesn't post ad hominem responses, doesn't post about things they don't know, and doesn't sugarcoat things with paragraphs of random boilerplate.
Are we sure Octopode doesn't work at CIG?

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

FrankieGoes posted:

Well, huge in terms of empty space. I would assume that simulating empty space isn't really super difficult.
These are people who couldn't get weapon crosshairs to work in CryEngine. Don't underestimate them.

OhDearGodNo
Jan 3, 2014

CrazyTolradi posted:

Are we sure Octopode doesn't work at CIG?

Octopode manages 3 datacenters while also moonlighting as a lawyer in trade law (hence his extensive knowledge with TOS enforcement) and only recently has begun to apply his expertise in programming.

To be fair, he has more marketing experience than Sandi.

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

OhDearGodNo posted:

Octopode manages 3 datacenters while also moonlighting as a lawyer in trade law (hence his extensive knowledge with TOS enforcement) and only recently has begun to apply his expertise in programming.

To be fair, he has more marketing experience than Sandi.
CIG should headhunt Octopode, he's like 3 employees in one. And they can use him for PR too, it's not like you'd notice the difference between him and their current PR team.

Chin
Dec 12, 2005

GET LOST 2013
-RALPH

Daztek posted:

quote:

It's not a gimmick, one could argue its a necessary evil, but it's also exactly what we asked for. A big part of the immersion is the simulation of a galactic economy with up to 20 million players and AI agents going about their business. The realism of that simulation requires vast expanses and limitations on travel speed. Just because a particular location is "empty" doesn't prevent it from being along a trade route between any two points. There will be millions of AI and thousands of players flying through "empty" space at any time. Where intersections occur is where events can take place. That economy simulation provides objectives and motivations to us. Cargo to escort or steal and fights to get into. That's what they mean when they say gameplay is "organically derived" from the economy.
:raise:

Has RSI actually said these things or are people living in their own dream world of what SC will be?

And this is not the only instance I've seen, some person asks about something and you get people writing 5 paragraphs in great detail about how things are going to be.
Here's Chris Roberts saying it. Just your average universe simulation.

Sounds programming-intensive and also sounds like they haven't done much work on it yet. Here's hoping no crucial programmers jam their thumbs playing volleyball.

Shimrra Jamaane posted:

So how far along on the multiple alien languages do you think they are?
They had enough Vanduul to do some lines in the space movie. They have the guy who is one of the "foremost experts on Na'vi" creating it. Not the linguist who created Na'vi, but a guy who learned it. He also knows Klingon.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Octopode, when his poo poo posts flow.

CAPTAIN CAPSLOCK
Sep 11, 2001



Octopode posted:

That's because they've intentionally limited playable portions to the art stuff that's finished. Compare not only the list of ship assets finished versus planned, but the fact they have completed 0 of a planned 100+ star systems, each with individual landing zones and planets and the like, with only two of those even partially completed. Plus NPCs, clothing, ship components, etc. They have a tremendous amount of outstanding assets.

hahaha :holymoley: i dont even

so the game is being held back by lack of art assets? lmao I guess it's only been years and they are still 0/100 on star systems because of their lack of art assets. surely they are on track to release soon.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

OhDearGodNo posted:

This is what you need to source.

What? The ratio of programmers to artists? That should be obvious on its face to anyone that's kept up with CIG communications over the years, but for some examples, just look at the F42 office breakdown, the the F42 DE staff introduction, the :spergin: wiki list of employees, the list of devs that post on their forums, the collection of LinkedIn profiles posted earlier in this very thread for Austin employees, their Meet the Devs video series, and the Monthly reports series breaking out people by discipline. That's the problem, here, there's no cohesive source like you want, it's a synthesis of information from dozens of places spanning years of different sources, and I'm not going to go through the effort of finding them for each point for someone who opens up asking me for the information with an insult. Yes, you get ad hominem responses. That's because the reason I don't want to do the homework for you is because you're an rear end about it even when someone does do it; there's no way but an ad hominem to convey that someone is a douche.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

CrazyTolradi posted:

Are we sure Octopode doesn't work at CIG?

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING
Oh cool, a meltdown :yum:

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Nostalgia4Infinity posted:

Oh cool, a meltdown :yum:

You have low standards for a meltdown.

Amun Khonsu
Sep 15, 2012

wtf did he just say?
Grimey Drawer

Octopode posted:

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

A self dox? Is this a thing now?

SporkOfTruth
Sep 1, 2006

this kid walked up to me and was like man schmitty your stache is ghetto and I was like whatever man your 3b look like a dishrag.

he was like damn.

I'm sure DIA appreciates having a blabbermouth like you on staff.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Octopode posted:

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

either you're lying or super dumb, either one is pretty funny tbh

Bolow
Feb 27, 2007

You know I wonder if Mad Catz being on the verge of bankruptcy lead to them developing the Star Citizen HOTAS

http://www.gameinformer.com/b/news/archive/2015/07/02/mad-catz-reports-debt-warning-and-additional-credit-to-ship-rock-band.aspx

Gonna loving laugh if they've been stringing CIG along like CIG has been stringing along its backers and ultimately produce gently caress all

trucutru
Jul 9, 2003

by Fluffdaddy
My already fairly low opinion about the "intelligence" community has diminished a lil' bit more.

Young Freud
Nov 26, 2006

Vire posted:

Even if you broke both of your wrist and they just covered your hands in plaster couldn't you still code just by dictating to the computer with some voice to text program?

The guy was a lead programmer, so I'd wager that he probably didn't do a whole lot of coding but instead delegated and checked the work of the programmers under him, coming up with processes, or help brainstorm solutions to process issues.

And even if he did do programming, I'd rather go with him dictating to another programmer instead of voice-to-text, just because they're will be some understanding regarding the vagaries of the programming language.

ZenMaster
Jan 24, 2006

I Saved PC Gaming

Wouldn't selling new ships at 1-2 bucks a pop be more lucrative than hundreds? I mean, if every backer bought a new ship (if it was made affordable) when it came out that would be a million bucks, but funding is nowhere near that.

Or is it epeen to have $pace$hip$?


Oh man... it's epeen.













gently caress.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

SporkOfTruth posted:

I'm sure DIA appreciates having a blabbermouth like you on staff.

They don't generally raise a fuss about things that they released to the press years ago. Cat's pretty well out of the bag on those.

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Octopode posted:

You have low standards for a meltdown.

Naw self-doxxing to "win" an Internet slap fight over a space ship scam is pretty funny.

trucutru
Jul 9, 2003

by Fluffdaddy

ZenMaster posted:

Wouldn't selling new ships at 1-2 bucks a pop be more lucrative than hundreds? I mean, if every backer bought a new ship (if it was made affordable) when it came out that would be a million bucks, but funding is nowhere near that.

Or is it epeen to have $pace$hip$?


Oh man... it's epeen.

gently caress.

1-2 bucks a pop only works if you sell them in volume. There is a limited amount of idiots buying JPEGs of space-ships and science modules for non-existent games so it wouldn't work.

Adbot
ADBOT LOVES YOU

A Neurotic Jew
Feb 17, 2012

by exmarx
why won't they put release dates on anything octopode.

the release dates.

this is a lawyer.

  • Locked thread