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And the defenses each have a lil' color for them. Neato
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# ? Nov 17, 2015 20:19 |
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# ? Apr 23, 2024 11:50 |
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CottonWolf posted:How viable is an entirely melee party? I've not tried one yet. The only issue with a melee-centric party is that some areas are too narrow to have more than two or three characters standing in front, so you'll have to keep a few reach weapons handy. Other than that, it's not particularly difficult. Spreading the damage across multiple party members means you don't have to worry about tankiness, and a Barbarian is a decent substitute for the spell caster's crowd control. Speaking of Barbarians, I think the reason some people dislike the class is that it takes a while to really shine. Early on, Carnage isn't that great due to the heavy penalties, but once you're able to stack a lot of accuracy and damage bonuses, it becomes one of the most powerful abilities in the game. Especially on harder difficulties, where almost every encounter involves mutiple enemies.
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# ? Nov 17, 2015 21:47 |
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Yeah, Carnage takes a while to really become good. Especially since early on the most threatening enemies are Shades and kith in heavy armor. The class ability progression counteracts that, though. Frenzy and Savage Defiance are both really good, but that's kind of it for a long time.
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# ? Nov 17, 2015 22:14 |
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Temple of Eothas is pretty drat hard on POTD without a full party and only using story NPCs at least.
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# ? Nov 17, 2015 22:38 |
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I think I managed to get through that fight in the room with the two sarcophagi, where you can loot a lovely cloak, without KOs exactly once. Then the Phantom that appears when you take said lovely cloak and that I always forget about managed to KO two or three of my guys. The last time I went there, I just headed straight for the bones and ignored all the fights I could.
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# ? Nov 17, 2015 22:59 |
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I'm just really amazed at the level of post-launch support and straight up great things that's come in just the scant eight months since release. It really is something else, and I wish more companies were like this. (I hope it pays off economically as well)
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# ? Nov 17, 2015 23:18 |
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Hasn't Obsidian been pretty open about the fact that they cannot sustain themselves on projects of this size and they genuinely still need AAA games from time to time to survive? I'm still a bit worried honestly.
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# ? Nov 18, 2015 01:58 |
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Wizard Styles posted:I think I managed to get through that fight in the room with the two sarcophagi, where you can loot a lovely cloak I had that cloak on Eder when I killed Thaos and during the pre-fight talk Thaos made a comment about Eder being Eothasian and Eder said something like "What gave me away? The cloak?"
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# ? Nov 18, 2015 03:10 |
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The Sharmat posted:Hasn't Obsidian been pretty open about the fact that they cannot sustain themselves on projects of this size and they genuinely still need AAA games from time to time to survive? I'm still a bit worried honestly. Think so. Pillars was a nice boost, and a good long term investment since they now have an IP they own, but it was basically Sawyer's pet project that worked out better than expected. I think that Armored Warfare tank game probably helps for their general upkeep right now, would expect to hear about some project with a big publisher in the future
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# ? Nov 18, 2015 04:42 |
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The "Stormlands" (? that's a Game of Thrones continent) game that Microsoft cancelled was retooled and sold to another AAA publisher sometime after PoE took off. Feargus says that it's going to be revealed soon (as in, the next few months). But then he also said they were gearing up another crowdfunding project and that was 8 months ago.
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# ? Nov 18, 2015 04:52 |
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Davos posted:Pillars ... was basically Sawyer's pet project If I ever get to make a small turn-based historical/historical fantasy RPG, that would be my pet project. Basic Chunnel posted:The "Stormlands" (? that's a Game of Thrones continent) game that Microsoft cancelled was retooled and sold to another AAA publisher sometime after PoE took off.
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# ? Nov 18, 2015 06:49 |
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I thought the thread wast titled like it is because PoE is not his "gently caress You, Suck My Dick" game
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# ? Nov 18, 2015 07:37 |
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That's correct! Also, ropekid please make that small turn based darklands game. I'd like to see how it would work out. I'll give you $50 for it!
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# ? Nov 18, 2015 07:40 |
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rope kid posted:The game/IP we worked on with Microsoft was never retooled and/or sold to anyone.
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# ? Nov 18, 2015 09:18 |
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I wonder how far you'd get pitching Not-Darklands to crowdfunders. There was that Staglands game, but the loading screens were so long for a 2d-RPG I had to return it.
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# ? Nov 18, 2015 09:56 |
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Inspector Gesicht posted:I wonder how far you'd get pitching Not-Darklands to crowdfunders. There was that Staglands game, but the loading screens were so long for a 2d-RPG I had to return it. Loading screens on release were also pretty long for Pillars as well particularly the later you got in the game. The SitS devs have optimized the load times and it's better. It's the Unity prefab system that bogs down the load times, I also remember them saying Unity is also pretty slow at dynamic object generation or something. I'd also back a TB Historical RPG. Sensuki fucked around with this message at 10:09 on Nov 18, 2015 |
# ? Nov 18, 2015 10:06 |
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The frozen steps bug also really screwed up load times. That was fun
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# ? Nov 18, 2015 10:08 |
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Basic Chunnel posted:The way Feargus transitioned in the interview from the cancellation to pitching again made it seem that way (to me at least). The IP was something else that wasn't received well initially but caught interest on a second, modified go-round then?
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# ? Nov 18, 2015 10:54 |
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This has probably been asked 500 times but what's the recommended level to start the expansion content on PoTD (if that matters)?
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# ? Nov 18, 2015 14:51 |
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Right now I'd wait until you're done with Act 2 and some bounties/Endless Paths floors, then go to the White March and take advantage of the optional level-scaling. Otherwise you'll end up getting a ton of XP and endgame-quality gear there and steamroll the base game stuff when you get back. I don't know what level you have to be to activate the level-scaling, I think maybe 10? If you want to get to the expansion companions earlier, level 7 is doable, but you'll sometimes have situations where a party member eats several crits at the beginning of a fight and just goes down. So you might want to wait until level 8 and go there with fully enchanted armor.
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# ? Nov 18, 2015 15:01 |
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Level 8 a decent compromise? I don't want to have to wait till endgame to get new companions.
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# ? Nov 18, 2015 15:06 |
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Yeah, I'd just be selective about what to do before going there then. For example, I think Cail the Silent is a fun fight and so are the first bounties, so I'd do them before heading to the White March. On the other hand, I personally didn't particularly mind completely trivializing Cliaban Rilag and the Skeleton/Dargul floors of the Endless Paths.
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# ? Nov 18, 2015 15:10 |
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The Sharmat posted:Level 8 a decent compromise? I don't want to have to wait till endgame to get new companions. 6-7 on non POTD, 8 on POTD. If not concerned about the new companions then after Act 2 is best. I think if you can handle the lighthouse you're ready for the expansion. Scorchy fucked around with this message at 18:03 on Nov 18, 2015 |
# ? Nov 18, 2015 18:01 |
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Basic Chunnel posted:The IP was something else... ? Sensuki posted:Loading screens on release were also pretty long for Pillars as well particularly the later you got in the game.
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# ? Nov 18, 2015 18:37 |
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I ended up having more trouble with the Skuldr King packs on PotD than the shades in the Temple. Guess it just comes from having already gotten used to dealing with them from one playthrough. Eldritch Aim+Merciless Gaze+Fan of flames just makes shades evaporate.
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# ? Nov 18, 2015 18:44 |
It's giving me the shits that Binding Web still has -15 accuracy for no reason. I'd still never use it but how has no-one on the official boards reported something so obvious? Also: The intelligence bonus AoE on Holy Power doesn't work. The second Ancient Spirits chanter talent's +0.4 regeneration is applied separately and gets rounded down to 0 in combat. Ratios and Tendency fucked around with this message at 20:48 on Nov 18, 2015 |
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# ? Nov 18, 2015 20:39 |
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The reason it has low accuracy is because the affliction it causes makes subsequent pulses of the spell much more likely to succeed. If an attack of Binding Web Hits, the next attack will be against someone who has -2 to Dex and -20 to Reflex, so effectively -24 Reflexes, putting the net accuracy at +9. We could adjust it back up a bit, or we could have Binding Web target Fortitude instead of Reflex. That might seem a little strange, but it would solve that problem and it's not that odd considering one way out of A/D&D Web is just using Strength. e: Binding Web is actually only -5 Accuracy unless I'm missing something. Either way, I'll just make all of the webs have standard Accuracy and switch them over to Fortitude. rope kid fucked around with this message at 20:57 on Nov 18, 2015 |
# ? Nov 18, 2015 20:47 |
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-5 is -15 compared to other spells I guess? Also, when are you fixing the bug that makes companion pet slots unusable? Edér needs his own little buddy. I even have a spare piglet for him.
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# ? Nov 18, 2015 21:03 |
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Companions aren't supposed to have pet slots. The pet has always been a main character-only slot.
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# ? Nov 18, 2015 21:04 |
rope kid posted:The reason it has low accuracy is because the affliction it causes makes subsequent pulses of the spell much more likely to succeed. If an attack of Binding Web Hits, the next attack will be against someone who has -2 to Dex and -20 to Reflex, so effectively -24 Reflexes, putting the net accuracy at +9. We could adjust it back up a bit, or we could have Binding Web target Fortitude instead of Reflex. That might seem a little strange, but it would solve that problem and it's not that odd considering one way out of A/D&D Web is just using Strength. Normal spells cast at +10, so -5 is -15 total. Switching them to fortitude will kill Tanglefoot(and Binding Web if anyone ever actually cast it) on PotD. It's not like hobbled is a powerful effect. Ratios and Tendency fucked around with this message at 21:09 on Nov 18, 2015 |
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# ? Nov 18, 2015 21:05 |
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rope kid posted:Companions aren't supposed to have pet slots. The pet has always been a main character-only slot. Edit: Whose idea was zombie cat anyway? Finding it for the first time was one of my favorite moments of the game. Wizard Styles fucked around with this message at 21:15 on Nov 18, 2015 |
# ? Nov 18, 2015 21:13 |
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Ratios and Tendency posted:Switching them to fortitude will kill Tanglefoot(and Binding Web if anyone ever actually cast it) on PotD. It's not like hobbled is a powerful effect. The reason why we initially reduced the accuracy wasn't because of player use, but because spiders who cast webs were shutting down the party for entire fights really easily. Both internal testers and beta testers complained about it, so we lowered the accuracy for all web attacks.
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# ? Nov 18, 2015 21:17 |
rope kid posted:It's not particularly powerful on its own, but it does make targets vulnerable to subsequent Reflex-based attacks and valid targets for Sneak Attack. The spider versions actually bind though. The player spells are just hobbled. If I'm using up a whole per rest spell just to give an accuracy boost to certain other spells I want it to definitely work. Switching Tanglefoot and the already terrible Binding Web to fortitude is an enormous nerf. Ratios and Tendency fucked around with this message at 21:33 on Nov 18, 2015 |
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# ? Nov 18, 2015 21:23 |
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That's a fair point. The web and tangle effects are some of our oldest abilities. I'll take a look at them and see if there's a better way to handle them as a whole.
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# ? Nov 18, 2015 21:33 |
Has priest withdraw been fixed yet? I haven't tried using it since the most recent patch but I remember the healing part didn't used to work. Every time my party members came out of the shield effect still at low endurance, a spider baby would hit them in the toe or something and they'd go down.
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# ? Nov 18, 2015 21:35 |
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Ratios and Tendency posted:Switching ... Binding Web to fortitude is an enormous nerf. To distinguish Tanglefoot and Binding Web, I think leaving Tanglefoot as Hobbled/Reflex and switching Binding Web to Stuck/Fortitude, with both at standard spell accuracy (+10), would be better. Hobbled is not as powerful an effect, but if you hit with it against Reflex, you're more likely to keep the target Hobbled (Tanglefoot already had standard accuracy, and that doesn't seem to be a big issue). Stuck is much more powerful if melee opponents are involved, but attacking Fortitude means that hitting doesn't make subsequent attacks any more likely to keep them Stuck.
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# ? Nov 18, 2015 21:51 |
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Arrinien posted:Has priest withdraw been fixed yet? I haven't tried using it since the most recent patch but I remember the healing part didn't used to work. Every time my party members came out of the shield effect still at low endurance, a spider baby would hit them in the toe or something and they'd go down. It worked for me the first time I played but in this playthrough the healing part isn't happening.
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# ? Nov 18, 2015 22:15 |
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I've confirmed with QA that bug is in the queue.
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# ? Nov 18, 2015 22:18 |
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rope kid posted:Better stat breakdowns coming: Brilliant.
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# ? Nov 19, 2015 02:41 |
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# ? Apr 23, 2024 11:50 |
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BTW, there's a missing Weapon Specialization bonus in the damage breakdown, but Brian's fixed it since I took that screenshot. Also in the next patch, immunities and resistances will be displayed on critter tooltips.
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# ? Nov 19, 2015 02:53 |