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AP posted:I'm so confused, this isn't large world with the new 64 bit thingy whatsit zone magic? No.
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# ? Nov 20, 2015 05:16 |
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# ? Apr 24, 2024 18:24 |
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AP posted:I'm so confused, this isn't large world with the new 64 bit thingy whatsit zone magic? Doesn't look it. Well it might be 64 bit space, but. OWLS! fucked around with this message at 05:20 on Nov 20, 2015 |
# ? Nov 20, 2015 05:17 |
Is that jittery poo poo supposed to be an effect?
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# ? Nov 20, 2015 05:20 |
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Loiosh posted:There's no need to mock me for sharing details of game development. I'm sorry it's upsetting, but I like sharing that kind of detail. Development is fascinating. I'm not mocking for that (I actually like your posts about game development and have told you so), I'm mocking you for believing they have shown a lot of progress. Well, I'm guessing that's what you believe, from your overall posts. If you don't think so then you are finally coming to your senses and I'll apologize for my words. BTW, You still haven't answered to that dude a few pages ago that pointed out that you cannot create proper missions without first having lots of details already set in stone. That is also part of development.
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# ? Nov 20, 2015 05:23 |
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Gotta say that preview would show a lot of promise, if the game weren't have supposed to come out a year ago instead of 2 years from now.
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# ? Nov 20, 2015 05:24 |
D_Smart posted:You're making GBS threads me, right? 1) The promised features list you said wouldn't be included (look right there in the quote, you specifically said none of the features promised in the image you included below would be included.) includes just "FPS", not Star Marine, but FPS. So either way, you were wrong about the FPS. Even later I asked for clarification, specifically so you couldn't pull this dodge, and you said that no FPS gameplay of any kind would be included. 2) The Crucible isn't included, that was a concept sale. You might want to fire some of your "researchers". The two new included ships are the Constellation and the Retaliator. Or you can count the Vanguard and Avenger variants if you meant "in-game models" instead of "useable ships". 3) I didn't say you were wrong about persistence anywhere, and CIG never claimed 2.0 would have persistence. Reading comprehension, yo. 4) You did. You said none of the promised features listed below (in the image) would be included. EVA was one of those features. 5) Missions were a stated feature of the release, with a specific count of each type. 6) You're being deliberately obtuse here or really need to pay closer attention. Large world, in the context of Star Citizen, has been used for close to a year to refer to the 64-bit spatial positioning conversion in the engine, which is definitely in this release. 7) Again, a stated feature of the release. 8) There may or may not be, but saying that it's one large area isn't proof of that. Zones are functionally transparent to the player during gameplay, and are used for data transmission partitioning and limitation, not segmentation of play areas. That's why I specifically said it wasn't clear if they were included or not. And when you quote something for context, you probably shouldn't ignore the second half of the same post, which also includes relevant context.
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# ? Nov 20, 2015 05:25 |
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trucutru posted:I'm not mocking for that (I actually like your posts about game development and have told you so), I'm mocking you for believing they have shown a lot of progress. Well, I'm guessing that's what you believe, from your overall posts. If you don't think so then you are finally coming to your senses and I'll apologize for my words. Oh, right I need to reply to that. That and Beer I have to do research for and reply to.
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# ? Nov 20, 2015 05:25 |
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Octopode posted:literally everything this idiot posts
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# ? Nov 20, 2015 05:26 |
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Today is gonna be the day That they're gonna release PU By now you should've somehow Realized what you gotta do I don't believe that any sane one Thinks that they should not refund now Big scam, the release is a sham And the money in their hands ran out D Smart saw through all the paaaarp But the white knights never had a doubt I don't believe that sane one thinks That this game will get released now And all the bugs we have to squash are massive And most of our game play features inactive There are many things that are Missing from PU And it just crashed now Because maybe Mocap will be the thing that saves me The plan’s on track Hollywood comeback Today was gonna be the day But the game is hosed up it’s true By now you should've somehow Realized what you've got to do I don't believe that sane one Thinks that this game will Get released now And all the parps along the way were funny I can't wait until Roberts flees the country There is only one thing that I want to say to you: GET A REFUND NOW I said maybe Mocap will be the thing that saves me The plan’s on track Hollywood comeback I said maybe Mocap will be the thing that saves me The plan’s on track Hollywood comeback I said maybe Mocap will be the thing that saves me Mocap will be the thing that saves me Mocap will be the thing that saves me
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# ? Nov 20, 2015 05:26 |
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D_Smart posted:No. C'mon man, there's a lot to criticize but it's clearly large world.
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# ? Nov 20, 2015 05:27 |
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Justin Tyme posted:C'mon man, there's a lot to criticize but it's clearly large world. Dude, it's like one system. Maybe. For a spacegame, that's loving nothing.
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# ? Nov 20, 2015 05:29 |
AP posted:I'm so confused, this isn't large world with the new 64 bit thingy whatsit zone magic? It absolutely is, as seen here as recently as the Gamescom presentation:
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# ? Nov 20, 2015 05:30 |
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<eveonlinestarmap.jpg> <elitedangeroustarmap.png> <rebelgalaxymap.swf> And rebel galaxy is loving small for a spacegame, but it's still more than this reminder that rebel galaxy was made in about the same amount of time as this by two dudes
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# ? Nov 20, 2015 05:30 |
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Justin Tyme posted:C'mon man, there's a lot to criticize but it's clearly large world. show your faith and purchase
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# ? Nov 20, 2015 05:30 |
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Octopode posted:1) The promised features list you said wouldn't be included (look right there in the quote, you specifically said none of the features promised in the image you included below would be included.) includes just "FPS", not Star Marine, but FPS. So either way, you were wrong about the FPS. Even later I asked for clarification, specifically so you couldn't pull this dodge, and you said that no FPS gameplay of any kind would be included. your reaction to the things he got right were 'well they never said they would be there' what proof do you have of #6? fps and missions both crash the game when you try to access them
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# ? Nov 20, 2015 05:31 |
it took them 3 years and 94m to release a really lovely version of elite dangerous, how does that give you any hope at all, loiosh?
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# ? Nov 20, 2015 05:31 |
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OWLS! posted:Dude, it's like one system. Maybe. Large world being 64 bit precision, the game space itself is massive. It's barren sure but I believe in honest hate.
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# ? Nov 20, 2015 05:31 |
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Google Butt posted:it took them 3 years and 94m to release a really lovely version of elite dangerous, how does that give you any hope at all, loiosh? https://www.youtube.com/watch?v=e6DEbuVGtUw
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# ? Nov 20, 2015 05:32 |
Nicholas posted:
Look up 3 posts for proof of what it is. Then look at the streams; even in the short time available before crashing, it's clearly implemented.
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# ? Nov 20, 2015 05:33 |
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Large world being the 64 bit floating precision, not necessarily the actual "universe" as it were. Which brings me back to my biggest peeve in that they could have so, so much more if they actually had their stupid procedural poo poo already hashed out. You'd think making space would be the first thing they worked on but no. "Just put everything in a map with a black skybox! Easy!"
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# ? Nov 20, 2015 05:34 |
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Goons are malicious maladjusted assholes in general and we ruin all games but, sometimes, the stars align and we actually mock something that so deserves it. In a scale from doobie to bitcoins I would say that SC ranks a solid Ouya.
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# ? Nov 20, 2015 05:34 |
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Justin Tyme posted:Large world being 64 bit precision, the game space itself is massive. It's barren sure but I believe in honest hate. Except I don't care about it being empty? It's space man, and as somebody who plays spacegames, I'm telling you, for a spacegame, this ain't massive.
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# ? Nov 20, 2015 05:34 |
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I think the only fidelity cig is making a priority is sales fidelity
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# ? Nov 20, 2015 05:35 |
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Justin Tyme posted:if they actually had their stupid procedural poo poo already hashed out Weren't they going to handcraft every planet though, lol?
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# ? Nov 20, 2015 05:35 |
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Can anyone pinpoint the moment where Star Citizen changed from "a cool space game" to "Christ Roberts' jpeg cocaine fund?" I was not on the internet much last Summer due to some reasons, and while I get that we've turned on him now and he used to be good; when/what was the turning point? I missed it. DreadLlama fucked around with this message at 05:38 on Nov 20, 2015 |
# ? Nov 20, 2015 05:36 |
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Octopode posted:Look up 3 posts for proof of what it is. Then look at the streams; even in the short time available before crashing, it's clearly implemented. never stop posting in this thread
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# ? Nov 20, 2015 05:36 |
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Octopode posted:It absolutely is, as seen here as recently as the Gamescom presentation: That's bullshit. Plain English: "as large as" is not the same as "is" This 2.0 is the first - early - iteration of the the 2.0 code branch. Not to be confused with the - soon to be trashed - legacy 1.0x branch (which includes the still-lovely AC, Hangar, Social/Planetside module) This 2.0 is not - I repeat - not the PU promised. Which is precisely why my sources tell me that it wasn't ready to be released. Everything Chris promised today, is NOT in it; but will be added on top of it "at some point". Chris, as usual, just rattled off a laundry list of bullshit for the fans.
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# ? Nov 20, 2015 05:36 |
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OWLS! posted:Except I don't care about it being empty? You're gonna *love* the game!
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# ? Nov 20, 2015 05:36 |
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DreadLlama posted:Can anyone pinpoint the moment where Star Citizen changed from "a cool space game" to "Christ Roberts' jpeg cocaine fund?" Initial kickstarter video when they implied that any money over the funding limit may be used for... something?..
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# ? Nov 20, 2015 05:38 |
OWLS! posted:Except I don't care about it being empty? It's space man, and as somebody who plays spacegames, I'm telling you, for a spacegame, this ain't massive. Even if this particular map isn't the same size as Elite's systems, the underlying system has the capability to be exactly the same size, as they're both using the same spatial positioning precision. The actual size of each is a design decision at this point.
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# ? Nov 20, 2015 05:38 |
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DreadLlama posted:I was not on the internet much due to reasons and while I get that we've turned on him now and he used to be good, when/what was the turning point? I missed it. Like 3-4 threads ago at this point. I mean, I remember the original Kickstarter thread, a lot of people were really supportive then. I stopped paying attention after that, but when I next noticed it was in sour joke stage, right before things really got negative this year.
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# ? Nov 20, 2015 05:39 |
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Octopode posted:Even if this particular map isn't the same size as Elite's systems, the underlying system has the capability to be exactly the same size, as they're both using the same spatial positioning precision. The actual size of each is a design decision at this point. Lol. trucutru posted:You're gonna *love* the game! I could just resubscribe to EvE. There's a whole lot of nothing there too, but I can occasionally shoot somebody there without crashing to desktop.
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# ? Nov 20, 2015 05:39 |
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Octopode posted:Even if this particular map isn't the same size as Elite's systems, the underlying system has the capability to be exactly the same size, as they're both using the same spatial positioning precision. The actual size of each is a design decision at this point. Well, yes. And the combat and exploration has the capability of being as good as Elite's. And they could certainly implement planet landings like Elite. And it would only take them like three times the time and resources to do so. edit: wait! I'll just buy Elite!
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# ? Nov 20, 2015 05:40 |
Octopode posted:Even if this particular map isn't the same size as Elite's systems, the underlying system has the capability to be exactly the same size, as they're both using the same spatial positioning precision. The actual size of each is a design decision at this point. Is it not disconcerting at all that this and 10 hours of lovely mocap movie is all they have to show after 3 years/94m? I'm having a hard time understanding this, my apologies.
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# ? Nov 20, 2015 05:40 |
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I also have the potential to be the next Steve Jobs. You have the potential to be the next Ghandi. IF YOU WOULD ONLY JUST BELIEVE, MAYBE YOU WOULDN'T BE SUCH A HITLER.
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# ? Nov 20, 2015 05:42 |
D_Smart posted:That's bullshit. We aren't talking about the PU here, you made claims about features being included in 2.0, which this release is, and which is what I'm commenting on. You weren't talking about the PU in that post I quoted, and Chris wasn't talking about the PU in the presentation you screenshotted. Stop trying to dodge by changing the subject. So, to be absolutely clear here: when the current release gets the current crashing bugs fixed and is playable for more than 5 minutes or so and things can be verified, will it have the features Chris promised?
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# ? Nov 20, 2015 05:44 |
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Remember back in February when they said they were over the hill and development was gonna fly now? Remember how that was February? And it's November now?
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# ? Nov 20, 2015 05:44 |
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Octopode posted:So, to be absolutely clear here: when the current release gets the current crashing bugs fixed and is playable for more than 5 minutes or so and things can be verified, will it have the features Chris promised? Haha, gently caress no.
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# ? Nov 20, 2015 05:44 |
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Google Butt posted:it took them 3 years and 94m to release a really lovely version of elite dangerous, how does that give you any hope at all, loiosh? I think I've explained my reasoning well in the past over multiple posts. You can find the big post here: http://forums.somethingawful.com/showthread.php?threadid=3748466&pagenumber=309&perpage=40#post452516218 You probably don't care about that though and just want my feelings on E:D releasing and SC still being in progress. E:D is a more limited experience and of little interest to me. In that post you can see how the things that interest me are deep simulation systems. I did not fund the original kickstarter for SC because it was too limited in scope. I wanted to play a space sim with the depth of FSX. SC is not there yet (and according to most here, will never get there), E:D is not that game. What you see as failure, I see as an alpha. I have not mentioned this, but I have pre-alpha tested Ultima Online, I beta tested EQ, was in Phase 3 of World of WarCraft beta. I've done beta testing for APB, Tabula Rasa (FPS mmo), Star Trek: Online and Champions Online, and a few others I don't recall (Age of Conan). So I've seen what these things look like in alpha, in prealpha and in beta. I remember getting loot locked in World of Warcraft, falling outside of the world in Tel'drassil. I remember UO being completely unable to update damage, though I missed seeing Richard getting killed . I remember in STO when you'd spawn in as your player out in space and couldn't move because the model swap hadn't happened. I can remember testing CO and telling Cryptic their game was -entirely- unready for launch and lacked any content. I still remember out of memory crashes in Age of Conan that wasn't fixed for months after launch (because the entire dev team took 2 months off after shipping it!) I'm kinda used to jank like this. It's not really that surprising to me. If they don't fix it in December, if I cannot get in my Connie and fly around doing stupid poo poo, I'll be concerned. But seeing this, it's an alpha. What'll be telling is seeing how well they clean it up.
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# ? Nov 20, 2015 05:46 |
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# ? Apr 24, 2024 18:24 |
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Matlock Birthmark posted:Like 3-4 threads ago at this point. I mean, I remember the original Kickstarter thread, a lot of people were really supportive then. I stopped paying attention after that, but when I next noticed it was in sour joke stage, right before things really got negative this year. It's because this year they have made 0 progress, bought $20,000 coffee machines, wasted millions on re-doing all the mocap, and doubled down on sales of jpegs to morons who can't help themselves. Oh also concierge cards that require you to contribute $1000 to be a special VIP. Rad Russian fucked around with this message at 05:49 on Nov 20, 2015 |
# ? Nov 20, 2015 05:46 |