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Kavak
Aug 23, 2009


Dibujante posted:

Just make it so that the Japan AI cannot launch amphibious invasions unless the target province is out of supply.

I don't get it. :confused:

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Raenir Salazar
Nov 5, 2010

"According to Wikipedia" there is a black hole that emits zionist hawking radiation where my brain should have been

I really should just shut the fuck up and stop posting forever
College Slice

Kavak posted:

Without bringing in some CK II mechanics, there's no way to represent the out-of-control nature of the Imperial Army. I'm kind of amazed they managed to confine themselves to assassinations and coup plots and nobody launched an armed insurrection.

Because doing so would be against the Emperor's will. That's probably literally why you don't get an outright civil war.

BBJoey
Oct 31, 2012

didn't the IJA end up drafting people out of the IJN at some point?

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

BBJoey posted:

didn't the IJA end up drafting people out of the IJN at some point?

Specifically important specialists who mattered in the navy but didn't matter in the army. Purely to gently caress with them.

The Sharmat
Sep 5, 2011

by Lowtax

Decrepus posted:

After planning Pearl Harbor the AI Yamamoto goes up into his room and quaffs magical potions and practices archery with his dog.

I just want to say I appreciated this post

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Mister Adequate posted:

Hahaha that's amazing. Just something that assesses it's own strength at like, 500% or something?
I think it was a -90% modifier to the perceived military strength of the US.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Waiting for Cossacks to happen, I've decided to try Victoria II (w/ both expansions). I've put hundreds of hours into Vicky and all the other Paradox mainline games so I should roughly know what I'm doing, but are there any significant changes from Vicky I should keep in mind, and are there any must-have mods I should have from the word go?

Simplex
Jun 29, 2003

I kind of find with Victoria 2 that nobody really knows how the game actually works and a lot of the systems are pretty counter-intuitive, so you should take any advice with a huge grain of salt. Outside of trying to trigger some pretty specific events you might as well just mess around and do your own thing.

Apoffys
Sep 5, 2011
I haven't played Victoria 2 in ages, so I don't know what mods are currently good, but I do remember that the various mod packs mainly just added more stuff. More events, more nations, more wars etc. Sounds good in theory, but it slowed the game down. There was one great feature though, which converted per-province events/election stuff into state level events, which vastly cut down on the number of annoying popups. I don't know if you can get that on its own however.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


There's only one mod for Vicky 2 that's considered a must have.

http://oldforum.paradoxplaza.com/forum/showthread.php?686598-HoD-The-Imperialist-Adventures-of-Srbja-amp-Friends!

Jazerus
May 24, 2011


Simplex posted:

I kind of find with Victoria 2 that nobody really knows how the game actually works and a lot of the systems are pretty counter-intuitive, so you should take any advice with a huge grain of salt. Outside of trying to trigger some pretty specific events you might as well just mess around and do your own thing.

Victoria 2 makes perfect sense, other than the economy, about which even Paradox devs know little more than the basic guidelines. Like any Paradox game, it simply requires playtime and maybe a bit of wiki use to understand

Pooned
Dec 28, 2005

Eye contact counters everything
Who actually made the economy in Victoria 2? I remember when I first started playing I was so fascinated with the world market and I'm so sad I haven't seen anything close to it since :(

Simplex
Jun 29, 2003

Jazerus posted:

Victoria 2 makes perfect sense, other than the economy, about which even Paradox devs know little more than the basic guidelines. Like any Paradox game, it simply requires playtime and maybe a bit of wiki use to understand

If I remember correctly the economy has a large effect on how many of a population's needs are met, which in turn has a huge effect on pop promotion and immigration/emigration. So, while guides and the forum are decent resources for the actual effect of the economy, nobody really knows how to control the economy itself. There's not really any "right" way to go as the economy is so chaotic. Set taxes high, set taxes low, either way may or may not work. The best system may be laissez faire, or it may be state capitalism, it just depends.

In general terms as, your economy grows the better off you are doing. But how to actually grow your economy is more or less witchcraft.

Freudian
Mar 23, 2011

Pooned posted:

Who actually made the economy in Victoria 2? I remember when I first started playing I was so fascinated with the world market and I'm so sad I haven't seen anything close to it since :(

It appeared half-formed already on the paradox servers.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Jazerus posted:

Victoria 2 makes perfect sense, other than the economy, about which even Paradox devs know little more than the basic guidelines. Like any Paradox game, it simply requires playtime and maybe a bit of wiki use to understand

Podcat claims to know how the economy works just fine. :colbert:

It is said that the soul he sold for this dark knowledge still follows him, hiding in shadows and whispering to passers-by in fractured words of madness and power. When night falls it watches over his dreams, and feeds on the joy it finds there.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The Vicky II economy is an accurate simulation of the real-world economy, in that by paying attention and applying some heuristics you can kind of make good on the booms and minimize the busts, but beyond that no-one really knows what the gently caress is really going on.

YF-23
Feb 17, 2011

My god, it's full of cat!


I disagree that the V2 economy is hard to understand, but there is just so little ways in which you can affect it with the options given to you that it might as well exist independently. It is essentially a non-interactive system. You can give it pushes in one direction or the other, but they will never really be big enough that you'll be able to see the effect, except for the early parts of the lifetime of new tradegoods like Planes if you get in on that production at the same time. Less of a black box and more of a glass case. You can see what's happening inside (though the mechanisms close to the walls obstruct view of the inner ones), but there's no levers, switches or buttons with which to give input, so you're stuck watching.

zedprime
Jun 9, 2007

yospos

YF-23 posted:

I disagree that the V2 economy is hard to understand, but there is just so little ways in which you can affect it with the options given to you that it might as well exist independently. It is essentially a non-interactive system. You can give it pushes in one direction or the other, but they will never really be big enough that you'll be able to see the effect, except for the early parts of the lifetime of new tradegoods like Planes if you get in on that production at the same time. Less of a black box and more of a glass case. You can see what's happening inside (though the mechanisms close to the walls obstruct view of the inner ones), but there's no levers, switches or buttons with which to give input, so you're stuck watching.
That's probably the most accurate way to describe it. With all the moving parts it looks really impressive with a mid rate power industrializing because you can see real and important effects from prioritizing RGO techs and building your first few factories because its such a lean atmosphere at the beginning. Then the economy becomes sort of healthy in general when a critical mass of tech is achieved in the world and from then on your biggest interaction is just keeping up with the Joneses by sphering a well balanced slice of the pie because any further techs or built factories are sort of Cookie Clicker in their scope of being important but below a threshold that a human can recognize and feel good about.

Raenir Salazar
Nov 5, 2010

"According to Wikipedia" there is a black hole that emits zionist hawking radiation where my brain should have been

I really should just shut the fuck up and stop posting forever
College Slice
I felt I made a mod that in one of my games helped to make the economy more interactable and avoid the scarcity problems the prestige system forces on you. I introduced factories for every RGO code and played with it until supply/demand managed to be linear to population size.

Then I got boom/bust cycles that made more sense; because demand would spike intermediately whenever someone spammed railroads or factories so say a huge demand for steel. So everyone builds steel factories and as the demand gets met and exceeded those factories lose profitability and boom! Recession.

I threw in faster build times to provide a incentive to let factories that turned unprofitable die and switch to a more profitable industry. I think if I threw in a +500% modifier to subsidy cost or something it would turn out to be a decent fix.

I personally like it a lot when you do well and end up in the top 4 or so industry nations and see that you have the world's largest automotive industry by a mile. :3:

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR

Pooned posted:

Who actually made the economy in Victoria 2? I remember when I first started playing I was so fascinated with the world market and I'm so sad I haven't seen anything close to it since :(

It just morphed into existence on Johan's computer one day and any attempt to touch it just resulted in a violent outburst and opening of demonic gates to the home realm of it.

Pump it up! Do it!
Oct 3, 2012

Groogy posted:

It just morphed into existence on Johan's computer one day and any attempt to touch it just resulted in a violent outburst and opening of demonic gates to the home realm of it.

Did you try to give it a good tumble?

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR

Lord Tywin posted:

Did you try to give it a good tumble?

Even I wouldn't go that far.
I know surprises myself that I have standards.

Pinback
Jul 22, 2012

I've been having real awful dreams about giant apocalyptic machinery
just mowing us all down...
I picked up Darkest Hour so I could play a bit of Kaissereich, given how good some of the LPs where. I'm starting to muddle along okay, but I don't know how/if there's a way to get an estimate of an opponent's military strength. How can I tell if I can beat someone in a war?

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Frontspac posted:

I picked up Darkest Hour so I could play a bit of Kaissereich, given how good some of the LPs where. I'm starting to muddle along okay, but I don't know how/if there's a way to get an estimate of an opponent's military strength. How can I tell if I can beat someone in a war?

Check the Intelligence ledger for some information on that. Remember to keep your intelligence systems regularly upgrading (you can set it to auto-upgrade somewhere in there, you'll have to dick around a bit to really work out what you're doing) and potentially pick an intelligence minister that gives you bonuses to army intelligence for more accurate numbers.

Kavak
Aug 23, 2009


That's part of what's kept me from playing Hearts of Iron as heavily as other Paradox games, despite my work on Kaiserreich- I go kind of nuts when I can't tell exactly how strong my opponent is before I go to war.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
If i'm not mistaken you can just check the Ledgers and see the 100% exact and correct number and type of units any nation in the world has.

TheMcD
May 4, 2013

Monaca / Subject N 2024
---------
Despair will never let you down.
Malice will never disappoint you.

Mans posted:

If i'm not mistaken you can just check the Ledgers and see the 100% exact and correct number and type of units any nation in the world has.

You are mistaken, at least as far as Darkest Hour is concerned. The only army information you get on the ledgers is what you know for 100%, that being your own units and your allies' units. If you could just see the accurate numbers in the ledger, that would make army intelligence redundant!

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
that's an arsenal of democracy "feature" then :v: carry on!

Gort
Aug 18, 2003

Good day what ho cup of tea
The number of divisions isn't all that matters, either, given that mobility doctrine troops are 50% better than everyone else for half the game.

GrossMurpel
Apr 8, 2011
Making your army 100% cav divisions with cav brigades attached will always be my favorite strategy in Kaiserreich. Every unit can break through infantry and outrace them for encircling!

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Gort posted:

The number of divisions isn't all that matters, either, given that mobility doctrine troops are 50% better than everyone else for half the game.

And of course, you can't see division strength, so on paper the enemy might have a million men but depending on circumstances that could be depleted to, say, 600,000.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

GrossMurpel posted:

Making your army 100% cav divisions with cav brigades attached will always be my favorite strategy in Kaiserreich. Every unit can break through infantry and outrace them for encircling!

Hence the need for Horse Archer NATO counters to accompany the Genghis Khan 1936AD DLC.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
I have to say it was really satisfying on a primal level playing the Mongols and raise half a million cavalry to fight against the vile Chinese and Japs in HOI4.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
I have to say it was really satisfying on a primal level playing the Mongols and raise half a million cavalry to fight against the vile Chinese and Japs in HOI4.

e: Oh noes double post

Enjoy
Apr 18, 2009
Well civil wars would be between two ideologies (ex. Democracy vs. Communism, Democracy vs. Fascism, Fascism vs. Communism) so I would likely choose fascists over democracy, and democracy over communism.

communism bitch
Apr 24, 2009

Enjoy posted:

Democracy vs. Communism.
:raise:

Don't get me started.

Kavak
Aug 23, 2009


Oberleutnant posted:

:raise:

Don't get me started.

He's just quoting a Paradox forums poster.

Kaiserreich doesn't even get mentioned until Page 2, for shame. Then again I loving hate the ACW and would be glad to see it purged altogether, despite my love of the Combined Syndicates and Pacific States, so I'm conflicted.

Jazerus
May 24, 2011


Kavak posted:

He's just quoting a Paradox forums poster.

Kaiserreich doesn't even get mentioned until Page 2, for shame. Then again I loving hate the ACW and would be glad to see it purged altogether, despite my love of the Combined Syndicates and Pacific States, so I'm conflicted.

Make it cool and good. Give Jack Reed the most gloriously :ussr: portrait.

Kavak
Aug 23, 2009


Jazerus posted:

Make it cool and good. Give Jack Reed the most gloriously :ussr: portrait.

I think we'll stick with photos, except the Mad Baron is going to have that one incredibly creepy portrait of him instead. I wouldn't mind portraits, but unless we can find someone to draw all of them...

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communism bitch
Apr 24, 2009

Kavak posted:

He's just quoting a Paradox forums poster.

Ah, I got triggered too early to follow the link. Apologies, comrade!

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