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I'm 12 and what is this?
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# ? Nov 22, 2015 00:23 |
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# ? Apr 25, 2024 07:20 |
SirTagz posted:Could you smart guys please explain to me why should spatial 64bit coordinate system cause precision problems for a 32bit renderer which recenters the coordinates on the player? You're not missing anything. The only time you run into trouble is trying to render things outside the space in which you can get reliable precision with 32 bit floats, in which case, you either cull, or implement some other technique to move them into 32 bit precision space, like scale them down in size and moving them closer to the camera to give false distance.
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# ? Nov 22, 2015 00:24 |
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Truga posted:I'm 12 and what is this? it's computer games
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# ? Nov 22, 2015 00:25 |
D_Smart posted:1) He wasn't far enough from any object of interest. In fact, he never left the extents of the largest object (station) in the region On the PTU launch day, before the patch, the jittering was clearly visible when stationary on the exact same platform on that station in the moving rings. Edit: And at about 1:35, he is clearly in motion with the station in view, as well as the Constellation. Octopode fucked around with this message at 00:27 on Nov 22, 2015 |
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# ? Nov 22, 2015 00:25 |
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Truga posted:It can cause visual glitches. Your card determines which pixels to render by using the z coordinate (depth). At longer ranges, this can quickly result in one texture glitching through the other, because due to float point imprecision, your card thought one texture was in front of the other, when it's really not. I understand floating point imprecision. I agree that objects near the border of the 32bit world could get jittery even if the coordinates are correctly translated from 64bit to 32bit - but we know from AC that in their current coordinate density, that is at least several km of space away from the player. The jittering shown in those gifs is significantly closer, it seems to me. It cannot be the floating point imprecision of the 32bit float edge coordinates
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# ? Nov 22, 2015 00:26 |
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AP posted:It's been sorta two days since sale start, they've made ~1 million. They may break $100m by year end if the sales hold up. What people are missing is that right now there is no "game" and not much to do. It's just an amazing look tech demo still. And over 90% of the stuff they touted, the most important being multi-crew, isn't working properly. I think that 2.0 is going to be in the PTU maybe right through the year because there is no way they will take it out of there and make it a live release with all these bugs in it. Which was precisely what I'd said back in Oct that 2.0 probably won't be out until 2016. Loiosh posted:How much do you think they'd need to deliver a final something that includes the PU? I would guess they'd need around $130 million to finish it up and make delivery of a PU in 2017. I don't know how much longer you can make money off JPEGs. I believe I already said 2-3 years and another $75m+. And that's not even taking into account SQ42 expenses. I still do not believe that this project - as is - will survive 2016. If it does, I would be very shocked indeed.
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# ? Nov 22, 2015 00:27 |
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It's probably the physics engine spazzing out when the game is trying to update positions from the network server.
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# ? Nov 22, 2015 00:28 |
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SirTagz posted:I understand floating point imprecision. I agree that objects near the border of the 32bit world could get jittery even if the coordinates are correctly translated from 64bit to 32bit - but we know from AC that in their current coordinate density, that is at least several km of space away from the player. The jittering shown in those gifs is significantly closer, it seems to me. It cannot be the floating point imprecision of the 32bit float edge coordinates The jittering in the game you see is because the entire game is janky as gently caress.
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# ? Nov 22, 2015 00:28 |
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Truga posted:The jittering in the game you see is because the entire game is janky as gently caress. I can accept janky, those things can be fixed. I was worried I was observing math. That poo poo is harder Edit: Had to google it. Here you go, other unhip people.. definition of janky: http://www.urbandictionary.com/define.php?term=janky (adjective) inferior quality; held in low social regard; old and delapidated; refers almost exclusively to inanimate material objects, not to people ...so it is a fixer-upper SirTagz fucked around with this message at 00:33 on Nov 22, 2015 |
# ? Nov 22, 2015 00:30 |
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If a game gets release goons will ruin it If it doesn't get released and cig collapses it's lols all around We can't lose.
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# ? Nov 22, 2015 00:30 |
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D_Smart posted:Granted he is playing solo, but this is one of the coolest Star Citizen videos you will see today. Stuff like this is what pisses me off the most about what could've been were the game's scope kept in check the smoke rotates with the ship, not in a good way, looks dumb
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# ? Nov 22, 2015 00:33 |
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I like how they've managed to make a more annoying computer voice than in ED
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# ? Nov 22, 2015 00:34 |
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I think their chances of hitting 100 mil are pretty good. I'd expect them to make a pretty big deal about it, and there could even be some media coverage/clickbait "Crowdfunded Game Passes 100 Million" and such - but won't that invite more commentary to the effect of "They've gotten 100 million dollars and they have what to show for it?
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# ? Nov 22, 2015 00:35 |
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Danknificent posted:I think their chances of hitting 100 mil are pretty good. I'd expect them to make a pretty big deal about it, and there could even be some media coverage/clickbait "Crowdfunded Game Passes 100 Million" and such - but won't that invite more commentary to the effect of "They've gotten 100 million dollars and they have what to show for it? Yeah, they have bought enough good will to make it to 100mil. The question CR falls asleep to is if they can make it by the year's end. I would not put it past them to whip out the company credit cards and start Christmas shopping on their own site. The pledge counter only counts the money coming in, not going out, afterall
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# ? Nov 22, 2015 00:39 |
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There's already been some questioning of their sales figures in this thread . Some people think they're inflating their numbers to build hype. Could be one of the many reasons they don't release financials. There's a possibility they could be millions of dollars short of their reported total sales.
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# ? Nov 22, 2015 00:44 |
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The word on the street was that they were eating fees to postpone filing. Can anyone with legit knowledge confirm that those fees are meaningful, or that they impose any measure of urgency?
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# ? Nov 22, 2015 00:47 |
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Romes128 posted:There's already been some questioning of their sales figures in this thread . Some people think they're inflating their numbers to build hype. Not to mention never subtracting the refunds.
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# ? Nov 22, 2015 00:47 |
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Romes128 posted:There's already been some questioning of their sales figures in this thread . Some people think they're inflating their numbers to build hype. Yeah. My contribution to the theory is that they do not necessarily lie on the counter - the money shown is in-fact the money transferred to their account by ship-sales. What I suggest is that they are buying the ships with the company money - practically counting each dollar several times, minus the transfer fee. I totally have proof of this but I have to wait for Legal to clear this before I post my in-depth investigation.
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# ? Nov 22, 2015 00:48 |
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Danknificent posted:The word on the street was that they were eating fees to postpone filing. Can anyone with legit knowledge confirm that those fees are meaningful, or that they impose any measure of urgency? The fees are tiny, and one of the UK companies finally released an annual report. It's likely to be a complete non-issue unless poor record-keeping starts affecting their tax compliance, which could be an actual problem for them. Enchanted Hat fucked around with this message at 00:52 on Nov 22, 2015 |
# ? Nov 22, 2015 00:50 |
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AP posted:I have no real clue considering how unstable the people in charge appear to be, but Steve Jobs was apparently an arsehole and got stuff done, so if you assume they can cut down to 3 million a month as a burn rate, another 18 months needs 54 million. Steve Jobs was the one-out-of-a-billion narcissistic rear end in a top hat control freaks who actually had a completely realistic perfectionist vision for what he wanted that meshed with the real world and the consumer market. Chris Roberts is not Steve Jobs.
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# ? Nov 22, 2015 00:52 |
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XK posted:Steve Jobs was the one-out-of-a-billion narcissistic rear end in a top hat control freaks who actually had a completely realistic perfectionist vision for what he wanted that meshed with the real world and the consumer market. Chris Roberts is not Steve Jobs. I wish Musk managed this project. He knows how to spend 100 mil. But from what I have heard, he is a nano-manager
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# ? Nov 22, 2015 00:55 |
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D_Smart posted:They may break $100m by year end if the sales hold up. Derek it's possible they can be on 100 million in 9 days, we just don't know how much water is left in the well. Seriously the last two 24 hour periods have been ~500k each and they haven't sold the phoenix yet. If they fix the crashes they have something real to show for the first time since Arena Commander in August 2014. As with the Day Z example, the fact there's little actual game doesn't always matter if they can keep selling a dream. Also the 100 million would take this November's total to roughly what November was last year and it's important to backer confidence not to show a year to year drop. I'd be surprised if their intention isn't to hit 100 million this month, if at all possible, just to tie everything up neatly for the press release. If it was me and I was shameless, I'd sell the Idris, the Javelin and the 890 Jump again just to do it.
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# ? Nov 22, 2015 00:56 |
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Steve Jobs cancelled all Apple's charity contributions just to get a sadistic boner, stole a mans organs and ascended into hyperspace.
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# ? Nov 22, 2015 00:56 |
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XK posted:Steve Jobs was the one-out-of-a-billion narcissistic rear end in a top hat control freaks who actually had a completely realistic perfectionist vision for what he wanted that meshed with the real world and the consumer market. Chris Roberts is not Steve Jobs. Well no, that's why they have different names.
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# ? Nov 22, 2015 00:57 |
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Enchanted Hat posted:The fees are tiny, and one of the UK companies finally released an annual report. It's likely to be a complete non-issue unless poor record-keeping starts affecting their tax compliance, which could be an actual problem for them. The director of marketing was handling customer service emails before she said gently caress it and started going on acting auditions. They have problems starting at the top. Accounting is always the hardest thing to get right and where most companies get in trouble. Also take into consideration they're working under multiple name and in different countries. Unless they have dozens of accountants and competent controllers they'll be in bad shape if they get audited.
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# ? Nov 22, 2015 00:57 |
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SirTagz posted:Yeah. My contribution to the theory is that they do not necessarily lie on the counter - the money shown is in-fact the money transferred to their account by ship-sales. What I suggest is that they are buying the ships with the company money - practically counting each dollar several times, minus the transfer fee. I totally have proof of this but I have to wait for Legal to clear this before I post my in-depth investigation. Never underestimate imbeciles, specially the ones with money. I am positive they have not cheated on that number. Source: I play freemium games.
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# ? Nov 22, 2015 00:58 |
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Regarde Aduck posted:Steve Jobs cancelled all Apple's charity contributions just to get a sadistic boner, stole a mans organs and ascended into hyperspace. See now this is a game I'd play
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# ? Nov 22, 2015 00:59 |
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redwalrus posted:the smoke rotates with the ship, not in a good way, looks dumb That at least is fixable. If the studio is properly run, graphical polishing like that will take place at a late stage of development, when proper beta testing is taking place so developers can see what other issues creep into the scene when a large-scale player engagement is taking place. This being CIG, however, someone high up will probably see that video, yell that the smoke looks awful, and divert a bunch of resources that could otherwise be used to make a playable game towards drawing pretty space smoke.
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# ? Nov 22, 2015 01:00 |
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trucutru posted:Never underestimate imbeciles, specially the ones with money. I am positive they have not cheated on that number.
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# ? Nov 22, 2015 01:04 |
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Pittsburgh Lambic posted:That at least is fixable. If the studio is properly run, graphical polishing like that will take place at a late stage of development, when proper beta testing is taking place so developers can see what other issues creep into the scene when a large-scale player engagement is taking place. They'll fix it by spending millions of dollars making the rest of the game rotate and the smoke stays still
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# ? Nov 22, 2015 01:12 |
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Also: http://www.twitch.tv/badnewsbaron
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# ? Nov 22, 2015 01:17 |
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is the game out yet?
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# ? Nov 22, 2015 01:18 |
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peter gabriel posted:They'll fix it by spending millions of dollars making the rest of the game rotate and the smoke stays still You lack true vision. They'll ask players to buy a madcatz robot arm that rotates them while the ship rotates with you and the smoke stays still.
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# ? Nov 22, 2015 01:18 |
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trucutru posted:You lack true vision. In Stock
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# ? Nov 22, 2015 01:19 |
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trucutru posted:Never underestimate imbeciles, specially the ones with money. I am positive they have not cheated on that number. how much did you spend chasing christmas sakuya
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# ? Nov 22, 2015 01:30 |
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Loiosh posted:... I played WoW a couple of years after launch for a bit. And the best feature over other MMOs (for me) was the Quests (and the accompanying journal). I guess this just goes to show that not everyone is impressed by the same features. Sometimes a game doesn't need to be innovative to be good. See Killing Floor 2, which is just an upgraded version of Killing Floor (1).
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# ? Nov 22, 2015 01:33 |
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Tarezax posted:how much did you spend chasing christmas sakuya Around 20 bucks. I may be a whale but I'm not as dumb as to chase that.
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# ? Nov 22, 2015 01:35 |
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https://www.reddit.com/r/starcitizen/comments/3tly5g/psa_just_because_a_ship_loses_value_on_the_grey/
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# ? Nov 22, 2015 01:38 |
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My backer number is lower than yours so I am better than you.
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# ? Nov 22, 2015 01:40 |
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# ? Apr 25, 2024 07:20 |
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Derek has anyone mentioned why they're moving from Texas to California other than sandi wants to act and cr wants to make movies?
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# ? Nov 22, 2015 01:48 |