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peter gabriel posted:[SUGGESTION] Peter gabriel needs toilet money
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# ? Nov 22, 2015 17:36 |
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# ? Apr 25, 2024 22:42 |
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Stanko-Prussian posted:poo poo IN MY AMAZING BOG I will sell PNGs of turds
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# ? Nov 22, 2015 17:37 |
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Gryphon0468 posted:May LAMP bless you. So what's the deal with the ikea lamp?
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# ? Nov 22, 2015 17:37 |
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peter gabriel posted:I will sell PNGs of turds you'll be hearing from ortwin freyermuth
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# ? Nov 22, 2015 17:37 |
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Stanko-Prussian posted:you'll be hearing from ortwin freyermuth I dunno, I think he has enough
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# ? Nov 22, 2015 17:38 |
D_Smart posted:ps: The Star Citizen starmap is clear evidence that they've zoned the game world. Yes, but not in the way you've posited. Each system on the star map is going to be a contiguous 64-bit zone; the zones boundaries are the individual system boundaries, not the ~8km zone sizes you've erroneously described. It's going to be ~100 Crusader-ish sized zones, linked by the jump points masking loading screens, which are entirely different than the quantum jumps in 2.0 right now.
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# ? Nov 22, 2015 17:39 |
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Octopode posted:Yes, but not in the way you've posited. Bathroom wishlist chat
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# ? Nov 22, 2015 17:39 |
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notacult
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# ? Nov 22, 2015 17:39 |
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kikkelivelho posted:So far this is the best video I've found of the 2.0 PTU: As I explained in this post, they appear to have created larger areas and stitched them together. Considering that they were stuck with a 64 sq. km area before, seeing 100km distances now, is not surprising And yeah, performance and stability issues abound. They're going to be dealing with this forever and a day. And they're not even 10% into delivering the entire game yet, let alone with all the content promised. If you consider how long it took Arena Commander to get to 1.x - and it wasn't fixed completely right up to this pre-Alpha 2.0, then you can imagine that after trashing that 1.0x kernel, they've pretty much re-opened another chapter in the development book, which means a whole new slew of 2.0x engine problems they now have to overcome. Which is why I have been saying that they will never - ever - complete this game as promised and that time (2-3 years) and money (another $75m+) is what it's going to take. If they survive 2016.
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# ? Nov 22, 2015 17:40 |
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Is Octopode the smuggest poster on the internet?
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# ? Nov 22, 2015 17:41 |
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Molotov Cock Tale posted:Is there a funding timeline somewhere? It looks like funding has actually gone down since the release, but it's hard to tell from the tiny windows their graphs give you. https://goo.gl/fz1Tso
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# ? Nov 22, 2015 17:41 |
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Why does anyone actually give a gently caress about their retard rear end space game having millions of completely empty miles of space? Wow, I'm excited to see a game really push the limits of how much nothing it can render at once!
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# ? Nov 22, 2015 17:41 |
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peter gabriel posted:Bathroom wishlist chat Double barrelled toilet. I don't know what this means but I would like one
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# ? Nov 22, 2015 17:41 |
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Fish Fry Andy posted:Why does anyone actually give a gently caress about their retard rear end space game having millions of completely empty miles of space? Wow, I'm excited to see a game really push the limits of how much nothing it can render at once! But the PS2 won the console war of its generation by rendering nothing faster than any other console on the market back then.
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# ? Nov 22, 2015 17:42 |
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Fil5000 posted:Double barrelled toilet. I don't know what this means but I would like one One for outgoing waste one for incoming food, good idea
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# ? Nov 22, 2015 17:43 |
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CoreFire posted:that would be an incredible waste of resources. lol
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# ? Nov 22, 2015 17:44 |
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tooterfish posted:It could be abstracted. Server says there's a fight going on at X location, so the client flashes some lights from that direction. uhm no, that's not the sort of thing you would abstract. Plus, there is absolutely no reason for someone at that distance to visualize anything at that distance. Yeah, it's possibly to see bright objects at great distances, but to say that they are flashes of battles going on is nonsense. I have played 2.0 and there is no loving way that view frustrum has that range.
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# ? Nov 22, 2015 17:46 |
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peter gabriel posted:One for outgoing waste one for incoming food, good idea Hyperbidet - a device that washes your butt at relativistic speeds
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# ? Nov 22, 2015 17:47 |
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Also 2.0 is not an beta, not an alpha, not a pre-alpha, it's a tech demo. That should have been out three years ago.
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# ? Nov 22, 2015 17:47 |
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peter gabriel posted:One for outgoing waste one for incoming food, good idea here's a quick concept .gif
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# ? Nov 22, 2015 17:47 |
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Sedisp posted:
Yes. It was dumb. This is shocking, why?
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# ? Nov 22, 2015 17:48 |
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Sorry if this reply to AP's recent excavations is a distraction from the 32 bit / 64 bit / flight model nerd shootout. I find the CIG behind-the-scenes dramas more interesting, personally. This is from a Wingman's Hangar not long after that exchange. Eric attempts to introduce Sandi, who is going to conduct an interview with CTO Jason Spangler. The video abruptly fades Eric out while he's saying "Take it away, Sandi!" Sandi then introduces Jason as Chief Technical Officer for CIG, then asks him to introduce himself. He obliges, "I am Jason Spangler. Chief Technical Officer." She then asks what his job involves, what games he's worked on, and if he pledged for Star Citizen. Having exhausted the depths of her Game Dev knowledge, her interview lasts one minute... ... And then is followed by an actual interview of Jason Spangler conducted by Wingman. In which they discuss CryEngine issues (the prototype was built in 3.3, then upgraded to 3.4.3, and most recently to 3.4.4., DirectX, OpenGL, Oculus Rift, attempts to prevent in-game cheating, etc.) It's classic Wingman-- corny funny, generous to the guest, and a bit technical without getting so wonky it loses the average gamer. Anyway, I'd known there was tension between Sandi and Wingman, but was agnostic about whether her assumption of host duties was an actual conflict between her and Eric, or if it just happened as a byproduct of the re-centering of CIG in LA. But now it's a lot clearer to me. There was a real tug-of-war between Eric and Sandi over who should be the community face of Star Citizen. And Sandi won. You may now resume your arguments to settle who, if anyone, can out-nerd Derek. He just misspelled "view frustum" so TAKE YOUR SHOT NOW!
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# ? Nov 22, 2015 17:48 |
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Fil5000 posted:Hyperbidet - a device that washes your butt at relativistic speeds When you turn the light on a tiger mauls you to death but then you're OK
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# ? Nov 22, 2015 17:48 |
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Stanko-Prussian posted:here's a quick concept .gif In Stock
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# ? Nov 22, 2015 17:49 |
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I think Star Citizen might be a good game if it comes out but I'm not going to throw money at it to increase the chances that it might someday come out.
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# ? Nov 22, 2015 17:49 |
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peter gabriel posted:I will sell PNGs of turds I WILL BUY THEM, PETER!
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# ? Nov 22, 2015 17:50 |
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Stanko-Prussian posted:here's a quick concept .gif I'll take five. As long as they come with sewer nuggets as pictured.
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# ? Nov 22, 2015 17:50 |
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D_Smart posted:Plus, there is absolutely no reason for someone at that distance to visualize anything at that distance.
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# ? Nov 22, 2015 17:50 |
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Octopode posted:Yes, but not in the way you've posited. No matter how I explained it, it is still a zoned world. And you're talking about a "future" update while I'm talking about what people are PLAYING RIGHT NOW IN 2.0 and which was touted to be the end-all solution. Now please explain to me again which part of the missive below confused you. Specifically, where did I say they had "~8km zone sizes"? quote:Let me explain as best I can:
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# ? Nov 22, 2015 17:51 |
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OWLS! posted:Also 2.0 is not an beta, not an alpha, not a pre-alpha, it's a tech demo. That should have been out three years ago. Whats worse, is that this is the accumulation of all their work so far. Look at other games that have proper game demos, they are cut apart sections of games way farther in development. For Chris sake, CIG themselves mentioned they haven't even bothered writing the design documentation for things like the ship modules. They are pumping more and more ship concepts with meaningless information in them because ultimately they still haven't even figured out what you can equip to them and how it relates to the actual game they're suppose to be making. This is design debt. Just like how they ran into the 32bit problem earlier on, just like how they slammed into the ship flight physics problem a few months ago, they'll eventually run into this one when they actually sit down and start working on this.
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# ? Nov 22, 2015 17:54 |
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G0RF posted:
You are my fist concierge
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# ? Nov 22, 2015 17:55 |
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G0RF posted:Sorry if this reply to AP's recent excavations is a distraction from the 32 bit / 64 bit / flight model nerd shootout. I find the CIG behind-the-scenes dramas more interesting, personally. Word is, she was the reason that Chris has to kick him off the project. He was getting too popular and she had to be the star of the "show". Now it's her and those two clueless buffoons, Ben and Jared. Word is, Chris wept because he had to do that to someone who he had such a long history with. She is evil like that. Hey Sandi, yeah, I know. So go ahead and try addressing that one in your Twitter, Facebook or Star Citizen movies, OK? This is not news, most people close to the situation are totally aware of it.
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# ? Nov 22, 2015 17:56 |
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D_Smart posted:
Oh it's not shocking I just wanted him to know.
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# ? Nov 22, 2015 17:57 |
G0RF posted:Sorry if this reply to AP's recent excavations is a distraction from the 32 bit / 64 bit / flight model nerd shootout. I find the CIG behind-the-scenes dramas more interesting, personally. she pretended to put stickers on her nipples
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# ? Nov 22, 2015 17:58 |
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Original toilets do not steal
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# ? Nov 22, 2015 17:59 |
I think the funniest thing from Star Citizen for me was when Chris Roberts was talking about how every bullet and missile would rendered and animated in detail being loaded and fired, and someone on Wingman's team asked Chris Roberts if you could get stuck in the loading mechanism and die if you walked into it. e: the answer was surprisingly no Decrepus fucked around with this message at 18:04 on Nov 22, 2015 |
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# ? Nov 22, 2015 18:01 |
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fuctifino posted:4-8fps at some points in the vid. I love this bit best: Ya, the periodic frame drop / texture stream is on my end. I was playing 4k at "beyond very high" settings (custom cvars). 980's have 4gb of vram and I need 7-8gb to run it. So the drops are swapping from system ram. At 1080p, lowest default graphic options (to remove the GPU bottleneck) on a pair of GTX-980's fed by an i7-5930k @ 4.5ghz; the game currently has a huge CPU bottleneck. Previously (v1.1.5-v1.2) 1080p-low kept the cards around 20-30% GPU util. Now they average 60fps around 30-50%. That winds up being around 80% GPU utilization on a stock gtx-980. The primary dx11 core stays at 100% ulti, secondary core running physics stays around 60%. (up to 8 cores can be used, they're currently set to use 4) Daztek posted:Well, it is running at a 4k res, I dunno how much of an impact that is. Berious posted:Dude has SLI 980s and rarely cracks 30 FPS. I bet that thing about picking the best bug reporters was a load of bull and they just selected the people with monster hardware. Going to be funny when it's in the hands of everyday plebs. There is questioning of how they picked "the first 1,000" people to keep network loads down. I have questions about it also. I think the process for that needs looking into moving forward. Most of the people I know that were not in the first 1,000 got in with the second wave of 5,000 a day later. That opened up more to the people "actively" playing.
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# ? Nov 22, 2015 18:06 |
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D_Smart posted:Word is, Chris wept because he had to do that to someone who he had such a long history with. quote:This is not news, most people close to the situation are totally aware of it. But I do appreciate the additional perspectives from you and quite enjoy the continuing narrative battles you and Sandi are waging. Seeing her waste fan time in the latest Reverse The Verse re-asserting that her French credentials were those of the sophisticate ("picked up from my childhood in Paris, ooh la la!") as opposed to the dilettante ("learning French from some Facebook group? Quelle horreur!") makes that execrable show almost worth watching. G0RF fucked around with this message at 18:12 on Nov 22, 2015 |
# ? Nov 22, 2015 18:07 |
D_Smart posted:No matter how I explained it, it is still a zoned world. I'm talking about the same system that is being used now being used in the future. The only thing missing right now is being able to transition between two large-world zones. Your writeup is actually much closer to what's being done than the stuff you were posting about the last day or so, but you're still off the mark some because you've intrinsically tied the spatial positioning in the engine to the renderer's output. It's an understandable mistake, since for most every engine, these two things are intrinsically linked. But it's not true for CIG's implementation here, as I pointed out yesterday. They have separated the rendering coordinates system from the actual map/reference coordinate system. They ARE rebasing the render origin--it's a moving origin tied to the current camera; they are not, however, constantly rebasing the true world origin. Each object retains its true 64-bit position within a single map the entire time. But when it comes time for the player's client to render the current scene, it is all done using 32-bit coordinates relative to the camera as origin. There's no need for the 32-bit zoning and rebasing in the way you describe because it is already done dynamically for every single frame; for everything you, as a player looking at things being rendered can see, the origin is always right at your camera. It's essentially the exact same solution that KSP uses to allow very large spaces in Unity, but with an added wrinkle due to having multiplayer: because no two clients origin will ever generally be the same, you have to be able to translate coordinates between different individuals, so you have to have a true 64-bit coordinate system backing the whole thing to serve as a common reference between the individual 32-bit render coordinate systems.
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# ? Nov 22, 2015 18:08 |
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# ? Apr 25, 2024 22:42 |
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Eonwe posted:she pretended to put stickers on her nipples
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# ? Nov 22, 2015 18:09 |