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No, but you see, before bugs were in the client, but now they are all server side. Because there is no actual way to test performance of a server without allowing real users to do that for you. If only there was something like performance testing that you could easily perform before releasing your lovely pre-pre-pre-pre-prealpha that can't go five minutes without a crash. Hm... You guys just don't understand how development works.
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# ? Nov 23, 2015 11:15 |
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# ? Apr 25, 2024 00:21 |
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kordansk posted:This game is already out in the same universe that the Axis Powers won WW2. Nah,Roberts would get forced labor for swindling the Gutbürgertum out of their Spacereichsmark. The Game would come out but be rebranded as Weltall-Simulator 3000 AD.
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# ? Nov 23, 2015 11:17 |
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The best SC feature is the refund option.
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# ? Nov 23, 2015 11:20 |
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Star Citizen has finally won me over posted:I've been a heavy critic of this game for a long time. I called it everything from a scam to a waste of time, and the word "vaporware" was common in my vocabulary. After looking at this PTU footage, though, it finally clicked - it isn't too good to be real, it is real. It isn't out, of course, so there's still room to be wary, but my blind hate has turned into hype.
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# ? Nov 23, 2015 11:38 |
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# ? Nov 23, 2015 11:53 |
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I actually sympathise with this perspective. 2.0 makes SC look like it'll be a pretty middle of the road video game about space ships. "not too good to be real" is a pretty low bar and this latest release looks like it's going to meet that. People saying that 2.0 proves that SC is going to be a revolutionary space sim are completely out of their minds, true. It looks astonishingly unambitious, but that also makes me think it'll be a game and maybe it'll even be fun for a bit.
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# ? Nov 23, 2015 11:57 |
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https://www.youtube.com/watch?v=pvIDdAgyQik This is the best Star Citizen video I've ever seen. AP fucked around with this message at 12:03 on Nov 23, 2015 |
# ? Nov 23, 2015 12:01 |
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AP posted:
it would be perfect if the characters doing that are Larry,Curly and Mo
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# ? Nov 23, 2015 12:11 |
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EminusSleepus posted:it would be perfect if the characters doing that are Larry,Curly and Mo It's an almost perfect Star Citizen experience. The Cutlass guy just needed someone standing halfway up the ramp trying to sell him something as he passes and in the end he decides to cross chassis upgrade to a Superhornet anyway.
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# ? Nov 23, 2015 12:16 |
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So I am 3500 post behind surely the game is out now?
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# ? Nov 23, 2015 12:17 |
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Orions Lord posted:So I am 3500 post behind surely the game is out now? Sides and top are done, still working on the floor.
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# ? Nov 23, 2015 12:18 |
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AP posted:Sides and top are done, still working on the floor. When the game is out, there will be no fourth wall. Revolution in gaming.
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# ? Nov 23, 2015 12:24 |
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2.0 is a good tech demo, if I only knew that about the game I would say it could become a very fun game in 2-3 years. The problem is that they already spent millions and 3+ years to get to this point and they made way too many promises about it's future gameplay. Promises they have to keep, as people have purchased ships that require new gameplay mechanics to be introduced. Oh and some stuff is always going to be a problem (like animations for everything, sure it's pretty to see the first time but nobody wants to see the same unskipable sequence every time they take the command of a ship)
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# ? Nov 23, 2015 12:27 |
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AP posted:Sides and top are done, still working on the floor. I see what you did there
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# ? Nov 23, 2015 12:29 |
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LastCaress posted:2.0 is a good tech demo, if I only knew that about the game I would say it could become a very fun game in 2-3 years. The problem is that they already spent millions and 3+ years to get to this point and they made way too many promises about it's future gameplay. Promises they have to keep, as people have purchased ships that require new gameplay mechanics to be introduced. Oh and some stuff is always going to be a problem (like animations for everything, sure it's pretty to see the first time but nobody wants to see the same unskipable sequence every time they take the command of a ship) People put up with the ACC in The Phantom Pain, I think they can deal with a 5 second animation.
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# ? Nov 23, 2015 12:30 |
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Are the turrets on ships able to blow up the same ship?
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# ? Nov 23, 2015 12:32 |
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So far we only have fancy graphics
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# ? Nov 23, 2015 12:43 |
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Chocobo posted:I've heard that Chris Roberts is a convicted sex offender in the state of New York. It's not true. Please don't do that. That's not funny, it's outright defamatory, and people get sued for that. Let's not taint what's looking to be an incessant laugh-a-thon to this sort of thing.
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# ? Nov 23, 2015 12:56 |
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Rudager posted:I still don't quite understand why they went for mo-capping instead of full on FMV like Wing Commander 3/4. Because those are two different things.
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# ? Nov 23, 2015 12:57 |
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Mirificus posted:A Star Citizen was unfortunately prevented from spreading the word to their friends: It's bullshit. These are the Grey market traders
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# ? Nov 23, 2015 12:59 |
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T.G. Xarbala posted:Hey, warcrimes came back and not to much fanfare. awwww i missed all the fun
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# ? Nov 23, 2015 13:01 |
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Do NOT post anything that could cause the laugh thons to cess, due to legal lawsuits.
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# ? Nov 23, 2015 13:02 |
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the flight movement looks like they used noclip or something.
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# ? Nov 23, 2015 13:06 |
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A Neurotic Jew posted:At CitizenCon Chris Roberts literally said they will not be giving any more release dates and the audience broke into applause. Is that really such a bad thing though? It was included with the caveat of "it's coming soon, but we're not going to say a specific date just to keep disappointing you" poo poo happens in game development. I can't imagine something of this magnitude. Keep in mind that we live in a day and age where date are announced 9 months ahead of release, and then they're ALWAYS delayed. Here is a list of what I remember (and I'm not good at remembering these things) Batman Arkham Knight The Witcher 3 Battlefront Hardline Deus Ex Mankind Divided Dark Souls II Bloodborne Uncharted 4 Hitman The Division Evolve The Order 1866 Dying Light Mad Max They've been within a six month period of the updated timeline, that's good enough for me. At least they're not making the same mistake over and over and over throughout development and getting people's hopes up. Alexander DeLarge fucked around with this message at 13:11 on Nov 23, 2015 |
# ? Nov 23, 2015 13:06 |
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Star Citizen is nothing but another release dating sim.
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# ? Nov 23, 2015 13:08 |
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Toysrme posted:I've known quite a few over the years that have for various reasons. A few because they lost interest in the project. Most because they needed the money elsewhere in their lives. Yup. And this is precisely why I have been pushing since July for refund reform and helping people get their refunds. What we have found most effective are two things 1) chargeback 2) say "Fine, if you don't refund me, I'm going to go talk to Derek Smart" They have failed - time and time again - to deliver the game; so people (especially the original KS backers) are deserving of a no-questions-asked refund. And every single release date ever announced, has been missed. Every single one. At CitCon, he just went straight to "OK, no more release dates for modules, but the game is being delivered in 2016". Going back 2.0 and the state of the 1.x kernel, that too is pure bollocks.
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# ? Nov 23, 2015 13:10 |
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FactsAreUseless posted:Star Citizen is nothing but another release dating sim.
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# ? Nov 23, 2015 13:10 |
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Sarsapariller posted:Tonight's PTU tests: my self-imposed mission, to spawn a retaliator and fly it to another station, get out, and walk around. It's a LOT worse than this. And your closing comments is precisely why this was released prematurely. Just as I said they would back in Oct. Aside from the fan boys, this hurt them more than anything before. But hey, they will make some money this Nov and be happy about it.
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# ? Nov 23, 2015 13:14 |
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Sarsapariller posted:There is currently absolutely nothing stopping you from grabbing every single ship off the landing pad. They will ultimately fix that of course, at which point there will be nothing stopping you from filling the landing pads with 10 locked ships. Aside from the stealing (btw, this is why Line Of Defense has asset lock) ships, any ship left on the landing pad despawns after 8 mins. So no much griefing there.
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# ? Nov 23, 2015 13:16 |
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It's funny how one of the complaints against publishers was having deadlines and having to rush things and they're doing the same, rushing whatever they had to present it as 2.0 during the 3rd anniversary.
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# ? Nov 23, 2015 13:17 |
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Alexander DeLarge posted:I'm sure they could have, if they were working with a custom engine that was made specifically for Star Citizen. Their version of CryEngine is doing things that no other engine is capable of doing technologically Sorry, not true. The custom engine (1, 2) we built for LOD does everything their custom CE3 engine does and then some. Plus we've done honest-to-goodness planetary landing. Maybe I missed something in what they engine is capable of technologically that is so ground breaking? ps: I try not to shill my game when talking about SC because it would be unfair (to them). Alexander DeLarge posted:Suspecting a 2016 beta (without wipes) and a 2017 launch though. But here's the problem. They haven't yet built the game world. Everything we are seeing now in 2.0 is what we saw in gamecom, CitCon and anniversary stream. And they didn't show any other bases last week. Instead, they shows a mile high club. No way in hell this goes from pre-Alpha at the end of 2015, to Beta in 2016.
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# ? Nov 23, 2015 13:23 |
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Bootcha posted:In my opinion, now as an outsider, the trouble CIG is going to have in the next year is as follows: ^this Which is precisely why I keep saying that if this project survives 2016, I would very surprised. The tipping point is going to be where the funding fall off gets to the critical point whereby month take is no longer sufficient to sustain FOUR studios.
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# ? Nov 23, 2015 13:30 |
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Alexander DeLarge posted:Is that really such a bad thing though? Yes. It is. Normally when a publisher is involved, even when self published without using crowed sourcing like CDPR did with the witcher 3, there is a vested interest in actually releasing the game. Because thats how they actually recoup their money. The publisher is already invested and something will come out, baring some catastrophic mismanagement, usually because the publisher straight up goes out of business. In this case, there is no interest in actually having something out in a reasonable time frame. Whales are still dumping hundreds of dollars on concept and in the event that everything collapses I'm sure the people that are going to be left holding the bag aren't the executives at CIG.
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# ? Nov 23, 2015 13:32 |
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It is a PTU release, it's not surprising at all that it's got issues that need to be fixed. I have it installed and I agree, it's crashing a lot and is highly frustrating, that said, the core gameplay looks really interesting and has a lot of potential to be fun. When the SocialModule released it had almost a daily patching schedule and a lot of issues were quickly fixed. It's only been out for one working day so far, so I'm not particularly surprised that it's crashing a lot. Give it a couple of weeks and if it's still garbage then sure, we can say there are deeper problems.
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# ? Nov 23, 2015 13:34 |
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Sarsapariller posted:I worry they're going to fix the bugs in this build- and then, like Arena Commander, basically forget it except for the occasional ship release. Yes, pretty much what I said this past September.
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# ? Nov 23, 2015 13:36 |
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BastionPete posted:It is a PTU release, it's not surprising at all that it's got issues that need to be fixed. I have it installed and I agree, it's crashing a lot and is highly frustrating, that said, the core gameplay looks really interesting and has a lot of potential to be fun. What is gameplay? I've watched about several hours of people running through some corridors and clipping through ships at this point, but I still have no idea what this game is supposed to be.
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# ? Nov 23, 2015 13:37 |
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How To Take The 'Cult' Out Of Your Company Culture Forbes - Entrepreneurs Nov 3, 2014 @ 10:27 AM by Chris Cancialosi Contributor When you think of a cult, do shuttle buses come to mind? Probably not, but Silicon Valley tech companies have used this method of transportation to keep their workers isolated from the rest of the world. And as they bind their employees closer together, workers are significantly less likely to leave. While the term "cult" often conjures up mental images of drab clothes, remote farms, and blue Kool-Aid, cults can also refer to the culture within certain companies. A cult, after all, is simply a group connected by appreciation for the same thing, person, or ideal. There's no doubt that articulating a clear and compelling vision for the future of your organization can drive member excitement, but things get murky when control enters the equation. If your company culture governs the thinking and behavior of its members, then you might be entering cult territory. Your Company Might Be a Cult If… There are multiple signs that indicate that your company is exhibiting cult-like behavior - for example, encouraging your employees to blindly follow a charismatic leader. By taking the leader's opinions as fact, your company may grow so rigid that innovation becomes impossible. Additionally, organizations that minimize two-way dialogue stifle growth and encourage employees to accept the status quo and silence their opinions. However, creating an environment where people don't push back and aren't engaged in healthy debate can lead to serious problems. Lastly, in cult-like organizations, values are taken to such an extreme that anyone who questions the way things are done is quickly ostracized or ejected. Create a Collaborative Environment All of these practices can seriously endanger the health of your organization. If you're noticing any of them creeping up, put these four fixes in place to safeguard your company from becoming more of a cult than a culture: 1. Take Responsibility Once you've diagnosed the situation, take responsibility rather than avoid the issues at hand. Author Ronald Heifetz suggests reducing avoidance mechanisms such as denying, scapegoating, or pretending that the problem is technical. Companies that attack individuals rather than issues risk further cult-like behavior. Owning the behavior is difficult. You should allow people to take responsibility for problems, but they should do so at a rate they can handle. 2. Introduce New Talent Strive to introduce new, talented employees who live on the fringes of a culture fit. If you onboard people who challenge the culture, your company will be able to grow and mature. You may need to rely on new members of the organization to raise the issue of cult-like behavior because they're experiencing your company for the first time. Encourage acceptance of these new employees - particularly when your goal is to change the company's trajectory. 3. Create Dialogue Mechanisms Develop mechanisms for leaders and employees to engage in honest, two-way dialogue in a safe environment. Talking with new hires, consultants, and advisors will force your organization to think about problems from multiple angles. You must protect people who raise hard questions. At first, raising these potential problems will generate distress, but the questions will challenge your employees to rethink the issues at stake. 4. Reward Responsible Risk-Taking Establish a new team, business, or investment with clear authority to take risks and create beyond the organization's previous boundaries. Businesses can only grow through introducing new ideas and taking appropriate risks. Share the charter of the new team with your company to ensure that individuals threatened by the venture know that the team is working on behalf of the whole. Some companies would disagree with the notion that creating a cult-like culture is a bad thing - they believe that culture drives people's thinking and behaviors to increase performance and productivity. It's a fine line to walk, but leaders shouldn't be compelled to manipulate their employees or do things that benefit the company at the expense of employee livelihood. Instead, create a system in which people are informed, engaged, and aligned around a compelling path forward. If you promote an open environment that values new talent, you may even save a few dollars on bus fare. Chris Cancialosi, Ph. D. , is managing partner and founder at gothamCulture.
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# ? Nov 23, 2015 13:40 |
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Tippis posted:More accurately: it's doing things that any other engine is capable of doing, and where CryEngine is probably by far the worst choice to base the whole thing on since it just ends up being a needlessly complicated rendering pipeline that is still linked (albeit weakly) to nothing more than a single-purpose tech demo that is in every way unfit for purpose. ^this. Pretty much what I said back in July. And got incessantly attacked for it. Here we are in Nov.
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# ? Nov 23, 2015 13:40 |
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Paladinus posted:What is gameplay? I've watched about several hours of people running through some corridors and clipping through ships at this point, but I still have no idea what this game is supposed to be. It's whatever you can imagine! That's the draw of this game, since they never explain anything it is everything to everyone simultaneously. But yeah, I agree that there are glimpses of fun and good gameplay in what I've seen of 2.0. But can anyone honestly claim that it's 15000$ gameplay? Or 5000$ gameplay? Even 250$ gameplay? I would probably spend 24.99 if it was something that was just released on early access for Steam or something. But there's no loving way that the people who spent hundreds or thousands of dollars on it will get anything amounting to their money's worth. But oh, they'll tell themselves they've have.
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# ? Nov 23, 2015 13:43 |
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# ? Apr 25, 2024 00:21 |
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welcome to star citizen welcome to star citizen
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# ? Nov 23, 2015 13:47 |