|
I just beat SC and it owned and I'm very happy about it but now I'm also sad because I want the third game and Ao and Zero now and I know they may never come, how do I deal with this crushing feeling of inevitable disappointment?
|
# ? Nov 23, 2015 09:31 |
|
|
# ? May 8, 2024 21:05 |
|
Slur posted:Well, I beat SC. I love that Cassius, Joshua and Kevin utterly punked him by basically saying "you're so utterly predictable, douche".
|
# ? Nov 23, 2015 10:22 |
|
Super Jay Mann posted:I just beat SC and it owned and I'm very happy about it but now I'm also sad because I want the third game and Ao and Zero now and I know they may never come, how do I deal with this crushing feeling of inevitable disappointment? Long term, we may see a lot of entries if FC/SC and Cold Steel sell well enough. XSEED has the rights to at least a couple more.
|
# ? Nov 23, 2015 12:22 |
|
I'm starting NG+ and it feels like buffs are wearing off much more quickly. They all lasted for an entire combat in my first playthrough. Is that just part of NG+, or something else?
|
# ? Nov 23, 2015 12:43 |
|
Levantine posted:Long term, we may see a lot of entries if FC/SC and Cold Steel sell well enough. XSEED has the rights to at least a couple more. Note that FC sold phenomenally on steam, so it's reasonable to expect (... hope) that SC will do the same. But in the steam way of selling well, which is over a fairly long time.
|
# ? Nov 23, 2015 13:40 |
|
Really Pants posted:I'm starting NG+ and it feels like buffs are wearing off much more quickly. They all lasted for an entire combat in my first playthrough. Is that just part of NG+, or something else? Did you start NG+ with carried-over levels? Buffs in normal gameplay start out running out very quickly and their duration increases as you move through the game. The way the buffs (and debuffs and status effects) work is that they run on a hidden timer that runs independently from the combattant turns. Basically, as your speed stat increases as you go through the game and you get more and more turns per "combat round", buffs seemingly stick around for a lot longer.
|
# ? Nov 23, 2015 15:16 |
|
Huh, I wonder if that's why I never found buffs to be as useful as people always said they were, I only tried using them at the start of the game and they seemed to run out so quick that I'd spend more time reapplying them than actually fighting the enemy.
|
# ? Nov 23, 2015 15:20 |
|
Erpy posted:Did you start NG+ with carried-over levels? Okay, that makes sense. Thanks. I was comparing prologue fights on NG+ against the end boss fights on my first go. I didn't actually use any buffs until the start of Chapter 5 or so, so I never noticed how short they start out. I was actually worried they got bugged, or nerfed in a patch or something.
|
# ? Nov 23, 2015 15:23 |
|
Yeah, thankfully Buffs are made less stupid at early levels in later games.
|
# ? Nov 23, 2015 17:10 |
|
So that's why buffs were useless in FC lol
|
# ? Nov 23, 2015 17:16 |
|
Buffs, debuffs and status effects worked the same way in FC. I remember tweaking my quartz so I could have Chaos Brand as early as the prologue in FC and laughing evilly upon casting it on a miniboss I knew wasn't immune. This was followed by me crying like a little girl when the confusion wore off before the affected monster even got a turn. Anyway, early on, buffs run out really quickly. By the end of the game, they last pretty much throughout the entire fight and are very much worth casting. Morale is okay, even early on, since it affects everyone nearby and can be useful for a quick on-the-spot buff to give Agate's crafts/s-crafts some extra punch, but applying individual buffs like clock-up early on is just a waste of time. Later games replace it with buffs lasting a fixed number of turns (like 3 or 5) regardless of when you use them. That comes with its own downsides as arts are considered two turns, so especially speed boosts run out really quickly and overall you have re-apply them more frequently.
|
# ? Nov 23, 2015 17:27 |
|
Cake Attack posted:So that's why buffs were useless in FC lol Morale was pretty handy even then since it also affected arts in that game, so I'd often open a battle against chest monsters/extermination monsters by having folks like Joshua and Schera prepare a spell and have Estelle do a quick boost before the arts discharged. Speed boosts became useful about half-way through. What really hurt spells like Crest and Forte was the fact that they were single-target only, meaning you'd spend way too much time applying them. SC adding La Crest and La Forte was very welcome.
|
# ? Nov 23, 2015 17:33 |
|
Morale affects arts damage?!
|
# ? Nov 23, 2015 17:42 |
|
I quit my job a couple weeks ago and didn't have much to do, bought FC on a whim and ive played like 19 hours in the past three days
|
# ? Nov 23, 2015 19:43 |
|
klapman posted:I quit my job a couple weeks ago and didn't have much to do, bought FC on a whim and ive played like 19 hours in the past three days Good. Buy SC.
|
# ? Nov 23, 2015 20:11 |
|
Some Numbers posted:Good. Buy SC. No, he should wait for a year or two or more before buying SC just to get the authentic Western Kiseki Experience™
|
# ? Nov 23, 2015 20:15 |
|
Super Jay Mann posted:No, he should wait for a year or two or more before buying SC just to get the authentic Western Kiseki Experience™ I'm willing to let some people miss the Western Kiseki Experience if it slightly increases the chance we get the rest of the series.
|
# ? Nov 23, 2015 20:19 |
|
third chapter isn't plot important but it contains tons of backstory on several characters who don't have their pasts fully explained in SC also richard is a private detective
|
# ? Nov 23, 2015 20:26 |
|
I was more talking about Zero and Azure.
|
# ? Nov 23, 2015 20:31 |
|
I wanna play third because Kevin is cool and apparently he gets a cute nun girlfriend? Also fully playable Anelace. It'll be epic and it'll happen
|
# ? Nov 23, 2015 20:34 |
|
There isn't a possible circumstance where Zero and Ao will come stateside
Slur fucked around with this message at 20:39 on Nov 23, 2015 |
# ? Nov 23, 2015 20:35 |
|
I believe
|
# ? Nov 23, 2015 20:36 |
|
Slur posted:There isn't a possible circumstance where Zero and Ao will come stateside Not with that attitude.
|
# ? Nov 23, 2015 20:39 |
|
Slur posted:There isn't a possible circumstance where Zero and Ao will come stateside ... no, I'm pretty sure there is...
|
# ? Nov 23, 2015 20:53 |
|
We did see one miracle already.
|
# ? Nov 23, 2015 20:56 |
|
The Miracle of Zero.
|
# ? Nov 23, 2015 21:12 |
|
Some Numbers posted:Morale affects arts damage?! In FC, it did. Likewise, Kämpfer reduced ATS and ADF as well if it hit. In SC they most likely unhooked the physical and the magical buffs from one another since there's a separate spell for lowering ADF now as well as a separate spell for buffing ADF.
|
# ? Nov 23, 2015 21:46 |
|
Erpy posted:In FC, it did. Likewise, Kämpfer reduced ATS and ADF as well if it hit. In SC they most likely unhooked the physical and the magical buffs from one another since there's a separate spell for lowering ADF now as well as a separate spell for buffing ADF. I did notice that arts did more damage when the target was hit by Kampfer, which I thought was a little weird.
|
# ? Nov 23, 2015 21:50 |
|
Endorph posted:third chapter isn't plot important but it contains tons of backstory on several characters who don't have their pasts fully explained in SC Trails the 3rd is apparently very significant to the overarching story of Trails. In particular, Ao/Azure and Cold Steel 2 supposedly have some pretty big callbacks to events in 3rd. I really hope CS won't be too difficult to comprehend/appreciate once it's available.
|
# ? Nov 23, 2015 22:01 |
|
Erpy posted:In FC, it did. Likewise, Kämpfer reduced ATS and ADF as well if it hit. In SC they most likely unhooked the physical and the magical buffs from one another since there's a separate spell for lowering ADF now as well as a separate spell for buffing ADF. There are now separate spells for lowering ADF, but as there doesn't seem to be anything for ATS, I assume Morale still works. Haven't really checked.
|
# ? Nov 23, 2015 22:26 |
|
Supremezero posted:There are now separate spells for lowering ADF, but as there doesn't seem to be anything for ATS, I assume Morale still works. Haven't really checked. I never noticed any meaningful difference in Arts power from a morale'd Kloe as opposed to non-boosted, but then when she casts spells I see giant numbers pop up regardless so I probably wasn't paying too much attention to the exact amounts in each case.
|
# ? Nov 23, 2015 22:32 |
|
This question is dumb and Imma go test it. *tests* Diamond Dust: 2580 damage. Morale'd Diamond Dust: 2634 That is not 20%, so it's probably just variance. Hmm. Forte'd Diamond Dust: Still same variance. Zodiac'd Diamond Dust: Same Kampfer'd Diamond Dust: Same So the only way to boost Arts now is Orbal Down'd Diamond Dust: 3224 damage. I mean, I guess arts are ridiculously powerful, but still, come on!
|
# ? Nov 23, 2015 23:09 |
|
I assumed that Morale did boost arts, based on the fact that arts damage goes up when you get one of those STR or critical turn bonuses. Just seemed like every damage increaser applied to everything
|
# ? Nov 23, 2015 23:47 |
|
Paperhouse posted:I assumed that Morale did boost arts, based on the fact that arts damage goes up when you get one of those STR or critical turn bonuses. Just seemed like every damage increaser applied to everything Pretty sure STR up turns literally just boost strength, and hence arts damage is the same on those turns. Arts only get a boost on critical turns. Or at least it seemed to be this way in SC, can't remember FC.
|
# ? Nov 24, 2015 02:01 |
|
Now that SC is out and also I have some spare time, I'm finally playing through FC, which has been sitting in my Steam library unplayed forever. I'm getting my rear end handed to me in battles more than I want to admit. It's been forever since I played a JRPG, I think I've lost the knack.
|
# ? Nov 24, 2015 05:30 |
|
cptn_dr posted:Now that SC is out and also I have some spare time, I'm finally playing through FC, which has been sitting in my Steam library unplayed forever. One of your top priorities should always be to buy new weapons and armor as soon as possible for each party member as soon as you can access it. If you don't have enough mira, quest for more, and never trade in your sepith for mira. This will make battles that much easier, especially early game.
|
# ? Nov 24, 2015 06:45 |
|
cptn_dr posted:Now that SC is out and also I have some spare time, I'm finally playing through FC, which has been sitting in my Steam library unplayed forever. The early game is also a lot tougher until you get some options, IMO. If you can, fight a shining pom or two. It's the only way to really "grind" and with the way the exp system works you wont be doing it very long. You'll also get boatloads of sepith to craft new quartz.
|
# ? Nov 24, 2015 14:31 |
|
I'd set up at least two people with shadow spear so you have more chances at taking them out
|
# ? Nov 24, 2015 14:38 |
|
It's worth noting that Flicker will always hit shining poms, at least for me.
|
# ? Nov 24, 2015 14:56 |
|
|
# ? May 8, 2024 21:05 |
|
Lemon Curdistan posted:It's worth noting that Flicker will always hit shining poms, at least for me. Flicker can miss, so you probably got lucky. S-crafts have 100% accuracy though.
|
# ? Nov 24, 2015 16:21 |