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Blistex posted:Current loadout is a G36 in my first weapon slow and a SCAR in the #2. Found a G3 on a merc, I didn't even know that was in AO3, and it pairs nicely with that green sniper rifle that uses the same ammo the mod also adds (it doesn't have an upgrade tree but the magnification and near total lack of recoil make up for that), so I might just have my loadout for the rest of this playthrough all set. From reading the description of the "official" AO3 port I haven't seen a reason yet to switch over from the unofficial. The 2.0 update is working fine, the only bug is that the sawn-off uses a picture of three artifacts for its inventory image for some reason; traders no longer buy weapons that aren't close to 100%; and I guess it overwrote whatever I had that was giving me something in every stash box because now most are empty. I could reapply Ddraig's overtop again but I don't want to risk loving up a thing that's mostly working.
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# ? Nov 20, 2015 18:05 |
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# ? Apr 24, 2024 05:04 |
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Can someone just share a mod that updates your carry weight to vanilla stalker? I'm afraid I'll break something if I try and do it myself.
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# ? Nov 20, 2015 18:11 |
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A good feature about the official AO3.1 (for CoC) is that now, repairing weapons are so cheap that just about any weapon that you bring to a merchant, that he won't buy? Just repair it, and you'll always make a profit selling it. So a great way to start as Duty (which already starts with nice armor and an AK with 4 mags) is to go to wild territory and pick up whatever you can, and keep shuffling back between the Bar and the tech guy there.
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# ? Nov 20, 2015 19:22 |
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Best way to start with a clean COC install is to delete the entire gamedata folder, then run the autoupdater. Will recreate the original gamedata etc. e: now that the official AO3 release is out, gonna redo my mod to make it compatible.
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# ? Nov 20, 2015 19:25 |
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Klaus88 posted:Can someone just share a mod that updates your carry weight to vanilla stalker? I'm afraid I'll break something if I try and do it myself. No mod required, just change the values in two different files. (system.ltx and actor.ltx) http://stalker.gamebanana.com/tuts/3327
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# ? Nov 20, 2015 22:59 |
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So installing the official ao3 port broke the spawner menu. Anyone know how to fix this?
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# ? Nov 21, 2015 01:37 |
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Tibbeh posted:So installing the official ao3 port broke the spawner menu. Anyone know how to fix this? Is it actually broke, or just taking a long time? Is it CTD or just "freezing? AO3 always causes my first load of the session to take a very long time, then loading every other time is normal.
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# ? Nov 21, 2015 04:29 |
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No AO3 itself works like a champ. The issue is that when I press s to pull up the spawner menu nothing happens. This only started once i installed AO3. This is on a fresh CoC install too
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# ? Nov 21, 2015 15:23 |
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Also, duty's choice of music makes me feel homicidal.
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# ? Nov 21, 2015 17:23 |
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Is that an AN-94? That is a death machine. My first game of CoC+AO3 had that as my favorite weapon for hours after I had moved on to different weapons.
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# ? Nov 21, 2015 17:33 |
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I'm not sure if this is in COC or not, but I know in Radium and such the reason guns like the AN-94 are so drat powerful is that the way the double-tap firing mode works now means that both bullets will pretty much aim up in the same hole.
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# ? Nov 21, 2015 17:53 |
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Regular COC has the "realistic" AN94 fire rate, where it fires as a very quick burst of two shots hitting the same spot. This is how it's meant to work in real life AFAIK. For some reason, the official AO3.1 release changes the AN94 back to the old style where it fired two bullets at the ROF from the automatic mode. I guess it comes down to which would you rather have, balance or believability ... maybe make the AN94 a much rarer weapon, like might be in real life?
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# ? Nov 21, 2015 18:18 |
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Morter posted:Is that an AN-94? That is a death machine. My first game of CoC+AO3 had that as my favorite weapon for hours after I had moved on to different weapons. It's my workhorse in every playthrough I've ever had. Up until I nab an AS Val that is
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# ? Nov 21, 2015 21:26 |
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fennesz posted:It's my workhorse in every playthrough I've ever had. Up until I nab an AS Val that is Same, except VSS Well, at least, that's my normal predilection. As I do more runthroughs I try to stick with new and different weapons. Doing a heavily tricked out HK416 right now. The VSK is also quite sexy if I want a VSS-like.
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# ? Nov 21, 2015 21:30 |
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If you're running AO3 try out the AEK-971 (gray, folding stock) if you guys find one, and spec it for ROF increase. You'll have an AK with a 40 round mag that spits out over 1000 RPM and is explicitly designed for burst fire as-is, before you even tinker with handling and recoil. It can actually hit things as well, unlike the AKS74U. It uses cheap 5.45mm ammo and can mount any Warsaw Pact scopes. It does crap damage unless you're going for headshots, but you can put stupid amounts of lead into things which makes up for low per-bullet damage. Minarchist fucked around with this message at 22:31 on Nov 21, 2015 |
# ? Nov 21, 2015 22:27 |
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Ddraig posted:I'm not sure if this is in COC or not, but I know in Radium and such the reason guns like the AN-94 are so drat powerful is that the way the double-tap firing mode works now means that both bullets will pretty much aim up in the same hole. It was Alundaio's code so COC has it too. I added a similar feature to the AK-12's 3-round burst though (3 shots at 1,000 rpm), but I probably won't be releasing my super secret million+ weapon update to the team until next week. If you guys all think AO3 has a lot of weapons, and all nice quality, you haven't seen nothin' yet
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# ? Nov 21, 2015 22:59 |
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Swartz posted:It was Alundaio's code so COC has it too. I hope you're not gonna use the idiot unofficial AO3 balance style though.
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# ? Nov 22, 2015 00:23 |
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Just played SoC for the first time, and it was pretty fun. Now i started with CS, but i'm having some performance problems with it, i'm running the mod pack mentioned earlier in the thread(contains SRP,texture mods, AO and weather mods) I was expecting the game to run pretty well on a GTX 970 but it seems it dips way below 20 in some areas, i'm running the game on everything maxed except the antialiasing at 2x, i have a i5-2500 processor and 12gbs of ram. Edit:looks like using AA from nvidia control panel instead of ingame runs better, and the fps is much better during the day(100-120 fps since the in-game vsync options seems to do nothing) i guess the culprit are the sunrays, they do look nice though, anyone got the game running well even with those on? Delerion fucked around with this message at 01:53 on Nov 22, 2015 |
# ? Nov 22, 2015 01:40 |
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Doggies! No more doggies.
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# ? Nov 22, 2015 02:00 |
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Delerion posted:Just played SoC for the first time, and it was pretty fun. Sun rays in CS are really badly optimized. If you want to use them, I'd suggest putting them on low. As for weather mods, I'd probably recommend SWTC for Clear Sky over Atmosfear. In my opinion it looks better and the shaders are quite well optimized. https://www.youtube.com/watch?v=Vrs79q9DL9s http://www.moddb.com/mods/clear-sky-weather-total-conversion
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# ? Nov 22, 2015 02:10 |
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Ddraig posted:Sun rays in CS are really badly optimized. If you want to use them, I'd suggest putting them on low. Thanks. Low sunrays seem to work fine. The mod pack i'm using("clear sky arsenal mod merge") has both atmosfear and SWTC, i was thinking of just installing them manually but Arsenal overhaul uses an older version of SRP as base and i have no idea how to combine them both. The texture mods also increase the load times a lot, even on an ssd it takes more than a minute to start the game with no prefetch. edit:the game seems to freeze completely after ~10-20 minutes of play, gonna try to fiddle with the settings but otherwise i think i'll move on to CoP. Delerion fucked around with this message at 15:26 on Nov 22, 2015 |
# ? Nov 22, 2015 13:19 |
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Klaus88 posted:
What's the unofficial balance like? The thing is, when you have tons of weapons, it becomes very hard to perfectly balance things. Some of the weapons end up being very similar in stats. However, they can have big differences in visual, sound effects, and animations. In terms of damage, I agree with the concept that pretty much everyone should die in only a few shots, but at the same time a big thing for me is making AP ammo actually useful. I have yet to play a single Stalker game or mod that makes AP ammo useful. What I did in Radium, is I made it so normal ammo such as FMJ or JHP ammo won't pierce certain armor levels. You shoot someone with it and they'll shrug it off. That's what your AP ammo is for: to punch right on through. However it won't be left like that, as you don't want the player to be in a situation where all they have is a .45 ACP pistol with JHP rounds and they can't kill the guy in the Exoskeleton. That's not fun. So the plan is to give Stalker armor condition similar to what the player has. That is, with each shot, the condition of the enemies armor decreases and the bullets start punching through. So is your pistol going to pierce and exoskeleton in a couple of shots? Probably not unless you loaded it with AP ammo, but if you don't have that you can still kill them by shooting them until their armor is in poo poo condition, then you'll kill them without issue.
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# ? Nov 22, 2015 17:41 |
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Swartz posted:What's the unofficial balance like? Making you pay through the nose for repairs pretty much. I think I saw 30k to fix a goddamn AK and said gently caress it.
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# ? Nov 22, 2015 18:44 |
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Swartz posted:What's the unofficial balance like? Are you planning to add any new suits like AO3 does?
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# ? Nov 22, 2015 20:11 |
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Azran posted:Are you planning to add any new suits like AO3 does? We have new suits, yes. I guess eventually we plan to have suits give certain bonuses or detriments to various movement stats, so if you're walking around in an exo you'll move slower than if you wear something light. A few exos might have the opposite in that they provide speed boosts. Similar to this but not as goofy looking: https://www.youtube.com/watch?v=42VAEF8g00Q https://www.youtube.com/watch?v=xJvmAXCh6Ak
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# ? Nov 22, 2015 23:48 |
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You could maybe give bonuses or penalties to the weapon handling stat based on what you're wearing? It'd make sense that you can't handle a little MP5k as easily in an exosuit.
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# ? Nov 23, 2015 05:43 |
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Ddraig posted:We have new suits, yes. Is the NBC Suit planned as an addition? I mean, it's technically already in the game as something NPCs use
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# ? Nov 23, 2015 10:02 |
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I'm getting this error when I fire up CoC + AO3quote:FATAL ERROR I've looked around and all I've found for help is people talking about a few completely different mods on Russian Facebook
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# ? Nov 23, 2015 10:11 |
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Azran posted:Is the NBC Suit planned as an addition? I mean, it's technically already in the game as something NPCs use Really there's a few limitations on the kinds of suits we can use. These are: 1. There has to be a good third person model. We've got actor shadows and other neat stuff now, so chances are good at some point you'll probably see yourself. If it's ugly, that's a no-go 2. There has to be good hand models. I guess for a lot of suits we can double up as most standard protective suits are sort of built on the same spec. I guess a good icon is also essential but we have a guy that can make good icons, so that probably won't be an issue. I'm a bit of a stickler for details. Swartz can probably recall at time I was stressing about a suit's third person model having leather gloves and the first person model having none.
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# ? Nov 23, 2015 13:38 |
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Just finished Clear Sky, had to drop down to dx9 to play it without crashing, early game was fun but the end was a horrible quickloadfest, small corridor shooting with one-hit kills wasn't much fun. Time to move on to CoP, i think i'll run with SWTC, sound mod and some texture mods for the first playthrough. Delerion fucked around with this message at 21:50 on Nov 23, 2015 |
# ? Nov 23, 2015 17:18 |
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Hrmm, the AO3 official port is rather poor. Turns out the _G.script wasn't modified at all which is required to add new ammo types since that's now a global variable because the death manager has been optimized heavily. Stalkers won't drop new ammo because of this. Not sure what else has been missed out.
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# ? Nov 23, 2015 22:33 |
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It also broke the CoC spawner menu. Really hoping someone fixes it so I can be a dirty cheater again
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# ? Nov 23, 2015 23:04 |
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Is there any simple way to change the damage a weapon does in the .ltx file? I'm playing an old version of misery, purely because I can't be assed to redo the shaders and environment mods for AO3, and I really want to mess with the hosed up damage values on a lot of weapons. e: Goddamnit. fennesz fucked around with this message at 04:50 on Nov 24, 2015 |
# ? Nov 24, 2015 00:25 |
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Anyone know what does the patch_fov75 optional folder in OWR actually do, as in is it essential when running the game with the fov switcher? I'm trying to use OWR lite for my first CoP run and it crashes with an error: Expression : fatal error Function : CInifile::r_section File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp Line : 502 Description : <no expression> Arguments : Can't open section 'up_gr_fifthcd_no_9x19'. Please attach [*.ini_log] file to your bug report OWR full works just fine though, have they put the full version's fov fix to the lite and it cant find the files for the added weapons or something? If it's important when running at fov 75, i guess i might as well use the full version with the new weapons. Edit:whoa, the game eats a ton of memory with absolute textures, while i got plenty to spare it seems that not even the 4gb patch is enough as with prefetching it goes to 4gb and crashes. Delerion fucked around with this message at 02:00 on Nov 24, 2015 |
# ? Nov 24, 2015 01:45 |
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A SECOND HOTFIX FOR AO3 FOR CoC IS OUT !
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# ? Nov 24, 2015 02:38 |
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Klaus88 posted:A SECOND HOTFIX FOR AO3 FOR CoC IS OUT ! WHICH AO3? Edit. I'm looking at both (Official/Unofficial), and I don't see any updates. Morter fucked around with this message at 03:04 on Nov 24, 2015 |
# ? Nov 24, 2015 02:57 |
Morter posted:WHICH AO3? It's been out for a while (the official one) http://www.moddb.com/mods/arsenal-overhaul/news/call-of-chernobyl-1224-addon-november-20th
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# ? Nov 24, 2015 04:54 |
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Justin Time! posted:It's been out for a while (the official one) Oh, hah, I didn't look under the main page, just under Downloads. Whoops. Edit: Any word on what the hotfix actually does? Morter fucked around with this message at 05:10 on Nov 24, 2015 |
# ? Nov 24, 2015 04:57 |
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Looks like HBAO in CoP causes grass and other shadows behave oddly for me with a GTX970 despite internet telling me that HBAO is for nvidia. HDAO seems to work fine though.
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# ? Nov 24, 2015 14:29 |
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# ? Apr 24, 2024 05:04 |
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Klaus88 posted:Can someone just share a mod that updates your carry weight to vanilla stalker? I'm afraid I'll break something if I try and do it myself. I'll upload a base carry weight mod for you and other scaredy stalkers, with optional weights lol How's 60, 65 and 70 sound? Along with a Immersion Ruining Music mod with compatibility for Faction Playlist by Team Epic. As soon as I'm out of the Crisis Unit that is
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# ? Nov 24, 2015 15:23 |