|
Ofaloaf posted:Given that Stellaris is a space game, I think it's only logical that the game use a calendar based upon astronomy. Perhaps it could use some dating system based upon the movements of the moon, some sort of lunar calendar. Actually once you are in space you have a very good incentive not to have a calendar that relates to any specific object.
|
# ? Nov 26, 2015 19:57 |
|
|
# ? Apr 24, 2024 06:18 |
|
why cant you guys ever sperg out about cool things why
|
# ? Nov 26, 2015 19:59 |
|
Psychotic Weasel posted:The number of days in each space month and how long the year is and how it's divided for my randomly generated planet and parent star is vitially important for me and the human condition. All other flaws in thia game will be secondary. Planets don't move in their orbits around stars, it would be cool, but having your planets in consistent places was felt to be more important. Baronjutter posted:Remember in moo2 how could you start pre-warp, warp, or advanced? I always loved starting pre-warp and having a cool amount of time to build up my home world and maybe even colonize a couple planets locally before I even knew FTL technology. In many cases I'd purpsefully hold off researching FTL technology almost "role playing" that my race thinks it has more than enough room to expand at home and doesn't need it yet. Sometimes I'd make first contact with another civilization during this time, and my people would freak out and get researching space stuff. We don't have different starting levels, but I agree they're cool and would like to see them added.
|
# ? Nov 26, 2015 20:01 |
|
Agean90 posted:why cant you guys ever sperg out about cool things I hate when people talk about things I don't care about.
|
# ? Nov 26, 2015 20:03 |
|
Distant Worlds did that with the older galaxies. It would generate small or large empires and generally the AI of a massive 1/8th of the galaxy size empire wouldn't find you at all interesting and leave you alone if you were a minor power. If you could get in on trade early on you could even make friends. That is unless the empire was the spider dudes. gently caress those guys.
|
# ? Nov 26, 2015 20:07 |
Demiurge4 posted:Distant Worlds did that with the older galaxies. It would generate small or large empires and generally the AI of a massive 1/8th of the galaxy size empire wouldn't find you at all interesting and leave you alone if you were a minor power. If you could get in on trade early on you could even make friends. That is unless the empire was the spider dudes. gently caress those guys. Distant Worlds is so drat good.
|
|
# ? Nov 26, 2015 20:09 |
|
Fister Roboto posted:I hate when people talk about things I don't care about. me too bro. me too
|
# ? Nov 26, 2015 20:10 |
|
Darkrenown posted:Planets don't move in their orbits around stars, it would be cool, but having your planets in consistent places was felt to be more important. Ah, that's too bad but I can see the reasoning behind wanting to leave things in the last place people knew they were instead of hunting for them again. Hopefully the different tech levels at start is a thing looked at in the future though. It honestly didn't seem to make a difference in MOO2 since it was the very first tech you could research but the "age of shadow" start in DW's expansion was a nice touch and I pretty much start every game with it enabled.
|
# ? Nov 26, 2015 20:12 |
|
So, a unit of Planck time is independent of relative position or motion of the observer. So, if we wanted to increment in something close to 1 day of Earth time, you could have each tick be 1.6 Quindecillion Planck Units. As for length, Planck length could also be used, with 1 meter being about 62 decillion Planck lengths. Obviously these large number annotations are cumbersome, but we could just rename them into something like "Jumbo Plancks". Or, because it is unlikely that any Orion-4 nationalists will be playing this game, they could use the time system that most human beings are familiar with.
|
# ? Nov 26, 2015 20:19 |
|
Or, just spitballing here, we could use a thing called an arbitrary unit of measurement. AU for short. Wait. That sounds familiar.
|
# ? Nov 26, 2015 20:29 |
|
Decimal supremacy: Distance measurement in exameters, zettameters and yottameters.
|
# ? Nov 26, 2015 20:44 |
|
But what is a meter, really? And what, for that matter, is distance or time in a curved spacetime?
|
# ? Nov 26, 2015 21:03 |
|
Agean90 posted:why cant you guys ever sperg out about cool things i wonder how long it will take between HoI4 is released and steam workshop releases an anime portrait mod
|
# ? Nov 26, 2015 21:18 |
|
Mans posted:i wonder how long it will take between HoI4 is released and steam workshop releases an anime portrait mod Day 1 DLC
|
# ? Nov 26, 2015 21:19 |
|
Paradox hasn't really considered what 'is* is. There's never really a solid ontological thesis behind their games.
|
# ? Nov 26, 2015 21:20 |
|
lol if you don't think there's going to be a dozen Legend of the Galactic Heroes custom portrait packs on day 1
|
# ? Nov 26, 2015 21:22 |
|
Wiz posted:Day 1 DLC Surely someone at PDS has an internal games-only mod that inserts team members into the game as unit leaders. How many stars is DDRJake and what rank does he have?
|
# ? Nov 26, 2015 21:23 |
|
Wiz posted:Day 1 DLC Preorder cancelled. The Sharmat posted:lol if you don't think there's going to be a dozen Legend of the Galactic Heroes custom portrait packs on day 1 Preorder un-cancelled.
|
# ? Nov 26, 2015 21:23 |
|
Sage Grimm posted:But what is a meter, really? And what, for that matter, is distance or time in a curved spacetime? A meter is the distant traveled by light in a vacuum over an arbitrary time period. The time period is how long it takes a caesium atom to vibrate an arbitrary number of times. All units of measurement are ultimately arbitrary. The point is to have them be independently reproduceable.
|
# ? Nov 26, 2015 21:30 |
VostokProgram posted:
Where can I pre-order this DLC?
|
|
# ? Nov 26, 2015 21:30 |
|
The Sharmat posted:lol if you don't think there's going to be a dozen Legend of the Galactic Heroes custom portrait packs on day 1 Pdox forums: "What is that?" Pdox: "That's an African person." Pdox forums: "I know that. Why is he in this game?"
|
# ? Nov 26, 2015 21:34 |
|
If brandy isn't a strategic resource I will un-un-cancel my preorder.
|
# ? Nov 26, 2015 21:35 |
|
Is distant worlds worth buying on the steam sale? I saw that it was some dollars off the other day, and I love me some empire building games, but I am scared by all things Matrix gaming related...
|
# ? Nov 26, 2015 21:37 |
Hot Dog Day #82 posted:Is distant worlds worth buying on the steam sale? I saw that it was some dollars off the other day, and I love me some empire building games, but I am scared by all things Matrix gaming related... It's fantastic, buy it. Edit: maybe watch some Youtube videos of it first though, or read up on one of Grey Hunter's two LP's of it.
|
|
# ? Nov 26, 2015 21:40 |
|
Mans posted:i wonder how long it will take between HoI4 is released and steam workshop releases an anime portrait mod We've already had a bug report that was titled "Hitler is Kawaii", someone didn't like Mrop's DLC testing. https://twitter.com/Martin_Anward/status/659084285400514560
|
# ? Nov 26, 2015 21:40 |
|
Darkrenown posted:Planets don't move in their orbits around stars, it would be cool, but having your planets in consistent places was felt to be more important. Will it be possible to become vassalized/puppeted or some sort of "subject nation" in Stellaris? I'd love to see a mechanic where it's far "cheaper" to just turn a rival (or chunks of them) into a subject nation and not have to deal with a huge expensive occpuation, revolts, and the slow messy affair cultural assimilation. But by keeping another nation as a subject you run of the risk of them rebelling later. Or maybe you did directly annex a whole other race but you've realized you've bitten off more than you can chew and have another war you didn't plan on, so you "free" them as a subject nation, which takes a lot of the rebellion pressure off but now they're a subject and might end up wanting more freedom. I'd just love to see a whole spectrum of control when it comes to our empires, from totally "cored" systems under our total control, to semi-autonomous regions under a (hopefully loyal) governor, to "protectorates" or "sphered" nations that are almost independent nations but pay some sort of tax or tribute and defer their foreign policy to us. And I'd equally love as a player to get stuck sometimes on the receiving end of such an arrangement.
|
# ? Nov 26, 2015 22:50 |
|
I think that's a large part of what is missing from traditional space 4xs, space is just so huge (or hopefully is anyway) and when every empire is perfectly centralised apart from some generic unrest % here and there it just feels so flat. Empires have tended to fall part on our tiny little earth, the idea that a colony thousands of light years away is happy to have no autonomy indefinitely is absurd, never mind a conquered enemy. Fortunately if any studio is fit to tackle this, its pdox. I have high hopes.] I mean maybe not every species should be inclined to fracture, but certainly humans and any kind of ambitious/aggressive race should have problems with keeping distant colonies in line. Maybe a race of super stupid pacifist might not have so many issues, but that would be balanced by them being severely handicapped in many other regards. Pharnakes fucked around with this message at 23:03 on Nov 26, 2015 |
# ? Nov 26, 2015 23:01 |
|
Hot Dog Day #82 posted:Is distant worlds worth buying on the steam sale? I saw that it was some dollars off the other day, and I love me some empire building games, but I am scared by all things Matrix gaming related... Distant Worlds is top notch, definitely try it out. You do have to watch some YouTube LPs though, because there is a lot going on. But if you can figure out a game like EU4, you can figure out Distant Worlds. PittTheElder fucked around with this message at 07:05 on Nov 27, 2015 |
# ? Nov 27, 2015 07:03 |
|
The Sharmat posted:lol if you don't think there's going to be a dozen Legend of the Galactic Heroes custom portrait packs on day 1 Dammit. Waiting for this game was already going to be impossible.
|
# ? Nov 27, 2015 07:51 |
|
PittTheElder posted:Distant Worlds is top notch, definitely try it out. You do have to watch some YouTube LPs though, because there is a lot going on. But if you can figure out a game like EU4, you can figure out Distant Worlds. Are there any good Youtube LPs you'd recommend? I saw Quill play it on a stream ages ago, but he wasn't all that experienced at the game. Right now I'm checking out the LP Archive one by Grey Hunter mentioned above, but it's an SSLP which abstracts some of the things that happen for brevity.
|
# ? Nov 27, 2015 09:41 |
|
I'm also interested, but I wanna know what I'm getting into because of the Matrix pricing. I realize it's a small miracle to see it at 50% off, but it's still pretty pricy at that discount.
|
# ? Nov 27, 2015 09:52 |
|
This guy plays a lot of DW for one: https://www.youtube.com/channel/UCu2elZa2o4sNFv5Xqa7t2IQ DW is probably the best current 4x IF you can figure out/put up with the UI. Need to wait for a Diplomacy DD to talk about details, but I don't think it'll disappoint.
|
# ? Nov 27, 2015 11:08 |
|
My issue with DW was never the UI. The UI is terrible, but it actually feels like the fact that the game *looks* so complex hides some really shallow mechanics (colonize everything in sight, no economic challenge or interesting resources, boring tech, shallow diplomacy). The AI is also atrocious and made me swear off allies in that game because they would pester me about map trading every 1.2 lightseconds. I feel like people only really like it because every other 4x is even more shallow.
Wiz fucked around with this message at 12:04 on Nov 27, 2015 |
# ? Nov 27, 2015 11:49 |
|
Wiz commits genocide to avoid AI spam. True story.
|
# ? Nov 27, 2015 12:00 |
|
Darkrenown posted:Wiz commits genocide to avoid AI spam. True story. Literally what happened my first Distant Worlds game, I wiped out every former AI ally of mine because they would not shut the gently caress up about map trading.
|
# ? Nov 27, 2015 12:04 |
|
Darkrenown posted:Wiz commits genocide to avoid AI spam. True story. Genocide is Paradox number 1 solution to most problems. For instance performance problems in Ck2? Ramp up the plagues.
|
# ? Nov 27, 2015 12:04 |
|
Groogy posted:Genocide is Paradox number 1 solution to most problems. Hmm... so that's why my secretary died when she opened that letter from Paradox "to our fans"...
|
# ? Nov 27, 2015 12:08 |
|
Groogy posted:Genocide is Paradox number 1 solution to most problems. They took it too far with the Greek eunuch thing though
|
# ? Nov 27, 2015 12:13 |
|
Wiz posted:My issue with DW was never the UI. The UI is terrible, but it actually feels like the fact that the game *looks* so complex hides some really shallow mechanics (colonize everything in sight, no economic challenge or interesting resources, boring tech, shallow diplomacy). The AI is also atrocious and made me swear off allies in that game because they would pester me about map trading every 1.2 lightseconds. I feel like people only really like it because every other 4x is even more shallow. I have similar opinions about DW- all the stuff under the hood doesn't come out to much. There are a zillion resources but an hour into the game you can get anything you need so there's really no point in having a zillion resources. I like Star Ruler 2- but that game has ship design and I don't care for that aspect of space 4x games. I'm reallly sick of designing ships and the terrible things that come with that decision(Hi GalCiv3). Pharnakes posted:I think that's a large part of what is missing from traditional space 4xs, space is just so huge (or hopefully is anyway) and when every empire is perfectly centralised apart from some generic unrest % here and there it just feels so flat. Empires have tended to fall part on our tiny little earth, the idea that a colony thousands of light years away is happy to have no autonomy indefinitely is absurd, never mind a conquered enemy. A lot of 4xs try to do this, but automated management is a really dumb and unsatisfying way to handle things. See: MoO3.
|
# ? Nov 27, 2015 12:20 |
|
|
# ? Apr 24, 2024 06:18 |
|
Panzeh posted:I have similar opinions about DW- all the stuff under the hood doesn't come out to much. There are a zillion resources but an hour into the game you can get anything you need so there's really no point in having a zillion resources. I like Star Ruler 2- but that game has ship design and I don't care for that aspect of space 4x games. I'm reallly sick of designing ships and the terrible things that come with that decision(Hi GalCiv3). I'm garbage at Star Ruler, but a lot of people in the thread for it suggested that after getting new military tech they mostly just hit "random" to generate a random design until they get something reasonable looking. Apparently it's not that noticeably worse than spending however long designing your own thing.
|
# ? Nov 27, 2015 12:30 |