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Toops
Nov 5, 2015

-find mood stabilizers
-also,

jaegerx posted:

We had riding in cars and shooting people years ago. Tribes came out in what 2000? I could jump in planes and fly around and jump out with 64 players in that. How is this ground breaking in anyway?

EXACTLY. It's a feature-poor tech-demo. Tribes jet-packs and the general speed of gameplay were actually ground-breaking. Not this re-hashed vanilla space-floaty pew we got here.

(True fact: I actually worked on Tribes back in the olden days, before I knew better than to work in the gaming industry)

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peter gabriel
Nov 8, 2011

Hello Commandos
Randi Gandiner would be a pretty cool porn name

Toops
Nov 5, 2015

-find mood stabilizers
-also,

peter gabriel posted:

Randi Gandiner would be a pretty cool porn name

100% matures hairy oral. Awesome stuff.

jaegerx
Sep 10, 2012

Maybe this post will get me on your ignore list!


Space games are a genre that was forgotten but he's not doing anything new. This is poo poo that has been done by plenty of games. Just not set in space. There's nothing revolutionary about this at all except that he's selling jpgs and people keep buying them.

Just finish loving squadron 42. I'll take a decent single player game over this disaster of a persistent universe.

E: if I can't skip the cut scenes though go gently caress yourself Karl.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

doctor iono posted:

what's a fun dogfighting game, space or non-space

ive literally only ever played freespace 2

If you want WW2 combat and don't care about graphics, go with Il-2 Sturmovik 1946

If you want WW2 combat and DO care about graphics but have to unlock stuff as you go, get War Thunder


Wild Card: Star Wars Rogue Squadron

Jobbo_Fett fucked around with this message at 05:15 on Nov 27, 2015

peter gabriel
Nov 8, 2011

Hello Commandos
I think space sims were forgotten because they are all straight laced, po faced, joyless experiences.
I think now those memories have faded a new generation is ready to be disappointed and bored, the time is right.

peter gabriel
Nov 8, 2011

Hello Commandos

Jobbo_Fett posted:

If you want WW2 combat and don't care about graphics, go with Il-2 Sturmovik 1946

If you want WW2 combat and DO care about graphics but have to unlock stuff as you go, get War Thunder

To add to this if not flying isn't a deal breaker gently caress it and get Burnout Paradise

fuzzknot
Mar 23, 2009

Yip yip yip yip yip

Deki posted:

I've seen stuff like "Goons have come around and like SC again because the PU is so goddamn amazing" in like 3 different places at this point.

What loving thread are they reading?

What loving thread are they reading?

. . . I'm tempted to post an all-caps meltdown, but I just don't have the time.

You're loving insane if you think some janky-rear end bullshit on YouTube after three years is in any way a sign of progress.

Idiots.

peter gabriel
Nov 8, 2011

Hello Commandos
Well if Reddit is reading they can put me down as a fan.
Never in all my life has one game given me so much entertainment, and I've played Streets Of Rage 3.

starkebn
May 18, 2004

"Oooh, got a little too serious. You okay there, little buddy?"
There's more physics modeling in quake 1 than there is in this pos

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
I found it interesting in the latest "Around the Verse" that Ben basically said Sandi outright demanded Erin release the Baby PU as is -- and Sandi confirmed the characterization.

quote:

"SG: Yes of course 2.0 has been on the PTU since our anniversary livestream.

BL:Yes! I know people look to us and say you planned that but it was touch and go all the way but I think Sandi had to threaten Erin Roberts at one point perhaps.

SG: Yes…
This actually is illuminating for a couple of reasons.

Firstly, it suggests power dynamics that are quite difficult to see from our cheap seats. Though their account can be read as semi-humorous-- it's easy to believe this is somewhat representative of their dynamic-- that Sandi (Chris' wife / VP of Marketing) ultimately has the authority to tell Erin (Chris' brother / Executive Producer) what to do.

That it should NOT be this way is obvious-- Erin as Executive Producer, one with a longer term track record of gaming success than his brother (and a history of saving his own brother's arse)-- shouldn't be pushed around by a VP of Marketing or his brother's wife.

But it also prompts question-- why? Why was Sandi demanding Erin release it- despite his implied reservations.

The answer seems pretty clear-- Sandi knew that prospects of the entire Anniversary Sale without the Baby PU would be pretty grim. And for Sandi-- there is not other priority or consideration beyond the continued extraction of wealth from the pockets of the Sperg Militant.

Fixing customer service-- so they stop having 4+ week trouble ticket queues?

"Screw it-- that would mean hiring more people. Let the current employees suffer with never ending backlogs and pissed off backers, and let the backers think that lengthy delays are actually normal rather than a complete embarrassment..."

Fixing our slow-as-hell, pathetically subpar and disorganized China-based merchandising / shipping operation so the fans can get stuff more quickly?

"Screw it-- who cares if it takes a month to deliver things, and our shipper loses loads of inventory often, and fans who get broken / misprinted / subpar merch end up having to wait 3-5 weeks to get through the support queue, after waiting just as long for delivery, whereupon they'll wait yet another month to get a replacement? Let them think China is actually a brilliant solution delivering higher quality stuff than America or Europe can match and it's worth the wait. Because that means we can squeeze even more bucks out of their sperg asses."

For Sandi, the only measure of CIG's success is cash in the bank and furnishings in the Santa Monica office (and surely the Roberts home / life). Screw quality of support, product, or game or workplace experience. Keep the money rolling in at all costs. Everyone else -- backers, employees, other offices -- can suck it.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Toops posted:

I agree with the rest of your post but not this. I've watched a lot of livestreams. All I've seen is a turgid vomit-comet player controller, lol animation jank, netcode issues, premature polish, and forced getting-out-of-bed cutscenes. Oh, and the largest volume of showstopper crashes I've ever seen in a software program released to customers.

The camera blur effect when you're taking 30 seconds to open an airlock is pretty cool though. Archive that as proof I've 100% seen the light and will now spend $3000 on a jpeg, reddit.

Look, I'm not saying it's redemption for all of CIG's failures. Everything you said is true, it's a preliminary mess that probably needed another quarter, and I have no doubt that we're seeing it now for promotional reasons and not because it's best for development. But there is something there that's pretty cool and reflects why I got interested in this game to begin with.

peter gabriel
Nov 8, 2011

Hello Commandos

G0RF posted:


This actually is illuminating for a couple of reasons.


I find it very difficult to believe that anything within a 5 mile radius of Ben is illuminating tbh

peter gabriel
Nov 8, 2011

Hello Commandos

Beer4TheBeerGod posted:

Look, I'm not saying it's redemption for all of CIG's failures. Everything you said is true, it's a preliminary mess that probably needed another quarter, and I have no doubt that we're seeing it now for promotional reasons and not because it's best for development. But there is something there that's pretty cool and reflects why I got interested in this game to begin with.

OK we'll put you down as '100% on board and happy'

Toops
Nov 5, 2015

-find mood stabilizers
-also,

jaegerx posted:

Space games are a genre that was forgotten but he's not doing anything new. This is poo poo that has been done by plenty of games. Just not set in space. There's nothing revolutionary about this at all except that he's selling jpgs and people keep buying them.

Just finish loving squadron 42. I'll take a decent single player game over this disaster of a persistent universe.

E: if I can't skip the cut scenes though go gently caress yourself Karl.

Of course you can't skip the cutscenes. If you could skip the cutscenes, it would just say "The End? It doesn't have to be! If you buy more jpegs we can make 'Star Wars for Retards II' and keep revolutionizing Personal Computing... Press OK to add 300,000,000 UEC credits to your account and continue the dream!"

Credits:

Chris Roberts

Fin

Let's not mince words. Croberts is a delusional psychopath and will stop at nothing to force you to watch his poo poo space movie. All the rest of the game will continue to be fumbled around and hosed up by underpaid junior engineers with integrity but no chops, while Crobizzle spends the proceeds on leet mocap studios so he can gain enough cred to wine and dine with Hollywood outsiders on the off-chance he might get a co-producer credit on a long-shot indie and really stick it to Costner.

McGiggins
Apr 4, 2014

by R. Guyovich
Lipstick Apathy

Deki posted:

Should I get space engineers, friends? It's on sale, and is actually a space game that exists.

Space engineers is great, there is a passel of talented goons who overwork their poo poo and show just how far you can take the current game.

It also encourages you to learn C#, though it is in no way required what so ever.

doctor iono
May 19, 2005

I LARVA YOU

Jobbo_Fett posted:

If you want WW2 combat and don't care about graphics, go with Il-2 Sturmovik 1946

If you want WW2 combat and DO care about graphics but have to unlock stuff as you go, get War Thunder


Wild Card: Star Wars Rogue Squadron

awesome, thanks. will definitely try il-2 sturmovik; how much war thunder do i have to play to unlock things for free? i'm not really down with the MMO fake currency thing.

peter gabriel posted:

To add to this if not flying isn't a deal breaker gently caress it and get Burnout Paradise

yessss

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Deki posted:

Should I get space engineers, friends? It's on sale, and is actually a space game that exists.

If you like building things and then rebuilding things and then rebuilding things it is the game for you.

I really like Space Engineers and I think it's a A+ purchase.

I should really look into what goons are doing in SE.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

G0RF posted:

I found it interesting in the latest "Around the Verse" that Ben basically said Sandi outright demanded Erin release the Baby PU as is -- and Sandi confirmed the characterization.

This actually is illuminating for a couple of reasons.

Firstly, it suggests power dynamics that are quite difficult to see from our cheap seats. Though their account can be read as semi-humorous-- it's easy to believe this is somewhat representative of their dynamic-- that Sandi (Chris' wife / VP of Marketing) ultimately has the authority to tell Erin (Chris' brother / Executive Producer) what to do.

That it should NOT be this way is obvious-- Erin as Executive Producer, one with a longer term track record of gaming success than his brother (and a history of saving his own brother's arse)-- shouldn't be pushed around by a VP of Marketing or his brother's wife.

But it also prompts question-- why? Why was Sandi demanding Erin release it- despite his implied reservations.

The answer seems pretty clear-- Sandi knew that prospects of the entire Anniversary Sale without the Baby PU would be pretty grim. And for Sandi-- there is not other priority or consideration beyond the continued extraction of wealth from the pockets of the Sperg Militant.

Fixing customer service-- so they stop having 4+ week trouble ticket queues?

"Screw it-- that would mean hiring more people. Let the current employees suffer with never ending backlogs and pissed off backers, and let the backers think that lengthy delays are actually normal rather than a complete embarrassment..."

Fixing our slow-as-hell, pathetically subpar and disorganized China-based merchandising / shipping operation so the fans can get stuff more quickly?

"Screw it-- who cares if it takes a month to deliver things, and our shipper loses loads of inventory often, and fans who get broken / misprinted / subpar merch end up having to wait 3-5 weeks to get through the support queue, after waiting just as long for delivery, whereupon they'll wait yet another month to get a replacement? Let them think China is actually a brilliant solution delivering higher quality stuff than America or Europe can match and it's worth the wait. Because that means we can squeeze even more bucks out of their sperg asses."

For Sandi, the only measure of CIG's success is cash in the bank and furnishings in the Santa Monica office (and surely the Roberts home / life). Screw quality of support, product, or game or workplace experience. Keep the money rolling in at all costs. Everyone else -- backers, employees, other offices -- can suck it.

Whatever the hell that woman has over those guys must be incredible. I haven't found a single redeeming quality about her. She is a truly horrible person and every credible account I have heard of her has reinforced that she is a toxic presence who does nothing but make those around her miserable. I pity anyone who is forced to be around her.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

peter gabriel posted:

OK we'll put you down as '100% on board and happy'

Clearly I am one of the lost sheep who has returned to the flock.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Beer4TheBeerGod posted:

Look, I'm not saying it's redemption for all of CIG's failures. Everything you said is true, it's a preliminary mess that probably needed another quarter, and I have no doubt that we're seeing it now for promotional reasons and not because it's best for development. But there is something there that's pretty cool and reflects why I got interested in this game to begin with.

I'll give you this: They have some talented people in art. No doubt. They recently hired some UI talent as well. I know you know all the following, just saying: Their animation team is terrible, which has driven a lot of the delays in FPS. We all know Croberts makes them go back and re-do everything like weekly, but part of being a good team is being able to manage your managers' terrible ideas. And don't get me started on their game programmers. That player controller is beyond amateur. The sheer volume of crashes, the complete failure to wrangle the netcode they've been citing as a blocker for almost a year, the horrid flight model... Hell, the fact that you have to download like 20 GB every time they fix a bug in the client... all this is evidence of terrible design, architecture, and execution. Everytime I watch homeboy "smash" a bug with 150 lines of nested if statements I think, Star Citizen: Programmers need not apply.

At this point, I don't see any way that they can glue together the shiny assets into a game that will be playable. All you have to do (which I know you've done, I'm speaking more to the general reader) is stop and think for 1 minute about how delicately they will have to balance the economy. Then look at AC 2.0 footage and understand they haven't even thought about the economy yet.

Toops
Nov 5, 2015

-find mood stabilizers
-also,
dbl post, took sa forums like 2 mins to deal with it.

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Beer4TheBeerGod posted:

Clearly I am one of the lost sheep who has returned to the flock.

How many more posts do you need to make supporting 2.0 before you get your remaining subscriber months refunded.

You can tell us.

Also. WWII in space is really boring. Airplanes are much more interesting than spaceships. Airplanes have to not hit the ground and in the process of so doing challenge you to juggle an eternal war of power economy. Star Citizen doesn't have anything to redeem its combat experience at the moment and what might be there is hidden behind a wall of terrible, terrible UI and gameplay design choices.

Even a more forward in terms of the contextual backdrop that 2.0 is presenting isn't going to pay the bills once the novelty of being able to zip around wears off and the game runs long enough to resume being Arena Commander that you have to work a little harder to find.

Toops posted:

Their animation team is terrible, which has driven a lot of the delays in FPS. We all know Croberts makes them go back and re-do everything like weekly, but part of being a good team is being able to manage your managers' terrible ideas.

I might be wrong. I usually am. My money is on their animation team, or who knows what's left of it, being capable and talented. If there is evidence out there to suggest that Crobert is receptive to having his ideas being managed by his team I haven't seen it. I have observed a parade of people heading out the door and rumors of nothing being acceptable and endless demands for a redress. That seems pretty telling.

Dusty Lens fucked around with this message at 05:51 on Nov 27, 2015

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


Mirificus posted:

Whomever compiled the opening of this thread scares me:

https://www.reddit.com/r/DerekSmart/comments/3qm1th/drama_megathread/

I imagine his room looks like this:

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Toops posted:

At this point, I don't see any way that they can glue together the shiny assets into a game that will be playable. All you have to do (which I know you've done, I'm speaking more to the general reader) is stop and think for 1 minute about how delicately they will have to balance the economy. Then look at AC 2.0 footage and understand they haven't even thought about the economy yet.
Someone's been thinking about the economy:







https://forums.robertsspaceindustries.com/discussion/24718/star-citizen-economy-and-employment

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Toops posted:

I'll give you this: They have some talented people in art. No doubt. They recently hired some UI talent as well. I know you know all the following, just saying: Their animation team is terrible, which has driven a lot of the delays in FPS. We all know Croberts makes them go back and re-do everything like weekly, but part of being a good team is being able to manage your managers' terrible ideas. And don't get me started on their game programmers. That player controller is beyond amateur. The sheer volume of crashes, the complete failure to wrangle the netcode they've been citing as a blocker for almost a year, the horrid flight model... Hell, the fact that you have to download like 20 GB every time they fix a bug in the client... all this is evidence of terrible design, architecture, and execution. Everytime I watch homeboy "smash" a bug with 150 lines of nested if statements I think, Star Citizen: Programmers need not apply.

At this point, I don't see any way that they can glue together the shiny assets into a game that will be playable. All you have to do (which I know you've done, I'm speaking more to the general reader) is stop and think for 1 minute about how delicately they will have to balance the economy. Then look at AC 2.0 footage and understand they haven't even thought about the economy yet.

No argument here. The animation is poo poo (and inexcusably so given how long they have worked on it) and applying the finesse and nuance required to get an economy running and everything balanced is frankly something that I think is beyond CIG's ability given how little they've done with AC. I would be a lot more optimistic if SC was a single player game instead of a MMO.

Toops
Nov 5, 2015

-find mood stabilizers
-also,

Beer4TheBeerGod posted:

Whatever the hell that woman has over those guys must be incredible. I haven't found a single redeeming quality about her. She is a truly horrible person and every credible account I have heard of her has reinforced that she is a toxic presence who does nothing but make those around her miserable. I pity anyone who is forced to be around her.

G0RF posted:

I found it interesting in the latest "Around the Verse" that Ben basically said Sandi outright demanded Erin release the Baby PU as is -- and Sandi confirmed the characterization.

This actually is illuminating for a couple of reasons. [...]

Same. I saw that same bit in AtV, and immediately cringed. Just think back to the interview she did in lol franch. "Oh, it will be out in November." -Sandi "Hitler" Gardiner

Here's the transcript from AtV:

SG: Yes of course 2.0 has been on the PTU since our anniversary livestream.

BL: Yes! I know people look to us and say you planned that but it was touch and go all the way but I think Sandi had to threaten Erin Roberts at one point perhaps.

SG: Yes…..

BL: But they got it out to the first 1000 during the livestream and we’ve been ramping up since then. The stream itself was a great success. It was three hours with Chris, Erin and the rest of the team. If you have not had a chance, go back and check it out, lots of new Star Citizen content in there.
[Sandi and ben laughs]

BL: Sorry it’s my serious face!!


When you're full to the brim with bullshit, you can't help but self-own

ErIog
Jul 11, 2001

:nsacloud:

Toops posted:

I'll give you this: They have some talented people in art. No doubt. They recently hired some UI talent as well. I know you know all the following, just saying: Their animation team is terrible, which has driven a lot of the delays in FPS. We all know Croberts makes them go back and re-do everything like weekly, but part of being a good team is being able to manage your managers' terrible ideas. And don't get me started on their game programmers. That player controller is beyond amateur. The sheer volume of crashes, the complete failure to wrangle the netcode they've been citing as a blocker for almost a year, the horrid flight model... Hell, the fact that you have to download like 20 GB every time they fix a bug in the client... all this is evidence of terrible design, architecture, and execution. Everytime I watch homeboy "smash" a bug with 150 lines of nested if statements I think, Star Citizen: Programmers need not apply.

At this point, I don't see any way that they can glue together the shiny assets into a game that will be playable. All you have to do (which I know you've done, I'm speaking more to the general reader) is stop and think for 1 minute about how delicately they will have to balance the economy. Then look at AC 2.0 footage and understand they haven't even thought about the economy yet.

As a person who worked a couple years at a company with toxic management I sympathize with anybody who has actual skills who works for CIG. It's easy to say, "well, you gotta manage your manager," but it can actually be impossible to do that if your manager's instructions and expectations change daily or hourly. It can be impossible to do that if you can't trust that what your manager is saying they want is actually what they're going to have wanted when you finish your task.

The reports from CIG seem to point to anybody in a technical position being worked to the bone to prepare poo poo for whatever trade show or presentation Roberts wants to have something ready for. It feels like a company that has spent so much time lurching from marketing milestone to marketing milestone that they haven't ever had time to actually develop a real game. Developing a real game often doesn't give you pretty milestones you can brag about. poo poo's broken for a while, and sometimes poo poo is broken up until right before release. That's why the smart companies either a) announce late when they have something to show or b) announce a project's existence before going dark for a while to work on it.

This 2.0 bullshit feels like they rolled up absolutely all technology and content that was created for their marketing into a single package that's masquerading as a game. Unsurprisingly it's buggy as poo poo since everything they've done so far has been one-off's for Roberts to orgasm about in front of a crowd that was never designed to work with anything else they were working on.

So they have some content. They have some animation. They have some music. They have some art. The part where all of that stuff is connected together in a cohesive experience doesn't appear to have been paid attention to by management.

I would expect that their engineering/programming departments are a revolving door or staffed entirely with people without the self esteem to jump ship.

Required Parachute
Oct 4, 2012

Beer4TheBeerGod posted:

Whatever the hell that woman has over those guys must be incredible. I haven't found a single redeeming quality about her. She is a truly horrible person and every credible account I have heard of her has reinforced that she is a toxic presence who does nothing but make those around her miserable. I pity anyone who is forced to be around her.

There is a saying. "Don't stick your dick in crazy". But you know, sticking your dick in crazy just feels so good. I'm saying is she probably, at least from the perspective of croberts, fucks like a goddamn tiger. Throw in just a little bit of kink (Sandi, you ain't going to tell me that you don't like to bring out the ropes and the whips, that you're a strictly missionary-only sort of girl), and you can hook in a LOT of people.

And so you combine massive insecurity and being massively hosed in the head, with an overachevieng sexual drive, which results in her basically becoming the resident queen of the nerds, because nerds are slovenly "Oh the wominz" creatures that feel a need to white knight her, and she uses that to her advantage.

She doesn't have poo poo over thoes guys. Those guys are basically willingly submitting to a manipulative psycho because, let's face it, they are fat loser nerds, much like most of the posters in this thread. (No offense to the fat, loser goons in this thread)

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

doctor iono posted:

awesome, thanks. will definitely try il-2 sturmovik; how much war thunder do i have to play to unlock things for free? i'm not really down with the MMO fake currency thing.

Depends on what you play, and how good you are.

5 Nations are in the game, each with their own tech tree. You start with freebie Bi-Planes that (generally) suck and get fake money and fake experience that you re-invest in planes you own and planes you are researching. Tanks are also available in War Thunder, and progression follows the same rules as with the Aircraft portion.

If you want jets, or anything "Late War" be prepared to slog it out for a long time.

The one "good" thing about it is that the community is very much alive.



Il-2 Sturmovik 1946 was initially released over 13(?) years ago. The community for it is slowly dying off. On the good side, the number of planes available is staggering, and the modding community is still active. New planes and maps get added every so often by dedicated modders and the mission builder is great.

Offline play is still great because of how versatile the difficulty settings are, the inclusion of an autopilot (to fly the boring stuff), and the ability to fast forward.




War Thunder:
+ Graphics
+ Multiplayer
- Massive grind
- Little to no offline, lack of an editor

Il-2 Sturmovik 1946:
+ Active modding community
+ Variety in locations and aircraft
- Dying multiplayer community (almost literally)
- No tanks
- Graphics are dated

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Dusty Lens posted:

How many more posts do you need to make supporting 2.0 before you get your remaining subscriber months refunded.

You can tell us.

Also. WWII in space is really boring. Airplanes are much more interesting than spaceships. Airplanes have to not hit the ground and in the process of so doing challenge you to juggle an eternal war of power economy. Star Citizen doesn't have anything to redeem its combat experience at the moment and what might be there is hidden behind a wall of terrible, terrible UI and gameplay design choices.

Even a more forward in terms of the contextual backdrop that 2.0 is presenting isn't going to pay the bills once the novelty of being able to zip around wears off and the game runs long enough to resume being Arena Commander that you have to work a little harder to find.


I might be wrong. I usually am. My money is on their animation team, or who knows what's left of it, being capable and talented. If there is evidence out there to suggest that Crobert is receptive to having his ideas being managed by his team I haven't seen it. I have observed a parade of people heading out the door and rumors of nothing being acceptable and endless demands for a redress. That seems pretty telling.

I don't know but I flat out told CIG after my nth "hey you are in my personal queue" email that I would have no problem requesting a charge back if they continued to jerk me around. I even offered to have them issue my account credit for the remainder instead of a refund.

Of course if I initiate a charge back they will likely close my account so I will have to charge back everything. Fortunately CIG was kind enough to give me two months of evidence of them refusing to resolve the problem so I suspect my credit union will be very receptive. The last time I had to do a charge back they were fantastic.

trucutru
Jul 9, 2003

by Fluffdaddy

Beer4TheBeerGod posted:

I see 2.0 as progress ... It's obviously a massive achievement and, as many folks have commented, seeing what you can do and the experience is pretty loving awesome.

So yeah, what we've seen is pretty awesome.

Beer, you loving double-traitor!

Misren
Nov 30, 2014

First the doctor told me the good news: I was going to have a disease named after me.

BMan posted:

I imagine his room looks like this:



She so ug tho. Not sure why plaster her face everywhere. Not making a game and stealing millions of dollars i can understand but employing her i cant wrap my head around.

Required Parachute
Oct 4, 2012

Demarolath posted:

She so ug tho. Not sure why plaster her face everywhere. Not making a game and stealing millions of dollars i can understand but employing her i cant wrap my head around.

She's not that ugly tho. She's actually pretty good for somebody with crobert's looks.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

Required Parachute posted:

(No offense to the fat, loser goons in this thread)

Hey, I donated all my fat to Ben. I'm just a loser goon now.

cl_gibcount 9999
Aug 15, 2002

Toops posted:

EXACTLY. It's a feature-poor tech-demo. Tribes jet-packs and the general speed of gameplay were actually ground-breaking. Not this re-hashed vanilla space-floaty pew we got here.

(True fact: I actually worked on Tribes back in the olden days, before I knew better than to work in the gaming industry)

aw that's cool, I loved tribes

it truly was a groundbreaking game

star citizen is doing nothing really new so lol at the people that think it's some sort of amazing feat never before attempted, right now it's a really lovely version of Operation Flashpoint with no land, horrible vehicles and like 1% of the total content

Toops
Nov 5, 2015

-find mood stabilizers
-also,

ErIog posted:

As a person who worked a couple years at a company with toxic management I sympathize with anybody who has actual skills who works for CIG. It's easy to say, "well, you gotta manage your manager," but it can actually be impossible to do that if your manager's instructions and expectations change daily or hourly. It can be impossible to do that if you can't trust that what your manager is saying they want is actually what they're going to have wanted when you finish your task.

The reports from CIG seem to point to anybody in a technical position being worked to the bone to prepare poo poo for whatever trade show or presentation Roberts wants to have something ready for. It feels like a company that has spent so much time lurching from marketing milestone to marketing milestone that they haven't ever had time to actually develop a real game. Developing a real game often doesn't give you pretty milestones you can brag about. poo poo's broken for a while, and sometimes poo poo is broken up until right before release. That's why the smart companies either a) announce late when they have something to show or b) announce a project's existence before going dark for a while to work on it.

This 2.0 bullshit feels like they rolled up absolutely all technology and content that was created for their marketing into a single package that's masquerading as a game. Unsurprisingly it's buggy as poo poo since everything they've done so far has been one-off's for Roberts to orgasm about in front of a crowd that was never designed to work with anything else they were working on.

So they have some content. They have some animation. They have some music. They have some art. The part where all of that stuff is connected together in a cohesive experience doesn't appear to have been paid attention to by management.

I would expect that their engineering/programming departments are a revolving door or staffed entirely with people without the self esteem to jump ship.

Great post, I totally agree. But if your leadership is as hosed as it seems to be at CIG, I just can't have any sympathy for devs and artists that stick around. They gotta get out, just like the whole art team at UK Foundary 42 did. It seems like they literally did a walk-out. The job market is fantastic for programmers and artists right now. (If someone has any evidence that they were fired, I'd be all ears, but I gathered that they quit).

Also spot-on about devs being jerked around from marketing show to marketing show (and here we are back at the Sandi theorem). If you look back through dev updates, almost every game dev was working for over a month EXCLUSIVELY on the Alpha 2.0 tech jank demo for ClitCon 2015. Then it took them another couple months to hack more hacks on the hacks in order to deliver us the shining turd that is Alpha 2.0.

jaegerx
Sep 10, 2012

Maybe this post will get me on your ignore list!


trucutru posted:

Beer, you loving double-traitor!

Beer finally got help for his anger issues obviously.

Young Freud
Nov 26, 2006


Looking at that first graphic, I think that CIG really should have created another human faction to offset the UEE. Just allowing for piracy and bounties for PvP or having the Vanduul as PvE isn't enough, there needs to be some sort of side that can engage the UEE in opposition that the players can join. That why there could be neutral factions that can act as inbetweens and that's where your economy can come from.

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Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Given that the universe is maintained by a fleet of hypothetical NPCs and we're not allowed to manufacture anything most of that information isn't that important. It's a matter of "I am here and I want to go there what can I move" or "I need to make the most money per second so I'll follow this trade program". It's not like you need to actively concern yourself with maintaining the morale of a specific region so it's good to know where to buy the freshest Brendan Fraser film.

I sincerely doubt players will "own" a node anytime soon and, if they do, it'll be maintained by a fleet of NPCs because the ingame economy directly governs the value of CIG's cashcow: Selling weapons and direct game currency. Because that's a great idea and wont at all result in CIG incentivising the purchase of cash from them.

Basically Freelancer but with prices fluctuating within a set specification and special triggers added to raise/lower prices.

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