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grimcreaper posted:All the goons who have accounts should make a serious effort post on the SC forums and recommend an RTS mode in the Homeworld 2 style where a commander could give orders to all the player ships on his side. push REALLY hard with some serious posting and see if we can catch Croberts attention and make him promise MORE vaporware.
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# ? Nov 28, 2015 19:36 |
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# ? Apr 23, 2024 09:40 |
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Chalks posted:Yeah, don't lie to yourself this game has been in production for less than two years. Pay no attention to the fact that no game has ever measured production in this way. It would be charitable to say out of the 37 months this company has been formed since the 10/10/12 start, 20 have been spent on the product moving forward. The rest of the time it's 1-step-forward-2-steps-back due to new tech adoptions, new design standards, and countless art redesigns. CrazyLoon posted:...and she wears it outside of said audition because...? It's either a henna-style tat, or she has been told under no uncertain terms that if that tat washes off she'll be replaced (because she's a non-speaking extra). Speaking of Sandi, another deep thought... So during during my own investigation as to what was up at CIG, I wondered "Why did no one file complaints against CIG for verbal abuse/bigotry/etc?" Sandi, as she has said, wears many hats. One of those hats is HR. If you have a problem with an employee, you go to your immediate supervisor, obviously. They go to HR to file this complaint. If you have a problem with Sandi, you go to your immediate supervisor, and they go to Sandi to fil-holy poo poo no I am not picking this fight. If you have a problem with Sandi, and you work in CS/PR/CM, you go to your immediate supervisor OH HELLO SANDI NOTHING I WAS JUST USING THE BATHROOM! Alternatively, if you have a problem with the HR department, you go to the boss that hired them and file a complaint. Alternatively, if you have a problem with Sandi, you go to her husband Chris Roberts that h-gently caress this I am not putting my rear end on the line for this. Alternatively, if you have a problem with Sandi, and you work in CS/PR/CM, you go talk to her huband Chris Ro-WHAT THE gently caress ARE YOU DOING UP HERE GO BACK TO THE PIT! It is, in this situation, where you must face both Sandi and her husband for both the primary points of contact for a HR complaint, I would assume that many employees would say "gently caress this poo poo". But why not sue? Certainly there are industry lawyers that understand workplace compliance law and would lay it down? It turns out, and Derek can probably back me up on this, is two-fold: 1) Many industry employees are not affluent enough to financially afford a long legal battle with their employer. Any time spent in court is time spent not making rent. 2) Many industry employees do not know their workplace compliance rights, and while there have been strides to nullify this, there are still some laws that place the onus of responsibility on the employee. The industry is a small one, and rocking the boat sometimes gets you unofficially black-listed for a spell (to cool off). As such, employees with opt to say "gently caress it", and either endure abuse in the hopes of shipping the product, or find a new job now to quietly GTFO of the current bad workplace. The accusations are in The Escapist article. Anonymous. Some of those are known to me. I think the sad part is that Smart's class action lawsuit will ever so briefly touch upon these accusations merely as a point to render upon the defendant's "character" and move on.
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# ? Nov 28, 2015 19:40 |
I had a steak today It was a life changing experience I played a game today It was a life changing experience
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# ? Nov 28, 2015 19:41 |
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Bootcha posted:It would be charitable to say out of the 37 months this company has been formed since the 10/10/12 start, 20 have been spent on the product moving forward. The rest of the time it's 1-step-forward-2-steps-back due to new tech adoptions, new design standards, and countless art redesigns. If you check out that video of the Santa Monica tour, it briefly shows a lady in the very back who she says is HR. Anybody know what happened to her?
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# ? Nov 28, 2015 19:43 |
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Eonwe posted:I had a steak today This post changed my life.
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# ? Nov 28, 2015 19:43 |
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Loiosh posted:Already promised. That's actually when I made my first pledge for Star Citizen. It's the $13,000,000 goal: https://robertsspaceindustries.com/funding-goals Huh.. im not sure how i missed that. But its still based on your own ships only, not commanding all the players in the vicinity in the Natural Selection commander style. I want the Homeworld 2 RTS except using players instead of your own ships like Natural Selection commander mode. I also want Space Marine style combat armor, chainsaw swords, massive bolter style guns for fps. On a serious note, since SC is supposed to be about *realism* in many ways: Croberts needs to actually go in and talk to some serious military delevopment tech firms and see that EVERYTHING hes doing with his ships AND fps side of stuff is not just wrong, but absolutely wrong. Were talking roughly 1000 years in the future (i could be wrong its been a while since i cared enough to look it up) and we already have tech IN THE MAKING that makes stuff in SC look antiquated.
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# ? Nov 28, 2015 19:47 |
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grimcreaper posted:Huh.. im not sure how i missed that. But its still based on your own ships only, not commanding all the players in the vicinity in the Natural Selection commander style. I want the Homeworld 2 RTS except using players instead of your own ships like Natural Selection commander mode. It'll be supposedly very much like Natural Selection where you'll have your own ship drones/resources and still be able to issue waypoints and orders to players. But who knows, that just is -just- starting development now. quote:On a serious note, since SC is supposed to be about *realism* in many ways: Croberts needs to actually go in and talk to some serious military delevopment tech firms and see that EVERYTHING hes doing with his ships AND fps side of stuff is not just wrong, but absolutely wrong. Were talking roughly 1000 years in the future (i could be wrong its been a while since i cared enough to look it up) and we already have tech IN THE MAKING that makes stuff in SC look antiquated. That choice is intentional. If it was following a more realistic design we end up with what Enemy Starfighter is doing, where all the fighters are basically drones that are AI controlled, but pilots can control any ship and ASSUMING MANUAL CONTROL. The design of SC it to kinda be like WW II dogfighting.. in sppacceee. How well they hit that goal is anyone's guess. So far, I've been having mild fun with 2.0, but I know there's so much more work to be done.
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# ? Nov 28, 2015 19:51 |
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Somebody posted the Chelsea eyeroll thing episode a while back, can you post it again? I forgot to bookmark it.
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# ? Nov 28, 2015 19:52 |
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Variable 5 posted:This post changed my life. Looking forward to the point we discover all the SC backers were just being ironic.
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# ? Nov 28, 2015 19:56 |
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EightAce fucked around with this message at 20:36 on Apr 7, 2016 |
# ? Nov 28, 2015 19:56 |
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Tijuana Bibliophile posted:Hey gently caress you dude. Now I got aware of my breathing and have to breathe consciously until I forget about it again. Also you can see your nose.
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# ? Nov 28, 2015 19:57 |
Found a thing on the sperghive with instructions to run the PTU in singleplayer offline for people who don't have PTU access. Gonna give it a shot today I think.
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# ? Nov 28, 2015 19:58 |
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EightAce posted:Yes I was not of sound mind at the time of writing and if I expand anymore I will get at least two people in a lot of trouble .
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# ? Nov 28, 2015 20:02 |
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grimcreaper posted:Huh.. im not sure how i missed that. But its still based on your own ships only, not commanding all the players in the vicinity in the Natural Selection commander style. I want the Homeworld 2 RTS except using players instead of your own ships like Natural Selection commander mode. What does this mean, how can you fly more than one ship into combat?
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# ? Nov 28, 2015 20:04 |
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Loiosh posted:It'll be supposedly very much like Natural Selection where you'll have your own ship drones/resources and still be able to issue waypoints and orders to players. But who knows, that just is -just- starting development now. Yeah i understand that part. i dont mind shirking some *realism* for the sake of gameplay. For example: The FPS side does NOT and SHOULD NOT use your breathing to affect accuracy. The people are wearing light exoskeleton suits designed for CQC. Different military groups the world over are already developing tech that will completely eliminate the need to monitor your breathing while shooting via In-Development exosuits. Things like this, done for *immersion* are absolutely ridiculous and upon noticing it, i would most likely stop playing and try to get a refund. I dont mind Realism where it counts, but it should absolutely NEVER come at the cost of game play. Push it where it counts and let gameplay take precedence in the areas where *fun and engaging* are more needed.
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# ? Nov 28, 2015 20:06 |
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MeLKoR posted:What does this mean, how can you fly more than one ship into combat? Small combat drones. The capital ships can get them* - The mining ship has some mining drones* *Like everything else: Eventually
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# ? Nov 28, 2015 20:07 |
MeLKoR posted:What does this mean, how can you fly more than one ship into combat? You can hire NPCs to fly your other ships I think. But I think the assumption that it's not NS2 style might be wrong. I think the idea is if you have a bunch of your friends in a group or whatever, one of you can be designated the C&C guy and give waypoints and poo poo to your other friends. Of course just like everything else nobody will have any idea how it works until someone forces Croberts to come up with something.
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# ? Nov 28, 2015 20:08 |
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MeLKoR posted:What does this mean, how can you fly more than one ship into combat? You got me. Its an unknown but i would assume it lets you, while near a station with your docked ships, allows you to push an AI-controller to the ships you own, at least in theory, and then commander-view your group around RTS style. Its stated "allow you to tie all of your ships" in the picture below
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# ? Nov 28, 2015 20:09 |
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Realism? Bullshit! Each individual leg, arm, finger should be under direct player control. New $100 million stretch: Star QWOP
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# ? Nov 28, 2015 20:12 |
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Bootcha posted:It would be charitable to say out of the 37 months this company has been formed since the 10/10/12 start, 20 have been spent on the product moving forward. The rest of the time it's 1-step-forward-2-steps-back due to new tech adoptions, new design standards, and countless art redesigns. Thanks for posting this. That is really sad to read. I feel sorry for those employees. It really is a no win for them no matter what they do. The fact that there won't be any action taken, ensuring CiC will face no consequences for those abuses is shameful. xanif posted:Also you can see your nose.
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# ? Nov 28, 2015 20:14 |
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Eonwe posted:I had a steak today This touches me on the inside. Thank you Eonwe.
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# ? Nov 28, 2015 20:20 |
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I cant believe i missed Bootcha's post... Thats absolutely awful and i hadnt thought of that. Considering the problems im having with my own HR manager and Store Director, i couldnt even begin to imagine NOT having someone higher up to go to. That would be insane and absolutely awful. Its a shame there arent REAL investors left who could demand a new HR and make both Croberts and his Wife accountable for things.
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# ? Nov 28, 2015 20:21 |
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A bunch of people have already told Octopod to shut the gently caress up about this bullshit, but I've been compiling these for an epic response. So here goes. Everything he has said related to the game being a $20m game from the start, is pure bollocks. Kickstarter statement, Oct 2012 quote:Here’s the deal. We’re doing crowdfunding on Kickstarter and on our own website (over here) Chris, Feb 2013 quote:OP - I think that you misunderstood what Eric was saying. New stretch goals explaination, Aug 2013 quote:We are pleased to announce the next set of stretch goals for Star Citizen. When we started to build Star Citizen, the goal was to raise $2 million to prove to investors that there was a market for space sims. What we’ve realized since then is that YOU are responsible for this game and not investors. So we’re going all the way: crowd funding will raise the $21 million needed to produce a AAA space sim. These are the next stretch goals that will take us there—more will be revealed as they are achieved! YouTube video interview, April 30, 2013 quote:The game on the low side was going to be about 14 million dollars to make and the high side, which is where we are at now, is going to be about 20 million. quote:April 30, 2013: “the game on the low side was going to be about 14 million dollars to make and the high side, which is where we are at now, is going to be about 20 million” NONE of the above FACTS point to ANYTHING remotely related to this poo poo you posted below. Essentially, if anyone were to go with that logic, you are saying that Chris lied (heh) when he went on KS to ask for $500K knowing that he couldn't have built the game promised if i) no investors put up the remaining to reach $20m ii) the crowdfunding raised the $500K required but not the $20m This despite the fact that, right there, he promised a Nov, 2014 delivery date for a finished game and for which he got $2.1m on KS. That $2m raised on KS, coupled with what they had raised on their website prior to KS, exceeded their target for making the game they pitched on KS. That morphed into what the final stretch goals ended up looking like past KS: https://robertsspaceindustries.com/funding-goals. Octopode posted:Well, they never planned to make a game for $2M. The initial budget was ~$20M. Octopode posted:You don't even have the basic facts of the initial funding campaign correct. The goal was specifically to raise $2M to $4M, and was explicitly stated from the day the funding campaign went live on the game's website to be in order to secure the remainder of funding from outside investors. You can easily verify this using archive.org. Octopode posted:They needed 10% of the total budget raised through both Kickstarter and their website combined as front money to secure the rest of the original investor budget. The actual Kickstarter goal was only $500k, with the rest planned to come from the original funding campaign on their website. Octopode posted:Yes. It's right there in the original Kickstarter description, even: D_Smart fucked around with this message at 20:26 on Nov 28, 2015 |
# ? Nov 28, 2015 20:21 |
That post was so long I forgot what we were arguing about. All hail Derek Smart, the great Uniter of Peoples.
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# ? Nov 28, 2015 20:28 |
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Looks like he said over $10 million to Ars: http://arstechnica.com/gaming/2012/11/star-citizens-chris-roberts-discusses-upping-the-ante-on-pc-gaming/ It sounds like a lot to promise, especially for a game that is relying on crowdfunding donations to help get it made (Roberts says additional private investment will help push the total budget above $10 million). [Thanks, Bootcha!]
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# ? Nov 28, 2015 20:32 |
http://tinypic.com/r/14sf5ub/9 I am just going to set this suspicious package down right here and run away. My video skills pale to Boocha's.
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# ? Nov 28, 2015 20:35 |
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Beet Wagon posted:Some of those new models look really good. You said the aircraft patch is next month or so, right? I think so too. The characters, weapons, aircraft, vehicles etc are ALL being upgraded now that we have the final engine metrics. Plus most are years old and computers are more powerful now. Yeah, that's the plan. It's coming along. It's a lot of moving parts and LOT of work during development. And we're still a very small team. Not sure where people (assholes on Reddit) are getting crap from that LOD has no aircraft. These are from almost a year ago. In the upcoming massive update (with aircraft), the older cockpits are gone, better performance, vastly improved visuals etc. And I don't even make noise about multi-crew, persistence, aircraft, vehicles, fps etc since they're all built right into the game as an MMO https://www.youtube.com/watch?v=_KbAoPqYR6s https://www.youtube.com/watch?v=zvvPzFzcrNk https://www.youtube.com/watch?v=e1g5fW4lH7Y https://www.youtube.com/watch?v=V_Hq8FoDUK4
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# ? Nov 28, 2015 20:39 |
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Loiosh posted:Two years ago I would have never imagined a crowd-funded game making its way up to the budget of something like GTA 3. I'm entirely surprised they've made it this far. Yup. No question that the engineers are working hard to pull it all together. The sad reality is that there is so much stuff to do, and not much time left to do it in, that there is a very real possibility of it never being fully realized. Note that for as long as I've been around, I've seen almost completed games canceled by publishers. Not to mention those that fail and/or devs/publishers go under after showing a bunch of fancy stuff. The dangers are there. And they are more real given that the project has taken longer, thus increasing the risk of failure or unfulfilled expectations. When I look at them making $8m in Oct/Nov due to two major events, and people rejoice, I shake my head wondering if these people realize that for a project with four locations and almost 300 people, with a burn rate of around $3m per month and lots of wasteful spending, that all that money is barely a month or two of funding.
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# ? Nov 28, 2015 20:44 |
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99M Reached (Less than 15 hours from 98M) A rollercoaster of emotions for you guys! Somehow the counter was bugged, it's back to 98million now
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# ? Nov 28, 2015 20:49 |
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Beet Wagon posted:That post was so long I forgot what we were arguing about. All hail Derek Smart, the great Uniter of Peoples. TL;DR It was about this and which spawned numerous posts, all of which ended up being Octopod deploying a Reality Distortion Field machine in an attempt to obfuscate the facts. Octopode posted:
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# ? Nov 28, 2015 20:52 |
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Daztek posted:
Yeah, this is why some people (including myself) are of the opinion that they are cooking that counter to make it look better than reality. That's over an $800K correction.
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# ? Nov 28, 2015 20:55 |
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D_Smart posted:Yeah, this is why some people (including myself) are of the opinion that they are cooking that counter to make it look better than reality. That's over an $800K correction. quote:13:53:05CIG Disco Lando You probably noticed the correction on the money counter. From here
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# ? Nov 28, 2015 21:02 |
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Amun Khonsu posted:Wah?
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# ? Nov 28, 2015 21:03 |
Mirificus posted:I like how the amount of time that Star Citizen has been in development keeps on decreasing over time. So has the amount of progress
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# ? Nov 28, 2015 21:05 |
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https://www.youtube.com/watch?v=uyPoaVRErE0 Meanwhile over in E:D. That's some impressive LoD poo poo.
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# ? Nov 28, 2015 21:06 |
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Bootcha posted:It would be charitable to say out of the 37 months this company has been formed since the 10/10/12 start, 20 have been spent on the product moving forward. The rest of the time it's 1-step-forward-2-steps-back due to new tech adoptions, new design standards, and countless art redesigns. It's a combination of 1&2. But mostly due to the fact the it is literally unheard of for game devs to sue their employers. It's an instant Black mark which, unless you're a big name, have your own studio/company etc will guarantee that you never get hired again. Even if you win the case. Also, in those cases, as long as you have a valid claim, there are many attorneys willing to take it on pro bono basis. Just like car accidents, personal injury etc, attorneys love nothing better than those types of cases. And yeah, any legal action won't touch on those claims unless that is what they are being sued for. In my case, that won't be any part of my claims against them. However, there is nothing that says they can't be entered into the complaint, depositions taken under oath etc. This happens all the time and is usually done to embarrass the other party even if none of it has anything to do with the merits of the case. Which is precisely what I was alluding to when I indicated that I can't wait to get Sandi, Chris and Ortwin in a deposition. The Sandi one alone will be a Gold mine, specifically because of how she is reported (by several sources) to have treated people (past and present) on this project. Not to mention her non-existent credentials and all that. Also, it speaks to the character of the parties being accused of whatever it is they are being sued for. For e.g., if there was a cause of action for any type of fraud (e.g. fraudulent inducement), bringing the character of the accused, including past practices (e.g. Chris at EA, MS, Ascendant, Ortwin with the failed German investments, Ascendant, Sandi with her credentials, treatment of employees etc) is all totally on the table. Attorneys try to paint a picture of the person (or company) in order to show how it is entirely possible that they are guilty of what they're being sued for. This is why they would be insane to sue The Escapist. Let alone me. D_Smart fucked around with this message at 21:09 on Nov 28, 2015 |
# ? Nov 28, 2015 21:06 |
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I still haven't heard any good reasons as to why there was no gameplay shown in the PC Gamer article. You've got a cover article in the biggest PC gaming mag on the planet (even if mags are poo poo, that's worth something) and you show them absolutely no gameplay footage and just describe it to them. A game that is a year out always has something to show. I can't recall any game that's announced a release date a year away without having something to show for it. There are only three things I can think of: 1) There is literally nothing to show. It is all still being developed. CIG is incompetent because they are a year away from release and can't even show one sliver to a friendly journalist. 2) There is something to show, but it is too embarrassing to show for now. CIG is incompetent because they didn't prepare something in time for a cover article to get them press. 3) There is something to show and it is non-buggy and playable, showing progress on SQ42. CIG is incompetent because they have something ready and blew a chance to build even more hype, replacing it with doubt. CIG comes off as completely incompetent no matter what the scenario is. And lets face it, nobody gives a gently caress about motion capture and Hollywood stars in videogames. That poo poo is mundane at this point. Its like Roberts is living in 2000 thinking that this will move units (market research shows Hollywood name's don't impact game sales).
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# ? Nov 28, 2015 21:08 |
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AP posted:Somebody posted the Chelsea eyeroll thing episode a while back, can you post it again? I forgot to bookmark it. http://i.imgur.com/0YOk1l7.gifv That the one? While I'm at it. http://i.imgur.com/5qYdTgS.gifv http://i.imgur.com/dI5XlNs.gifv Dusty Lens fucked around with this message at 21:14 on Nov 28, 2015 |
# ? Nov 28, 2015 21:08 |
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Daztek posted:
Yeah, it's bullshit. That's a massive correction. And due to chargebacks?!?! FYI https://twitter.com/davidjwbailey/status/670694016393076736
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# ? Nov 28, 2015 21:14 |
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# ? Apr 23, 2024 09:40 |
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Mirificus posted:I like how the amount of time that Star Citizen has been in development keeps on decreasing over time. Yeah. Reality Distortion Field. This despite quote:https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts
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# ? Nov 28, 2015 21:18 |