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I didn't invest $20,000 into IBM back in 1983 I'm not making the same mistake with Star Citizen. Also now that we're on 595 I'd like to take a moment to reflect on our experiences on 594 I think it was a pretty decent page so far as pages in this thread go.
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# ? Nov 29, 2015 22:16 |
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# ? Mar 29, 2024 14:08 |
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AP posted:Not having thousands "invested" in Star Citizen is a risk I'm just going to have to run, it may be something I deeply regret and golly would I feel silly. Corrected that for you.
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# ? Nov 29, 2015 22:16 |
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Godmode Enabled posted:
I'm proud to be a Star Citizen Where at least I know I'm fleeced
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# ? Nov 29, 2015 22:16 |
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SirPhoebos posted:A lot of talk about what the fallout from RSI collapsing would cause. My big fear is that a politician opens up the WSJ or FT, sees the headline: "Largest Crowdfunding Campaign Collapses: +$100M of Public Money Gone" and thinks " uhh well let's just treat all crowdfunded projects as listed corporations. Problem solved! Off to my next campaign event." The fallout from RSI collapsing would be more entertaining than anything it's released for SC. Crowdfunding has helped a couple neat concepts/games out but IMO not so many where it would really matter. Plus most people are loving dumb, with money especially, so it will happen sooner or later.
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# ? Nov 29, 2015 22:28 |
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LITERALLY MY FETISH posted:would it be possible to codify in the law that kickstarter must provide that service? In theory yes, but the problem would remain that someone has to pay for a financial and IC audit. Either Kickstarter goes out of business or it starts charging really high fees. The regulatory solution imo would be for crowdfunded projects to have to provide a financial review to its backers. If the level of funding goes over a certain amount you can also require them to get a full audit. Again, I'm just speculating on scenarios.
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# ? Nov 29, 2015 22:41 |
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Mirificus posted:It's a reference to this: lol!! Ah so just trolling Karl then. Right
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# ? Nov 29, 2015 22:50 |
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Wow. All of Karl's posts are in either /r/StarCitizen or /r/DerekSmart. Dude needs a hobby.
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# ? Nov 29, 2015 22:52 |
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Is there a connection between auditor and redditor? I think there is
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# ? Nov 29, 2015 22:56 |
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tooterfish posted:This is an image of Saturn's rings from the short film Wanderers, which took pains to be scientifically accurate so as far as I know it's a plausible rendition. …and my only point is that the asteroid thicket is a stupid convention, on the same level as the various versions of “falling down” that we make fun of in relation to Wing Commander. Ring systems don't work as an excuse for a number of reasons: they have too few large objects (and “large” is still hellalot smaller than what the convention calls for); they should at the same time be a lot denser on the (even) smaller scale; and they are far too thin to actually offer the kind of obstacle course that they're meant to provide: just move a ship-length or two normal/anti-normal and you're clear of the debris. While the opponent deftly zig-zags between blocks of ice, dust, pebbles, and even the occasional rock, you lazily coast through open space and just shoot him from slightly above. They are simply not the navigational hazard needed for the visual to work. Oh, and they're not asteroid belts, which kind of ruins the whole thing to begin with. And then, of course, more in relation to this latest abuse, there's the question of what they can form around. Chariklo is neat and all, but it's a pretty sizeable chunk of rock (in open space) compared to what we see here and yet it only manages to produce a two very wimpy rings. At 3 and 7km wide, they're pretty ignorable even if you fly through them radially.
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# ? Nov 29, 2015 22:58 |
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xanif posted:Wow. All of Karl's posts are in either /r/StarCitizen or /r/DerekSmart.
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# ? Nov 29, 2015 23:00 |
Tippis posted:…and my only point is that the asteroid thicket is a stupid convention, on the same level as the various versions of “falling down” that we make fun of in relation to Wing Commander. yeah but its cool, space would be even more boring without dumb poo poo to fly around.
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# ? Nov 29, 2015 23:02 |
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Google Butt posted:yeah but its cool, space would be even more boring without dumb poo poo to fly around. Wrecked capital ship/space station. Bam! Instant debris field that you can weave through, and not make it silly, and it would be visually more interesting than a bunch of comically densely packed rocks.
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# ? Nov 29, 2015 23:14 |
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# ? Nov 29, 2015 23:20 |
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# ? Nov 29, 2015 23:34 |
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Has anyone considered the fact that thinking "Multi-Crew" will be fun is an illusion ? I find hard to beleive than without "level" or bonuses someone will be willing to go to "enginering" and stare at a control board while you fly your ship. Also from the stream all i could see for the co-pilot to do was manipulate thrusters level and shields, 2 things best left to the pilot since he or she is the one planning the next manoeuver. i know deep down we would all love to fly around with our mates having fun and cheering in a cockpit but i fear it translate poorly in a video-game.
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# ? Nov 29, 2015 23:35 |
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Multi crew will never happen, you've got Commander McSperger on his million dollar jpeg, how many friends will he realistically have? People will join in at first just to see the inside of the jpeg he got fleeced for but after an hour of 'taking orders' off him over VOIP they'll gtfo never to return.
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# ? Nov 29, 2015 23:44 |
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aleksendr posted:Has anyone considered the fact that thinking "Multi-Crew" will be fun is an illusion ?
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# ? Nov 29, 2015 23:47 |
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Eonwe posted:german auditor Karl / Matilda is now a legal expert who expects goons to get called to court to testify over ??? something
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# ? Nov 29, 2015 23:49 |
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aleksendr posted:Has anyone considered the fact that thinking "Multi-Crew" will be fun is an illusion ? I find hard to beleive than without "level" or bonuses someone will be willing to go to "enginering" and stare at a control board while you fly your ship. Also from the stream all i could see for the co-pilot to do was manipulate thrusters level and shields, 2 things best left to the pilot since he or she is the one planning the next manoeuver. It's what NPCs are for.
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# ? Nov 29, 2015 23:49 |
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Trapezium Dave posted:I could see it being fun in a game designed around that, sort of like a Star Trek simulator where everyone plays their part. But you need to design each role to be fun, and that is a whole game in itself. This exists! http://artemis.eochu.com/
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# ? Nov 29, 2015 23:50 |
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What did they do in Guns of Icarus, was it actually fun? Never got to play it. It looked at least marginally interesting running around fixing stuff and hopping into different turrets.
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# ? Nov 29, 2015 23:50 |
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Mirificus posted:Psychology expert too: The fact they didn't refund beer on the spot show's they're loving broke Karl, you loving moron.
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# ? Nov 29, 2015 23:52 |
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Lexusbeat posted:What did they do in Guns of Icarus, was it actually fun? Never got to play it. Very fun in my opinion but I'm the type of spergy person who loves playing support roles (healers in mmo's, etc) so I enjoyed running around literally putting out fires. But that was constant action. I'm not sure how much someone would love staring at a control panel for 8 hours while the brave old captain flies the shipment of farm equipment from one system to the next.
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# ? Nov 29, 2015 23:52 |
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peter gabriel posted:Multi crew will never happen, you've got Commander McSperger on his million dollar jpeg, how many friends will he realistically have? Nevermind that those biggest jpegs have more crew than they can currently fit in an instance and they've been hammering away at the netcode since AC
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# ? Nov 29, 2015 23:55 |
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# ? Nov 29, 2015 23:59 |
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Beer4TheBeerGod posted:It's what NPCs are for. Can not WAIT to see that AI
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# ? Nov 29, 2015 23:59 |
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# ? Nov 30, 2015 00:04 |
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peter gabriel posted:you've got Commander McSperger on his million dollar jpeg That's my favorite space chanty, peter.
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# ? Nov 30, 2015 00:05 |
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Lexusbeat posted:What did they do in Guns of Icarus, was it actually fun? Never got to play it. GoI is/was very fun. It suffers (suffered, last time I checked the player count) from "teamwork is OP" and an extremely steep learning curve standing between people just cruising through with a pug group and a group of locked in friends who knew what they were doing. There weren't enough players to really split up the populations and it generally was something of a curbstomp. But when it worked it was very fun. Good crew management and the positioning of your vehicle against the terrain and the manner in which your weapons operated really came together in fantastic ways. In addition to Artemis there's also the early access Pulsar: Lost Colony which is a 5 player PVE crew game where everyone plays their favorite Star Trek character and everyone generally is responsible for getting everyone else killed. I'm sure there are more out there. They generally catch my interest as I find myself gravitating towards doing the thing that enables victory rather than directly nabbing it. But the titles that are based on cooperation within the context of being one part of a larger moving whole are few and far between. The new player/pick up group/I have no friends experience is generally pretty shoddy in those kinds of games.
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# ? Nov 30, 2015 00:09 |
peter gabriel posted:Can not WAIT to see that AI Lol have they said anything about Ai at all?
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# ? Nov 30, 2015 00:10 |
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TTerrible posted:This exists! http://artemis.eochu.com/ Yeah, i got to try it a few times at Lan events and after you go past the first few "This is awesome !" hours you realise not all stations are really useful past the big 3 (Conn, Weapon, Enginering) and some go completely underused in some scenarios. As for Guns of Icarus its slow airships duels with hand aimed weapons and no stations share controls, meaning the pilot cant shoot any weapons. Half your time in a match will be spend running around fixing things between taking potshots at the other ship and the other half waiting for the correct angle to shoot.
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# ? Nov 30, 2015 00:11 |
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Nation posted:Lol have they said anything about Ai at all? The only thing I remember seeing is some CIG staff saying they will be better or as good as human players, which while obviously bullshit is believable when you consider the average player
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# ? Nov 30, 2015 00:12 |
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aleksendr posted:Yeah, i got to try it a few times at Lan events and after you go past the first few "This is awesome !" hours you realise not all stations are really useful past the big 3 (Conn, Weapon, Enginering) and some go completely underused in some scenarios. Yeah, Artemis has a really steep learning curve for not much reward
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# ? Nov 30, 2015 00:14 |
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You are believes
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# ? Nov 30, 2015 00:17 |
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Notice how 'Matilda' wrote 'Nobody is going to kill HIMSELF...' It's a strange thing for a supposed female to write. Go gently caress yourself, Karl.
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# ? Nov 30, 2015 00:23 |
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fuctifino posted:Go gently caress yourself, Karl. It's almost Christmas time. Time to get myself some cookies.
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# ? Nov 30, 2015 00:29 |
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Hey Karl come back and post in here so we can tell you to go gently caress yourself to your face.
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# ? Nov 30, 2015 00:31 |
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it looks like BadNewsBaron gave up on the "stream until its stable!" idea after two days lol. edit: actually it looks like he only lasted one day. He titles his stream "Crashapalooza" whenever he's playing SC.
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# ? Nov 30, 2015 00:34 |
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Star Citizen : all you're believes are belong to us
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# ? Nov 30, 2015 00:36 |
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# ? Mar 29, 2024 14:08 |
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These Karl posts are some of the most amazing stuff to have come out of this thread. I'm soo full of that I can't hardly wait for his next verbal diarrhea.
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# ? Nov 30, 2015 00:37 |