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Man the white knights dreams are going to be crushed soon. I'm as gently caress.
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# ? Dec 1, 2015 14:47 |
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# ? Apr 26, 2024 00:51 |
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Thronde posted:Man the white knights dreams are going to be crushed soon. I'm as gently caress. I do hope so because I'm getting so tired of the saga. I either need more drama or for the whole thing to explode.
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# ? Dec 1, 2015 14:48 |
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So the whole Star Citizen thing is just two groups of people fighting strawmen who think they're arguing, basically.
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# ? Dec 1, 2015 14:48 |
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Berious posted:I created an RSI account years ago but never bought a single jpeg. Looks like Derek was right and they're just spamming invites trying to hype people into buying poo poo. Chris really wants that $100mil for Christmas It's not really true though. They just invite people based on when you created your account now, I guess you have a lower "citizen number" than me for example (I'm at around 150k).
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# ? Dec 1, 2015 14:49 |
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FactsAreUseless posted:So the whole Star Citizen thing is just two groups of people fighting strawmen who think they're arguing, basically. One side paid a lot of money for their straw men. I'm not sure if that makes it better or worse.
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# ? Dec 1, 2015 14:50 |
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D_Smart posted:That (in bold) is completely and utterly false. Yet another example of Chris, having been gone for so long, is just talking poo poo now. Plus he's not a graphics programmer. And whatever his engine/graphics programmers did tell him, he's gone and regurgitated it incorrectly. Yeah, like that's new. Find&Replace, ID3D11 <tab> ID3D12 <tab> Entire Solution <enter>. Don't mind the errors, I'm sure it'll just be a quick job to whip around and clean those up.
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# ? Dec 1, 2015 14:51 |
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Chalks posted:I do hope so because I'm getting so tired of the saga. I either need more drama or for the whole thing to explode. I think the immediate danger of them going bust in 2016 has passed, they raised ~$1 million in 48 hours over the weekend, 3 years after the kickstarter. I always thought their target in this sale was 5.6 million or whatever it was they needed to make 100 million, they are going to be within 500k of that target later today. November 2015 isn't going to beat Nov 2014 or 2013 but any other crowdfunded company in the world could only dream about those figures, if they're not incredibly stupid with the money I don't see any reason they can't make it until Games Com 2016, then Citizen Con 2016 and then yet another November sale. I wonder who is going to leave over Christmas though and if they lose some of the Crytek dudes in Germany that's going to hurt.
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# ? Dec 1, 2015 14:52 |
Star Citizen: An Ouya Exclusive
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# ? Dec 1, 2015 14:53 |
Chalks posted:One side paid a lot of money for their straw men. I'm not sure if that makes it better or worse. Seriously. I'm in to star citizen for like 75 bucks AND now I'm in to smart citizen for like 25 bucks. I am not good at money.
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# ? Dec 1, 2015 14:56 |
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AP posted:I think the immediate danger of them going bust in 2016 has passed, they raised ~$1 million in 48 hours over the weekend, 3 years after the kickstarter. I always thought their target in this sale was 5.6 million or whatever it was they needed to make 100 million, they are going to be within 500k of that target later today. November 2015 isn't going to beat Nov 2014 or 2013 but any other crowdfunded company in the world could only dream about those figures, if they're not incredibly stupid with the money I don't see any reason they can't make it until Games Com 2016, then Citizen Con 2016 and then yet another November sale. It boggles the mind how they're able to do this. How many people out there can there possibly be that are willing to buy into this thing pre-release? They can't just be farming the same small pool of idiots for tens of thousands of dollars each. I guess the real test will be whether they can release any sort of completed product in 2016, but that's so long away and I'm so very bored of this. I just want to know how it turns out at this point.
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# ? Dec 1, 2015 14:56 |
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MrBadidea posted:Find&Replace, ID3D11 <tab> ID3D12 <tab> Entire Solution <enter>. Took them a while for sed to run on all the source files.
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# ? Dec 1, 2015 14:58 |
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Iglocska posted:It's not really true though. They just invite people based on when you created your account now, I guess you have a lower "citizen number" than me for example (I'm at around 150k). It's too much effort to filter out accounts who don't have a jpeg? If you apply CIGs razor (i.e. the answer that will result in selling more jpegs is true) then it's clear why they're mass mailing invites without regard to to their ability to participate.
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# ? Dec 1, 2015 15:01 |
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Chalks posted:It boggles the mind how they're able to do this. How many people out there can there possibly be that are willing to buy into this thing pre-release? They can't just be farming the same small pool of idiots for tens of thousands of dollars each. Yeah, never underestimate human stupidity. If you're in for a few hundred, Concierge level just keeps getting closer and "I've not bought anything for 3 months". Worst thing they could do is probably rush SQ42 out for May, Arena Commander 1.0 bought them 18 months, no reason Arena Commander 2.0 can't buy them at least another year if they keep updating every few weeks. AP fucked around with this message at 15:04 on Dec 1, 2015 |
# ? Dec 1, 2015 15:02 |
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Berious posted:It's too much effort to filter out accounts who don't have a jpeg? If you apply CIGs razor (i.e. the answer that will result in selling more jpegs is true) then it's clear why they're mass mailing invites without regard to to their ability to participate. I didn't say that luring people back isn't a nice side-effect, but it's also a clean and simple way of sending out invites.
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# ? Dec 1, 2015 15:03 |
FactsAreUseless posted:So the whole Star Citizen thing is just two groups of people fighting strawmen who think they're arguing, basically. I think most goons have cashed out and are just here to crane their necks as they drive by the wreck at least
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# ? Dec 1, 2015 15:15 |
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Eonwe posted:I think most goons have cashed out and are just here to crane their necks as they drive by the wreck at least
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# ? Dec 1, 2015 15:20 |
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Eonwe posted:I think most goons have cashed out and are just here to crane their necks as they drive by the wreck at least FactsAreUseless posted:People in this thread seem pretty invested. To be fair, it would not surprise me if there isn't a fair number of goons, that had to cash out with less money returned than they put in, because CIG have gotten desperately greedy by now. Hateposting, because you lost money to this, would deffo be understandable. Though ofc, every goon is automatically a grey market savant, that made back 10 times what they put in and blah blah blah.
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# ? Dec 1, 2015 15:21 |
fun fact: In the last thread when Derek's blog post was late I bought platinum so that I could post a picture of Aunt Gayle from Bob's Burgers and change the lyrics to her song "Derek Dematopolis" to be about D_Smart's missing blog post, but then I didn't because it seemed like a lot of work, and now I don't even use it to post cat pictures. It's probably the best investment related to Star Citizen I have ever made.
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# ? Dec 1, 2015 15:24 |
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Beet Wagon posted:fun fact:
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# ? Dec 1, 2015 15:25 |
FactsAreUseless posted:You don't need platinum to post images.
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# ? Dec 1, 2015 15:33 |
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FactsAreUseless posted:So Yes but there are a few people still actually hoping to play a game as well. Not dumb enough to pay anything for it, anymore, but still enjoying the spaceships. Toops posted:And who says there's no persistence in Alpha 2.0? God bless you. It did actually motivate me to get off my rear end and update the firmware on my SSD just to improve the start up time after every crash. But mostly staring at a loading screen for approximately 10 hours in the last week has taught me that patience is motivated by our desire for inward and outward peace and by faith in our ability to accept things as they are. As I watched that little bar fill up, only to find myself back at the desktop for the seventh time in an hour, I realized that patience has three essential aspects: gentle forbearance, calm endurance of hardship, and acceptance of the truth.
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# ? Dec 1, 2015 15:33 |
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Eonwe posted:whats the name of these animes Eonwe posted:yeah when you watch animes just think about it So...
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# ? Dec 1, 2015 15:34 |
MrBadidea posted:Find&Replace, ID3D11 <tab> ID3D12 <tab> Entire Solution <enter>. Microsoft provides an abstraction layer that allows you to create a D3D11to12 resource that will handle the vast majority of translation between the two implementations at the driver level, at the cost of additional memory and CPU overhead, which can be used as a fairly easy to implement stopgap during the transition from 11 to 12. It lets you transition pieces of the rendering engine piecemeal while the rest keep functioning, or use a blended approach of DX12 and DX11 code. It does require some limited rewriting, due to DX12's replacement of some higher level functions with lower level shader manipulations, but for the most part, it's exactly what Chris was describing in the original quote. You don't get most of the fancy new performance features of 12 until you implement them properly and stop using the old DX11 functions, but it's not that difficult of a task to get a DX11 render engine up and working on DX12.
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# ? Dec 1, 2015 15:37 |
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hey it's octopode again edit: octopode is one of my favorite star citizen characters, he has appeared in some of the funniest pages of the Star Citizen thread
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# ? Dec 1, 2015 15:40 |
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Quote some posts with images in them and look at the code.
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# ? Dec 1, 2015 15:41 |
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Derek: it's December 1st. Please sue those rear end-clowns now. Karl/Sandi: go gently caress yourself.
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# ? Dec 1, 2015 15:45 |
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I thought plat was required to upload images directly to the forums instead of using an image host.
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# ? Dec 1, 2015 15:45 |
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revmoo posted:I thought plat was required to upload images directly to the forums instead of using an image host.
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# ? Dec 1, 2015 15:49 |
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Octopode posted:Microsoft provides an abstraction layer that allows you to create a D3D11to12 resource that will handle the vast majority of translation between the two implementations at the driver level, at the cost of additional memory and CPU overhead, which can be used as a fairly easy to implement stopgap during the transition from 11 to 12. It lets you transition pieces of the rendering engine piecemeal while the rest keep functioning, or use a blended approach of DX12 and DX11 code. It does require some limited rewriting, due to DX12's replacement of some higher level functions with lower level shader manipulations, but for the most part, it's exactly what Chris was describing in the original quote. You don't get most of the fancy new performance features of 12 until you implement them properly and stop using the old DX11 functions, but it's not that difficult of a task to get a DX11 render engine up and working on DX12. Oh god, he's back. And also where's the lawsuit? I want some action. Legal action.
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# ? Dec 1, 2015 15:51 |
revmoo posted:I thought plat was required to upload images directly to the forums instead of using an image host. Nobody does this
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# ? Dec 1, 2015 15:56 |
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Octopode posted:Microsoft provides an abstraction layer that allows you to create a D3D11to12 resource that will handle the vast majority of translation between the two implementations at the driver level, at the cost of additional memory and CPU overhead, which can be used as a fairly easy to implement stopgap during the transition from 11 to 12. It lets you transition pieces of the rendering engine piecemeal while the rest keep functioning, or use a blended approach of DX12 and DX11 code. It does require some limited rewriting, due to DX12's replacement of some higher level functions with lower level shader manipulations, but for the most part, it's exactly what Chris was describing in the original quote. You don't get most of the fancy new performance features of 12 until you implement them properly and stop using the old DX11 functions, but it's not that difficult of a task to get a DX11 render engine up and working on DX12. quote:The D3D11On12 layer implements a very large subset of the D3D11 API, but there are some known gaps. In addition to bugs in the implementation which can cause incorrect rendering, the shader interfaces feature is currently unimplemented in D3D11On12. Attempting to use this feature will cause errors and debug messages. Additionally, swap chains are not currently supported on D3D11On12 devices.
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# ? Dec 1, 2015 15:57 |
CIG please extend the sale for 2 more weeks until I get paid again because I don't want to FALL BEHIND.
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# ? Dec 1, 2015 15:58 |
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Jpegs are 2d, CIG is fine with using D3D11On12 layer.
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# ? Dec 1, 2015 16:00 |
FactsAreUseless posted:People in this thread seem pretty invested. yea maybe im just here to laugh
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# ? Dec 1, 2015 16:03 |
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Octopode posted:but it's not that difficult of a task to get a DX11 render engine up and working on DX12. gently caress you! if you are a programmer it is easier said than done
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# ? Dec 1, 2015 16:04 |
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Daztek posted:Jpegs are 2d, CIG is fine with using D3D11On12 layer.
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# ? Dec 1, 2015 16:05 |
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D_Smart posted:It's not. It's a huge undertaking to port and entire engine to DX12. And for a game that's supposedly coming out in 2016. Goddamn I never thought we had a DNF situation but it appears we do. The absurdity of even attempting to switch to DX12 when you don't even have a full fledged game is idiotic. And even if they only devote several people to do it, that's still several people not working on the game proper. I still think SQ42 will come out in some fashion. No way that CRoberts lets 10 hours of mocap and his glorious script go to waste. Even if he makes it an interactive movie or a CYOA or something like a telltale game.
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# ? Dec 1, 2015 16:07 |
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https://www.youtube.com/watch?v=CEgh8TUlpQc
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# ? Dec 1, 2015 16:08 |
FactsAreUseless posted:Quote some posts with images in them and look at the code. That's hilarious and completely worth my extra
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# ? Dec 1, 2015 16:11 |
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# ? Apr 26, 2024 00:51 |
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# ? Dec 1, 2015 16:13 |