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Daztek posted:
Yeah, #facepalm Remember when they were saying the same poo poo about Star Marine? Yup.
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# ? Dec 1, 2015 16:16 |
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# ? Apr 20, 2024 16:37 |
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EminusSleepus posted:gently caress you! if you are a programmer it is easier said than done Not for DIA's special tech agent Octopode, it isn't! How dare you question his top secret knowledge?
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# ? Dec 1, 2015 16:17 |
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AP posted:I think the immediate danger of them going bust in 2016 has passed, they raised ~$1 million in 48 hours over the weekend, 3 years after the kickstarter. I always thought their target in this sale was 5.6 million or whatever it was they needed to make 100 million, they are going to be within 500k of that target later today. November 2015 isn't going to beat Nov 2014 or 2013 but any other crowdfunded company in the world could only dream about those figures, if they're not incredibly stupid with the money I don't see any reason they can't make it until Games Com 2016, then Citizen Con 2016 and then yet another November sale. The money they made in Oct-Nov is barely enough to fund ops through Q1/16. There is a reason why the current (and soon to be changed) ToS was extended six more months (to May 2016) before accountability becomes an issue. They're not going to sustain four dev studios for long if they are pulling in less than $3m per month. I still don't believe the project will survive 2016.
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# ? Dec 1, 2015 16:21 |
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Octopode posted:Microsoft provides an abstraction layer that allows you to create a D3D11to12 resource that will handle the vast majority of translation between the two implementations at the driver level, at the cost of additional memory and CPU overhead, which can be used as a fairly easy to implement stopgap during the transition from 11 to 12. It lets you transition pieces of the rendering engine piecemeal while the rest keep functioning, or use a blended approach of DX12 and DX11 code. It does require some limited rewriting, due to DX12's replacement of some higher level functions with lower level shader manipulations, but for the most part, it's exactly what Chris was describing in the original quote. You don't get most of the fancy new performance features of 12 until you implement them properly and stop using the old DX11 functions, but it's not that difficult of a task to get a DX11 render engine up and working on DX12. GTFO. Nobody is dumb enough to do that. And what you described, is pure bollocks. All of it. Stop copying and pasting poo poo from the Internet that you don't understand.
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# ? Dec 1, 2015 16:23 |
D_Smart posted:The money they made in Oct-Nov is barely enough to fund ops through Q1/16. There is a reason why the current (and soon to be changed) ToS was extended six more months (to May 2016) before accountability becomes an issue. 90 Days (starts two weeks from now)
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# ? Dec 1, 2015 16:24 |
TTerrible posted:How do people have any confidence in CIG re-architecting the rendering code of the engine to use DX12? Yet the drones continue to believe: quote:Crazy_Falco: @Xariez that's not anywhere near normal, beta servers are lagging hard, randomly
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# ? Dec 1, 2015 16:25 |
Unless CIG has changed the handling from the base engine, CryEngine does not rely on the D3D shader interfaces, it has its own implementation of a specialized shader system that's not quite the same as the HLSL system used by D3D11, so that's not really an issue. As for the speed: not optimized and not recommended are not the same thing as not possible, and as I said, it's a stopgap solution to allow for piecemeal implementation jus to get things running on DX12, not a long-term solution for the shipping game. They'll likely implement a side-by-side solution for that, similar to what happened with the DX9/11 transition for most games at the time, since I doubt they're going to make the game DX12 required, and they'll leave the current DX11 implementation as the only one available to players until they're able to rewrite enough of the DX12 implementation to make it playable.
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# ? Dec 1, 2015 16:30 |
Octopode posted:Unless CIG has changed the handling from the base engine, CryEngine does not rely on the D3D shader interfaces, it has its own implementation of a specialized shader system that's not quite the same as the HLSL system used by D3D11, so that's not really an issue. shhhh its ok, there there, breathe, we expected this.
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# ? Dec 1, 2015 16:38 |
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I think you need to...let it go. https://www.youtube.com/watch?v=mVHJ6OwTYWc
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# ? Dec 1, 2015 16:40 |
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quote:I think once they get their DX12 implementation in and see just how much more they can do with it they'll make it required.
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# ? Dec 1, 2015 16:42 |
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Octopode posted:Unless CIG has changed the handling from the base engine, CryEngine does not rely on the D3D shader interfaces, it has its own implementation of a specialized shader system that's not quite the same as the HLSL system used by D3D11, so that's not really an issue. No. GTFO. That's not how that works. Jesus H. Christ, dude. Seriously. Stop.
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# ? Dec 1, 2015 16:42 |
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D_Smart posted:The money they made in Oct-Nov is barely enough to fund ops through Q1/16. There is a reason why the current (and soon to be changed) ToS was extended six more months (to May 2016) before accountability becomes an issue. You could be right but they did get through 2015 with lovely Arena Commander 1.0 as follows. Total in December 2014: $3,181,259 Total in January 2015: $3,270,829 Total in February 2015: $2,399,668 Total in March 2015: $3,183,965 Total in April 2015: $3,211,615 Total in May 2015: $2,815,387 It wasn't until June 2015 that they got in trouble trying to sell a stupid Space Bus. If they update AC 2.0 it might not be that hard to repeat those monthly figures, or better, again.
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# ? Dec 1, 2015 16:43 |
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D_Smart posted:No. GTFO. That's not how that works. Jesus H. Christ, dude. Seriously. Stop. Stop acting like you know more than he does. What do you think you're some sort of video game developer or something? Sheesh.
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# ? Dec 1, 2015 16:45 |
revmoo posted:Stop acting like you know more than he does. What do you think you're some sort of video game developer or something? Sheesh. I'm sure he'll get that nasty alt-tab functionality figured out one of these days.
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# ? Dec 1, 2015 16:47 |
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Octopode posted:I'm sure he'll get that nasty alt-tab functionality figured out one of these days. You mean like Bethsoft has?
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# ? Dec 1, 2015 16:51 |
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At this point I development in SC, even if the company goes belly up, someone, Bootcha, needs to step in and buy the rotting husk of the game. I'm sure by the time this happens, all of the resources in game will be able to be cobbled together in a ghetto buggy 3D Space Station 13.
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# ? Dec 1, 2015 16:54 |
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So Octopode is a graphics programming expert too? We must treat his opinion as fact because he is objectively the smartest person in the universe. Time to pack it in goon failures and embrace the warmth of BDSSE.
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# ? Dec 1, 2015 16:57 |
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Dunite posted:At this point I development in SC, even if the company goes belly up, someone, Bootcha, needs to step in and buy the rotting husk of the game. I am still cautiously hopeful about the game - but if it does indeed go belly up I hope they release the models as open source. Would make one kickass homeworld 2 mod.
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# ? Dec 1, 2015 16:58 |
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Octopode posted:I'm sure he'll get that nasty alt-tab functionality figured out one of these days. Even if you are right, how can you defend doing something that benefits relatively few and costs more time and money when they have only released a pre-alpha proof of concept and absolutely nothing from the single player portion that is coming in a year? Not to mention all the growing pains with a new architecture and unforseen problems.
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# ? Dec 1, 2015 17:00 |
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Iglocska posted:To be fair I am not sure how much of that was integration on an engine level. Illfonic probably just left them with an FPS component that was completely unrealistic and primitive, without any of the high-tech head-bobbing that everyone craves. How much have you given your lord and savior Christ Roberts?
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# ? Dec 1, 2015 17:02 |
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neonbregna posted:How much have you given your lord and savior Christ Roberts? I guess sarcasm doesn't carry well over the internet
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# ? Dec 1, 2015 17:04 |
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Octopode posted:Unless CIG has changed the handling from the base engine, CryEngine does not rely on the D3D shader interfaces, it has its own implementation of a specialized shader system that's not quite the same as the HLSL system used by D3D11, so that's not really an issue. What will happen first d sizzle's next blog post or your next meltdown?
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# ? Dec 1, 2015 17:06 |
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https://www.youtube.com/watch?v=fPZoobI32fM&t=5819s
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# ? Dec 1, 2015 17:08 |
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Octopode posted:I'm sure he'll get that nasty alt-tab functionality figured out one of these days. None of us are sure if you'll ever figure out you're being conned. The delusion is too thick and pervasive. It's like crib death to any infant forms of rational thought. It might live and breathe there for a minute or two before space babby eyes look up from it's cot at the wonderful mobile that dangles overhead. It's filled with slowly spinning JPEGs of space ships that Croberts has left so thoughtfully for the baby, and it fills the baby's thoughts with sweet things as it struggles to draw breath, despite its best efforts to resist the display's hypnotic promise of space travel. The suffocating and toxic environment that your lord and savior has so thoughtfully given you is working perfectly, he is free to trade food stamps for cocaine for a just little while longer. Hell, it might even work for two weeks this time.
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# ? Dec 1, 2015 17:09 |
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Octopode can't be a know-it-all or else he'd know how much of a bitch he is. Seriously Octopode, stfu. You're worse than Karl, who at least only pretends to be an auditor.
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# ? Dec 1, 2015 17:09 |
I think gruyere is a pretty good cheese, though.
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# ? Dec 1, 2015 17:10 |
Dapper Dan posted:Even if you are right, how can you defend doing something that benefits relatively few and costs more time and money when they have only released a pre-alpha proof of concept and absolutely nothing from the single player portion that is coming in a year? For one, they committed to implementation of Mantle quite a while ago, which requires much of the same low level rework (as mentioned in the original quote) and which likely came with a nice big financial contribution from AMD given the hoopla around its announcement--it's probably not really an option to just not do it at this point. Focusing on DX12 first rather than directly going to Mantle is a reflection of the state of the industry right now--Mantle is basically dead from an industry support standpoint, but they're probably still committed unless AMD officially abandons it.
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# ? Dec 1, 2015 17:11 |
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Beet Wagon posted:I think gruyere is a pretty good cheese, though. Brie is the cheese of the Gods. Double creme especially.
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# ? Dec 1, 2015 17:11 |
Octopode posted:Microsoft provides an abstraction layer that allows you to create a D3D11to12 resource that will handle the vast majority of translation between the two implementations at the driver level, at the cost of additional memory and CPU overhead, which can be used as a fairly easy to implement stopgap during the transition from 11 to 12. It lets you transition pieces of the rendering engine piecemeal while the rest keep functioning, or use a blended approach of DX12 and DX11 code. It does require some limited rewriting, due to DX12's replacement of some higher level functions with lower level shader manipulations, but for the most part, it's exactly what Chris was describing in the original quote. You don't get most of the fancy new performance features of 12 until you implement them properly and stop using the old DX11 functions, but it's not that difficult of a task to get a DX11 render engine up and working on DX12. Can octopede be our adorable goon mascot?? pleeeze??? Parp!
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# ? Dec 1, 2015 17:15 |
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AP posted:You could be right but they did get through 2015 with lovely Arena Commander 1.0 as follows. Agreed. Also, I think they've reached the saturation point now and they know it. Hence the cash grab type sales. I firmly believe that Q4/15 is the funding Hail Mary. We just have to wait and see.
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# ? Dec 1, 2015 17:16 |
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CrazyTolradi posted:You mean like Bethsoft has? heh. It's funny, considering that if he'd played any of my games, he'd know that they all work just fine with ALT+TAB. But hey, for someone who just regurgitates crap from the Internet without any sort of rhyme or reason, that's to be expected.
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# ? Dec 1, 2015 17:17 |
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Octopode posted:For one, they committed to implementation of Mantle quite a while ago, which requires much of the same low level rework (as mentioned in the original quote) and which likely came with a nice big financial contribution from AMD given the hoopla around its announcement--it's probably not really an option to just not do it at this point. Focusing on DX12 first rather than directly going to Mantle is a reflection of the state of the industry right now--Mantle is basically dead from an industry support standpoint, but they're probably still committed unless AMD officially abandons it. Mantle is officially dead and abandoned though. A lot of it has been taken over by Vulkan.
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# ? Dec 1, 2015 17:18 |
Star Citizen: The Trials and Tribulations of OctopodeJobbo_Fett posted:Brie is the cheese of the Gods. Double creme especially. Around the holidays my girlfriend makes baked brie and I agree with you it is also a very good cheese.
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# ? Dec 1, 2015 17:18 |
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Dapper Dan posted:Even if you are right, how can you defend doing something that benefits relatively few and costs more time and money when they have only released a pre-alpha proof of concept and absolutely nothing from the single player portion that is coming in a year? Because CIG can put just a couple of developers on the task working at half-time, with no release date specified and get it done sometime in 2018 or later. The work will sit in a side repo for years and not touch the trunk. The brown sea who want DX12 will be satisfied that it is being worked on (and they clearly don't give a poo poo about release dates), and nVidia/AMD will throw money at CIG to provide full dx12 support because it is going to sell a lot of high end cards. So long as cost of developer time < money brought in by promising this feature "eventually" its worth doing.
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# ? Dec 1, 2015 17:18 |
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Tokamak posted:So Octopode is a graphics programming expert too? We must treat his opinion as fact because he is objectively the smartest person in the universe. Time to pack it in goon failures and embrace the warmth of BDSSE. Yeah, good thing we have a bona fide systems and graphics engineer on-hand, or he'd just be peddling bullshit as usual
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# ? Dec 1, 2015 17:19 |
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If Karl gets doxxed will this thread be renamed "Go gently caress Karl yourself"?
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# ? Dec 1, 2015 17:20 |
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You guys are overlooking the obvious. When star citizen comes out we'll be using windows 13 and DX11 will be in the dustbin of history!!!
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# ? Dec 1, 2015 17:20 |
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Iglocska posted:To be fair I am not sure how much of that was integration on an engine level. Illfonic probably just left them with an FPS component that was completely unrealistic and primitive, without any of the high-tech head-bobbing that everyone craves. That's unfair. I have first accounting of what happened with Illfonic, but it's not my story share because I take confidentiality seriously. But the long and short of it this: they got shafted. This after having done exactly what they were asked to do, and which kept changing time and time again, without an increase in budget.
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# ? Dec 1, 2015 17:21 |
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ZenMaster posted:Yet the drones continue to believe: A reasonable person would look at this comment and think "this guy thinks that SC is in such a bad state that the only way to fix it is an 8 month delay to completely re-write the underlying engine". But that's not what this guy's logic is. I doubt he even understands what he's saying. All he's trying to do is give unconditional support to whatever decision CIG makes with no reasoning what so ever besides "they're doing it so it must be good" It's hilarious when it comes to something like this. The only reason you'd re-work core components of your game engine less than a year before you're meant to be releasing a product is if you hosed up massively. Saying "it's worth it" is saying "CIG hosed up really really badly so this has to be done". It's impossible to both support the decision while also claiming that CIG are doing a good job. What knots SC fans must be tying themselves in on this one.
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# ? Dec 1, 2015 17:21 |
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# ? Apr 20, 2024 16:37 |
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Iglocska posted:I guess sarcasm doesn't carry well over the internet For the record, I got it. And since you're not Octopode, and you tend to have reasonable arguments, it's now easy to spot the sarcasm
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# ? Dec 1, 2015 17:22 |