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  • Locked thread
Justin Tyme
Feb 22, 2011


D_Smart posted:

Someone notified me that they closed the thread. By why? Your guess is as good as mine.

https://forums.robertsspaceindustries.com/discussion/300942/64-bit-sc-release/p5


Note that Ben's comment has nothing to do with my theory about how they are partitioning the world. Nor does it even address the issue in the thread of the loving article their own system level engineer wrote. Notice the careful wording.

I wish an actual programmer would weigh in on this poo poo and give a well-reasoned explanation instead of the community manager with no programming knowledge just shutting down the conversation with stuff he overheard

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peter gabriel
Nov 8, 2011

Hello Commandos
I just want Ben to admit that thing around his neck is an emergency can opener

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Octopode posted:

The Age of Wushu devs were able to refractor their DX11 CryEngine implementation to DX12 in six weeks. It's not anywhere near as hard as the large world implementation was.
Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code.

peter gabriel
Nov 8, 2011

Hello Commandos
I remember updating Direct X when I installed a game a while back, it took a few minutes and was no big deal. Is this just goons over reacting again I wonder?

tooterfish
Jul 13, 2013

Ghostlight posted:

Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code.
Google is telling me there's a Chinese freemium MMO called Age of Wushu.

I know what you're thinking, and I don't want to play it either.

Beet Wagon
Oct 19, 2015





peter gabriel posted:

I remember updating Direct X when I installed a game a while back, it took a few minutes and was no big deal. Is this just goons over reacting again I wonder?

It actually goes a lot faster if you update it regularly via the blockchain instead of waiting for Steam to have to do it.

Oscar Wilde Bunch
Jun 12, 2012

Grimey Drawer
Someone should start a completely faux-serious "CIG's office furniture is the best" thread on Reddit and see if anyone catches on.

EminusSleepus
Sep 28, 2015

A Neurotic Jew posted:

Lesnick weighs in on the DX12 controversy



That statement is full of cholesterol bullshit

A Neurotic Jew
Feb 17, 2012

by exmarx

Ghostlight posted:

Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code.

Oh, Octopode :allears:

tooterfish posted:

Google is telling me there's a Chinese freemium MMO called Age of Wushu.

I know what you're thinking, and I don't want to play it either.

There is, but I can't see anything about a dx12 conversion for that game. King of Wushu has alot of hits.

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

peter gabriel posted:

I predicted all this in my latest blog which was a re cap of things already 2 weeks in the past.
I totally called it.
Yeah- it's a slight variation of Jef Raskin Syndrome:

quote:

"I Invented Burrell"

Author: Andy Hertzfeld
Date: January 1981
Characters: Burrell Smith, Jef Raskin
Topics: Personality
Summary: Burrell imitates Jef

Burrell had a great sense of humor, and he was capable of performing devastating impersonations of everybody else on the Mac team, especially the authority figures.

Whatever idea that you came up with, Jef Raskin had a tendency to claim that he invented it at some earlier point. That trait was the basis of Burrell's impersonation of Jef.

Jef had a slight stammer, which Burrell nailed perfectly. Burrell began by folding his fingers together like Jef and then exclaiming in a soft, Jef-like voice, "Why, why, why, I invented the Macintosh!"

Then Burrell would shift to his radio announcer voice, playing the part of an imaginary interviewer. "No, I thought that Burrell invented the Macintosh", the interviewer would object.

He'd shift back to his Jef voice for the punch line.

"Why, why, why, I invented Burrell!"

peter gabriel
Nov 8, 2011

Hello Commandos

Beet Wagon posted:

It actually goes a lot faster if you update it regularly via the blockchain instead of waiting for Steam to have to do it.

Look, I have played many games and while I respect your opinion I think I am well versed enough be call myself an expert on Direct X thank you very much

Beet Wagon
Oct 19, 2015





peter gabriel posted:

Look, I have played many games and while I respect your opinion I think I am well versed enough be call myself an expert on Direct X thank you very much

Just go read my blog, all the information is in there!

http://tpbit.blogspot.com/

EminusSleepus
Sep 28, 2015

peter gabriel posted:

Look, I have played many games and while I respect your opinion I think I am well versed enough be call myself an expert on Direct X thank you very much

No one is more "experter" than octo

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Ghostlight posted:

Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code.

Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion.

Cao Ni Ma
May 25, 2010



Ghostlight posted:

Uh, are you talking about the King of Wushu the MOBA game that is nowhere near the same scale as Star Citizen that they ported from Xbox One code.

Hey octopode just to save you some time googling, King of wushu is also coming to the ps4. The game was being developed on low level APIs already on hardware thats specifically tailored to take advantage of things like dx12 and vulkan.

Compared to SC, which started development before DX12 was even finalized and where hardware for it didnt even exist yet.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

aleksendr posted:

My answer would be spirituality

(Disclamer : i was raised in a Bhuddist community and while not one myself i grew up in that culture so my perception might be biased)

With the decline of religion and spirituality in western culture some people find other way to fill the void in them that was usually occupied by religious practice. They seek a sense of community and well being, having the impression your life is of some importance. Some turn to Tumblr and social justice crusades, other to StarCitizen.

It take some willpower to accept that your life is a random chance happening in a cold, uncaring universe and that the only meaning you will find is the one you make for yourself. Some people just buy Jpegs and try to escape away forever..

This is something I've been agreeing with for quite some time. Ultimately people need something to connect and be a part of, especially when reality isn't terribly fun or immersive. Creating a religion out of the development of a game, particularly one that provides a tangible immediate benefit coupled with an incredibly appealing long term one, is logical for a community of self-entitled man-children. Starships are the new indulgence.

1500 posted:

Are we sure that the UEE fleet represents the total number of accounts that have the game, and not the number of ships that have been purchased? If it was the number of ships, then that would explain why on sale's the numbers go down, people melt multiple smaller ships for one big one.

If it was the number of ships that were purchased then it would be far, far, far higher than the number of Citizens. Hell I personally still have four ships and I sold most of my packages.

Dusty Lens posted:



https://forums.robertsspaceindustries.com/discussion/comment/3194283/#Comment_3194283

:lesnick: is roughly as reliable as a wet fart, but feel free to add that to the pot of uncertainty.

At this point anyone who believes :lesnick: deserves to be lied to.

A Neurotic Jew posted:

Lesnick weighs in on the DX12 controversy



See above.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Cao Ni Ma posted:

Hey octopode just to save you some time googling, King of wushu is also coming to the ps4. The game was being developed on low level APIs already on hardware thats specifically tailored to take advantage of things like dx12 and vulkan.

Compared to SC, which started development before DX12 was even finalized and where hardware for it didnt even exist yet.

The game is being developed with CryEngine, the same as Star Citizen is, and was originally targeting DX11, which didn't have the support for the sort of low level APIs you're describing.

Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:

Octopode posted:

Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion.

I'm no food critic, but this seems like word salad.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



tooterfish posted:

Google is telling me there's a Chinese freemium MMO called Age of Wushu.

I know what you're thinking, and I don't want to play it either.
Snail are the developers of both. Which is technically exactly what Octopode said but kindly left the possible inference that it was being applied to Age of Wushu the MMO.

Goons playing Age were big contributors to the Griefing thread, and Snail got a lot of press at Microsoft Build this year for the conversion of King in such a short time. Which is how I divined what he was talking about.

Octopode posted:

Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion.
Yeah but unlike CIG, Snail haven't spent the last couple of years talking up how much of the engine they've modified to accommodate their game's scale. Instead they produced a finished game.

EminusSleepus
Sep 28, 2015

Beer4TheBeerGod posted:

This is something I've been agreeing with for quite some time. Ultimately people need something to connect and be a part of, especially when reality isn't terribly fun or immersive. Creating a religion out of the development of a game, particularly one that provides a tangible immediate benefit coupled with an incredibly appealing long term one, is logical for a community of self-entitled man-children. Starships are the new indulgence.


If it was the number of ships that were purchased then it would be far, far, far higher than the number of Citizens. Hell I personally still have four ships and I sold most of my packages.


At this point anyone who believes :lesnick: deserves to be lied to.


See above.

Citizen counter = number of accounts registered in RSI forum that has at least bought a $5 skin

Fleet counter = number of accounts that have at least one package

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Octopode posted:

Same dev team, and it was a conversion for the same basic rendering engine as Star Citizen. Changing the scale of the game being rendered doesn't change the fundamentals of CryEngine's rendering pipeline enough to make it some entirely different project for the conversion.

WTf!? OK, I am convinced you're just trolling us now.

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

Retrofitting the gamescale to the new dynamic is an embrace of a titular algorithm that is additive, not superlative, to the ultimate archival performance feldspar. So in that sense what Ben is saying is correct.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Octopode posted:

The game is being developed with CryEngine, the same as Star Citizen is, and was originally targeting DX11, which didn't have the support for the sort of low level APIs you're describing.
Grubby (voiced by Will Ryan): An Octopede about Teddy's age. They are best friends. Noted for his large appetite, he is fond of cooking and eating root stew and other foods made from roots (which usually do not taste good to most people). Though not the bravest or smartest of Teddy's friends, he always sticks by Teddy.

Octopode
Sep 2, 2009

No. I work here. I manage operations for this and integration for this, while making sure that their stuff keeps working in here.

Ghostlight posted:

Snail are the developers of both. Which is technically exactly what Octopode said but kindly left the possible inference that it was being applied to Age of Wushu the MMO.

Goons playing Age were big contributors to the Griefing thread, and Snail got a lot of press at Microsoft Build this year for the conversion of King in such a short time. Which is how I divined what he was talking about.

Yeah but unlike CIG, Snail haven't spent the last couple of years talking up how much of the engine they've modified to accommodate their game's scale. Instead they produced a finished game.

Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine. And CIG has been explicit that their engine modifications to support large scale spaces do not extend to the engine's rendering pipeline.

peter gabriel
Nov 8, 2011

Hello Commandos

Octopode posted:

Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine. And CIG has been explicit that their engine modifications to support large scale spaces do not extend to the engine's rendering pipeline.

I'm extending my pipeline

Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:

peter gabriel posted:

I'm extending my pipeline

Can I invest?

peter gabriel
Nov 8, 2011

Hello Commandos

Mr.Tophat posted:

Can I invest?

Yes!

actually3raccoons
Jun 5, 2013



peter gabriel posted:

I'm extending my pipeline

I'm going to need some jpegs of this pipeline to be sure it's legit.

What's the dollar:pixel ratio?

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Octopode posted:

Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine.
Who did you expect would actually know that though you dissembling wikipedia breathing parp.

Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:

Sweet.

Uh,

Do you accept first born?

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

peter gabriel posted:

I'm extending my pipeline

Peter Gabriel is going to put America back to work.

OhDearGodNo
Jan 3, 2014

Octopode posted:

Except I specifically mentioned that it was their CryEngine implementation, which would exclude Age of Wushu, as it doesn't run on CryEngine. And CIG has been explicit that their engine modifications to support large scale spaces do not extend to the engine's rendering pipeline.

Datacenter Engineer.
Network Engineer.
Application Developer.
Secret Squirrel.
Project Manager.
Executive Producer.
Civil Adjudicator.
API Developer.
Corporate Lawyer.
Financial Analyst.

Octopode.

McGiggins
Apr 4, 2014

by R. Guyovich
Lipstick Apathy
I'm glad you got your cat avatar back peter.

It makes it easier to detect the good posts (which are yours).

peter gabriel
Nov 8, 2011

Hello Commandos

McGiggins posted:

I'm glad you got your cat avatar back peter.

It makes it easier to detect the good posts (which are yours).

I merely react to the other good posts around me, posts provided by people like you :)

My pipeline is now fully retracted

xanif
Nov 3, 2010

Beer: Who was your first kill, not counting old men?
Eonwe: One of the outlaws in the Brotherhood.
Seraph84: I was there that day. You were only a squire, sixteen years old.
Eonwe: You killed Friendly Tumour with a counter-post. Best move I ever saw.
Oven Wrangler

G0RF posted:

Yeah- it's a slight variation of Jef Raskin Syndrome:

https://www.youtube.com/watch?v=Me3-r5rsUSI

Chin
Dec 12, 2005

GET LOST 2013
-RALPH
Considering that losing one programmer to a bicycle accident only set them back weeks I'm sure dedicating additional programmers to rewriting the engine for DX12 will not impact the development of Star Citizen: Matrix Universe Simulator.

A Neurotic Jew
Feb 17, 2012

by exmarx
The idea that it's completely normal for game devs to perpetually update the tech on a game (as Lesnick ensures us) is a scary prospect for a game that has no release date. Dx12 was released in motherfucking July 2015, way past the initially promised date for this entire game. How long until they have to port from CryEngine in order to stay on the cutting edge?

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

A Neurotic Jew posted:

Lesnick weighs in on the DX12 controversy


No Ben, projects don't continue to adapt to the latest technology as it becomes available during development. One of the biggest debacles in gaming history came about because the lead designer tried to keep up with the latest technology.

Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:

OhDearGodNo posted:

Datacenter Engineer.
Network Engineer.
Application Developer.
Secret Squirrel.
Project Manager.
Executive Producer.
Civil Adjudicator.
API Developer.
Corporate Lawyer.
Financial Analyst.

Octopode.

You've got me thinking of Solid Snake repeating those names and getting vital information on upcoming bosses.

"Snake, be careful. One of the deadly Whales, Octopode, is up ahead."
"Octopode?"
"Octopode can assume any work history depending on what he needs in an engagement. Remember, this is a sneaking mission. He'll be even better than you at stealth if he chooses to!"
"Right. So long as he isn't a box specialist, I'll be okay. They never expect the box strategy."
"Snake! What have you done?"
"Colonel?"
"Octopode just learned everything about boxes and their construction! He's saying...he's saying he's the guy who guides kids around cardboard box factories! He's become a box expert!"
"Box expert???"

*queue boss battle with empty star citizen boxes for cover, armour and defensive use of airhorns*

In other words, gently caress you Octopode.

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Fargin Icehole
Feb 19, 2011

Pet me.

Octopode posted:

The Age of Wushu devs were able to refractor their DX11 CryEngine implementation to DX12 in six weeks. It's not anywhere near as hard as the large world implementation was.

Refractor? What're you Miles O' Brien?

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