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So, why would people upgrade to windows 10 for Star Citizen, since it apparently randomly uninstalls your programs with every update if it doesn't like the look of them. If MS don't pull their finger out, they might not get to make dx12 a thing.
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# ? Dec 3, 2015 20:46 |
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# ? Apr 19, 2024 12:13 |
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Sarsapariller posted:Counterpoint: it's pretty fun and will only get more fun please buy some ships with my referral code. I'll be happy to see this whole thing transition from lovely technical chat to lovely game chat. Maybe now that things have started crashing less I can check it out again; I tried for maybe half an hour a few days ago and between loading failures and crashing it was not a pleasant experience.
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# ? Dec 3, 2015 20:48 |
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Sarsapariller posted:I don't know much about rendering pipelines- I am but a lowly business programmer and db administrator and all I know about DX I learned in a couple hour tutorial about how to make some moving boxes with Direct3D. So I don't really feel like I'm qualified to speak on the subject and I find the arguments on here pretty tedious. Oh, you mean like the fps stuff that got ripped out? Or the on-going 64-Bit fiasco which was a major amount of work? Or the netcode (which still sux)? Or the....wait, do you actually read their dev blogs? I do. And they've re-written a whole slew of crap since 2013.
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# ? Dec 3, 2015 20:50 |
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ShredsYouSay posted:So, why would people upgrade to windows 10 for Star Citizen, since it apparently randomly uninstalls your programs with every update if it doesn't like the look of them. I've been ignoring the update for a while but was considering updating sometime in the near future. What's this you're saying about it uninstalling programs? Can that poo poo be disabled?
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# ? Dec 3, 2015 20:53 |
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Sarsapariller posted:I guess the question is, why does this matter? I mean maybe from a developer standpoint it's interesting, but regardless- they've demonstrated the ability to load a world seamlessly, whether it's one zone or a bunch of smaller ones. Either way it isn't going to be the keystone in some towering body of evidence that they don't know what they're doing. 1) Because they're not telling the truth about how the world is constructed. Or they're deliberately avoiding the discussion. This is important because it is a material part of the game that was promised. If they were going to build and deliver a game the size of Stanton/Crusader, they could have done that with the original "vision 1.0" engine with ease. And for $20m or less. 2) No they haven't demonstrated that. Having a single and small (compared to the entire star map shown) zone loading and running, is not the same as loading and running the entire game world (which they have yet to build) promised. Don't get carried away. In case you were somewhat confused, here - again - is my take (scroll to the end) on what they're doing; and why I believe that they will never - ever - deliver this game as promised. TTerrible posted:It's just another thing they've lied about. This stuff can be done, but they've done it how everyone else does it instead of the revolutionary everything-is-64bit they initially shouted about. We've argued about it long enough that the message has changed. That's right. D_Smart fucked around with this message at 20:58 on Dec 3, 2015 |
# ? Dec 3, 2015 20:55 |
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MeLKoR posted:I've been ignoring the update for a while but was considering updating sometime in the near future. What's this you're saying about it uninstalling programs? Can that poo poo be disabled? It's a new windows 10 feature
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# ? Dec 3, 2015 20:57 |
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Madcosby posted:Just curious, why do you charge money for a game in development? I don't. I charge for the privilege of having early access to a game in development. And I tell people regularly not to buy it until it's finished. I don't need the money; because like all my games, the game is fully funded.
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# ? Dec 3, 2015 21:01 |
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TTerrible posted:
Yes. And that's precisely how the narrative goes. They don't care if others are being shafted, as long as it comes from Derek Smart, gently caress it, all sensibility goes out the window for some of these fools.
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# ? Dec 3, 2015 21:05 |
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I got bc3000ad with a pcgamer issue and played it way too much. I haven't spent a cent in star citizen because unlike bc3000ad, a game doesn't exist.
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# ? Dec 3, 2015 21:05 |
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Raskolnikov posted:I am like 5,000 posts behind, but there should be a page like this for CIG dev posts: Well you could just drop a corpus of text into a Markov chain bot or something. I may try this...
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# ? Dec 3, 2015 21:07 |
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New Around the Verse Sorry if it's been posted- I'm on mobile and am not able to browse the thread ATM...
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# ? Dec 3, 2015 21:13 |
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D_Smart posted:But that doesn't stop wankers from making movies of LOD making fun of the bugs, quirks etc in a game that's still in development. that's the entire point of this thread tho??? EDIT: Ursine Catastrophe posted:god forbid anyone make fun of the bugs in an in-development game gently caress
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# ? Dec 3, 2015 21:14 |
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AP posted:https://www.youtube.com/watch?v=TiVODuGFCMg&t=2458s I know you guys know that I don't run around trying to be right, and that I am man enough to own my mistakes. So let me say this, again.
And as per #3 above, each stretch goal was a promise made. And each came with money attached. And henceforth croberts method of getting money from backers (mostly whales now) is by making immediate promises which he is fully aware cannot be fulfilled. Am I the only one who has a problem with this? Again, think: Why did they single me out? I've never made a Triple-A game. My games have never had any level of success whereby something I say, has as much effect (or credibility) as say, David Braben or those other guys. The reason is simple. After making these games for decades, they are well aware that I'm that one guy who knows wtf he's talking about and who will talk about it because I have no fear and because there are no consequences of my doing so since I don't rely on industry, publishers etc to fund and/or build my games. And nobody is going to fire me. This whole project is a bullshit snow job. They will never finish it as promised. And if by some miracle they do happen to get to the point where croberts proclaims that he has "delivered", it will remain broken, not ground breaking and a game that could have been made for $20m or less. They get to enrich themselves, while wasting backer money on a pipe dream. And if they hadn't singled me out, thus raising my already paranoid suspicious meter to +10, none of this would be happening. The argument could be made for why do you care?. Simple, I don't like being made a scapegoat. Also this excerpt (culled from bottom of my Interstellar Breach blog) quote:EPILOGUE D_Smart fucked around with this message at 21:23 on Dec 3, 2015 |
# ? Dec 3, 2015 21:20 |
D_Smart posted:
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# ? Dec 3, 2015 21:25 |
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Beet Wagon posted:Wait wait wait, that was Steam's gently caress up? I thought you said you were doing a test weekend for the Starter kits. Isn't that what the dude said in the video "free to play for this weekend?" Yeah, that was different. I document what happened over here: http://lodmmo.com/15-03-15-state-of-play/
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# ? Dec 3, 2015 21:27 |
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In response to this:Mirificus posted:I avoid getting hyped for any game and typically avoid even reading about it until a couple weeks before, this is a big step for me. Glad I did it! Maintain your cynicism but trust CIG.
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# ? Dec 3, 2015 21:28 |
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D_Smart posted:Oh, you mean like the fps stuff that got ripped out? Or the on-going 64-Bit fiasco which was a major amount of work? Or the netcode (which still sux)? Or the....wait, do you actually read their dev blogs? I do. And they've re-written a whole slew of crap since 2013. All I meant was they haven't been chasing console architecture changes a-la DNF. I don't do more than skim the megaposts surrounding SC development since about year one- I don't find them very interesting. If I did pore over them though, I would think twice before taking a developer's word on an in-development project as anything more than a maybe. D_Smart posted:1) Because they're not telling the truth about how the world is constructed. Or they're deliberately avoiding the discussion. This is important because it is a material part of the game that was promised. If they were going to build and deliver a game the size of Stanton/Crusader, they could have done that with the original "vision 1.0" engine with ease. And for $20m or less. I guess the difference in our opinions is that I don't think they are delivering Stanton as a fait accompli here- it's just a test bed. There's nothing to indicate that the world won't be expanded many times over before release. Now if you're indicating that there's some evidence that this is as big as they ever intend to let the game world get- well, then I think you've got an interesting case that they are misleading people.
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# ? Dec 3, 2015 21:28 |
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https://www.youtube.com/watch?v=AE7b7GmEpuI Freelancer got a lot bigger. That cargo bay is cavernous now. I don't understand why all the new reskins are so much darker though. It's kind of a drag, the Constellation's so pitch black that it is hard to move around in the back.
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# ? Dec 3, 2015 21:32 |
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Maybe not the best idea in light of Star Citizen's poor multi-threading. https://www.reddit.com/r/starcitizen/comments/3vb97f/psa_if_you_want_a_top_of_the_line_processor_wait/
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# ? Dec 3, 2015 21:32 |
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Sarsapariller posted:All I meant was they haven't been chasing console architecture changes a-la DNF. I don't do more than skim the megaposts surrounding SC development since about year one- I don't find them very interesting. If I did pore over them though, I would think twice before taking a developer's word on an in-development project as anything more than a maybe. More to the point. It's now end of 2015. The large world promised, is still non-existent. They've release a section that's 1/100 of what they promised. And for a game he claims is coming out in 2016. In fact, May 2016 to be exact, if they don't change the ToS again in 2016. And let's not even get into the features promised. And it's not just the world. I'm a game designer and developer. Everything in 2.0, compared to what was promised, tells me this is either 1) a came that's never going to complete because the will run out of money or 2) a game that, if they have the money, is another 2-3 years away.
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# ? Dec 3, 2015 21:32 |
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Sarsapariller posted:It just seems like a pointlessly pedantic and goofy thing to harp on. Even if those calling them out as lying are right, it doesn't matter- functionally the game has a large world with granular precision and that's all they were touting. I think it's far more likely that the middle school secretary that they hired to be their community manager just doesn't know what the hell he's talking about than that they are deliberately lying about something so esoteric as the precision of their floating point numbers. i beleive In this case the minutia are of greater importance than usual, like how good mortar make the whole house keep on standing up. I'm not a low level programmer (more like a mix of computer janitor and junior analyst, i clean up other people IT mess) but from what i gather, this whole 32 vs 64 debate is important because most of what they promised in the salespitch will be very, very hard to do (as in much $$$ and german man hours) and always a little bit tricky/unstable if they used the so called 32 bit "hack" to fake a large (as in 100+km) seamless world. The whole precision thing might also mean long range fights will be impossible due to the enemy ship not really being where you see it, not counting for lag and other funny online MMO problems. If longer ranged fight are difficult for thechincal reasons, that would mean the whole thing will end up being ww2 fighter knifefights with a space skin, making slow turrets (and thus multicrew) pretty much a moot point and high velocity crashes a regular situation (look at any Warthunder vids ) The way i see it, Its like asking a contractor for a 1 metric ton bucket truck and crane to move 10 metric tons of gravel only having him show up with a thousand chinese workers with shovels, bamboo scaffolding and buckets. The gravel is indeed getting moved, but everything on the project will have to change to accomade the thousand new guys and your going to stumble on bits of broken shovels, bamboo spars and discarted buckets everywhere afterward. Your posts are insightfull, well written and informative. Dont let a few trolls taking a piss stop you from sharing your experience with the sane people. aleksendr fucked around with this message at 21:44 on Dec 3, 2015 |
# ? Dec 3, 2015 21:32 |
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aleksendr posted:i beleive In this case the minutia are of greater importance than usual, like how good mortar make the whole house keep on standing up. ^this
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# ? Dec 3, 2015 21:34 |
D_Smart posted:Yeah, that was different. I document what happened over here: http://lodmmo.com/15-03-15-state-of-play/ I didn't realize there were two different free to play weekends I guess. FYI though, that dude's video that started this whole thing was taken during the weekend of the purposeful F2P weekend test. Not that it matters, because it doesn't really change anything. I was just confused when you said it was Steam's fuckup because as I mentioned I didn't realize there were two.
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# ? Dec 3, 2015 21:34 |
Sarsapariller posted:https://www.youtube.com/watch?v=AE7b7GmEpuI I see they finally decided to add a door to the bridge, you know, like a sane person would. That thing actually looks pretty cool now.
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# ? Dec 3, 2015 21:36 |
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Mirificus posted:Maybe not the best idea in light of Star Citizen's poor multi-threading. I'm the guy that buys a 3500$ Xeon E5-2687W v3 and then gets mad that it's not as good for playing games as a 350$ broadwell i7-5775 Also the solution to the problem of needing to convert 64bit to 32bit for rendering work is obviously to just wait till two generations of video cards down the line when we have Volta cards with 7-10 tflops of DP performance and don't give a fuuuuuuuuuuck. Duh. Gwaihir fucked around with this message at 21:42 on Dec 3, 2015 |
# ? Dec 3, 2015 21:40 |
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Octopode can you please try to defend the statement that they need to charge for changing ship hulls because updating a database row causes too much schmeg? Also be sure to address the fact that they are planning an entire persistant universe without charging a monthly fee.
Nicholas fucked around with this message at 21:43 on Dec 3, 2015 |
# ? Dec 3, 2015 21:41 |
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Sarsapariller posted:https://www.youtube.com/watch?v=AE7b7GmEpuI I get a vibe closer to Fallout than "alien integrated space ship" but it definitely looks significantly improved.
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# ? Dec 3, 2015 21:49 |
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If Alpha 2.0 is a proper foundation for the rest of the SC universe, I have to imagine they would be able to graft on the already completed social module location pretty easily. Has CIG mentioned doing this anytime soon, or what it is that's preventing them from doing it?
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# ? Dec 3, 2015 21:56 |
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Sarsapariller posted:https://www.youtube.com/watch?v=AE7b7GmEpuI Excellent. More place to stoaway and abduct the crew while they are on the space toilet. I want an option to hide in an equipement locker or as a cargo box, forcing pilots to inspect the ship room by room and crate by crate before lift-off. "Look at me, I'm the captain now !"
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# ? Dec 3, 2015 21:58 |
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aleksendr posted:that would mean the whole thing will end up being ww2 fighter knifefights with a space skin thats what they want tho ? also i get a "mummy they lied to me !" vibe which i find funny, since you once must have believed to be mad at it every sane person knew that they sold dreams that may or may not stay dreams. Promises ... really .. lol GreenLight fucked around with this message at 22:05 on Dec 3, 2015 |
# ? Dec 3, 2015 21:58 |
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MeLKoR posted:I've been ignoring the update for a while but was considering updating sometime in the near future. What's this you're saying about it uninstalling programs? Can that poo poo be disabled? When you upgrade Windows, it will remove programs known to have incompatibilities that are a big cause of BSODs. Microsoft just isn't that good at identifying which versions are bad. The problem was that upgrading from Win10 RTM to 1511 caused the removal to happen again, this time without notice (upgrading from 7/8/8.1 to 10 will list the programs it will remove). It was mainly stuff like CPU-Z, Speccy, some Intel raid drivers, Cisco VPN stuff, etc. It will tell you what it removed so you can download it again.
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# ? Dec 3, 2015 22:01 |
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GreenLight posted:thats what they want tho ? He invested in the initial Kickstarters so I presume that would be the case.
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# ? Dec 3, 2015 22:03 |
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A Neurotic Jew posted:If Alpha 2.0 is a proper foundation for the rest of the SC universe, I have to imagine they would be able to graft on the already completed social module location pretty easily. Has CIG mentioned doing this anytime soon, or what it is that's preventing them from doing it? It would require there to be a planet for people to travel to and land on. I know we saw the demo of them landing a few years ago so who knows how far off it could be.
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# ? Dec 3, 2015 22:04 |
Beer4TheBeerGod posted:It would require there to be a planet for people to travel to and land on. I know we saw the demo of them landing a few years ago so who knows how far off it could be. Since all the landings are automated I'd assume it's gotta be pretty close. Basically get close enough to a planet to trigger the "Do you want to land" button to pop up and then just ride the rails down to ArcCorp or whatever. e: my guess is that it's something they will hold off on until they have the art assets in place (landing pads and whatnot) and until they are pretty sure they can add it without the netcode making GBS threads itself to death.
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# ? Dec 3, 2015 22:06 |
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Beet Wagon posted:I didn't realize there were two different free to play weekends I guess. Yeah, my bad. I didn't even look at the video because I already know that there are few which just poke fun at the project. I just assumed that it was one of those. And yes, it happened twice. In Sep 2014 was a snafu on Steam's part when we first put it up on Early Access. And in 03/15 we made it free for a period of time as that was the only way for us to test the Steam account, login, entitlements etc.
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# ? Dec 3, 2015 22:08 |
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Beet Wagon posted:Since all the landings are automated I'd assume it's gotta be pretty close. Basically get close enough to a planet to trigger the "Do you want to land" button to pop up and then just ride the rails down to ArcCorp or whatever. The landing pads are already there if they just make people fly into their hangars (well at least the ones that aren't asteroid hangars, although you could just shrug and say gently caress YOUR IMMERSION). But yeah there's probably a lot of content that has to be generated before that's really viable.
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# ? Dec 3, 2015 22:11 |
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aleksendr posted:i beleive In this case the minutia are of greater importance than usual, like how good mortar make the whole house keep on standing up. WW2 knife fights was always the intention. Long range combat was never in the plan. Guns ranges top out at 3 km if I remember Correctly. High velocity crashes will also probably be a common occurrence, if Arena Commander is anything to go by. Slow turrets and Multicrew however are not moot because the combat maneuver speed is incredibly slow by space standards, 300 ms or less. Plenty slow for manually aiming the guns on your craft. The more interesting discussion is "why would I never want to travel in anything other that cruise mode and just run away from everything." and skip combat altogether. So whining about the particulars if there are still using 32 bit for camera relative positioning for rendering is moot, who cares. Its not worth the performance or memory hit to be able to precisely draw an object that the player will never see or interact with. Large Objects that you can actually see 10+ km away aren't player controlled and are stationary. The only thing that remains to be proved is if it really is possible to manually fly from point A to point B at 1000 ms for 60+ hours. Which eventually someone will do when the game is more stable or someone does the private server hack.
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# ? Dec 3, 2015 22:12 |
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Nalin posted:When you upgrade Windows, it will remove programs known to have incompatibilities that are a big cause of BSODs. Microsoft just isn't that good at identifying which versions are bad. The problem was that upgrading from Win10 RTM to 1511 caused the removal to happen again, this time without notice (upgrading from 7/8/8.1 to 10 will list the programs it will remove). That is a classic MS move right there "here you don't need this." Right along the lines of force-upgrading people's PCs to Win10 overnight and calling it an accident. They really think they just own the loving world. I had a coworker get his Exchange account shutdown by MS earlier today. This is a corporate O365 account and Microsoft just waltzed in and shut his account down because he was sending "spam" aka test emails because he's a sysadmin.
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# ? Dec 3, 2015 22:13 |
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From "Around the Verse": Tom Johnson at Foundry 42quote:Hello and welcome to Manchester UK, My name is Tom, Senior Producer, I’m going to give you guys a quick update about what’s going on here in the UK. Now over the last three months the team have been ramping up massively so, since September, just to give you an idea of things, we’ve hired over 20 new starters since early September, so the team is growing rapidly, and we’ve hired six new environment artists join us, four new QA testers, helping us make sure the build is good and stable for you guys before sending it out, and we also have four vehicle artists working on the spaceships that we’ve got going on, and we’ve got a lighting artists, a new tech artist, a tech designer, and also a game support representative and a Customer sales representative, just to make sure you guys are being well communicated with. As we weigh the credibility of various the allegations of anonymous employees and ex-employees (laundered through The Escapist and Derek's blog), I think the "there's only $8M left in the bank!" rumors of a couple of months ago need to be downgraded to "highly unlikely" status. I'm not inclined to be believe they were true when aired, even if "insiders" passed them along. They certainly are not true now. The cash engine still works, even if not as efficiently as it once did, even if they had a bad summer. And it very well might get them, in the next 18 months, to the $150 million that Derek has repeatedly stated would be the minimum necessary to complete the game as sold. Just figured I'd through that out there.
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# ? Dec 3, 2015 22:13 |
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# ? Apr 19, 2024 12:13 |
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Have they gone all in on a capital ship/spaceship carrier design yet? I'm surprised if they haven't with all the space armada bullshit people are touting.
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# ? Dec 3, 2015 22:14 |