|
Daztek posted:I see we went from IT'S ALPHA to IT'S CLOSED ALPHA, what's next? IT'S PRE-ALPHA?
|
# ? Dec 6, 2015 12:57 |
|
|
# ? Apr 24, 2024 18:44 |
|
Berious posted:Now just make a magic 8 ball that usually says "redo it" and you've pretty much automated Chris' role, This, so bad. With that button on that page, it'd pretty much sum up the entire Star Citizen project perfectly.
|
# ? Dec 6, 2015 12:58 |
|
A Neurotic Jew posted:
|
# ? Dec 6, 2015 13:02 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. That's awesome but should end in a crash to desktop
|
# ? Dec 6, 2015 13:11 |
|
Post pictures of the kittens you've sacrificed so far to Our Lord Derek that he might bless us with the ruination of Star Citizen.
|
# ? Dec 6, 2015 13:30 |
|
posting on the page of the beast, hail satan may you continue to be as real as this game
|
# ? Dec 6, 2015 13:47 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. You are cool and good.
|
# ? Dec 6, 2015 14:00 |
|
Hail satan
|
# ? Dec 6, 2015 14:00 |
A Neurotic Jew posted:
Like most projects that operate with absolutely zero oversight or accountability, it is of the highest efficiency.
|
|
# ? Dec 6, 2015 14:01 |
|
Hail Stan
|
# ? Dec 6, 2015 14:13 |
|
Stale ham
|
# ? Dec 6, 2015 14:18 |
|
Hail Satan
|
# ? Dec 6, 2015 14:23 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software.
|
# ? Dec 6, 2015 14:24 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. Bravo!
|
# ? Dec 6, 2015 14:32 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. Lmao, this is the best game!
|
# ? Dec 6, 2015 14:42 |
|
A Neurotic Jew posted:
Technically it's not impossible. After all, some of us have done it in the past, but with engines we wrote specifically for the games were building. Heck, even the Star Wars game does it. You just have to build an engine for it. The problem they have is all down to a) CryEngine3 b) inexperienced team on a massive learning curve Here is how to visualize the problem:
You need to handle translation, physics, effects etc for the world, the aircraft and everyone inside it. That's multi-crew. The problem they have is that while CryEngine does have support for rigid and dynamic bodies - which is how they handle their vehicles - it was never designed to handle the complexities of people inside a vehicle doing different things, while that vehicle in in motion. Plus, the CryEngine networking layers isn't even robust enough to do what they wanted. Just ask anyone who has ever worked with it. If they had spent two years building a custom engine a) they won't have had anything to show these years, thus making all this money b) the game won't have gone into active development until 2014 at best Since croberts decided to change the game, they ended up with a situation whereby they now had an engine that, while allowing very high visual fidelity, is not complex enough to do what croberts wanted and had promised past $2m. That's they they're hosed.
|
# ? Dec 6, 2015 14:58 |
|
Sarsapariller posted:Hey- does anyone have a good free video editing suite they can recommend? I want to make a thing. Fraps or nVidia ShadowPlay to capture VirtualDub for editing Handbrake for conversions
|
# ? Dec 6, 2015 15:01 |
|
Tijuana Bibliophile posted:Derek, if you could, would you take over development of star citizen I get asked this a lot. No, I wouldn't. Primary reason being that I would throw everything out and revert the game back to vision 1.0. That would piss off a lot of people, thus negating the benefits of my involvement. Here is how I responded to this back in Oct. quote:I am not going to make design suggestions because
|
# ? Dec 6, 2015 15:07 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. when the ship disappears and the weapons fall on the ground was loving funny
|
# ? Dec 6, 2015 15:07 |
|
MeLKoR posted:
Remember back when I said that the fate of the v2.0x kernel is going to mimic that of v1.0x?
|
# ? Dec 6, 2015 15:08 |
|
That's because, as we already suspected, it has flatlined. Past the two back-to-back fund raising events (CitizenCon / Anniversary), that's it. Now Christmas is coming, a bunch of new games are hitting. Oh, and the thousands (travel/accomodation expenses, cost of the spot etc) they spent on the gaming awards has had no effect on funding. Which goes back to what I've said that beyond the whales, funding for the game has peaked. 2016, they're hosed. You heard it here first.
|
# ? Dec 6, 2015 15:15 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. Brilliantly done video good sir. However I'm disappointed by the complete lack of air horns. Gary is too
|
# ? Dec 6, 2015 15:19 |
|
That 2015 anniv sale is a sign of things to come. How did it compare to 2014?
|
# ? Dec 6, 2015 15:23 |
|
BMan posted:I have been infused with glorious purpose.
|
# ? Dec 6, 2015 15:23 |
|
titaniumone posted:reading this crazy thread and derek smarts posts has made it clear that while star citizen is all flash and no substance, Derek's games are all substance and no flash. That's a pretty accurate statement. Anyone who has followed my games has known that I always value substance over flash. I do try to get to the point where graphics are adequate, but I don't focus on them as a selling point for my games because at the end of the day, it's all about striking a balance. And yeah, LOD is a totally different type of game. Though we are doing some heavy improvements to the art assets, the art style is specific to the game. And going with high visual fidelity (after all, it does use a very capable graphics engine) would mean that the game wouldn't be playable for a large number of people, given that its running in real-time, processing both space and planetary scenes in a 100% persistent universe. To contrast, if Universal Combat had the graphics fidelity of Star Citizen, it simply won't run at any decent frame rates. And that's precisely why I opted not to use my already established engines for LOD. They are far too advanced, do way too much and it would have meant stripping and/or disabling a lot of functionality in order to get a stripped down version for LOD. Pretty much what Star Citizen is going with CryEngine in trying to shoehorn the game into it. I decided to just go with a new custom-build engine from the ground up; and I don't regret that decision.
|
# ? Dec 6, 2015 15:32 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. wow! good job. So what editing software did you end up using?
|
# ? Dec 6, 2015 15:35 |
|
D_Smart posted:That's because, as we already suspected, it has flatlined. Past the two back-to-back fund raising events (CitizenCon / Anniversary), that's it. Now Christmas is coming, a bunch of new games are hitting. I wonder if CiG are planning an interim US CitCon to boost sales?
|
# ? Dec 6, 2015 15:37 |
|
this popped up on the SQ42 page, it's a pretty unique takzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
|
# ? Dec 6, 2015 15:37 |
|
Gerbil_Pen posted:That 2015 anniv sale is a sign of things to come. How did it compare to 2014? This year, during the sale they averaged $400,000 per day and dropped down to $40,000 average in the week that followed. A year ago, they averaged $120,000 per day during the sale which dropped to $80,000 in the week that followed. It's an interesting picture, 2.0 clearly had a much greater impact on their sale days than AC did a year ago, but their average outside of that sale is greatly decreased. They seem very reliant on sales and hype in order to maintain funding which will get harder to do as the 2.0 shine wears off.
|
# ? Dec 6, 2015 15:38 |
|
So I got yet anooooother Star Citizen newsletter today and went "jeeze, how long have I been waiting on this now?" Checked my email history, it's now been just over three years. Checked this thread, said, "Yeah time to call Mastercard." Chargeback proceedings begun, sent CIG a support request with the reference numbers and stuff from my bank, asking for a refund. Let's see how it goes.
|
# ? Dec 6, 2015 15:38 |
fuctifino posted:I wonder if CiG are planning an interim US CitCon to boost sales? Wow who is this young and attractive intern who is walking through hangars to see if they are big?
|
|
# ? Dec 6, 2015 15:38 |
|
Gary Oldman in the profile photo is such a great touch.
|
# ? Dec 6, 2015 15:43 |
|
Decrepus posted:Wow who is this young and attractive intern who is walking through hangars to see if they are big? such an important task can only be handled by the VP of marketing and defacto #2
|
# ? Dec 6, 2015 15:44 |
|
Sarsapariller posted:After a long night of editing it's done. Be gentle, I am still learning the editing software. Delightfull. Short, concise, excellent work. Good timing on the soundtrack too.
|
# ? Dec 6, 2015 15:45 |
|
A Neurotic Jew posted:this popped up on the SQ42 page, it's a pretty unique takzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz I love poking fun at Star Citizen but gaddang was that painful to read. I really, really hope Ben put that together instead of Dave Haddock.
|
# ? Dec 6, 2015 15:48 |
|
I hope they schedule the con somewhere where what's left of the crashed Wright Flyer III is exhibited.
|
# ? Dec 6, 2015 15:48 |
|
A Neurotic Jew posted:from romping around on the subreddit it looks like the amount of crashing in 2.0h is dire compared to 2.0g. 99 bugs in the code, 99 bugs in the code ! Take it down, patch it around, 117 bugs in the code !
|
# ? Dec 6, 2015 15:52 |
|
A Neurotic Jew posted:Gary Oldman in the profile photo is such a great touch.
|
# ? Dec 6, 2015 15:52 |
|
All Hail OldMan! Eyyyyyyyyaaaaaaaarp!
|
# ? Dec 6, 2015 15:58 |
|
|
# ? Apr 24, 2024 18:44 |
|
Iglocska posted:Derek, help! They're not out yet. You are reading the change log for the upcoming major build. That's why there are XX chars in the build number and release date. I do this in order to give the heads up of what we're working on and coming next. Aircraft unlocks is the most anticipated feature and I expect to have it out this month. The latest build released on Friday is .06.
|
# ? Dec 6, 2015 16:01 |