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CAPTAIN CAPSLOCK posted:you should set your next SC bug video to their #1 song: FULL BURN No offense to the artist, but god drat that's bad.
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# ? Dec 7, 2015 16:14 |
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# ? Apr 19, 2024 21:03 |
I see it's a slow day of SC news. I actually managed to catch up to the end of the thread only to see nothing worth reading DS you disappoint me.
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# ? Dec 7, 2015 16:26 |
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Gryphon0468 posted:I see it's a slow day of SC news. I actually managed to catch up to the end of the thread only to see nothing worth reading DS you disappoint me. In a way, every day is a slow day of SC news, because the game is trapped forever in a Sisyphean loop of engine rewrites. Edit: apparently you missed this?
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# ? Dec 7, 2015 16:28 |
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Beer4TheBeerGod posted:Like most of Star Citizen CR's descriptions are intentionally vague enough that they can be used to describe anything. That's because he talks about the tech and not the actual mechanics. That said you're right about SC having a distinct (and often fun) flight experience. It's been months since I played it so I'm not sure how things have change. What bothers me is that CIG has created this really interesting and dynamic flight experience with fast paced action and then hosed it all up with their bullshit fainting and g-force mechanics. It's stupid, especially when you consider that your ship can be spinning at a hilariously high rate and you can walk around the inside like nothing matters. I think that CIG really wanted airplanes in space. People chase each other around amazing structures and through asteroids but what they built was a game where you turret a lot and hope you blap the other person before they blap you. It feels like there's a disconnect that's exacerbated by Croberts holding tightly to his old philosophies of low top speed, high acceleration, extreme turn speed compounded by a total uncertainty of how design should meet their "ok lets make it newtonian so we can say we're physics people" mindset. Build me an airplane but for space! Who cares of thrusters literally can't point in the direction of travel! But maybe I'm reading too much into all of the promotional material; which is basically a series of airplane videos directed by Chris Roberts while the game is basically air hockey with guns.
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# ? Dec 7, 2015 16:31 |
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Gryphon0468 posted:I see it's a slow day of SC news. I actually managed to catch up to the end of the thread only to see nothing worth reading DS you disappoint me. Got your refund yet, citizen?
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# ? Dec 7, 2015 16:32 |
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Why even try guys.
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# ? Dec 7, 2015 16:35 |
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blueberrysmith posted:
Not seeing any problems here to be honest.
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# ? Dec 7, 2015 16:37 |
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Humorous sarcastic comment.
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# ? Dec 7, 2015 16:38 |
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Dogstoyevsky posted:Not seeing any problems here to be honest.
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# ? Dec 7, 2015 16:38 |
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blueberrysmith posted:
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# ? Dec 7, 2015 16:38 |
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Dusty Lens posted:Humorous sarcastic comment. I approve of that comment.
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# ? Dec 7, 2015 16:39 |
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Why doesn't the first year of development count again?
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# ? Dec 7, 2015 16:39 |
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Dusty Lens posted:Humorous sarcastic comment. Semicolon dash close parenthesis.
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# ? Dec 7, 2015 16:39 |
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Fil5000 posted:Why doesn't the first year of development count again? For all other games: time since last release of game in same series For SC: who the gently caress knows Since Freelancer was released in 2003, Star Citizen has actually been in development for twelve years
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# ? Dec 7, 2015 16:43 |
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Fil5000 posted:Why doesn't the first year of development count again? because they celebrated the 3 year birthday at shitcon, not 4 year DUH though lol if croberts did pay himself, sandi and ortman for the first year of development retroactively Tijuana Bibliophile posted:Since Freelancer was released in 2003, Star Citizen has actually been in development for twelve years seems legit. going with this now
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# ? Dec 7, 2015 16:43 |
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Anything funny happen in the last week?
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# ? Dec 7, 2015 16:43 |
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The Glumslinger posted:Anything funny happen in the last week? Star Citizen.
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# ? Dec 7, 2015 16:45 |
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Dusty Lens posted:I think that CIG really wanted airplanes in space. People chase each other around amazing structures and through asteroids but what they built was a game where you turret a lot and hope you blap the other person before they blap you. It feels like there's a disconnect that's exacerbated by Croberts holding tightly to his old philosophies of low top speed, high acceleration, extreme turn speed compounded by a total uncertainty of how design should meet their "ok lets make it newtonian so we can say we're physics people" mindset. Build me an airplane but for space! Who cares of thrusters literally can't point in the direction of travel! No that's pretty much it. They wanted space jets. That's why all the ships look like space jets, that's why the biggest engines are in the back, and that's why all of the promotions features ships chasing each other. And frankly it could have worked well had they simply declared that to be their intent and gone along with it. But for whatever reason they outright cheated their own physics engine, made the maneuvering thrusters nearly as powerful as the main one, and then stopped giving a poo poo in spite of having years to address it. It's a perfect example of how Chris will go apeshit over the tech and visuals and then stop at actually making a fun game. Dusty Lens posted:Humorous sarcastic comment. Topically relevant tiny animated image indicating approval.
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# ? Dec 7, 2015 16:46 |
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CAPTAIN CAPSLOCK posted:though lol if croberts did pay himself, sandi and ortman for the first year of development retroactively What does your heart tell you?
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# ? Dec 7, 2015 16:46 |
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The part where the PR manager / movie star with five degrees accidentally announced the game was available to play now on a mass market trailer was good.
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# ? Dec 7, 2015 16:46 |
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Fil5000 posted:Why doesn't the first year of development count again? Because it doesn't fit within the narrative that things are fine.
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# ? Dec 7, 2015 16:47 |
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blueberrysmith posted:
Wait a minute.... The Fart Shitizen Kickstarter was 2012 and at the time Chris said a 2014 release was realistic because they'd been working on the game for a year already. Does that cultist think Chris lied?
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# ? Dec 7, 2015 16:51 |
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Dusty Lens posted:I think that CIG really wanted airplanes in space. People chase each other around amazing structures and through asteroids but what they built was a game where you turret a lot and hope you blap the other person before they blap you. It feels like there's a disconnect that's exacerbated by Croberts holding tightly to his old philosophies of low top speed, high acceleration, extreme turn speed compounded by a total uncertainty of how design should meet their "ok lets make it newtonian so we can say we're physics people" mindset. Build me an airplane but for space! Who cares of thrusters literally can't point in the direction of travel! I think it really boils down to CR trying to please everyone at once and this is the first area where it is biting him in the rear end. You can't have airplanes in space AND newtonian physics at the same time. This "IFCS+Combstab" thing allows people who want space planes to fly that way, but they are going to be pissed when someone else turrets. Meanwhile you got the "I want true newtonian" people pissed over the powerful manuevering thrusters that make airplanes in space possible also allows for strafing and all kinds of crazy manuevers that don't rely on the main thruster. Net Result: Spergs from both camps are pissed. Personally I think its pretty good so far, but Cruise Mode as it functions now is a mistake. It makes it trivially easy to run away, and plotting an intercept is exceptionally difficult. Your odds of overshooting are high. Although making the "Match Speed" work as a "Close to 1000 meters then match speed" key would fix this problem.
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# ? Dec 7, 2015 16:53 |
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A Neurotic Jew posted:update: he woke up, walked down some stairs, crashed. I watched him for a bit. By the time I left, he'd crashed 9 times.
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# ? Dec 7, 2015 17:00 |
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A Neurotic Jew posted:update: he woke up, walked down some stairs, crashed. Maybe Star Citizen is the terrible secret of space.
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# ? Dec 7, 2015 17:01 |
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MeLKoR posted:It doesn't even have to be coordinated ramming, it's enough that a lot of the time there is someone around ramming and stealing ships and ruining their immersion. I've made it my personal goal to see how far they can take it before they throw their hands up in disgust until CIG releases something new that they hope they will be able to enjoy. But by the time that happens it won't be just a dozen goons going mostly solo like me. There's a Jihad fund? How did I not know about this?
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# ? Dec 7, 2015 17:03 |
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Berious posted:Wait a minute.... The Fart Shitizen Kickstarter was 2012 and at the time Chris said a 2014 release was realistic because they'd been working on the game for a year already. Does that cultist think Chris lied? Why let something silly like reality get in the way?
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# ? Dec 7, 2015 17:04 |
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Skellybones posted:Maybe Star Citizen is the terrible secret of space. No one is protected now.
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# ? Dec 7, 2015 17:05 |
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Iglocska posted:The game already offers so much. One of my most exhilirating gaming moments of recent times was in PTU 2.0, getting onboard a Constellation where 3 friends tried to go and do missions, crawling in the shadows so they wouldn't notice me and rushing for the pilot seat the moment their pilot got up only to ram the ship into a station killing all of us. LOL!!! Yeah, I've been reading about similar stories.
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# ? Dec 7, 2015 17:05 |
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Berious posted:Wait a minute.... The Fart Shitizen Kickstarter was 2012 and at the time Chris said a 2014 release was realistic because they'd been working on the game for a year already. Does that cultist think Chris lied? My favorite form of cognitive dissonance in SC cultists would be the oft touted "If you're asking why it's not done yet you clearly know nothing about game development" and "I never once believed that it would be ready by ______. It was simply an estimate and it wasn't really intended for 'us' if you know what I mean ; )". You're a loser because your dad abandoned you, mine is just out getting cigarettes and he'll be back any day now because he loves me.
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# ? Dec 7, 2015 17:09 |
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Eldragon posted:I think it really boils down to CR trying to please everyone at once and this is the first area where it is biting him in the rear end. You can't have airplanes in space AND newtonian physics at the same time. This "IFCS+Combstab" thing allows people who want space planes to fly that way, but they are going to be pissed when someone else turrets. Meanwhile you got the "I want true newtonian" people pissed over the powerful manuevering thrusters that make airplanes in space possible also allows for strafing and all kinds of crazy manuevers that don't rely on the main thruster. "match speed" is very complex math. I should know, I did it. Like three decades ago and is still in my games
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# ? Dec 7, 2015 17:13 |
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Dusty Lens posted:You're a loser because your dad abandoned you, mine is just out getting cigarettes and he'll be back any day now because he loves me. When the inevitable crash and burn happens and CRoberts + Sandi run off with whatever's left of the money for their Hollywood schemes, the phrase from the cultists will likely be: "Yaknow...even though it didn't work out, at least CRoberts is UP THERE puffin' clouds in the sky, smiling down on us for our faith in him." Technically it'll be true too. After all, I'm sure every con man smiles at the thought of the saps they ripped off.
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# ? Dec 7, 2015 17:25 |
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Berious posted:Wait a minute.... The Fart Shitizen Kickstarter was 2012 and at the time Chris said a 2014 release was realistic because they'd been working on the game for a year already. Does that cultist think Chris lied? No. They just mentally edit that part out. You have to rectify the past to achieve goodthink, after all.
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# ? Dec 7, 2015 17:26 |
Your ships are not safe citizens, we call for a goon hidden in every toilet, mouth agape
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# ? Dec 7, 2015 17:27 |
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Tippis posted:No. They just mentally edit that part out. You have to rectify the past to achieve goodthink, after all. Yes. Because you know, they had to build a company, studios all those years. Then the real development started in Nov 2014. But it's all good now though because it's coming in 2016.
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# ? Dec 7, 2015 17:36 |
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Lowtax Akbar!
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# ? Dec 7, 2015 17:40 |
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! Here's another one. http://www.bidnessetc.com/58777-will-star-citizen-ever-take-off/
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# ? Dec 7, 2015 17:41 |
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Gryphon0468 posted:I see it's a slow day of SC news. I actually managed to catch up to the end of the thread only to see nothing worth reading DS you disappoint me. breaking: woke up, walked down stairs, crashed. What a doozy.
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# ? Dec 7, 2015 17:54 |
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A Neurotic Jew posted:breaking: woke up, walked down stairs, crashed. What a doozy. trip report of someone playing SC or 's morning routine??
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# ? Dec 7, 2015 17:55 |
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# ? Apr 19, 2024 21:03 |
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Beer4TheBeerGod posted:No that's pretty much it. They wanted space jets. That's why all the ships look like space jets, that's why the biggest engines are in the back, and that's why all of the promotions features ships chasing each other. And frankly it could have worked well had they simply declared that to be their intent and gone along with it. But for whatever reason they outright cheated their own physics engine, made the maneuvering thrusters nearly as powerful as the main one, and then stopped giving a poo poo in spite of having years to address it. It's a perfect example of how Chris will go apeshit over the tech and visuals and then stop at actually making a fun game. I only say this because I remember the Cutlass not having those hilarious maneuvering thrusters bolted onto the side of the hull until after the contest.
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# ? Dec 7, 2015 17:58 |