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MeLKoR
Dec 23, 2004

by FactsAreUseless
Will there be an "open world" type of thing?

quote:

[–]pittsburghjoeCombat Medic 1 ponto 15 minutes ago
I think there is a 40 person max that you will be able to see at a given time.
You won't be able to just pick random spots on a whole planet to land.

quote:

[–]samfreezFreelancer 1 ponto 11 minutes ago
The 40 person limit is a client side hardware constraint, not a server issue... so it's entirely possible that number will skyrocket in the coming years, as technology and hardware improve.
As for the landing, that's something they would certainly like to do... but it's nowhere near a priority, so there will be other ways to get down to planets for now (and likely through release v1, potentially into an expansion)

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AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Tokamak posted:

2.0 needs to go live in two weeks if the staff are to have any hope of a christmas holiday.

kikkelivelho
Aug 27, 2015

Star Citizen has currently what, almost a million customers? If we make the assumption that the game will both release and be good, it's not outlandish to also assume that it could sell another million copies. Croberts and friends will only tolerate the whales as long as they are necessary. If the game ever manages to sell at least an additional million copies CIG is going to drop the big backers in an instant. Arma 3 has sold over 2 million copies and it's a far more niche product than the theoretical great game SQ42/SC combination.

Orions Lord
May 21, 2012

Tokamak posted:

2.0 needs to go live in two weeks if the staff are to have any hope of a christmas holiday.

They can just pretend it works.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

kikkelivelho posted:

Star Citizen has currently what, almost a million customers? If we make the assumption that the game will both release and be good, it's not outlandish to also assume that it could sell another million copies. Croberts and friends will only tolerate the whales as long as they are necessary. If the game ever manages to sell at least an additional million copies CIG is going to drop the big backers in an instant. Arma 3 has sold over 2 million copies and it's a far more niche product than the theoretical great game SQ42/SC combination.

How many units has E:D sold?
I can only find some fairly old numbers in the 6-800k region.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

imperialparadox posted:

I completely agree that CIG cares more about the money (though they will go to the extant of lying to make it appear that they care more about the backers themselves), but I just don't see Star Citizen being able to rely on new customers for the bulk of its income. I have the feeling that the majority of people who would be interested in Star Citizen have already bought into it, so I don't see new customers being as lucrative for CIG as existing customers.

While some games are funded by large numbers of people spending a dollar here and there, I have the feeling that Star Citizen's funding is going to primarily come from the whales continuing to buy $600 jpegs to support the game (I don't think ship sales will ever stop, despite what CIG says). I also think that in the end SC will end up in a similar situation as MWO - with a smallish playerbase of dedicated whales who actually fund the game - because I think that the average gamer who is not already into Star Citizen isn't going to stay with it long enough to spend money on it once they find out that a lot of the game's features and style just aren't that fun (generic FPS, newbie-unfriendly flight model, candycrush multi-crew mini-games, etc., etc.). While Star Citizen has received an absurd amount of money and promises anything that you can dream up, I'm just not sure what kind of staying power the game is going to have once people realize that the majority of the game is just different versions of hauling 10 space-butts and killing 10 pirates types of missions - I don't think that Star Citizen will end up with the kind of player-run meta that keeps people playing EVE, for example.

You and I both see Star Citizen as having nearly exhausted the market, but I don't think CIG does. I bet they see Star Wars coming out and assume that if they can just make something that captures the same compelling feel in a video game then the money will just roll in. And who knows, maybe marketing really is CIG's core competency and in between meetings to discuss the next "limited" sale they've already strategized the long term profitability of their game. I doubt it, but it's possible. What I absolutely do not think is possible is CIG maintaining the prices on their ships. People are willing to pay hundreds of dollars for a starship JPEG at this point because they believe in Star Citizen and because they can maintain the illusion that they're supporting the game. Once the game goes live the belief is replaced with reality, and that reality is that no starship in a $60 game is worth $600. If CIG does maintain the prices then it's because the game itself is the most P2W bullshit extravaganza ever created in the history of gaming.

As for the longevity of SC, I completely agree. CIG has made it perfectly clear that their primary interest is in the narrative and hand crafting content. That sort of thing essentially makes the game little more than a series of mission packs and utterly kills any hopes of emergent player driven gameplay. I have absolutely no faith in them producing something with the depth and complexity of EVE's meta. Frankly I have no faith in them being able to remotely balance all of the complex systems and components that they've promised, and soon we'll clearly see which of the ships are total dogs and which are worth having. The most obvious example can readily be seen in the Retaliator, which in spite of looking cool is a poorly designed abortion festooned with turrets that can barely inconvenience an Aurora. We're going to very, very quickly see which ships are worth using and which are scrap.

Amusingly enough the Cutlass might actually come out on top given its size and weapon loadout. Especially if that stupid turret up top can be replaced with a giant fuckoff fixed gun.

Bait and Swatch
Sep 5, 2012

Join me, Comrades
In the Star Citizen D&D thread

MeLKoR posted:

Will there be an "open world" type of thing?




How is a limitation of forty players per instance a client-side issue?

Beet Wagon
Oct 19, 2015





Tippis posted:

Yes, but transferring the code will take

The sale is the consolation prize.
“We're sorry that it didn't happen but we know you like to give us money, so here's a new opportunity tailor-made for you!”

For Christmas you get the wonderful opportunity to buy a Starfarer and a Herald! We chose these because we're about to poo poo them out into your hangars and we know that makes your little nerd-boners go all fizzy! And also because we couldn't find any six-year-olds on the street whose parents would let them come in and draw a concept ship to sell you!

Hamburger Test
Jul 2, 2007

Sure hope this works!

kikkelivelho posted:

Star Citizen has currently what, almost a million customers? If we make the assumption that the game will both release and be good, it's not outlandish to also assume that it could sell another million copies. Croberts and friends will only tolerate the whales as long as they are necessary. If the game ever manages to sell at least an additional million copies CIG is going to drop the big backers in an instant. Arma 3 has sold over 2 million copies and it's a far more niche product than the theoretical great game SQ42/SC combination.

I thought most of Arma 3's sales came on the back of the DayZ mod which is not quite as niche as the game it self.

Amarcarts
Feb 21, 2007

This looks a lot like suffering.
Portrait of a Shitizen: Part 1
I can't be certain of any of this, but it's the best lens I have through which I view what's going on here:

It's actually kind of a mistake that 'Sperg' and 'Autism Chariot' are the typical derogatory terms that are thrown out there because I think a lot of the poo poo Lords that make these game communities so toxic are actually not as far on the spectrum as the terms imply. I tend to think of someone far on the spectrum as not understanding social interactions, whereas the poo poo Lord actually has a rather average or even elevated understanding, but are unsuccessful and/or only semi-competent in practice, possibly because of more general personality flaws and/or other life blockers (kids, poor, fat, ugly, etc.). I tend to think of a true autist as more solitary. Sure they don't like being ganked, and would be happy playing X3 instead of EVE online, except EVE online is more interesting from a numbers standpoint because the economy is dynamic and less predictable. It is a higher level of challenge to figure out and exploit.

The key psychological phenomena with the poo poo Lords is that they feel socially powerless IRL so they are looking to compensate for this in-game. You see these types all the time crawling their way up guild hierarchies or running their own guilds so they can start at the top. A common role they try to play is that of the "benevolent dictator". This is why I think these people are not autistic. The veneer of friendliness hiding their anger and craving for social control is actually quite calculated and illustrates an understanding, if only unconsciously, of many principles underlying social interaction. The veneer undoubtedly works on many people who for whatever reason can't see past it, or are tolerant enough of such personalities because of their own overwhelming desire to belong to an in-group (the less ambitious, "approval seeking" personalities of their Shitizen followers are similar but these people perhaps do not have the severe degree of overcompensation that I describe below).

I do not want to call the I see the poo poo Lord as a more or less average person crippled by a combination inferiority complex complicated by overcompensation with a narcissistic superiority complex and emotional immaturity. A King Baby. What they crave is true loyalty, power, and status (understandably human desires that most healthy people have). The root of the pathology though is the inferiority complex. For a variety of reasons they don't love themselves, making healthy relationships extremely difficult. This manifests in depression and is why you tend to see addictions and general impulse control behavior in these types. (I can't help but notice the gifts of alcohol to CIG devs and the liquor bottles proudly on display in the bachelor pad).

Stay tuned for Part 2 coming soon!

Amarcarts fucked around with this message at 15:24 on Dec 9, 2015

neonbregna
Aug 20, 2007

MeLKoR posted:

Will there be an "open world" type of thing?




Octopodes Reddit account found

MeLKoR
Dec 23, 2004

by FactsAreUseless

Bait and Swatch posted:

How is a limitation of forty players per instance a client-side issue?

loving hell man, do you know anything about game development?

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

kikkelivelho posted:

Star Citizen has currently what, almost a million customers? If we make the assumption that the game will both release and be good, it's not outlandish to also assume that it could sell another million copies. Croberts and friends will only tolerate the whales as long as they are necessary. If the game ever manages to sell at least an additional million copies CIG is going to drop the big backers in an instant. Arma 3 has sold over 2 million copies and it's a far more niche product than the theoretical great game SQ42/SC combination.

it took the world a fair bit of time to wean off whale blubber oil and start digging in arabia

Beet Wagon
Oct 19, 2015





Bait and Swatch posted:

How is a limitation of forty players per instance a client-side issue?

Well, you see, the servers themselves have the capacity for basically an unlimited number of players, because servers are magic things made out of pure video game. The issue is that the client-side processes are dependent on the users' hardware setups, and that causes a bandwidth bottleneck that limits the amount of nano-location-threading that can be piped to the client. Because nano-location-threading is very viscous, if the servers continue to try and force their unlimited fidelity to the client, the Borgnine Technical Refractors get all clogged up and have to be defrunged to keep working, which is just beyond the technical limitations of client-side hardware.

I know this because it's not very different from the job I do for the government.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Bait and Swatch posted:

How is a limitation of forty players per instance a client-side issue?

star citizen revolutionizes pc gaming again with its bittorrent-based client-server model

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Tippis posted:

How many units has E:D sold?
I can only find some fairly old numbers in the 6-800k region.

It looks like 525K are playing on Steam. The latest financial report in September lists 825K total sales. Star Citizen currently has 836,664 preorders (meaning accounts with a game package).

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Beet Wagon posted:

Well, you see, the servers themselves have the capacity for basically an unlimited number of players, because servers are magic things made out of pure video game. The issue is that the client-side processes are dependent on the users' hardware setups, and that causes a bandwidth bottleneck that limits the amount of nano-location-threading that can be piped to the client. Because nano-location-threading is very viscous, if the servers continue to try and force their unlimited fidelity to the client, the Borgnine Technical Refractors get all clogged up and have to be defrunged to keep working, which is just beyond the technical limitations of client-side hardware.

I know this because it's not very different from the job I do for the government.

Thanks, that cleared it up.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Bait and Swatch posted:

How is a limitation of forty players per instance a client-side issue?

“Oh, the server could totally handle more active units than that but you know… CryEngine.”

Because, obviously, team CRobber (whose only other MP game was Freelancer, where 90% of the game was handled — and cheated — client-side) will solve the issues that causes every other multiplayer server to either come to its knees or require some highly specialised hardware and software solutions.

Beer4TheBeerGod posted:

It looks like 525K are playing on Steam. The latest financial report in September lists 825K total sales. Star Citizen currently has 836,664 preorders (meaning accounts with a game package).
Great. (Or not… my google-fu isn't working today for some reason.)

Tippis fucked around with this message at 15:26 on Dec 9, 2015

kikkelivelho
Aug 27, 2015

Hamburger Test posted:

I thought most of Arma 3's sales came on the back of the DayZ mod which is not quite as niche as the game it self.

That's Arma 2 which has sold something like 4 million copies based on steamspy.

Beer4TheBeerGod posted:

As for the longevity of SC, I completely agree. CIG has made it perfectly clear that their primary interest is in the narrative and hand crafting content. That sort of thing essentially makes the game little more than a series of mission packs and utterly kills any hopes of emergent player driven gameplay. I have absolutely no faith in them producing something with the depth and complexity of EVE's meta. Frankly I have no faith in them being able to remotely balance all of the complex systems and components that they've promised, and soon we'll clearly see which of the ships are total dogs and which are worth having. The most obvious example can readily be seen in the Retaliator, which in spite of looking cool is a poorly designed abortion festooned with turrets that can barely inconvenience an Aurora. We're going to very, very quickly see which ships are worth using and which are scrap.

Amusingly enough the Cutlass might actually come out on top given its size and weapon loadout. Especially if that stupid turret up top can be replaced with a giant fuckoff fixed gun.

Most of the ships have been made to look good in a picture at the expense of other considerations, which is going to bite CIG in the rear end at some point. People are going to be pissed when their 300 dollar space bomber is a poorly designed turd just waiting to be cracked open by pirates.

kikkelivelho fucked around with this message at 15:31 on Dec 9, 2015

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
Chris Roberts made some outrageous promises about the game's scope and release date early on, which made some people very disappointed. I'm glad they switched to Chris Roberts: finally a man we can put our trust in

Beet Wagon
Oct 19, 2015





Angela Christine posted:

Thanks, that cleared it up.

I'm here to help.

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
Yeah, the faithful believe that Croberts will save PC gaming, but the hardcore space sim is not something that is going to have the mass market appeal they think will. It is a niche genre which is the entire reason that the bigger publishers stopped bankrolling them.

I could see something like a high budget modern Colony Wars taking off with proper marketing, and EVE Valkyrie could be a killer app if VR goes anywhere, but an unfocused P2W game with thousands of dollars of jpgs and fanatical community is probably going to hit a ceiling that is lower than they would need.

Bait and Swatch
Sep 5, 2012

Join me, Comrades
In the Star Citizen D&D thread

Beet Wagon posted:

Well, you see, the servers themselves have the capacity for basically an unlimited number of players, because servers are magic things made out of pure video game. The issue is that the client-side processes are dependent on the users' hardware setups, and that causes a bandwidth bottleneck that limits the amount of nano-location-threading that can be piped to the client. Because nano-location-threading is very viscous, if the servers continue to try and force their unlimited fidelity to the client, the Borgnine Technical Refractors get all clogged up and have to be defrunged to keep working, which is just beyond the technical limitations of client-side hardware.

I know this because it's not very different from the job I do for the government.

Ah, the old nano location threading problem

Well that will definitely be solved when this game comes out in six years and my monitor has more ram

ErIog
Jul 11, 2001

:nsacloud:

Toysrme posted:

How Star Citizen treats one of it's top-10 ranked players, addressing the masses of PvE carebear complaining about them killing one person in this video:





video in question (TLDR, the #1 pilot skill group in Star Citizen got together, found a multi-crew ship and chased it around until they killed him)

https://www.youtube.com/watch?v=PPNCgX2FYnM

Holy poo poo this is mind-boggling. I had assumed, until now, that this is the kind of poo poo Chris Roberts was saying the game was going to be about. If this kind of behavior is unacceptable to them then I don't understand how there will be anything actually interesting to do with your expensive ship you paid real money for. I guess they won't have to worry about PvP balance issues, lol.

ErIog fucked around with this message at 15:43 on Dec 9, 2015

Truga
May 4, 2014
Lipstick Apathy
https://www.reddit.com/r/starcitizen/comments/3w2u1g/someone_remind_me_why_maul218_is_a_moderator_on/

Enjoy

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

kikkelivelho posted:

Most of the ships have been made to look good in a picture at the expense of other considerations, which is going to bite CIG in the rear end at some point. People are going to be pissed when their 300 dollar space bomber is a poorly designed turd just waiting to be cracked open by pirates.

As the "owner" of said space bomber I can assure you people are already pissed. I'm not sure what it is about ships that I like, but for whatever reason CIG has a total hardon for making the ships I own turn into total dogs. Fortunately I haven't paid a dime for this poo poo (thanks Reddit!) and worst case scenario I'll just convert it to a Redeemer or whatever else the meta says is the best ship.

MeLKoR
Dec 23, 2004

by FactsAreUseless

ErIog posted:

Holy poo poo this is mind-boggingly. I had assumed, until now, that this is the kind of poo poo Chris Roberts was saying the game was going to be about. If this kind of behavior is unacceptable to them then I don't understand how there will be anything actually interesting to do with your expensive ship you paid real money for. I guess they won't have to worry about PvP balance issues, lol.

They're hoping there will be plenty of unorganized wage slave pleb scrubs flying in Auroras for them to shoot at with impunity from the safety of their panzerspergwagen.

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.
'Syllys
Syllys
Posted: 2:07PM
Ok, with all this discussion about piracy and all, I wondered if we should work as in the golden age of piracy.

In those days pirates had a real prospect of losing their life when getting caught and judged a pirate.

As we know, it should normally take a few kills before being completely death and having to respawn in another place.

So, should the judicial system in Star Citizen work that if you commit a crime grave enough (example: you attack a ship and kill all the people inside) and get caught and judged be strong enough to kill you off without multiple lives?

Just to clarify, this would only work if you are indeed caught and judged, so if a pirate gets blown up / shot down but without being judged he should still continue under the same name.

Also, if a Pirate gets caught and his friends manage to save him before the execution, he will of course remain alive.

Thaughts? '


Wow this fan of 'strangleewank' is already plotting the demise of none existent pirates in a none existent game.

Thaughts?

Berious
Nov 13, 2005

Beer4TheBeerGod posted:

It looks like 525K are playing on Steam. The latest financial report in September lists 825K total sales. Star Citizen currently has 836,664 preorders (meaning accounts with a game package).

Cool, I'm glad it did well. Any way to tell how many are playing any version of SC as a comparison?

Beet Wagon
Oct 19, 2015





Bait and Swatch posted:

Ah, the old nano location threading problem

Well that will definitely be solved when this game comes out in six years and my monitor has more ram

Yeah, until we start to see consumer hardware optimized for defrunging performance it's gonna continue to be an issue. Nano-Location-Threading is less viscous when warm though, so there might be some kind of workaround there, but I honestly think it's just a problem with the level of tech that consumer have at the moment. Like you said though, six year from now who even knows.


Beer4TheBeerGod posted:

As the "owner" of said space bomber I can assure you people are already pissed. I'm not sure what it is about ships that I like, but for whatever reason CIG has a total hardon for making the ships I own turn into total dogs. Fortunately I haven't paid a dime for this poo poo (thanks Reddit!) and worst case scenario I'll just convert it to a Redeemer or whatever else the meta says is the best ship.

Is it really that bad? I haven't honestly been keeping up. Wasn't that thing pretty much always meant to have some kinda fighter escort though?

aleksendr
May 14, 2014

Young Freud posted:

All these whales thought they'd be buying multi-crew ships as Pay-2-Win are going to get owned so badly, even if the game is fully released. Of course, because RSI/CIG's continued income comes from them, they'll try to eliminate the fun of swarm tactics.

But this is a big trap for them, since if they do, all PVE encounters will be pudding, allowing the whales to blaze trough content like brushfire and then demand more 3 days after the last expansion got released, a vicious cycle that was demonstrated impossible to sustain by any MMO developpers since EQ tried it.

Dapper Dan
Dec 16, 2004
Probation
Can't post for 3 years!

Beer4TheBeerGod posted:

Now imagine what's going to happen if CIG pulls a 38 Studios style bankruptcy and just disappears in less than a week. Because if CIG does go under that's exactly how it would happen. Those articles, incidentally, are fascinating if you want an insight into how a company can get millions of dollars and still fall apart. The "opportunities" (hosed up problems) are hilarious:




For those who are curious "Project Copernicus" was a MMO that 38 Studios was developing.

I cannot imagine the gigantic fallout from something like that happening. That would be the worst (in terms of entertainment, best) case scenario. To just blow through 100 million and then file for bankruptcy without finishing a single thing or something that is complete garbage would be pretty bad. I imagine November bought them a lot more time and I have no doubts they are planning to introduce more poo poo to entice these idiots to spend money.

But still, that possibility is always there. I still think Squadron 42 will come out in some form, even if CRoberts relegates it to basically a Tell-Tale game, more of an interactive movie than a game.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Beet Wagon posted:

Yeah, until we start to see consumer hardware optimized for defrunging performance it's gonna continue to be an issue. Nano-Location-Threading is less viscous when warm though, so there might be some kind of workaround there, but I honestly think it's just a problem with the level of tech that consumer have at the moment. Like you said though, six year from now who even knows.

Speaking of keeping your computer warm, has anyone suggested they put a bitcoin miner into SC that sends money back to CIG yet? "If I'm just idling in the social module, I don't really need all that graphics power, so have it dynamically consume the available power on the graphics card and support CIG for free!" or something

Dapper Dan posted:

But still, that possibility is always there. I still think Squadron 42 will come out in some form, even if CRoberts relegates it to basically a Tell-Tale game, more of an interactive movie than a game.

code:
> fly west

It is dark. You are likely to be eaten by a vanduul.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Ursine Catastrophe posted:

Speaking of keeping your computer warm, has anyone suggested they put a bitcoin miner into SC that sends money back to CIG yet? "If I'm just idling in the social module, I don't really need all that graphics power, so have it dynamically consume the available power on the graphics card and support CIG for free!" or something


so that's why all those amd cards started dying

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

That video is really loving cool. Seeing the dudes running around is a good reminder of just how promising this game really was.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Thread already delivers.

kikkelivelho
Aug 27, 2015

Beet Wagon posted:

Is it really that bad? I haven't honestly been keeping up. Wasn't that thing pretty much always meant to have some kinda fighter escort though?

I was gonna write a long post about how the Retaliator is bad in every way possible but I realized I don't care enough to do it. Basically: from a gameplay perspective it's weak and inefficient and from an aesthetic perspective the interior is an ugly, poorly designed, massive waste of space.

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Beer4TheBeerGod posted:

Thread already delivers.

Yeah, and we're just two hundred pages in too

bird with big dick
Oct 21, 2015

MeLKoR posted:

I'm in awe at the amount of work CIG manage to do in little over a year of development when most AAA titles take between 15 and 20 years to get to this stage only you don't see it because there is no transparent development and they just present you with the final, rushed, product.

And on top of that, CIG uses 190% of the funds they receive for development, while most triple AAA titles only use -25 to 5%, with 75% going to advertising and between 20 and 50% going to investors.

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Iglocska
Nov 23, 2015

I didn't see the context I thought the mod actually wrote that to shut the whiners up... Is that really a quoted message and someone got infracted for that? loving hell.

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