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I don't think I like the 5% proc weapon mods. They're too reliant on small random chances to be something you can tactically plan around, they don't seem to represent an actual loadout decision and more of a lucky crit perk thing. And crits already exist.
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# ? Dec 12, 2015 14:14 |
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# ? Apr 28, 2024 13:38 |
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Watching the firaxis stream right now I notice they're using an updated build. Ranger's Corporal ability is now Blademaster - Deal +2 extra damage on all sword attacks. also picked up on the grenadier abilities: Grenadier abilities: Squaddie: Launch Grenade - The Grenadier uses a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity. Corporal: Blast Padding - ? Shredder - ? Sergeant: Demolition - Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target. Suppression - Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim.
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# ? Dec 12, 2015 14:24 |
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Boing posted:I don't think I like the 5% proc weapon mods. They're too reliant on small random chances to be something you can tactically plan around, they don't seem to represent an actual loadout decision and more of a lucky crit perk thing. And crits already exist. They say several times that the 5% is just early game stuff. There are items with higher percentages possibly rewarded from higher difficulties as beagle theorises in his legendary mission video.
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# ? Dec 12, 2015 15:11 |
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I like the idea of a pistol with the 5% insta kill mod, to go with my lightning hands sharpshooter. Generally I suspect they don't want the mods to be too overwhelming, otherwise it becomes frustrating to plan because there are too many variables to consider. At the end of the day a sniper rifle just needs to be a sniper rifle. Fangz fucked around with this message at 16:04 on Dec 12, 2015 |
# ? Dec 12, 2015 15:56 |
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Call me crazy but if the 5% also works with Lightning hands and Return Fire (and especially if it gets a percentage upgrade!), you could just go have a squad of Ocelots. Which I assume will be modded in anyway.
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# ? Dec 12, 2015 16:03 |
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finished with the firaxis stream video: Okay PCS aren't hot-swappable, same restrictions as weapon upgrades. You can replace them but not reuse them. Under the armor menu in their version there's a new armor: Resistance Warrior Kevlar Armor (unlimited), same look as the generic Kevlar Armor probably some minor perks. Another possible attachment to the E.X.O. Suit is a flamethrower, no surprise. The GREMLIN generally goes unnoticed by enemies, and cannot take damage or be destroyed. It will shut down if its owner is incapacitated or killed. Seperate buttons for 'Make Utility Items Available', 'Make Armor Available' and you seem to be able to buy equipment in the loadout screen. Weapon Upgrade: Advanced Stock - Missed shots still deal 2 damage to the target. There's advanced versions of weapon upgrades with better chances, stats, etc. There's the "Guerrilla Tactics School" - train rookies to be a specific class, or add new combat tactics: Combat Tactics spotted (rank restricted as before): Vulture - 75 Supplies - Instant - Enemies drop an additional item with every timed loot drop. Squad Size I - 50 Supplies - Instant - Squad size increased by 1. Lightning Strike - 100 Supplies - Instant - Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. Wet Work - 125 Supplies - Instant - +25% experience gained from kills. Vengeance - 100 Supplies - Instant - If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. Also listed: Integrated Warfare, Squad Size II, Stay With Me, Ranger: Hunter's Instinct, Sharpshooter: Deadshot, Specialist: Cool Under Pressure, Grenadier: Biggest Booms. Overwatch while concealed won't activate unless you're revealed. Armor is straight damage reduction, shredding will remove armor. Ranger Sergeant abilties: Shadowstrike - While concealed, gain +25 bonus aim and +25 bonus critical hit chance when attacking enemies. Shadowstep - This soldier does not trigger overwatch or reaction fire. After taking serious wounds soldiers can be take negative effects: Soldier Shaken - Reduced Will - Soldiers with reduced Will are more susceptible to panic and Psionic attacks. Soldiers with a reduced Will can recover by participating in successful combat missions and staying healthy. The memorial now shows more stats: # of missions, kills, last day of service. Days On Avenger - x Days Lost To - Unknown Cause Days In Infirmary - 0 Days Attacks Made - 1 Damage Dealt - 4 Attacks Survived - 2 You can write a soldier's epitaph.
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# ? Dec 12, 2015 16:21 |
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I keep spotting this thread from time to time and noticing there's a few hundred new posts. Then I get excited and think "Maybe it got released early!" Why do I do this to myself.
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# ? Dec 12, 2015 16:27 |
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Actually just seen a couple videos of both the strategic game and the tactical game. I'm now super-pumped, but the one thing I didn't like was the idea of a global timer that gradually ticks down. I'm not really a fan of having an obvious time limit for a game (I wasn't a huge fan of it in the Total War games, where you have to complete your objectives by a certain year) and I wonder how long in terms of game time a typical game would normally last assuming you did a decent job of foiling the enemy plans.
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# ? Dec 12, 2015 17:00 |
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Ravenfood posted:Also amazing: exo-armor. I swear, Imma make an exo-armor squad only and mod/work in to play the Exo-Squad theme music every time I'm outfitting them before a mission (hell, even the overall theme of XCOM 2 fits that storyline drat well). Bolow posted:I get the feeling that's Bradford Ability to pistol-whip anything in melee as a free action and if he ever dies ingame it's instant game over. CrazyLoon fucked around with this message at 17:09 on Dec 12, 2015 |
# ? Dec 12, 2015 17:04 |
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PiCroft posted:Actually just seen a couple videos of both the strategic game and the tactical game. I'm now super-pumped, but the one thing I didn't like was the idea of a global timer that gradually ticks down. I'm not really a fan of having an obvious time limit for a game (I wasn't a huge fan of it in the Total War games, where you have to complete your objectives by a certain year) and I wonder how long in terms of game time a typical game would normally last assuming you did a decent job of foiling the enemy plans. It's really not hugely different from EU.
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# ? Dec 12, 2015 17:07 |
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So is that Project Avatar thing an overall campaign countdown? I thought it was just a timer until one of the 'Dark Event' things happen, but I haven't watched the Firaxis stream.
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# ? Dec 12, 2015 17:10 |
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i figured it was just a generic story beat/escalation that you had to prepare for, while dark events are smaller ones to spice things up
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# ? Dec 12, 2015 17:12 |
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My reaction to all this: OH MY GOD THIS IS GOING TO BE loving AWESOME!!!!!!!!!!!!!!!!
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# ? Dec 12, 2015 17:26 |
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Zomborgon posted:And a lot of luck avoiding Games workshops's legion of C&D lawyers who do nothing but stomp out fun. They seem to be less draconic about mods for poo poo like this. At least someone makes a total conversion mod and lets people pretend to play Necromunda.
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# ? Dec 12, 2015 17:28 |
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Robzilla posted:OOoooh boy, Thyr0rk and I were fangirling over Lightning Hands yesterday. Zomborgon posted:And a lot of luck avoiding Games workshops's legion of C&D lawyers who do nothing but stomp out fun. Someone already came up with the BEST workaround for this. EYE Divine Cybermancy, the total conversion.
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# ? Dec 12, 2015 17:45 |
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So, I was looking at the TvTropes page for XCOM 2, and something popped out at me. Quote: At the start of the game and after years of ADVENT propaganda painting XCOM as terrorists, citizens will alert the authorities if they spot your soldiers sneaking around. However, by performing heroic missions like rescuing genetic abductees and exposing the atrocities the Aliens are committing, more and more civilians will refrain from calling for help, and may even do additional helpful collaboration. So... what do you think about the ending part, the "additional helpful collaboration" bit? Will civilaians on our side throw rocks at ADVENT soldier? Say that XCOM is in the direction away from us? What do you think?
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# ? Dec 12, 2015 17:48 |
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Give sight radius maybe?
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# ? Dec 12, 2015 17:51 |
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Might be all, "Hey, there's a patrol up ahead." *ZOOMS TO PATROL*
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# ? Dec 12, 2015 17:52 |
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The intifada to our jihad.
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# ? Dec 12, 2015 17:58 |
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jfood posted:The intifada to our jihad. I have no idea what the hell you are talking about.
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# ? Dec 12, 2015 18:01 |
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Hey Beagle, do you have an E.T.A on the "Hands on with Xcom 2" video? The Soon sign is driving me batty.
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# ? Dec 12, 2015 18:12 |
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Saw a hands-on demo. 1. You can get spotted by security cameras, but they can be hacked for bonuses like lowering all non-robot enemy will and direct control of a (random) enemy unit, which leads me to... 2. If one XCOM soldier can see it, and you have a Specialist, it can be hacked (barring robotic enemies, which require a upgrade).
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# ? Dec 12, 2015 18:33 |
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I like that squad sight was so good even after nerfs that they just made it the default sniper skill. That plus the pistol being a free action might finally tempt me into having some mid range snipers.
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# ? Dec 12, 2015 18:45 |
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Squadsight being the default perk just makes the most sense.
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# ? Dec 12, 2015 18:54 |
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Getting past Squaddie rank on the sniper class was suffering since they didn't have Squadsight, too, so yeah that's a real positive move
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# ? Dec 12, 2015 18:58 |
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Doctor Reynolds posted:Squadsight being the default perk just makes the most sense. Y U HT HEADSHOT?
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# ? Dec 12, 2015 19:02 |
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found most of the GTS Tactics: Integrated Warfare - 150 Supplies - Instant - PCS bonuses are significantly improved. Squad Size II - Squad size increased by 1. Stay With Me - 150 Supplies - Instant - Soldiers will be more likely to bleed out than to die outright. Grenadier: Biggest Booms - 75 Supplies - Instant - Explosives can inflict critical damage Ranger: Hunter's Instinct - 75 Supplies - Instant - Attacks against flanked enemies deal +3 damage. Sharpshooter: Deadshot - 75 Supplies - Instant - Bonus 10% chance to critically hit enemies only unknown one left is Specialist: Cool Under Pressure oh during the firaxis stream the rocket launcher caused a crit so sounds like Grenadier: Biggest Booms was enabled
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# ? Dec 12, 2015 19:04 |
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For my first Enemy Within playthrough, I decided to not take Squadsight on my snipers. Snap Shot is actually pretty drat good and totally viable since -10 aim is basically a non-penalty to a sniper, so you end up with snipers that function as mid-ranged sharpshooting skirmishers instead of artillery pieces sitting on a building in your deployment zone.
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# ? Dec 12, 2015 19:09 |
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Junpei posted:Y U HT HEADSHOT? Use your words. Kanos posted:For my first Enemy Within playthrough, I decided to not take Squadsight on my snipers. Snap Shot is actually pretty drat good and totally viable since -10 aim is basically a non-penalty to a sniper, so you end up with snipers that function as mid-ranged sharpshooting skirmishers instead of artillery pieces sitting on a building in your deployment zone. The arguments over snap shot and squadsight have gone up and down the block so many times now there's a nice little ditch. Them making squadsight the default perk is a much better choice overall since that's sorta what made snipers stand out from every other class.
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# ? Dec 12, 2015 19:14 |
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Brainamp posted:Use your words. Why do you hate Headshot?
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# ? Dec 12, 2015 19:15 |
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Junpei posted:Y U HT HEADSHOT? kid, two things: 1) avoid tv tropes, it's full of strangers with candy 2)read the loving rules, ya dingus
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# ? Dec 12, 2015 19:16 |
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LotsBread posted:kid, two things: 1. I read TvTropes, not post there. 2. I apologize. Don't ban me. Again.
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# ? Dec 12, 2015 19:21 |
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Is there a good place for all the collected information about XCOM2 so far? The OP of this thread is nothing but useless meme bullshit.
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# ? Dec 12, 2015 19:24 |
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Fister Roboto posted:Is there a good place for all the collected information about XCOM2 so far? The OP of this thread is nothing but useless meme bullshit.
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# ? Dec 12, 2015 19:25 |
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WhiskeyWhiskers posted:So is that Project Avatar thing an overall campaign countdown? I thought it was just a timer until one of the 'Dark Event' things happen, but I haven't watched the Firaxis stream. I think it replaces the Doom Counter (countries that withdraw from XCOM) from the first game. If the track reaches full the Ethereals became all powerful or something. I noticed in Beagle's videos that the second mission set back progress by 1 on Avatar, so I guess you can harass and set back the Doom Tracker to offset alien progress. Like retaking countries in Long War.
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# ? Dec 12, 2015 19:25 |
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I really want to see the research/foundry stuff. Researching alien tech to use it against them in interesting ways is always my favorite part of XCOM. Any news on researching?
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# ? Dec 12, 2015 19:40 |
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research sounds to be under embargo going by the eurogamer video, which isn't really that surprising two months out e: i did hear more on e.x.o. suit upgrades though - shredder rocket and plasma ball so sounds like plasma-tier weaponry is confirmed
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# ? Dec 12, 2015 19:50 |
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Thyrork posted:Someone already came up with the BEST workaround for this. EYE Divine Cybermancy, the total conversion. Hacking pectoids and civilians and snakes and cars
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# ? Dec 12, 2015 19:54 |
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What about the foundry? Also, we will have to carry enemy bodies back for them to be autopsied, right?
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# ? Dec 12, 2015 19:55 |
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# ? Apr 28, 2024 13:38 |
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Brainamp posted:The arguments over snap shot and squadsight have gone up and down the block so many times now there's a nice little ditch. Them making squadsight the default perk is a much better choice overall since that's sorta what made snipers stand out from every other class. I agree, actually, especially since the other perks like Lightning Hands seem geared towards filling that desire for a mid-ranged sharpshooter that a snapshot sniper used to fill.
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# ? Dec 12, 2015 19:55 |