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LastCaress posted:Well you hosed up the upload because there are places where the audio is not in sync one day CIG will learn how to stream properly.
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# ? Dec 18, 2015 13:41 |
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# ? Apr 25, 2024 00:59 |
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CAPTAIN CAPSLOCK posted:one day CIG will learn how to stream properly. I hope not
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# ? Dec 18, 2015 13:48 |
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CAPTAIN CAPSLOCK posted:one day CIG will learn how to stream properly. Good idea for a stretch goal, because as per CIG if it is in the stretch goal it is definitely not a feature creep.
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# ? Dec 18, 2015 13:53 |
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D_Smart posted:PGI no longer has the rights. It expired after six years of them doing nothing with it. I've got confirmation from them and EA that the rights are back with EA. You know Derek, there is only one way this saga can properly enter the history books and that is with you buying the rights to WC and doing a port for your engine called "Wing Commander: The Wrath of Smart".
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# ? Dec 18, 2015 13:59 |
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Dapper Dan posted:The funny thing is that research has shown that big names do not really matter in terms of game sales, unlike movies. If Roberts thinks that A-List actors can bring in money with games like they do with movies, he's in for a very unpleasant surprise. Not only is CR heavily entrenched within the mindset that the name of the actor matters to backers, but it's also seemingly impossible to pry him away from the notion the the performance capture of Squadron 42 is going to play just as big a role. It makes me wonder how much of Squadron 42 is going to be the player actually doing something important and how much of it is the player simply experiencing something important. Hey Derek, do your sources know how much time CR focuses on game-specific tasks vs ones related to the performance capture? Does it seem like he puts all his effort towards the animation and ignores the gameplay mechanics?
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# ? Dec 18, 2015 14:04 |
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MeLKoR posted:You know Derek, there is only one way this saga can properly enter the history books and that is with you buying the rights to WC and doing a port for your engine called "Wing Commander: The Wrath of Smart".
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# ? Dec 18, 2015 14:06 |
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Dapper Dan posted:Hahah. It is still baffling to me that he thinks that people actually want 10 hours of cut-scenes in games, more than even Hideo Kojima's games. He really is completely out of touch with modern gaming. Not sure if that's the case for everyone. I mean besides hardcore fans, who the hell even watched the live stream? Several buddies bought into the game after seeing the planetary landing vid that were blown away by it.
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# ? Dec 18, 2015 14:09 |
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Dapper Dan posted:Hahah. It is still baffling to me that he thinks that people actually want 10 hours of cut-scenes in games, more than even Hideo Kojima's games. He really is completely out of touch with modern gaming. I would gladly pay for 10 hours of new Kojima cut scenes
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# ? Dec 18, 2015 14:14 |
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I hope the cutscenes will be unskippable just like in Max Payne 3.
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# ? Dec 18, 2015 14:20 |
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Beer4TheBeerGod posted:Not only is CR heavily entrenched within the mindset that the name of the actor matters to backers, but it's also seemingly impossible to pry him away from the notion the the performance capture of Squadron 42 is going to play just as big a role. It makes me wonder how much of Squadron 42 is going to be the player actually doing something important and how much of it is the player simply experiencing something important. It really is a very old mindset. Back when he was making games, it was new and people hadn't experienced it before. Nowadays, it is pretty typical of games to include an actor or two, just to have a familiar voice. The novelty has worn off and it is no longer a selling point. And that is true too. He clearly wants to make a movie, there is really no other reason to mo-cap every single one of the actors. That is what I am wondering as well. If it does include game play, I think it will be very basic with the cut scenes taking up most of the game time. If he can't get game-play, I think it will be a CYOA game, more like an interactive movie. Also, there is such a fundamental disconnect between Roberts and his audience, that separating Squadron 42 from the PU part seems ludicrous to me. The whole appeal of the game is making your own stories in the persistent universe. Most people do not seem interested in the least for Squadron 42. If people have to chose between the PU portion and the single player, they are going to choose the PU. Even to new people, the selling point is a free-form universe to explore, not an interactive movie. neonbregna posted:I would gladly pay for 10 hours of new Kojima cut scenes Well, that is Kojima we are talking about. 10 hours of Chris Roberts cutscenes feels more like a punishment.
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# ? Dec 18, 2015 14:20 |
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So What is Squadron 42 ?
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# ? Dec 18, 2015 14:22 |
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As a palate cleanser, this is what lead developers playing their game is supposed to look like: https://www.youtube.com/watch?v=Kacg5SKJy_4
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# ? Dec 18, 2015 14:23 |
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Iglocska posted:Not sure if that's the case for everyone. I mean besides hardcore fans, who the hell even watched the live stream? Several buddies bought into the game after seeing the planetary landing vid that were blown away by it. Even so, are they going to be spending hundreds of dollars on it or just buying a basic package? And the venture beat article about CRoberts troubleshooting his computer is the first article if you search for news on the game. Skellybones posted:So The single-player portion of Star Citizen. The one that Chris Roberts spent millions on with A-List Actors, motion capture and a 10 hour script.
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# ? Dec 18, 2015 14:25 |
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Dapper Dan posted:Even so, are they going to be spending hundreds of dollars on it or just buying a basic package? And the venture beat article about CRoberts troubleshooting his computer is the first article if you search for news on the game. I've talked one of them out of buying a Constellation Aquila as his first package and to go for a starter package / avenger package instead, so yeah, probably yes I guess?
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# ? Dec 18, 2015 14:28 |
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Iglocska posted:I've talked one of them out of buying a Constellation Aquila as his first package and to go for a starter package / avenger package instead, so yeah, probably yes I guess? I guess there are still suckers out there. Oh well! People buying things off a trailer, especially to a game like Star Citizen which has missed every deadline and hasn't proven itself at all really bring home the old P.T. Barnum quote: "The bigger the humbug, the better people will like it"
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# ? Dec 18, 2015 14:32 |
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Comments on that RPS article are a toilet. Idiots express surprise that a flight sim game prioritised flight mechanics, argue that game has been in development for over a decade to make themselves feel better.
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# ? Dec 18, 2015 14:37 |
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Dapper Dan posted:It really is a very old mindset. Back when he was making games, it was new and people hadn't experienced it before. Nowadays, it is pretty typical of games to include an actor or two, just to have a familiar voice. The novelty has worn off and it is no longer a selling point. And that is true too. He clearly wants to make a movie, there is really no other reason to mo-cap every single one of the actors. That is what I am wondering as well. If it does include game play, I think it will be very basic with the cut scenes taking up most of the game time. If he can't get game-play, I think it will be a CYOA game, more like an interactive movie. The problem with gameplay is that he has to deliver mechanics because Squadron 42 is supposed to be the flight experience of Star Citizen. Years ago Erin said that SQ42's release would be a "final, polished" game. That means that all of the core gameplay needs to not only be done but also refined and balanced. That means that flight, combat, missiles, sensors, EVA, FPS, and the component system all need to be fully integrated. I'm not convinced CIG is going to have that done before the end of 2016.
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# ? Dec 18, 2015 14:51 |
alphabettitouretti posted:Comments on that RPS article are a toilet. Lmao
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# ? Dec 18, 2015 14:54 |
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what is the stretch goal for procedural generation of plumage patterns and beak shapes on the birds?
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# ? Dec 18, 2015 15:00 |
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The whole "SC is better than ED!" thing really takes me back to the days of people arguing that the Spectrum was better than the Commodore 64. Except this time, we have the internet where people can voice their wrong opinions to the world, instead of 2-3 people in the school playground.
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# ? Dec 18, 2015 15:01 |
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MeLKoR posted:You know Derek, there is only one way this saga can properly enter the history books and that is with you buying the rights to WC and doing a port for your engine called "Wing Commander: The Wrath of Smart". Buy the IP; retain the right to keep the “Producer” title; license it out to Braben to make the actual game. The screams of rage would be heard on Sedna.
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# ? Dec 18, 2015 15:06 |
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... I have to ask. How many gaming professionals are in this thread anyhow? I'm a project lead on an upcoming mmo of... dubious probability. (Kickstarted for roughly 1/150th of what a MMO actually costs) (still working my rear end off, though.) We got Mr. Smart. I know there's two or three other people.
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# ? Dec 18, 2015 15:08 |
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Warcabbit posted:... I have to ask. How many gaming professionals are in this thread anyhow? The all knowing octopode And The Nazi Accountant Krazy Karl
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# ? Dec 18, 2015 15:10 |
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Warcabbit posted:... I have to ask. How many gaming professionals are in this thread anyhow? I've dipped in and out of it for about fifteen years. The latest project I've been involved with is space based, ridiculous and something I'd like to post about - but there are about five of us working on it and it'd be incredibly easy for Reddit to make my life difficult over it.
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# ? Dec 18, 2015 15:16 |
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Warcabbit posted:... I have to ask. How many gaming professionals are in this thread anyhow? I think I have over 200 hours in fallout 4 so I am definitely a gaming professional.
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# ? Dec 18, 2015 15:18 |
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Sardonik posted:As a palate cleanser, this is what lead developers playing their game is supposed to look like: True visionaries always look like an old lady checking her email when sat at a computer
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# ? Dec 18, 2015 15:27 |
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I booted up star citizen for the first time in 6 months and was greeted by an fps of 20 on the lowest graphical settings on my brand new machine. Granted, the card is an older hd 7870, but still.
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# ? Dec 18, 2015 15:34 |
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Beer4TheBeerGod posted:The problem with gameplay is that he has to deliver mechanics because Squadron 42 is supposed to be the flight experience of Star Citizen. Years ago Erin said that SQ42's release would be a "final, polished" game. That means that all of the core gameplay needs to not only be done but also refined and balanced. That means that flight, combat, missiles, sensors, EVA, FPS, and the component system all need to be fully integrated. I'm not convinced CIG is going to have that done before the end of 2016. I suppose that the very basic building blocks of SQ42 are already developed, because if you think about it Arena Commander is likely going to be the framework for the majority of SQ42 gameplay. SQ42 is probably just going to be set-piece fights within enclosed areas of space that happen between hour-long cut scenes; I seriously doubt that there will be much freedom in terms of flying off out of the "encounter zones" to explore other areas in SQ42. So with that thought, SQ42 will basically be zoning into different Arena Commander maps and engaging the AI that is there, and I expect that SQ42 is going to be a very linear game if finished, with a handful of divergent story pathways similar to the old Wing Commander games, but nothing really new or revolutionary in terms of gaming experiences. You are right though, at three years into development (or whatever it is) many of the core systems such as fuel, sensors, customization, etc. are still talked about by the designers as very vague concepts, and they often admit that they still aren't even sure how these various systems are going to be implemented. While a lot of the customization options aren't strictly necessary for SQ42 (there really isn't a need for the player to be able to customize a ship within a military story since equipment is issued), CIG still hasn't gotten down basic things like weapon balance or the flight model in a game about flying. This is probably the result of the overall problem with CIG - Croberts cares more about making a movie than he does a game, so his company spends all its time doing mocap and hiring actors for Sandi to play with while they work on the actual game as a sort of side-project that is in a development hell of constant bugs and restarts. If you think about it, Vanduul Swarm is basically the first iteration of a combat mission for SQ42, and Vanduul Swarm is incredibly easy and extremely boring after the first few playthroughs, and adding voice actors and Gary Oldman's head to a chat window isn't going to make the gameplay any more exciting or really add anything to that.
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# ? Dec 18, 2015 15:34 |
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Warcabbit posted:... I have to ask. How many gaming professionals are in this thread anyhow? I work in software development but definitely not game development. Your entire industry frightens me, I got out early on in my career.
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# ? Dec 18, 2015 15:41 |
The physics in the game are retarded and flying is not fun.
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# ? Dec 18, 2015 15:49 |
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Sardonik posted:As a palate cleanser, this is what lead developers playing their game is supposed to look like: wow, that looked so un-genuine, didn't crash once - actually no problems at all
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# ? Dec 18, 2015 15:51 |
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Tijuana Bibliophile posted:Birds will be weapons. Given this is supposed to be WWII in space, I don't see why not? After all, who'd miss out on this kind of hilarious precedent?
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# ? Dec 18, 2015 15:52 |
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When croberts was fiddling with his joysticks on that stream, were they actually set up wrong or was he just functionally retarded? I don't use joysticks so I have no way to tell
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# ? Dec 18, 2015 15:57 |
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Xaerael posted:The whole "SC is better than ED!" thing really takes me back to the days of people arguing that the Spectrum was better than the Commodore 64. Except this time, we have the internet where people can voice their wrong opinions to the world, instead of 2-3 people in the school playground. This is a really weird conversation to read when I'm watching Charlie Brooker's "Videogames that changed the world" and I'm up to the description of Elite which is just past the Spectrum vs Commodore period.
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# ? Dec 18, 2015 16:06 |
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I still can't get past the "Delays and changes are always unfortunate, but in our case they are also one of the reasons the project is so special".
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# ? Dec 18, 2015 16:08 |
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Wuxi posted:I still can't get past the "Delays and changes are always unfortunate, but in our case they are also one of the reasons the project is so special". I mean, he's not wrong. A place where the anomaly has become the norm is pretty special. Maybe once all is said and done in this saga, Normal Accident Theory is up for some revision.
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# ? Dec 18, 2015 16:12 |
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Warcabbit posted:... I have to ask. How many gaming professionals are in this thread anyhow? I previously worked for an MMO that is still currently in development. Full disclosure: it's as much of a train wreck as SC is, but not nearly as visible.
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# ? Dec 18, 2015 16:13 |
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CrazyLoon posted:Given this is supposed to be WWII in space, I don't see why not? After all, who'd miss out on this kind of hilarious precedent? I originally thought of this as an Angry Birds reference but hey, your thought is much better
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# ? Dec 18, 2015 16:20 |
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Bait and Swatch posted:When croberts was fiddling with his joysticks on that stream, were they actually set up wrong or was he just functionally retarded? I don't use joysticks so I have no way to tell Yes
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# ? Dec 18, 2015 16:24 |
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# ? Apr 25, 2024 00:59 |
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D_Smart posted:Being familiar doesn't mean you know more than someone (that would be me) who has written multiplayer games and entire network stacks. What's a 'guaranteed send' flag, Derek?
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# ? Dec 18, 2015 16:31 |