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I'm fishing in WoW and that's more gameplay than SC currently has.
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# ? Dec 23, 2015 14:20 |
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# ? Apr 19, 2024 04:39 |
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Tokamak posted:Google Now suggested to me a pretty cool article about what indie devs (and a couple of bigger devs) would do with Star Citizen's 100 million. I thought the idea of setting up an indie studio lab with 100 teams each budgeted at $1 million was cool.
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# ? Dec 23, 2015 14:24 |
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Beer4TheBeerGod posted:I thought the idea of setting up an indie studio lab with 100 teams each budgeted at $1 million was cool. I'd write a cheque addressed at Blizzard with the subject just saying "STARCRAFT 3".
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# ? Dec 23, 2015 14:26 |
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I like this quote from the article: "The pressure to knock something out of the park with all the pressures and complexities of a giant team would be everpresent from day one, and NO THANK YOU THAT'S ENOUGH ALREADY. This is to say nothing of the expectations of the people who filled your coffers in the first place. What do they expect for their 100m? Bet it's pretty loving special!" If SC is any indication, people will expect a boatload of nothing for their 100m. They'll just circle the wagons around you and defend the indefensible.
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# ? Dec 23, 2015 14:28 |
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Tokamak posted:Google Now suggested to me a pretty cool article about what indie devs (and a couple of bigger devs) would do with Star Citizen's 100 million. As discussed here, they contacted me, but they didn't get my response in time for the article. quote:That amount of money is quite a lot for small indies such as myself, but not for larger teams looking to do
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# ? Dec 23, 2015 14:31 |
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quote:The rest I would license the IP for Independence War, Freespace and Wing Commander Derek, please do this...
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# ? Dec 23, 2015 14:43 |
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Beer, this guy is now stalking you around other unrelated subreddits? Not a cult.
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# ? Dec 23, 2015 14:48 |
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MeLKoR posted:
It takes a special type of mental defect to be so furious at internet words that they literally stalk someone across the entire internet.
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# ? Dec 23, 2015 14:51 |
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2DCAT posted:It takes a special type of mental defect to be so furious at internet words that they literally stalk someone across the entire internet. Amen
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# ? Dec 23, 2015 14:55 |
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Iglocska posted:I'd be surprised if anyone thought that they would have enough money if funding stopped abruptly today, but hey, people believe in all sorts of mystical crap, so why would this be any different? They don't believe which means they know Croberts lied. Unless CIG had to refund $40M they would still have no problem, according to Croberts.
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# ? Dec 23, 2015 14:56 |
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Lowtax posted:Amen
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# ? Dec 23, 2015 14:59 |
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Lowtax posted:Amen
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# ? Dec 23, 2015 14:59 |
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Lowtax posted:Amen Lowtax and Derek in the same thread? Is it christmas already? gently caress, it is!
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# ? Dec 23, 2015 14:59 |
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MeLKoR posted:They don't believe which means they know Croberts lied. Unless CIG had to refund $40M they would still have no problem, according to Croberts. Of course they know. The question is whether CR lied or really thought he could pull it off, I personally think it's the latter. Either way, it's obvious that they're banking on the funding not drying up.
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# ? Dec 23, 2015 15:00 |
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Lowtax posted:Amen Lowtax, I dedicate this to you.
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# ? Dec 23, 2015 15:02 |
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Lowtax posted:Amen Senpai has noticed us
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# ? Dec 23, 2015 15:03 |
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Iglocska posted:SC still needs funding because of the massive scope creep though lol
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# ? Dec 23, 2015 15:10 |
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Tullius posted:I've been lurking for a while on this thread and I want to say that cig really knows nothing about open development, other kickstarters do it far better. I also lurk in this thread a lot and one of the things that stands out to me with regard to open development is that no one seems to know what the game will be at all. As someone who's done a lot of project management as an architect, one of the most important aspects of managing a project is defining the scope as accurately as you can. In architecture, this means a complete set of drawings and a tight specification manual. That allows the contractors to give accurate pricing to your client so there are no surprises, and it allows the people working on the design to have clearly set boundaries so no one ends up promising the client any extras that may incur unforseen costs or design issues. If the scope isn't very clearly described, it can make your life a living hell. Making changes to a project that has already started is time consuming, difficult, and very expensive, and will make your client really pissed if it's something you just missed. The other thing that's incredibly important in managing a project is managing your client's expectations. If your client wants a beautiful new home that's 2000 square feet and full of marble and huge windows, then tells you they only have 400k to spend, you need to let them know from the very beginning that they can't have everything they want. They might be a bit pissed initially, but they either need to pony up some more cash or cut certain things in order to come under budget, but that's how you do your job. You need to communicate clearly what can and can't be done. CIG is terrible at both of these things. The game has been in development for three-ish years, and people are still arguing about key game mechanics like the economy, ship types and physics, PVE vs PVP, etc. They don't know what the game is at all, despite CIG claiming that theyh have the most open game development around. It also appears that the designers don't know either, judging by that last list of bug fixes for the 2.1 update where they said that they removed a fix from 2.0 because one of the designers said it was actually a feature, not a bug. The designers(contractors) don't know what they're making and the clients(backers/players) don't know what they're getting. This wouldn't be so horrible if the game was very early in development, or if they bothered to manage expectations at all. The backers each have their own idea of what Star Citizen is going to be and that's incredibly dangerous. Each person backing seems to have completely different expectations and yet they all think they're going to get their own singular vision and when it doesn't happen for the vast majority of them there will be meltdowns all over the place. They all expect the BDSSE, but they all have their own ideas of what that will be, and that's incredibly poor project management. Luckily for us, this will be hilarious either way. If CIG crashes and burns we can watch the show, and if they actually release something we can watch as backers slowly get alienated from their own fantasies.
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# ? Dec 23, 2015 15:13 |
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Due to shitfuckery on part of my bank, no refund yet. Basically they got it, saw that it was for an old card, gave it back to CIG, even though I had an open dispute and had asked for a chargeback. Then they closed the dispute and denied the chargeback because I had received a refund. So they tell me to talk to CIG to get it back and CIG says they don't have the money either. Looking for a new bank now.
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# ? Dec 23, 2015 15:14 |
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Iglocska posted:Of course they know. The question is whether CR lied or really thought he could pull it off, I personally think it's the latter. Either way, it's obvious that they're banking on the funding not drying up. I think he just doesn't care. He delivered The Vision and it is up to others to build The Vision. He doesn't know the state of the game because he isn't playing the game because he doesn't care. He cares about directing and this is his platform. I think when they were around 60M or so he might have believed they could deliver because after being more than a decade completely out of touch with games programming he was in no position to understand the implications of the poo poo he promised but since the time of the Star Marine fiasco that it must have dawned on him. At this moment he's just stampeding like a heard of buffalo because he has no choice but going forward and hope some game can be delivered and that the Sq42 movie will open him future doors in what truly interests him.
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# ? Dec 23, 2015 15:15 |
This is a good thread
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# ? Dec 23, 2015 15:19 |
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MeLKoR posted:I think he just doesn't care. He delivered The Vision and it is up to others to build The Vision. He doesn't know the state of the game because he isn't playing the game because he doesn't care. He cares about directing and this is his platform. I think when they were around 60M or so he might have believed they could deliver because after being more than a decade completely out of touch with games programming he was in no position to understand the implications of the poo poo he promised but since the time of the Star Marine fiasco that it must have dawned on him. At this moment he's just stampeding like a heard of buffalo because he has no choice but going forward and hope some game can be delivered and that the Sq42 movie will open him future doors in what truly interests him. I suspect those career doors are closed to him for good, to be honest. Hollywood has a rather long memory, and it seems to me he went out of his way to grab actors who, although big-name, are not really tuned into the gaming community enough to spot what this project really is. For them it was just a paycheck. The interview with Mark Hamill had some telling moments if you read between the lines, about Mark having a simple question and Chris droning on for 20 minutes. He didn't explicitly say it, but I don't think he was listening to the answer. The rancid cherry on top is Sandi, trying to be an "actress" without youth, beauty, or talent - the 3 key ingredients. You can make up for one or two with an excess of the third, but she strikes out on all 3 counts. It would be ironic if they eventually did star in a documentary about their failures. I'd watch that, but only if it's mo-capped.
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# ? Dec 23, 2015 15:24 |
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neonbregna posted:Senpai has noticed us A proud moment in this threads history
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# ? Dec 23, 2015 15:27 |
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Tullius posted:I've been lurking for a while on this thread and I want to say that cig really knows nothing about open development, other kickstarters do it far better. Welcome friend, you are now a toxic person and hated by the ememoh communities
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# ? Dec 23, 2015 15:32 |
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This thread is more A list than the SC cast. Lowtax are you here because your dsmart partnered project is near fruition?
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# ? Dec 23, 2015 15:33 |
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Mirificus posted:Guyver is quite the carebear. isn't everyone's name on the brown sea also their in game name?
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# ? Dec 23, 2015 15:34 |
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drat, I missed lowtax. I was hoping my post would touch his
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# ? Dec 23, 2015 15:37 |
Bait and Swatch posted:drat, I missed lowtax. I was hoping my post would touch his There is some lowtax in all of us
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# ? Dec 23, 2015 15:39 |
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Eonwe posted:There is some lowtax in all of us Eeew, gross.
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# ? Dec 23, 2015 15:41 |
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MeLKoR posted:I think he just doesn't care. He delivered The Vision and it is up to others to build The Vision. He doesn't know the state of the game because he isn't playing the game because he doesn't care. He cares about directing and this is his platform. I think when they were around 60M or so he might have believed they could deliver because after being more than a decade completely out of touch with games programming he was in no position to understand the implications of the poo poo he promised but since the time of the Star Marine fiasco that it must have dawned on him. At this moment he's just stampeding like a heard of buffalo because he has no choice but going forward and hope some game can be delivered and that the Sq42 movie will open him future doors in what truly interests him. Game development never changes. He could pull off a (at the time) basically triple A game almost all by himself in 91, I am sure he can do that in 2021 still if all else fails. Right?
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# ? Dec 23, 2015 15:43 |
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Scruffpuff posted:It would be ironic if they eventually did star in a documentary about their failures. I'd watch that, but only if it's mo-capped. APB fell apart and its assets got bought for what? Pennies on the dollar? When Star Citizen collapses someone should fire up a kickstarter to buy the engine and assets and then use it to produce a mocapped CGI documentary on how the project fell apart.
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# ? Dec 23, 2015 15:45 |
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Lowtax posted:Amen Holy poo poo. I honestly didn't even know Lowtax was still alive.
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# ? Dec 23, 2015 15:50 |
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Cuntpunch posted:APB fell apart and its assets got bought for what? Pennies on the dollar? When Star Citizen collapses someone should fire up a kickstarter to buy the engine and assets and then use it to produce a mocapped CGI documentary on how the project fell apart. APB was an actual released game when RTW died though. The current owners just converted it to free 2 play and added some new content in the 4 years they have had it.
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# ? Dec 23, 2015 15:53 |
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Scruffpuff posted:
I will just copy and paste what I posted on my Facebook thread quote:It's not about the engine; it's about the IP. I have all the tech I need to make any space combat game I want; complex (like BC/UC/AAW series) or not (like LOD). After doing the research these past weeks, I know what all the three IPs cost to license. I didn't look into Freelancer or Privateer because I don't care about those. Plus it's highly unlikely that Microsoft would license them to a third-party, since they simply don't do that. They tend to build their own IP. And once they bury it, that's it - that IP stays buried. Unless they can sell it (e.g. they sold Loose Canon to Ubi; but that was back when they were trying to mitigate the damages from croberts disastrous Digital Anvil fiasco). Wing Commander, is out of the question. I won't touch that. Because i) see above ii) though EA would gladly license it, my guess is that after the Star Citizen fiasco, they'd probably wait and see how that fiasco ends first. Note that Piranha had the license for six years and didn't do anything with it. I-War is relatively inexpensive, but though I expect that it will make its money back, I won't spend more than $2m or so making it because it's not popular enough to warrant huge numbers. Freespace is also inexpensive. But below (also from the same FB thread) is where my hesitation kicks in. quote:No, that's not what happened. And last time I looked, the "community" has zero influence on business decisions.
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# ? Dec 23, 2015 15:53 |
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Iglocska posted:Of course they know. The question is whether CR lied or really thought he could pull it off, I personally think it's the latter. Either way, it's obvious that they're banking on the funding not drying up. I personally believe that it's a combination of both. Anyone who thinks that croberts hasn't lied about something during this whole fiasco, is an idiot.
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# ? Dec 23, 2015 15:55 |
im looking forward to another day of brutal self owns by star citizens cheers
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# ? Dec 23, 2015 15:58 |
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D1E posted:Holy poo poo. I honestly didn't even know Lowtax was still alive. He lives in a state of undeath to due to constant consumption of ambien and bathtub wine.
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# ? Dec 23, 2015 15:58 |
2DCAT posted:It takes a special type of mental defect to be so furious at internet words that they literally stalk someone across the entire internet. I lurk various places, I look at histories freely available like many of you do. You make it sound like "the Internet" is some vast waste I must battle across in order to access different sites. Sorry it's not 1999 anymore.
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# ? Dec 23, 2015 15:58 |
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Eonwe posted:There is some lowtax in all of us Whether you want it or not.
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# ? Dec 23, 2015 15:59 |
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# ? Apr 19, 2024 04:39 |
Lowtax posted:Amen Also can you re-open the access to our secret thread in the smart room? http://forums.somethingawful.com/forumdisplay.php?forumid=212 Also it annoys me that only platinum members can view the contends of the thread now. including the decipher of recipes posted in the thread and finally question how much money has star citizen thread generated for SA? i have counted over 1000 dollars from seraph reregs, new accounts, dereks avatar changing wars etc..
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# ? Dec 23, 2015 16:01 |