|
Star Citizen Alpha 2.0 im Technik-Test mit Benchmarks
|
# ? Dec 23, 2015 17:16 |
|
|
# ? Apr 26, 2024 20:22 |
|
Scruffpuff posted:I'm thinking of designing a game myself, and I've decided to use SC as a business template. So far my priorities are outlined as follows: I don't see no pizza, I'm out, taking my space money with me.
|
# ? Dec 23, 2015 17:19 |
|
D_Smart posted:I told you all not to give him any money and that he'd just move the forums to some lovely cloud service, then spend the rest on JPEGs. Nobody listened to me. I even wrote TWO loving blogs about it. You mostly called it.
|
# ? Dec 23, 2015 17:25 |
|
peter gabriel posted:chris showed the world he'd never cut a cake before then spat cake all over everyone Well of course he couldn't. The cake wasn't put through 5 years of alpha testing. On top of the obvious fact that they didn't reach their proper cake cutting stretch goal. People want to. Lame Robert's for everything when we all know it's the fans fault. If only they'd quit asking for more.
|
# ? Dec 23, 2015 17:29 |
|
What do you expect, it's pre-pre-alpha. Do you even game design, bro? I work at the apple store.
|
# ? Dec 23, 2015 17:39 |
|
I like the graphics.
|
# ? Dec 23, 2015 17:41 |
|
peter gabriel posted:I feel that bonds have been made in this thread that cannot be broken I know I'm thankful for all the entertainment Star Citizen has (unwittingly) provided me this year.
|
# ? Dec 23, 2015 17:41 |
|
peter gabriel posted:chris showed the world he'd never cut a cake before then spat cake all over everyone oh god i forgot about that a grown rear end man who doesnt know how to cut a cake
|
# ? Dec 23, 2015 17:44 |
|
Will an SC collapse show the upper limit of crowdfunding? The lesson we could all learn is where a crowdfunded thing needs to become a publicly traded company that has transparency, accountability and accounting well established and standardized. I think it's pretty well understood that where there is opportunity for white-collar fraud and embezzlement, there is usually fraud and embezzlement. As the amount of money we give to the unaccountable agent goes up, so does the benefit for him to just rob us. I think there is a certain dollar amount where any of us would just say 'gently caress it' and steal it all.
|
# ? Dec 23, 2015 17:45 |
|
CAPTAIN CAPSLOCK posted:oh god i forgot about that Don't judge. You never know, he might have been in the process of having his DNA rewritten: https://www.youtube.com/watch?v=5jhN_PibYxo
|
# ? Dec 23, 2015 17:49 |
|
Gryphon0468 posted:I lurk various places, I look at histories freely available like many of you do. You make it sound like "the Internet" is some vast waste I must battle across in order to access different sites. Sorry it's not 1999 anymore. See you in the 'verse! (Probably stuck inside some geometry, spinning like a top in a ship on a landing pad, floating around in 'T' pose, or accidentally ejecting yourself into space).
|
# ? Dec 23, 2015 17:50 |
|
Goons are wrong again! Development only started a few days ago!
|
# ? Dec 23, 2015 17:52 |
|
what in the world is happening here? is there a separate model for when the ship is damaged or something?
|
# ? Dec 23, 2015 17:53 |
|
This is scarily accurate
|
# ? Dec 23, 2015 17:53 |
|
wyoak posted:what in the world is happening here? is there a separate model for when the ship is damaged or something? Dreams. Dreams are happening
|
# ? Dec 23, 2015 17:54 |
|
This is just one failure after another, followed by someone making excuses for them. Good stuff
|
# ? Dec 23, 2015 17:57 |
|
Doing things no other game has done before, such as
|
# ? Dec 23, 2015 18:00 |
|
Interesting, it looks like you really cant extrapolate anything from this chart other than the servers completely gently caress up your frames. This is literally like those arma 3 life mods where your framerate is completely dependent on whether or not the server sucks. And they honestly expect their private server thing to work? e-Oh its 1080p. So even when rolling 600-700 dollar cards you can expect 60 fps online despite your card being designed to run games at 1440p and 4k. Cao Ni Ma fucked around with this message at 18:07 on Dec 23, 2015 |
# ? Dec 23, 2015 18:04 |
|
Cao Ni Ma posted:Interesting, it looks like you really cant extrapolate anything from this chart other than the servers completely gently caress up your frames. um the genius visionary croberts is designing the game for future server hardware
|
# ? Dec 23, 2015 18:06 |
|
CAPTAIN CAPSLOCK posted:um the genius visionary croberts is designing the game for future server hardware He just mumbles and screams at his programmers about using 'the cloud' to fix it.
|
# ? Dec 23, 2015 18:10 |
|
Do we have a consensus regarding the scam theories here on SA? Admittedly, I've only just recently started to dig into SC and its development but from what I've seen, it smells more like abundant incompetence than downright foul play.
|
# ? Dec 23, 2015 18:15 |
|
https://www.youtube.com/watch?v=wPTeAK8ipmE&t=131s Back in the Turkish rugshop. Bait and Swatch posted:This is just one failure after another, followed by someone making excuses for them. Good stuff
|
# ? Dec 23, 2015 18:16 |
|
BigglesSWE posted:Do we have a consensus regarding the scam theories here on SA? It's whatever you want it to be, welcome to The
|
# ? Dec 23, 2015 18:18 |
|
BigglesSWE posted:Do we have a consensus regarding the scam theories here on SA? Yeah it's pretty clear that's what's going on. It's the exact same overwhelming feature bloat that has happened to a number of other overly-successful crowd funded projects. This one is just the largest in scale yet. The one drinking the most koolaid is obviously Chris Roberts.
|
# ? Dec 23, 2015 18:18 |
|
Polish Avenger posted:Will an SC collapse show the upper limit of crowdfunding? The lesson we could all learn is where a crowdfunded thing needs to become a publicly traded company that has transparency, accountability and accounting well established and standardized. While crowdfunding needs some regulation, holding it to the same standard as publicly traded companies would probably be too costly for the vast majority of CF projects. Especially in countries (like the U.S.) that require public companies to have I.C. audits. SirPhoebos fucked around with this message at 18:25 on Dec 23, 2015 |
# ? Dec 23, 2015 18:23 |
|
Jobbo_Fett posted:
Setting aside the point that he's missing the point (how meta), I truly wonder what he thinks SC is doing that hasn't been done before? What boundaries (apart from sanity) is it pushing? What makes him think it's reasonable to reach a pre-alpha stage after 4 years, suggesting there are many years left to go? Rotten Red Rod posted:Yeah it's pretty clear that's what's going on. It's the exact same overwhelming feature bloat that has happened to a number of other overly-successful crowd funded projects. This one is just the largest in scale yet. The one drinking the most koolaid is obviously Chris Roberts. Also to note, it's the feature bloat that happened to many other over-funded projects, but this one is headed by CRobber who has a consistent and solid history of going over budget and over scope through feature bloat that it got him kicked out of the games industry… so, yeah. It's not just about him drinking the koolaid — it's him having gotten his hands on his very own koolaid-and-brick-wall factory.
|
# ? Dec 23, 2015 18:23 |
|
BigglesSWE posted:Admittedly, I've only just recently started to dig into SC and its development but from what I've seen, it smells more like abundant incompetence than downright foul play. They have something like a dozen separate companies and talk about contracting work out for their youtube shows. A couple of the media companies that are possibly owned by the CIG founders also have exactly the same address as one of their offices. It's impossible to know from the outside if anything dodgy is going on and that's not helped by them not filing the yearly accounts for their UK companies which I believe is against the law. This is stuff people could later look back on and say "well duh" depending what happens.
|
# ? Dec 23, 2015 18:25 |
|
Tippis posted:Also to note, it's the feature bloat that happened to many other over-funded projects, but this one is headed by CRobber who has a consistent and solid history of going over budget and over scope through feature bloat that it got him kicked out of the games industry… so, yeah. It's not just about him drinking the koolaid — it's him having gotten his hands on his very own koolaid-and-brick-wall factory. They've engineered themselves into a corner with all the ship-selling, too. Is finishing the game even in their best interest? If/when the game does eventually come out, all the whales who spent thousands of dollars will either be so powerful the game isn't interesting to them, or if they balance ships more, realize all their money meant nothing. Either way when the game comes out, I don't see how they can keep the money tap going. They either need to screw the whales (to attract new players), or ignore new players (to keep catering to the whales). They really should have kept the backer rewards to aesthetic customization and extra features. But then I guess they wouldn't have gotten $100+ million from it?
|
# ? Dec 23, 2015 18:29 |
|
AP posted:https://www.youtube.com/watch?v=wPTeAK8ipmE&t=131s I watched a bit further, the "game" of course crashes again right after he gets his rear end kicked. Thats where I stopped
|
# ? Dec 23, 2015 18:33 |
|
Cao Ni Ma posted:Interesting, it looks like you really cant extrapolate anything from this chart other than the servers completely gently caress up your frames. Seems like it would work fine so long as the private server is your own PC. And you're the only one using it. BigglesSWE posted:Do we have a consensus regarding the scam theories here on SA? I don't think it's an outright scam. I think Roberts fell to the same problems he has in the past, there's nobody in a position to provide oversight, and the only group he could remotely be considered accountable to is addicted to sending him money whenever possible.
|
# ? Dec 23, 2015 18:33 |
|
It does sound like a balancing nightmare when you have one ship for 50 bucks on one side and one for 1000 on the other. The more I read about SC, the more I respect E:D. I'm glad that I put my money on that horse.
|
# ? Dec 23, 2015 18:34 |
|
$100M.
|
# ? Dec 23, 2015 18:35 |
|
Polish Avenger posted:Will an SC collapse show the upper limit of crowdfunding? The lesson we could all learn is where a crowdfunded thing needs to become a publicly traded company that has transparency, accountability and accounting well established and standardized. SirPhoebos posted:While crowdfunding needs some regulation, holding it to the same standard as publicly traded companies would probably be too costly for the vast majority of CF projects. Especially in countries (like the U.S.) that require public companies to have I.C. audits. I'm thinking more along the lines of a size limit for things like Star Citizen that would either force it to be a publicly traded corporation or enforce similar accounting standards and transparency.
|
# ? Dec 23, 2015 18:37 |
|
Rotten Red Rod posted:They've engineered themselves into a corner with all the ship-selling, too. Is finishing the game even in their best interest? If/when the game does eventually come out, all the whales who spent thousands of dollars will either be so powerful the game isn't interesting to them, or if they balance ships more, realize all their money meant nothing. Either way when the game comes out, I don't see how they can keep the money tap going. They either need to screw the whales (to attract new players), or ignore new players (to keep catering to the whales). I don't think finishing the game is in their best interest at all. Right now the game exists as a dream in backers' heads, and the more concrete they make the game, the madder people will get once they realize it's not going to be like they imagined. Can you imagine paying 30k for a loving computer game and then finding out that it's not what you thought it was going to be? It's fine when a game releases and you just decide not to pay the sixty bucks for it, but when you're already financially balls-deep and they told you it was going to be the exact game for you, it's a bit of a different story if it turns out to not be the game for you. It's going to be loving amazing when (read: if) they start actually finalizing the design of the game because there will be so much anger and gnashing of teeth it'll be glorious. Edit: \/\/\/\/ This guy gets it. Natron fucked around with this message at 18:41 on Dec 23, 2015 |
# ? Dec 23, 2015 18:37 |
|
Rotten Red Rod posted:They've engineered themselves into a corner with all the ship-selling, too. Is finishing the game even in their best interest?
|
# ? Dec 23, 2015 18:38 |
|
I wonder if SC will ever be feature locked, let alone released.
|
# ? Dec 23, 2015 18:40 |
|
Rotten Red Rod posted:They've engineered themselves into a corner with all the ship-selling, too. Is finishing the game even in their best interest? If/when the game does eventually come out, all the whales who spent thousands of dollars will either be so powerful the game isn't interesting to them, or if they balance ships more, realize all their money meant nothing. Either way when the game comes out, I don't see how they can keep the money tap going. They either need to screw the whales (to attract new players), or ignore new players (to keep catering to the whales). There was some discussion on this a few billion pages back in respect to how CIG would handle the player protection and anti-PvP measures so many citizens are asking for. The conclusion was that they'd probably have to screw over the whales and instead focus on attracting new players because it's the only way to ensure continued income (and the whales, being addicts already, will have a far easier time rationalising their continued addiction so screwing them over doesn't really cost anything).
|
# ? Dec 23, 2015 18:41 |
|
Natron posted:I don't think finishing the game is in their best interest at all. Right now the game exists as a dream in backers' heads, and the more concrete they make the game, the madder people will get once they realize it's not going to be like they imagined. Can you imagine paying 30k for a loving computer game and then finding out that it's not what you thought it was going to be? It's fine when a game releases and you just decide not to pay the sixty bucks for it, but when you're already financially balls-deep and they told you it was going to be the exact game for you, it's a bit of a different story if it turns out to not be the game for you. It's going to be loving amazing when (read: if) they start actually finalizing the design of the game because there will be so much anger and gnashing of teeth it'll be glorious. Hell, I remember spending years being super-excited for an MMO in high school, and then being fantastically disappointed when I got into the beta and it sucked. That was before long crowdfunding, so I can't imagine how it would feel if I had ALSO sunk thousands of dollars into it instead of just imagination and expectations.
|
# ? Dec 23, 2015 18:42 |
|
Natron posted:I don't think finishing the game is in their best interest at all. Right now the game exists as a dream in backers' heads, and the more concrete they make the game, the madder people will get once they realize it's not going to be like they imagined. Can you imagine paying 30k for a loving computer game and then finding out that it's not what you thought it was going to be? It's fine when a game releases and you just decide not to pay the sixty bucks for it, but when you're already financially balls-deep and they told you it was going to be the exact game for you, it's a bit of a different story if it turns out to not be the game for you. It's going to be loving amazing when (read: if) they start actually finalizing the design of the game because there will be so much anger and gnashing of teeth it'll be glorious.
|
# ? Dec 23, 2015 18:43 |
|
|
# ? Apr 26, 2024 20:22 |
|
Star Citizen: It's basically Scientology for nerds.
|
# ? Dec 23, 2015 18:44 |