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  • Locked thread
Inexplicable Humblebrag
Sep 20, 2003

"what should we do about this crime scene? we only have minutes to identify the thief!"

"idk maybe i could shoot it??"

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

DOWN JACKET FETISH posted:

"what should we do about this crime scene? we only have minutes to identify the thief!"

"idk maybe i could shoot it??"

I'm the kind of cop who went to the school of John Wu. I leave the crime scene stuff to the nerds because I'm too busy dolphin diving into a drug den and filling everything that moves full of lead.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
What are the dove equivilents in 40k? The undead cyber babbies?

Who What Now
Sep 10, 2006

by Azathoth

Ronwayne posted:

What are the dove equivilents in 40k? The undead cyber babbies?

The Cherubim. Although they do also have animal-servitors, which often include birds.

Edit:

My character sheet should hopefully be ready by tonight. Tomorrow at the latest is what I'm shooting for. I have "making vehicles move around and hopefully not crash" and "fiddle with little tech-y bits" roles down pretty well. Also I shouldn't be a liability in a fight but don't expect me to focus on buying any combat talents any time soon.

Will we be able to try and requisition anything as the game starts?

Who What Now fucked around with this message at 23:26 on Dec 21, 2015

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Who What Now posted:

The Cherubim. Although they do also have animal-servitors, which often include birds.

Edit:

My character sheet should hopefully be ready by tonight. Tomorrow at the latest is what I'm shooting for. I have "making vehicles move around and hopefully not crash" and "fiddle with little tech-y bits" roles down pretty well. Also I shouldn't be a liability in a fight but don't expect me to focus on buying any combat talents any time soon.

Will we be able to try and requisition anything as the game starts?

Outside of the default free -10 reqs I don't think so.

Decided rather than choose between 2 auto pistols or 2 stub autos I'm just going to take one of each instead. Because that's not going to cause confusion when I start trying to req special ammo. :downs:

Edit vvvv Technically probably more like an Uzi and Beretta. The hand cannon would be more the Deagle

DeathSandwich fucked around with this message at 00:02 on Dec 22, 2015

Who What Now
Sep 10, 2006

by Azathoth
Carrying an Uzi and a DEagle at the same time is a very Max Payne-ish thing to do, so that works.

Inexplicable Humblebrag
Sep 20, 2003

DeathSandwich posted:

Outside of the default free -10 reqs I don't think so.

thanks GM

you get your influence bonus in up-to-Scarce (-10) requisitions to begin with, as per rulebook, and i anticipate letting you make a req check or two each time there's downtime, in addition to whatever loot you scrounge.

we're gonna start off slow though so if you come up with a plan for the first bit that urgently needs e.g. a load of bricks delivered to a certain address, or desperately needs an auspex or something, you'll be able to fit that into your plans. time will, however, keep ticking - requisitioning takes time.

Werix
Sep 13, 2012

#acolyte GM of 2013
What the hell, I'm going to app to this. I'd love to try the Imperial Navy background from Enemies without but I can do core stuff just fine. I think this group needs someone that can handle a heavy stubber. Or any other heavy weapon.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


Born into a hereditary clan of cleaning crews that worked and lived in the coolant tubes of an Imperial Navy warship, Gamma remembers very little of her life before being sniffed out by the Witch-finders aboard the ship and being sent to Terra for evaluation. Lacking the aptitude for interpersonal communication required of an Astropath, and too small and weedy to qualify for an Imperial Guard Primaris Psyker she likely would have been one of the many sacrificed to power the Astronomican had the Inquisition not requisitioned a batch of psykers for service as acolytes. Thrown in to round out the numbers, Gamma has little combat training but possesses broad ability across the common psychic disciplines and should prove a versatile asset to a team.

Gamma desires more than anything to belong to a crew. Being part of a tight-knit family unit is essentially her only cherished memory. While psykers are always outsiders, perhaps the misfits and barely reformed criminals who work for the Inquisition will be open minded enough to accept her as a person?

Gamma hates shirkers. Any true servant of the Emperor will put 110% into any endeavor, and to do less is a small betrayal.

Gamma will sacrifice comfort, personal safety, and life to accomplish important goals. Sanity is a slippery concept for a psyker, but that can go as well if need be.



quote:

CHARACTER NAME: Random Name: 1d100 27 (Female, Informal) Gamma.
HOME WORLD: Voidborn
BACKGROUND: Adeptus Astra Telepathica
ROLE: Mystic Sanctioned Psyker
ELITE ADVANCES: Psyker (Role)
DIVINATION: Divination: 1d100 42 24 Kill The Alien Before It Can Speak It's Lies! (Gain Quick Draw Talent)
GENDER: Female
AGE: Mature (20+1d10) Age: 1d10+20 28
BUILD: Stunted 1.55m/45kg
COMPLEXION: Bluish Skin, Green Eyes
HAIR: Copper
QUIRKS: Minor Limp
SUPERSTITIONS: Feared Octet: When prominent stars are sighted in an eightfold symbol, make the sign of the Aquila, lest foul spirits notice the unprotected soul.
MEMENTOS: Squeezebox, Chipped Trilobite Fossil, Chipped Pearl

Characteristics:
  • WS 25
  • BS 25
  • S 20
  • T 50 (+15 Point Buy, +5 Advance, +5 Advance)
  • A 40 (+10 Point Buy, +5 Advance)
  • Int 50 (+10 Point Buy, +5 Advance, +5 Advance)
  • Per 40 (+15 Point Buy)
  • WP 50 (+10 Point Buy, +5 Advance, +5 Advance)
  • Fel 25
  • Inf 40 (+15)

Wounds: 7+1d5 Wounds: 2#1d5 1 4 = 11
Fate: 3 (Emperor's Blessing 5+) Fate: 2#1d10 8 1 = 4
Insanity: 1
Corruption: 0
Aptitudes:
  • Intelligence (Homeworld)
  • Psyker (Background)
  • Defence (Role)
  • Intelligence (Role)
  • Toughness (Role)
  • Knowledge (Role)
  • Perception (Role)
  • Willpower (Role)
  • Psyker Agility(Role)

Skills:
  • Acrobatics (Agi)
  • Awareness (Per)
  • Commerce (Int)
  • Common Lore (Adeptus Astra Telepathica) (Int)
  • Dodge (Agi)
  • Forbidden Lore (Warp, Psykers, Mutants) (Int)
  • Interrogation (WP)
  • Linguistics (Low Gothic) (Int)
  • Logic (Int)
  • Psyniscience (Per)
  • Scholastic Lore (Occult)
  • Scrutiny (Per)
  • Sleight of Hand (Agility)
  • Trade (Soothsayer) (Int)

Talents & Traits:
  • Weapon Training (Las, Low-Tech, Bolt) (Background+Advance)
  • Warp sense (Role)
  • Sanctioned (Background)
  • Strong Minded (Homeworld)
  • Quick Draw (Divination)
  • Remonstrance Underworld Understandings (Free)

Psyker Powers:
  • Psy Rating 2
  • Biomancy: Invigorate
  • Divination: Warp Perception
  • Pyromancy: Manipulate Flame
  • Telekinesis: Telekinetic Control, Assail
  • Telepathy: Telepathic Link

Special Abilities:
Child of the Dark: A voidborn character starts with the Strong Minded talent, and gains a +30 bonus to tests for moving in a zero gravity environment.

The Constant Threat: When the character or an ally within 10 metres triggers a roll on Table 6–2: Psychic Phenomenon (see page 196), the Adeptus Astra Telepathica character can increase or decrease the result by amount equal to his Willpower bonus.

Tested on Terra: If the character takes the Psyker elite advance during character creation, he also gains the Sanctioned trait (see page 138).

Stare into the Warp: A Mystic character starts the game with the Psyker elite advance (see page 90).

Equipment Carrying Capacity 23/45kg:
  • Laspistol +2 charge packs 3.5kg
  • Staff 3kg
  • Light Flak Cloak + Flak Helmet 6kg
  • Psy Focus
  • Rebreather (Starting Acquisition) 1kg
  • Photo-Contacts(Starting Acquisition) .5kg
  • Good Microbead
  • Writing Kit 2kg
  • Stablight
  • Regicide Set 1kg
  • Chrono
  • Dataslate .5kg
  • 'Vigilance' GC Bolt Pistol + Red-dot Laser Sight, Modified Stock, Custom Grip. 1 clip Standard 5 clips Inferno 4 Clips Toxic 4kg
  • Long-Las +2 Charge packs 4.5kg
  • Clip/Drop Harness 1kg
  • Common Bolt Pistol
  • 10 doses Spook
  • Common Knife
  • 'Enrique Special' Enforcer Carapace 15kg
  • 8 Hunting Lance Heads 1kg/Head

XP/Spent:
  • 3400/3500

Advances:
  • Simple Willpower 100
  • Simple Intelligence 100
  • Simple Toughness 100
  • Known Scrutiny 100
  • Known Forbidden Lore (Psykers) 100
  • Invigorate 100
  • Warp Perception 100
  • Manipulate Flame 100
  • Telekinetic Control 100
  • Telepathic Link 100
  • Intermediate Willpower 250
  • Known Trade (Soothsayer)100
  • Intermediate Toughness 250
  • Simple Agility 250
  • Weapon Training: Bolt 300
  • Intermediate Intelligence 250
  • Psyker Power: Assail 200
  • Known Dodge 100
  • Known Acrobatics 100
  • Known Logic 100
  • Known Forbidden lore (Mutants) 100
  • Commerce 100
  • Linguistics 100
  • Scholastic Lore (Occult) 100
  • Sleight of Hand 100


I rolled on all the dumb tables from the character creation supplement because I love tables I guess.


pre:
Primary Combat Block:
WS  BS  S   T   Ag  Int Per WP  Fel  
25  25 20  50  40  50  40  50  25

Wounds: 11/11   Fate: 4/4  Initiative: 1d10+4
Half Move: 4 Full Move: 8 Charge: 12 Run: 24
SB: 2  TB: 5
Armour: 2/5 [Head/Arms/Body/Legs]
Acrobatics: 40
Awareness: 40
Dodge: 40
Scrutiny: 40


Weapons:
GC Bolt Pistol.  RANGE: 30m ROF: S/2/– DAM: 1d10+5 X PEN: 4 CLIP: 4/8 RLD: Full 
SPECIAL: Tearing, Reliable, Red-Dot Sight, Custom Grip, Modified Stock
Clips: 1 Standard (4/8) 5 Inferno (8/8, 8/8, 8/8, 8/8 8/8) 4 Toxic (8/8, 8/8, 8/8, 8/8)

Laspistol(Overload) RANGE: 30m ROF: S/2/– DAM: 1d10+2(4) E PEN: 0(2) CLIP: 30(8) RLD: Half 
SPECIAL:Reliable (Unreliable)
Clips: 2 Standard (30/30, 30/30)

Long-las (Overload) RANGE: 150m ROF: S/–/– DAM: 1d10+3(5) E PEN: 1(3) CLIP: 40(10) RLD: Full 
SPECIAL: Accurate, Felling (4), Reliable (Unreliable)
Clips: 2 Standard (40/40, 40/40)

Staff DAM: 1d10+2 I PEN: 0 Special: Balanced, Primitive (7)

Hunting Lance: 2d10+5 X PEN: 7 Special: Concussive (3) 4kg

Knife DAM: 1d5+2  R PEN: 0 Special: Thrown 5m

Noteworthy Talents:
Quick Draw: Gamma may draw a weapon as a free action.

Special Abilities
Assail:  Ordinary (+10) Willpower test RNG 20m X PR DMG 1d10+PR (I) PEN 2 Special: Knockdown on 3+ DoS

thatbastardken fucked around with this message at 14:31 on Oct 18, 2017

Inexplicable Humblebrag
Sep 20, 2003

Only a single d10 for the fate thing, but you rolled 8 first so that's fine.

Phone posting, but shouldn't you be pay rating 2 due to being sanctioned?

Who What Now
Sep 10, 2006

by Azathoth
Oh, rad, we get to hang out with David Bowie in space.

Opopanax
Aug 8, 2007

I HEX YE!!!


I am probably out, I'm working too much Christmas OT

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Hey down, are you on IRC?

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

DOWN JACKET FETISH posted:

Phone posting, but shouldn't you be pay rating 2 due to being sanctioned?

Yeah, I forgot about that.

Inexplicable Humblebrag
Sep 20, 2003

Ronwayne posted:

Hey down, are you on IRC?

no

Werix
Sep 13, 2012

#acolyte GM of 2013
Okay, I was going to make an outcast assassin, but you've got a large amount of outcasts already, so might have to rethink this approach. I'm just trying to stay clear of the dual chain sword wielding ex guardsmen I'm already doing in another game.

Inexplicable Humblebrag
Sep 20, 2003

We are still conspicuously absent of anything resembling a social expert, if that helps, or anyone suited to a 'fixer' role.

Who What Now
Sep 10, 2006

by Azathoth
"Fixer" how? My character is going to focus on driving and non-combat/non-social skills.

Werix
Sep 13, 2012

#acolyte GM of 2013

DOWN JACKET FETISH posted:

We are still conspicuously absent of anything resembling a social expert, if that helps, or anyone suited to a 'fixer' role.

My other guy is also the fixer too, imperial guard heirophant who also uses chain swords. Maybe you just don't have room for what I want to app because others were quicker on the draw. Namely a dude or lady what kills other folks with guns.

Kaiju Cage Match
Nov 5, 2012




Werix posted:

My other guy is also the fixer too, imperial guard heirophant who also uses chain swords. Maybe you just don't have room for what I want to app because others were quicker on the draw. Namely a dude or lady what kills other folks with guns.

If you want, use my original character concept: An angry rear end in a top hat Arbites who was on the 40k equivalent of COPS.

EDIT: If you pick this, go melee warrior and treat encounters as warantless drug searches.

(Also I'm making some last minute adjustments to my space cowboyman, will post later).

Kaiju Cage Match fucked around with this message at 19:10 on Dec 22, 2015

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Werix posted:

My other guy is also the fixer too, imperial guard heirophant who also uses chain swords. Maybe you just don't have room for what I want to app because others were quicker on the draw. Namely a dude or lady what kills other folks with guns.

I mean, you don't have to dual wield chainswords/axes to have an effective melee character. Rather than being a quick choppy character you could do something like Feral -> IG -> Heiro, putting any duplicate aptitude into weapon skill or Strength and wielding a Claymore and Bow&Arrow, basically the 40k version of "Mad Jack" Churchill. You won't have the Finesse aptitude which limits your growth in some areas but you can still pick up some core talents on the cheap like Crushing blow, devastating assault, and hatreds. You'll also have half-cheap access to swift attack, frenzy, and Hammer Blow. Couple those with a greatsword and you can still megajack dudes in melee without being the squirreley quick dual wield guy while still being a pretty good face.

Alternatively you can roll Highborne -> Outcast/Ministorum -> Fanatic (from Enemies Within) and do a lot of the above without specifically being an IG -> Heiro guy.

If you are just shying away from melee in general then welp. :whitewater:

Edit - Comedy option: Do Hive -> Mutant(from enemies within) -> whatever and be a scrunt.

Edit2: If you want to roll up a gunman then roll one up, worst happens is you get lined up as a replacement if someone stops posting in the game thread. You can do a shootman that fills a different niche than what we've got considering the two shooters we've got are myself as a armored pistol tank with minor investigative skills and Kaiju as Doc Holiday. We're both going to be pistol-centric close ranged infighters. You can easily do a different flavor of shooter with a different mix of knowledge/investigation/social attributes. Off the top of my head I can think of: a Long Range/Sniper, midrange/2h autofire specialist, the grenade launcher guy, dual wield desperado gun/sword guy that can outshoot what he can't outmelee, a Shotgun Surgeon that eventually picks up a Naval Shotcannon from one of the DH1/Rogue Trader splats, ect ect.

DeathSandwich fucked around with this message at 21:12 on Dec 22, 2015

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.

Kaiju Cage Match posted:

If you want, use my original character concept: An angry rear end in a top hat Arbites who was on the 40k equivalent of COPS.



You'd never think they made carapace wife beaters until now.

Inexplicable Humblebrag
Sep 20, 2003

As a note on timings:

  • All character concepts and backstories should be in by Jan 7th so I can pick the squad.
  • All charsheets should be finalised by Jan 15th, and initial rules runthroughs done for those new to Dark Heresy 2. We'll have at least a full week to iron stuff out.
  • First game post will probably be around Jan 20th; I'll try to stick to Wednesday updates

Leperflesh
May 17, 2007

Just to reiterate, I'm making a fixer/face type social character. I will definitely have a writeup in in time, but I've been waiting to get to work on it till my vacation time starts after xmas. I've got between xmas and new years off, so that's a big chunk of free time.

Who What Now
Sep 10, 2006

by Azathoth
Finished my character sheet. Special thanks to DeathSandwich for giving me the basic template and some suggestions for what to spend my XP on.

Werix
Sep 13, 2012

#acolyte GM of 2013
Troyer Phinalt


"See, you're thinking of this rationally, that's your first mistake."-Excerpt from interrogation logs of Troyer Phinalt

There are no two ways about it, living on a Black Ship sucks. It really sucks if you're one of the passengers, but it sucks just as much if you're one of the crew. Surrounded by thousands of souls that you know are mostly destined to disappear, begging for mercy, some old, some young. The Black Ships have the highest incidence of suicide among the Imperium, bar none. So it was in this hellish environment that Troyer was raised. Everyone on ship was to serve, and Troyer was groomed to become one of the many handlers of the psykers on board ship, guarding them during the perilous journey from the landing bays to the warded cells they are to call home. Always having had a problem with authority figures, this legitimate job lasted all of two years before the man ran off. He decided that a life of living among the bilge of the ship, taking what he wanted by skill or force, was preferable to leading around walking timebombs for a living.

"The talk of my cannibalism is greatly exagerated!"
"So you never ate anyone?"
"I NEVER said that!"


It would have been better for everyone aboard if Troyer had just gotten off ship. Too bad for everyone that Black Ships are the most secure vessels in the galaxy. A ship that never docks, that never lands, that only sends out shuttles with well trained guards to go planetside and pick up their quarry is hard to break off of. This is good when you have dangerous psykers on board, but not so much a deranged crew member. As the years went by, Troyer became more and more unhinged. According to official ship records and Troyer's own confessions, he is responsible for the murder of 58 crew members, 24 security personnel, and one ship board arbite. Things got even worse once he started getting into the ship Frenson and slaught supplies. Eventually, the Ordo Hereticus became involved.

"Hey, feth you man! I will rip out your throat and piss into your stomach! I've done it before!"

The Ordos feared that it was only a matter of time before Troyer did something really stupid, like release an Alpharis Psyker, and so locked down the entire ship and did a deck by deck sweep for Troyer. After two weeks they finally found him, and that was after he took out 10 more inquisitorial personnel. The ship captain, the crew, two Inquisitors, four Navigator houses, and a handful of telepaths that were former inmates on the ship all called for the execution of Troyer when they found him, but one Hereticus Inquisitor somehow made the case that he should be spared. He argued that Troyer was certainly a skilled killer, and despite all opportunities, never turned to Chaos. Such an asset should be turned around by the Inquisition and used on their enemies.

Five dead interrogators later, the Inquisitor got what he wanted. Once they put him on a few missions, he stopped even needing the explosive collar on his neck. He still hates authority figures, and will take orders from no one, but if you suggest he kill someone (which isn't too hard) and make it seem like his idea, Troyer is in invaluable asset.

All teams that asset Troyer is assigned to require extra training in proper handling of the asset to ensure that excessive collateral damage to team mates is avoided.

pre:
Name: Troyer Phinalt
Homeworld: Voidborn
Background: Telepathica
Role: Assassin
Wounds: 7+1d5
Fate Threshold: 3 (Emperor's Blessing 5+)


WS:  45 (25+15+5
BS:  25 (25
S:   30 (20+10
T:   25 (25
Ag:  45 (25+15+5
Int: 35 (30+5
Per: 35 (25+10
WP:  35 (30+5
Fel: 20 (20

Influence 25 (25

Skills:
awareness
Common lore (telepathica)
Dodge +10
interrogation
forbidden lore 9the warp)
scrutiny
stealth +10

Aptitudes:
Intelligence
Defence
agility
weapon skill
fieldcraft
finesse
perception


Talents:
strong minded
weapon training (las, lo tech)
jaded

Traits:
Homeworld: +30 to tests for moving in zero G
Background: increase or decrease psychic phenom rolls by WP bonus
Role: can spend fate point to inflict additional damage equal to DoS on attack roll

Equipment:
Las pistol
whip/mono
light flak coat
micro-bead
Slaught

Acquisitions:
Mono upgrade for whip
one dose of slaught

Exp
950/1000
Stealth known 100
stealth trained 200
Dodge known 100
dodge trained 200
weapon skill simple 250
Agility simple

Inexplicable Humblebrag
Sep 20, 2003

OK so in terms of having a floating skull with a longlas poking out of it - in-game this will be exactly as non-subtle as the normal context of a MIU weapon, i.e a big shoulder mounted gun pointed at anyone you talk to. MIU weapons still need to be Readied, as far as I can tell, so it's not quite the same as actually threatening people where ever you go.

Should you need to disarm for any reason you can just unscrew some technowidget and ditch that instead of the whole skull

E: oh hey

Who What Now
Sep 10, 2006

by Azathoth

DOWN JACKET FETISH posted:

OK so in terms of having a floating skull with a longlas poking out of it - in-game this will be exactly as non-subtle as the normal context of a MIU weapon, i.e a big shoulder mounted gun pointed at anyone you talk to. MIU weapons still need to be Readied, as far as I can tell, so it's not quite the same as actually threatening people where ever you go.

Should you need to disarm for any reason you can just unscrew some technowidget and ditch that instead of the whole skull

E: oh hey

Cool. I figured that it would look a lot like the servo-skull in my character portrait; one eye is very obviously a weapon what with having a short barrel sticking out that glows bright red as it charges up to fire.

I had assumed with a regular MIU weapon mount it would have a "down" or "safe" position where it would fold up against the tech-priest's back and could be concealed partially by robes. Having my skull's eye not be lit up and the barrel retracted a bit seems like a similar thing to show that it's not currently about to kill someone and be a tiny bit less conspicuous. I hope you didn't think I was trying to sneak in a tiny lascannon or something.

Although... nothing says you can't put a heavy weapon in the MIU... :getin:

everythingWasBees
Jan 9, 2013




Ah. I've been without a computer for the past week and so managed to miss this. Hopefully I'm not too late. I'll be posting mine in the next couple of days. :ohdear:

e: Looking at everything, a research station heretek sage/seeker looks really appealing. I know this uses the Enemy Without supplement, but would such a character be acceptable? Mechanically they both allow a boost to forbidden lore which is the purpose of the character.

everythingWasBees fucked around with this message at 05:42 on Dec 23, 2015

Inexplicable Humblebrag
Sep 20, 2003

Yeah sure give it a go. You may want to mention in your background about how open and how remorseful a heretek you are though.

Not that your guys would know this, but your inquisitor is neither particularly puritanical nor particularly radical. I think I would draw the line at him recruiting mutants, but a heretek is probably ok, under the understanding that you'd be considered even more disposable than usual.

Inexplicable Humblebrag
Sep 20, 2003

Who What Now posted:


Although... nothing says you can't put a heavy weapon in the MIU... :getin:

Half-action brace, half action aim, free action Weapon Tech, free action fire...

...although if you don't put a heavy flamer in the skull it's a wasted opportunity imo

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Do you even have to brace heavy weapons for single shots? Iirc the heavy flamer has specific bracing rules due to spray but if you got hold of a missile launcher you don't need to due to the fact they are single only.

To be fair, mounting a compact, single shot krak missile into a servo skull would be kind of hilarious.

Edit: kind of a slow day at work, I may draw up a second character for funsies that a dark Heresy newbie can either steal or I can use for an alternate if we have too many shooty people.

Edit2: Imagine American Horror Story: Freakshow's character Dandy if he were built like a brick shithouse. Essentially a spoiled inbred noble with a sociopathic streak. His mother gets him a cushy job in the Adeptus Administratum where his lack of moral judgement causes him to kill a co-worker and then go into hiding. Highborne -> Adeptus Administratus -> Warrior. His AdAdmin background lets him take A goddamned missile launcher and enforcer light carapace as free requisitions.

DeathSandwich fucked around with this message at 18:05 on Dec 23, 2015

Who What Now
Sep 10, 2006

by Azathoth

DOWN JACKET FETISH posted:

Half-action brace, half action aim, free action Weapon Tech, free action fire...

...although if you don't put a heavy flamer in the skull it's a wasted opportunity imo

Eventually, absolutely. I don't plan on taking much, if anything, combat related for a bit so I can focus on upping my utility skills. S'why I splurged on the MIU and long las, it should serve me pretty well for an adventure or two. Might try and requisition a red-dot sight for it if I get the chance, though.

Inexplicable Humblebrag
Sep 20, 2003

DeathSandwich posted:

Do you even have to brace heavy weapons for single shots? Iirc the heavy flamer has specific bracing rules due to spray but if you got hold of a missile launcher you don't need to due to the fact they are single only.

You don't need to, but you get -30 to hit. You'd only want to do it at a tank at close range.

Spray bracing fits in with the 'dodge bonus instead of hit penalty' thing from operating a weapon untrained. Brilliantly, it means average people (30 in all stats, no talents or skills) are unimaginably more deadly with a flamethrower than with regular guns, and in an open field, one untrained flamer guy can probably take on ten men with shotguns and win. The +20 dodge for untrained spraying counteracts the -20 for untrained dodge, meaning a 30% to negate a hit, whereas a regular weapon gives an untrained person an effective BS of 10.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Just going to leave this here. Someone let me know if you want to use it as the basis for a character. DJF: If it's unused and come selection time and you'd rather use me as a the galaxy's most unsubtle person I can work it out. The absolute joke option would be to spend almost all of my starting experience around being able to wield a goddamned rocket launcher that I can technically start with because lol Administratum
pre:
Name:
Homeworld: Highborne
Background: Adeptus Administratum
Role: Warrior
Aptitudes: Fellowship, Social, Ballistic Skill, Defense, Offense, Strength, Weapon Skill 

Characteristics:
WS:  40 (25 (base) + 15 (point buy))
BS:  40 (25 (base) + 15 (point buy))
S:   45 (25 (base) + 15 (point buy) + 5 (advancement))
T:   25 (20 (base) + 5 (point buy))
Ag:  30 (25 (base) + 5 (point buy))
Int: 25 (25 (base) + 0 (point buy))
Per: 25 (25 (base) + 0 (point buy))
WP:  25 (25 (base) + 0 (point buy))
Fel: 35 (30 (base) + 5 (point buy))

Influence: 30
Wounds: 1d5 + 9
Fate: 4 (Threshold 10+)
IP: 0
CP: 0

Skills:
Commerce
Common Lore (Adeptus Administratum)
Linguistics (High Gothic)
Logic
Scholastic Lore (pick one)

Talents:
Weapon training (Solid Projectile, *Heavy, *Low Tech)
Rapid Reload

Traits:
Breeding Counts: Any reduction in influence is reduced by 1 do a minimum of 1 
Master of Paperwork: Availability of all items increased by one level
Expert at violence: May spend a fate point to substitute his Weapon Skill or Ballistic skill bonus for the degrees of success scored on any attack. 


Gear:
Stub Automatic
Imperial Robes
Autoquill
Chrono
Dataslate,
Medi-kit
*Heavy Stubber w/ chainblade melee attachment
*Enforcer Light Carapace


Advances: 0/1000
Weapon training (heavy) (300)
Weapon Training (Chain) (300)
Strength Advance (basic) (100)
Bulging Biceps (300)

Free Acquisitions:
Enforcer Light Carapace
Heavy Stubber
Chainblade with melee attachment for Heavy Stubber
I'm taking a wild shot in the dark on the chainblade if DJF would let it A) be attached to a 30kg gun and B) for it to actually be usable like some sort of hobknob chainspear.

This guy can take cheapo social skills but I figured it would probably be more important for someone otherwise aptituded out to be a combat monster to actually be a combat monster.

If anyone wants to borrow this as a baseline keep this in mind: if you want, you could replace Heavy Weapons Training with Launchers, take a grenade launcher instead of a heavy stubber and suddenly you have a character who's not married to Adeptus Administratus for the easier acquisitions and you can play with his background a bit.

You can also make him into a loving scary like whoa ranged combatant if you swap Warrior for Assassin and lean into an easy rocket launcher acquisition. You can lower his weapon skill to put elsewhere (probably agility). Keep his strength at 40 and just take a 500 exp bath for the strength advance to get to 45 for Bulging Biceps. Start the game with launchers and heavy for 400 exp, 500 for the strength, and 100 to put into either a ballistic skill advance now, a face skill now (considering he's got fellowship and social attributes), or bank it for bulging biceps later. Assassin nets you super cheap quick draw and rapid reload down the line as well so you can eventually load, brace, and fire a rocket launcher all in one round if need be. You can also swap home planet for something that nets him either a strength aptitude or a duplicate that you can put into strength.


Yes, I'm having a slow day today, Why do you ask? If any system newbies want help building something that's not the above let me know and I can work something up for you.

vvvv You're no fun space-dad.

DeathSandwich fucked around with this message at 21:13 on Dec 23, 2015

Inexplicable Humblebrag
Sep 20, 2003

this character will not be selected for the final squad FYI

AcidRonin
Apr 2, 2012

iM A ROOKiE RiGHT NOW BUT i PROMiSE YOU EVERY SiNGLE FUCKiN BiTCH ASS ARTiST WHO TRiES TO SHADE ME i WiLL VERBALLY DiSMANTLE YOUR ASSHOLE
Certainly interested, give me a moment to throw a character together and I'll edit this. I have played one game of DH that never finished and another PbP RT game that died too :( My sadness knows no bounds.

Who What Now
Sep 10, 2006

by Azathoth
If everyone keeps making gun people I can probably rework my role and skills to pick up some social abilities. But I'd rather not have to spread myself too thin to encompass everything non-combat related.

Leperflesh
May 17, 2007

Seriously though I am making a non-gun person. Just be patient, we have till early January to get guys in.

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Who What Now
Sep 10, 2006

by Azathoth
Sorry, I didn't see that.

Edit:

Is Operate [Voidcraft] worth having? I had thought it covered operating anything in space, but Aeronautica covers things like landers or dropsbips. Voidcraft are the warp-capable freighters or other ships.

Who What Now fucked around with this message at 22:41 on Dec 23, 2015

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