|
Well today I learned a very important lesson, and that lesson is don't try to shoot up on morphine while driving at 120km/hr through zombie infested streets, or you'll do what I did and bounce off a hulk, lose control and powerslide into a gas station annihilating every last trace of your existance. Also I built a screen-wide mobile fortess with eight "legs" with minitanks for feet, all out of heavy duty frames, steel plating, composite armor and enough guns to cause another apocalypse singlehandedly...and it sank into a swimming pool, never to be seen again edit: am i the only person who builds 2-frame bikes with twin v12 engines and try to see how many building/cars you can plough through, and how far you can Johnny Windscreen yourself at the same time? nightwisher fucked around with this message at 09:34 on Nov 17, 2015 |
# ? Nov 17, 2015 09:31 |
|
|
# ? Apr 27, 2024 03:43 |
|
New nightlies own, there's some really good UI changes, and the equipment system got a bit of an overhaul. The main screen now has a minimap of whatever your character can see! Also holsters and (non-2.5L) canteens now hang over a leg, and you can have one for each leg. (Ankle holsters work similar with feet.)
|
# ? Nov 26, 2015 11:49 |
|
It looks like there was a change a week or so ago to nerf zombie upgrading. There's no longer a chance for zombies to randomly mutate into a hulk (or anything else) on day 1, and the default "evolution scaling factor" setting was changed from 1 to 4 (so it takes 4x as long).
|
# ? Nov 27, 2015 01:46 |
|
Is there a mod that allows for maps other than new england wastelands?
|
# ? Nov 27, 2015 01:59 |
|
There's desert. It's pretty sandy.
|
# ? Nov 27, 2015 02:33 |
|
Web Weaver and fires don't mix very well, it turns out. The house I had been using as a shelter had a ton of spiderwebs around it from me walking in and out, and I made the dumb decision of lighting a fire to cook just outside. I realized after lighting it that I had left the water I wanted to purify in the building, but when I walked back to it I left a trail of flammable spiderwebs. Now the house is on fire and I can hear all my bullets exploding.
|
# ? Dec 1, 2015 01:47 |
|
RPATDO_LAMD posted:Web Weaver and fires don't mix very well, it turns out. I hadn't considered that mutation, but fire certainly is the best solution to spiders. I can only imagine what your base will look like afterwards, given spider-dens usually get turned into gravel and rebar.
|
# ? Dec 1, 2015 18:59 |
|
aerion111 posted:I hadn't considered that mutation, but fire certainly is the best solution to spiders. Well the entire thing exploded because of my ammo stockpile, so all of my food, water, and other loot was buried under rubble. Although a bit later I got a quest from an NPC which magically spawned a working computer terminal in the middle of the rubble, which was kinda funny. From then on I was very careful about lighting fires when I needed to boil more toilet water. Ended up dying by crashing into a boulder in the middle of a city and getting gangbanged by a few zombies and shockers.
|
# ? Dec 1, 2015 19:18 |
|
Didn't see this mentioned, but someone made an iOS port of the damned thing. Clunky as all hell, but if you're into getting your Cata fix on the go it might work for you.
|
# ? Dec 11, 2015 13:20 |
|
aerion111 posted:I hadn't considered that mutation, but fire certainly is the best solution to spiders. I decided to fight my way into a few spider lairs for reals instead of burning everything down and found power armour helmet, a survivor map, and a bunch of other goodies that were actually kinda useful. Usually at least 1 good thing per lair if you can do it.
|
# ? Dec 14, 2015 01:37 |
|
After several hours spread over a month of playtime canvassing wasp and spider sites for a power armor helmet, I finally found one. Granted, it's a light helmet when I was hoping for a heavy, but it's Mk II either way and I'll loving well take it. It was in literally the last basement I had to search on the last block in the entire city. If I hadn't found it there, I had planned on giving up entirely, as I had already individually checked over 120 houses in this city alone, not counting the more casual search of about eight other towns and cities over my entire playtime this year...so, at an estimate, maybe 500 houses checked before I finally found a single helmet? And that's not counting breaking into two dozen banks and canvassing every pawn shop and milsurp store I could find. And military bunkers, and military outposts, and every vaguely militaria-themed zombie I could get my hands on in labs or at corpse sites, random crates... I really shouldn't have even bothered and just spawned the drat thing for myself. Jesus Christ. What an absurdly rare spawn. Oh, and I should probably mention that in addition to fighting all the hordes of zombies on the surface for access to the houses topside, I basically had to search the entire area of the city TWICE by burrowing around with a UPS jackhammer; as it turns out, something like one out of every three basements fails to spawn a corresponding downstair in their associated house, so the only way to find them is with digging. E: Celebrating with a fusion blaster rampage. Catharsis. Shady Amish Terror fucked around with this message at 19:24 on Dec 14, 2015 |
# ? Dec 14, 2015 18:50 |
|
Cataclysm NPC logic: LMOE start, my day 1 NPC hanging out outside asks me to kill a Jabberwock, which I do thanks to the M1014 that spawned in the shelter. Fast forward a month, another NPC comes in and asks me to kill another Jabberwock. I go upstairs, and the same day 1 NPC rushes past me and takes out the Jabberwock before I can even get close.
|
# ? Dec 24, 2015 00:25 |
|
He was actually just seeing if you're bad enough to roll with him.
|
# ? Dec 24, 2015 03:41 |
|
That's why I just play with NPCs off. They're freaking ridiculous.
|
# ? Dec 24, 2015 04:25 |
|
Larry Parrish posted:That's why I just play with NPCs on. They're freaking ridiculous. This is the real answer. The game is so much more fun when some chucklefuck decides to hunt possum with a homemade flamethrower.
|
# ? Dec 24, 2015 20:26 |
|
Counterpoint: Even in the latest experimental, there seems to be virtually no sanity checking or limitations on where NPC's spawn. I started up a game fresh yesterday with the latest build, hosed around a bit, and started putting together a nice little fortified basement shelter to hide from the wrath of the NPCs who kept spawning to try and mug me or run after me waving fully-automatic weapons while demanding we chat/I surrender. I get the basics set up, and lie down to sleep. I wake up, and blunder into an NPC who spawned in the next loving room of this tiny-rear end basement, bypassing all the walls/doors/furniture/etc to keep them out, and he promptly starts shanking me. I win the knife-fight (by bringing a gun), but if he had an SMG I would have been dead immediately. I'm getting the feeling it will be wise in the future to toggle off NPC spawns before sleeping. Or crafting, for that matter; some other motherfucker held me up and stole my weapons because I was batch-crafting at the time, and I wasn't given a chance to stop in order to confront them or run. I like that the NPCs are a little crazy, but I dislike that they're mostly murderous sociopathic kleptomaniacs who all want to mug me and can phase in through solid rock to ruin my day. They at least shouldn't be able to spawn in a short radius from you, probably about a map tile's worth, just so you can mitigate the lethality and enjoy their insanity for longer. They seem to quite happily spawn right in plain sight, so I'm not actually sure there's ANY limitations on them spawning at present. Shady Amish Terror fucked around with this message at 09:58 on Dec 29, 2015 |
# ? Dec 29, 2015 09:54 |
|
Shady Amish Terror posted:Counterpoint: Even in the latest experimental, there seems to be virtually no sanity checking or limitations on where NPC's spawn. I started up a game fresh yesterday with the latest build, hosed around a bit, and started putting together a nice little fortified basement shelter to hide from the wrath of the NPCs who kept spawning to try and mug me or run after me waving fully-automatic weapons while demanding we chat/I surrender. I get the basics set up, and lie down to sleep. I wake up, and blunder into an NPC who spawned in the next loving room of this tiny-rear end basement, bypassing all the walls/doors/furniture/etc to keep them out, and he promptly starts shanking me. I win the knife-fight (by bringing a gun), but if he had an SMG I would have been dead immediately. Sounds like NPCs are programmed to be RPG PCs played like 99% of all players play them, murderous kleptomaniac psychopaths.
|
# ? Dec 29, 2015 10:21 |
|
Coffeehitler posted:Sounds like NPCs are programmed to be RPG PCs played like 99% of all players play them, murderous kleptomaniac psychopaths. Really brings the multi-player aspect to life, without any other real people.
|
# ? Dec 29, 2015 14:51 |
|
Haha, that's certainly one way of looking at it, yes.
|
# ? Dec 29, 2015 21:31 |
|
I'm playing around with the new farming vehicle parts and they seem pretty ridiculous so far. I haven't done anything but plant yet, but it's ridiculously easy to plant a whole row of seeds in like 5 minutes (IRL and game time). Garden supply stores: the new gun store. E: Combine my fruit farm with the ant hill down the road and I'm going to be able to switch to eating only protein shakes in a bit here. E2: Oh and if you can't move the tractor once you turn on the farm tools (you'll see speed bouncing between ~5 and 0), you need more horsepower. A gas I4 wouldn't quite move 5 seed drills, but a gas V8 did, sweet spot is probably a V6 of some kind. goatsestretchgoals fucked around with this message at 20:53 on Dec 31, 2015 |
# ? Dec 31, 2015 20:47 |
|
Yeah, farm equipment is ludicrous. 100 farm squares turned into 400 raspberries/dehydrated fruits. It's almost unfortunate, once you get all the parts together to make a kickass tractor, you only need to use it once or twice. E: The thresher also seems to give way more seeds than normal farming, but I'm not sure if that's the thresher or a recent change in the experimentals. 100 seeds turned into 850 seeds so if you really need tens of thousands of dehydrated fruit or flour or something you could get there in under a game year. goatsestretchgoals fucked around with this message at 02:07 on Jan 4, 2016 |
# ? Jan 4, 2016 02:04 |
|
So you can just make your own safe food-filled farm haven in the post-apocalyptic Eastern Seaboard region? Guarded presumably by automated laser turrets hooked up to solar batteries...
|
# ? Jan 4, 2016 03:07 |
|
Artificer posted:So you can just make your own safe food-filled farm haven in the post-apocalyptic Eastern Seaboard region? As long as NPCs don't come around, sure
|
# ? Jan 4, 2016 06:23 |
|
|
# ? Jan 4, 2016 06:57 |
|
Please tell me this works with cannabis and you can just sit on a loving mountain of weed hotboxing, eating pot brownies, and taking massive bong rips until the game doesn't know what to do and decades to just kill you because something something depressant overdose
|
# ? Jan 4, 2016 07:05 |
|
Angry Diplomat posted:Please tell me this works with cannabis and you can just sit on a loving mountain of weed hotboxing, eating pot brownies, and taking massive bong rips until the game doesn't know what to do and decades to just kill you because something something depressant overdose it loving better, i havent found any hemp seeds yet this playthrough
|
# ? Jan 4, 2016 07:09 |
|
And here I was thinking my one-screen of farm was good.
|
# ? Jan 4, 2016 07:30 |
|
It's completely useless though, I already have ~1k dehydrated fruit off the last harvest which was only 250 seeds. I just planted 1300 seeds in about an hour of game time and maybe 5m of IRL time. E: Just extrapolated, 1300 seeds should give about 5200 fruit which will turn into dehydrated fruit 1 for 1. Each batch of 40 fruit takes 2h19m, so dehydrating all 5200 fruit would take 301 game hours or almost 19 days working 16hr a day. I literally can't dehydrate all of this before it rots or before the next crop would be ready. Can I employ NPCs yet? goatsestretchgoals fucked around with this message at 07:54 on Jan 4, 2016 |
# ? Jan 4, 2016 07:45 |
|
You actually can. If an NPC follower knows the recipe (they can learn by watching you), they'll assist with batch crafting and cut down on the time taken.
|
# ? Jan 4, 2016 14:05 |
|
Couldn't you dump the extra fruit into an ice lab (Every 10 degrees below 18degC halving rot rate) so it won't rot before you finish dehydrating your harvest? Then it's a matter of getting a large enough slave labour to reduce the time and you can finish before next harvest!
|
# ? Jan 4, 2016 15:10 |
|
Sage Grimm posted:Couldn't you dump the extra fruit into an ice lab (Every 10 degrees below 18degC halving rot rate) so it won't rot before you finish dehydrating your harvest? Then it's a matter of getting a large enough slave labour to reduce the time and you can finish before next harvest! Yup. A few experimentals ago I kept fresh-picked berries for over a year in the top basement level of an ice lab. The problem isn't labor, it's playing for long enough to actually use your infinite nutrition. A season of solo cooking would give you over a year's worth of permanent food. With that supplemented by random pickups, I always start a new character or explode in my car before I get halfway through such a pile of food.
|
# ? Jan 4, 2016 19:06 |
|
Help I think I have an addiction to holsters.
|
# ? Jan 5, 2016 01:58 |
|
Do you just walk around with a brace of flintlock pistols like a pirate or what
|
# ? Jan 5, 2016 02:01 |
|
buttcoinbrony posted:Help I think I have an addiction to holsters. Needs more more scabbards and sheaths. I mean what are you going to do if your half dozen firearms fail you? EDIT: Similar concept applied to a VW Van It has a Mk 19 Grenade Launcher, a M2 Browning, a 155mm Howitzer, a M60, a ATGM Launcher, and a 30mm Chaingun. More firepower than I could ever possibly need, and since only the ATGM has turret controls, I have to ghost ride my whip whenever I actually want to use any of it. I don't know if I'm going to bother with turret mounts since crawling onto the hood of my vehicle so I can hose down brutes with .50 cal fire while careening down the road is probably the most bad rear end thing I've done in this game. girth brooks part 2 fucked around with this message at 02:20 on Jan 5, 2016 |
# ? Jan 5, 2016 02:04 |
|
Reminds me I gotta install a howitzer on a bike and see what happens.
|
# ? Jan 5, 2016 03:33 |
|
Oh, wait. There's no sanity checks on where ANYTHING spawns; just had a bee spawn in a tiny room with me while sleeping because there's a beehive about four map tiles away. Huh. I guess I didn't realize it before because I played with random NPCs off and tended to make bases far enough away from anything remotely dangerous so I never saw it. That kind of seems like an oversight. poo poo probably shouldn't pop into existence right next to you; I'd definitely be cool with taking a nap and popping open the door to find a surprise horde milling outside, but poo poo spawning in the tile next to you seems a little excessive.
|
# ? Jan 5, 2016 08:31 |
|
buttcoinbrony posted:It's completely useless though, I already have ~1k dehydrated fruit off the last harvest which was only 250 seeds. I just planted 1300 seeds in about an hour of game time and maybe 5m of IRL time.
|
# ? Jan 5, 2016 11:05 |
|
I was thinking about something like the constructed charcoal kiln where you put items on the tile and activate it, but I'm not sure if the underlying code knows how to handle two types of input (charcoal and fruit/veggies/meat). I assume the vehicle water purifier code is set to work with tanks so that's probably harder. Maybe the vehicle recharger code? Make it dehydrate only, consume power, and gradually turn the fresh items into dehydrated?
|
# ? Jan 5, 2016 22:05 |
|
buttcoinbrony posted:I was thinking about something like the constructed charcoal kiln where you put items on the tile and activate it, but I'm not sure if the underlying code knows how to handle two types of input (charcoal and fruit/veggies/meat). I assume the vehicle water purifier code is set to work with tanks so that's probably harder. Maybe the vehicle recharger code? Make it dehydrate only, consume power, and gradually turn the fresh items into dehydrated? You're probably right about the multiple inputs issue. It might be possible to do it in multiple kiln-like stages. Craft a fueled dehydrator from an empty dehydrator and fuel, craft a full dehydrator from a fueled dehydrator and like 50 fruit, activate like a kiln and end up with an empty dehydrator and a bunch of dried fruit on the ground. Unrelated question: I just found a pristine and fueled security van parked outside a jewelry store, was that random or is it in the jewelry store spawn code? The trunk was full of gold and such so it looks related.
|
# ? Jan 11, 2016 12:08 |
|
|
# ? Apr 27, 2024 03:43 |
|
palamedes posted:Unrelated question: I just found a pristine and fueled security van parked outside a jewelry store, was that random or is it in the jewelry store spawn code? The trunk was full of gold and such so it looks related. Not sure but I found the exact same thing in the same spot so its possibly non-random. I got it as a brand new character, and was probably the best find I could possibly make at that point.
|
# ? Jan 11, 2016 22:54 |