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precision
May 7, 2006

by VideoGames
Should I do all these Jobs and grind out Dance Battles before even doing the first plot thing (the first Princess League thing) with Haruka? I get the feeling I shouldn't bother yet based on the fact that I don't even see any sub-story icons on the map.

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The Macaroni
Dec 20, 2002
...it does nothing.
Yakuza 5: Nothing that 5 Danger Signs Can't Solve

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Crappy Jack posted:

You have to train with Komaki in Kamurocho. Eventually you'll unlock a shockingly difficult fight for all the characters, winning the fight increases the level cap to 25 for that character. But also fully upgrading the IF-8 game allows you to earn a soul point for every time you complete it, but that can get a little expensive at 10,000 yen per run.

The dudes share cash, right? because IF-8 at 10k per run isn't too bad when saejima has 3 million to blow

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

precision posted:

Should I do all these Jobs and grind out Dance Battles before even doing the first plot thing (the first Princess League thing) with Haruka? I get the feeling I shouldn't bother yet based on the fact that I don't even see any sub-story icons on the map.
The first Princess League round is really easy but there's like 40 side jobs so if you intend to do them all may as well break them up as much as possible.

Lord_Pigeonbane
Nov 24, 2002

Just the ladies, now!
Is it weird that Akiyama is always dead broke, while all the other characters are swimming in cash?

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Lord_Pigeonbane posted:

Is it weird that Akiyama is always dead broke, while all the other characters are swimming in cash?

He's not broke, he has (well, had, at least) literally billions of yen in a back closet. He just has a very lax standard of living.

Sinners Sandwich
Jan 4, 2012

Give me your friend's BURGERS and SANDWICHES, I'll put out the fire.

I'm so happy Shinada arc didn't revolve around that horrible massage minigame I could never win. Baseball is awesome

precision
May 7, 2006

by VideoGames

Lord_Pigeonbane posted:

Is it weird that Akiyama is always dead broke, while all the other characters are swimming in cash?

Akiyama has transcended the need for material wealth. He's just that cool.

Lord_Pigeonbane
Nov 24, 2002

Just the ladies, now!
Akiyama may be very rich, but that doesn't change the fact that he can't afford to eat. The characters that have plenty of money include:
- a taxi driver
- an escaped convict
- a teenager that is struggling to start a career
- a down-on-his-luck failed athlete that is being followed around town by a loan shark

croutonZA
Jan 5, 2011
Am I missing something? Why can't Akiyama afford to eat? He might not be as insanely rich as he was in 4 but the dude still hands out huge loans and doesn't really care about getting any of it back.

Josuke Higashikata
Mar 7, 2013


He tries to live with a modest lifestyle, which means he's poor as poo poo despite being the richest man in Japan.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

He was homeless for years and has a certain fondness for the lifestyle and the people. Also he's just kind of inherently lazy, which is why he's always eating takeout and microwave poo poo while napping on the couch. It's not that he can't afford it, it's just that would mean going outside and doing something.

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
I had trouble with money as Akiyama too, I think it's largely because he doesn't have Another Drama missions to make tons of cash with. Sane Taxi and Pretty Princess Idol Sim are steady work, and doing Saejima's hunting missions nets him an utterly unfair amount of starting cash. Even broke-rear end Shinada gets plenty of cash from his batting cage shenanigans. Akiyama just has what he can scrounge from substories and random encounters.

Unrelated: can you believe we got a game in 2015 that's at least 20% Pretty Princess Idol Sim? I wonder what people thought who weren't expecting it.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Captain Novolin posted:

The dudes share cash, right? because IF-8 at 10k per run isn't too bad when saejima has 3 million to blow

Playing Baccarat in Purgatory gives you way more cash than you will ever need if you exploit the save point nearby.

I'd suggest waiting to do the hostess club stuff until you can get to the casino because they are a huge money sink. (Except for Saejima and Kiryuu because their job missions give them a shitload of cash)

IShallRiseAgain fucked around with this message at 18:10 on Dec 30, 2015

Lord_Pigeonbane
Nov 24, 2002

Just the ladies, now!

croutonZA posted:

Am I missing something? Why can't Akiyama afford to eat? He might not be as insanely rich as he was in 4 but the dude still hands out huge loans and doesn't really care about getting any of it back.

My Akiyama simply doesn't have enough money in his pockets to cover his everyday expenses. It's strange that he'll be offering someone a loan one moment, and not having enough money for ramen the next.

Akiyama doesn't have the side activities that give the other characters a nice little nest egg to work with. Saejima can go visit a mountain, and pick up a substantial amount of money in short order. Taxi missions earn Kiryu a lot more money than you might expect, considering how cheap taxi rides are. These two guys raised the weapon shop to max level, dated hostesses to S rank, and ate all the most expensive foods in town.

With Akiyama, I did all of his side missions, and still wound up well short for the drinking and dating that I wanted to accomplish. I wound up wandering around looking for random battles. My luck wasn't so good, so they just didn't pay off very well. I eventually got the accessory that gives your opponents better drops, which was a big help to my sanity.

I finished the Haruka / Akiyama chapters with only a few hundred yen in his pockets. Everyone else has at least a million. I haven't finished baseball-san's part yet, so he doesn't count. He's doing well, though. That's why I call my Akiyama poor.

I guess that money lenders just don't make much money when they don't charge interest.

TheCenturion
May 3, 2013
HI I LIKE TO GIVE ADVICE ON RELATIONSHIPS

croutonZA posted:

Am I missing something? Why can't Akiyama afford to eat? He might not be as insanely rich as he was in 4 but the dude still hands out huge loans and doesn't really care about getting any of it back.

Akiyama, the NPC, is filthy rich. Akiyama, the PC, doesn't have access to any of that money, and has to perform in-game chores to make money to buy food to recharge health, say.

Gameplay and story segregation is not the TV Tropes entry you're looking for. Not linked because I love you guys too much.

Not Operator
Jan 1, 2009

Not A doctor, THE Doctor!
You need to update your avatar.

evilalien
Jul 29, 2005

Knowledge is born from Curiosity.
Akiyama doesn't really have access to good ways to make money in his chapter, but if you can find the locker keys with the mahjong cheat items, you can get some platinum plates out of that which is more than enough to carry you through the restaurants/hostess club/whatever else you need to spend money on. It's either that or fishing.

pick-e
Aug 10, 2014
After doing some thinking and toying around in premium adventure mode, I feel Yakuza 5 is a bit of a disjointed trainwreck in many ways and this is without bringing up the plot.

There are four different collectibles, right? Why is it to collect Lottery Tickets you need only walk/run over them? That's great and how it should be for all of them. Instead, you have to press a button for Garbage, Map Pieces, and Locker Keys. Why? And why must we continue to sit through the archaic 'crouch down to get key then slowly rise back up' animations?

Then there's getting enough exp to level up after clearing a substory. You have to sit there and wait about 10 full seconds until the X button prompt shows up in the dialogue window so you can move on.

It's great that they removed material farming and weapon mods, but in its place they added weapon leveling and paying to level up the weapon shop which are whole new levels of unnecessary bloat/padding.

Two of the three new cities are hampered by invisible walls, and all of them are hampered by lacking in shortcuts between blocks.

Even the brawling is kind of made more annoying with the addition of Climax Heat and its easy, often unwanted activation. It's a decently fun game but boy is it far more flawed than most of the previous ones. I don't even know if I should be "hype" for Yakuza 0 after playing 5.

Lord_Pigeonbane posted:

I eventually got the accessory that gives your opponents better drops, which was a big help to my sanity.
The very first drop I got with that equipped was 500 yen... This was in the finale and up to that point I had never gotten less than the 1000 yen drop. :(

precision
May 7, 2006

by VideoGames
I would hope or assume that those annoying interface issues (the quest XP one really is annoying) will be ironed out with Y0 since it's on a new console. With 4 and 5 they very obviously used all their budget making content rather than bothering to change anything about the actual engine.

But yeah gently caress those invisible walls. Saejima's town is just shameful.

pick-e
Aug 10, 2014

precision posted:

I would hope or assume that those annoying interface issues (the quest XP one really is annoying) will be ironed out with Y0 since it's on a new console. With 4 and 5 they very obviously used all their budget making content rather than bothering to change anything about the actual engine.

But yeah gently caress those invisible walls. Saejima's town is just shameful.
I'd read that 5 used a new game engine though? Some of these shortcomings may have been them unable to iron out the kinks, but they really make the game come across as feeling pretty shabby. Y0 uses the same engine and was also released on PS3, so my hope there isn't that high. Maybe the PS4 version will feel better by default of being on a new console?

precision
May 7, 2006

by VideoGames
Oh, for some reason I forgot there even was a PS3 version of Y0. Well, fingers crossed for the PS4 version then.

Ibram Gaunt
Jul 22, 2009

I finally got Y5 and this taxi minigame thing is rear end. Street racing was fun tho.

mikeycp
Nov 24, 2010

I've changed a lot since I started hanging with Sonic, but I can't depend on him forever. I know I can do this by myself! Okay, Eggman! Bring it on!

Ibram Gaunt posted:

I finally got Y5 and this taxi minigame thing is rear end. Street racing was fun tho.

What's it like living in opposite land?

Ibram Gaunt
Jul 22, 2009

I made that post after only doing one of each and now I see the error of my ways.

gimme the GOD DAMN candy
Jul 1, 2007
Is there a trick to doing the hunter test?

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
You mean the rifle shooting thing? Use the golden rifle and shoot the deer in the head as they spawn and slowly walk around the corner.

Lucinice
Feb 15, 2012

You look tired. Maybe you should stop posting.
So should I bother to do the comedy side quest as Haruka? I've been trying to brute force the drat thing but that hasn't helped.

SubG
Aug 19, 2004

It's a hard world for little things.

pick-e posted:

After doing some thinking and toying around in premium adventure mode, I feel Yakuza 5 is a bit of a disjointed trainwreck in many ways and this is without bringing up the plot.

There are four different collectibles, right? Why is it to collect Lottery Tickets you need only walk/run over them? That's great and how it should be for all of them. Instead, you have to press a button for Garbage, Map Pieces, and Locker Keys. Why? And why must we continue to sit through the archaic 'crouch down to get key then slowly rise back up' animations?

Then there's getting enough exp to level up after clearing a substory. You have to sit there and wait about 10 full seconds until the X button prompt shows up in the dialogue window so you can move on.

It's great that they removed material farming and weapon mods, but in its place they added weapon leveling and paying to level up the weapon shop which are whole new levels of unnecessary bloat/padding.

Two of the three new cities are hampered by invisible walls, and all of them are hampered by lacking in shortcuts between blocks.

Even the brawling is kind of made more annoying with the addition of Climax Heat and its easy, often unwanted activation. It's a decently fun game but boy is it far more flawed than most of the previous ones. I don't even know if I should be "hype" for Yakuza 0 after playing 5.
I like a lot of the overall design in all the Yakuza games, but the nuts-and-bolts interface stuff is often just amazingly clunky. A page or two back I commented on inventory management in the hunting stuff, but it turns out that's nothing compared to the tedious nonsense involved in training chickens in Shinada's chapter. Every time you want to train a chicken that's like a six or eight button clicks, including having to e.g. navigate a list to select the bird you want to train, then navigate another list to select which trainer, then navigate the inventory screen to select the item to pay with. Since it's just an incremental bump for each item you pay, based on how much the trainer likes the item type and how expensive the item is, there's really no reason why they shouldn't have just let the player select multiple items at once. That is, it isn't an inventory management puzzle, it isn't a timing puzzle, it isn't a question of selecting what order to do things, or anything like that. But not doing that turns training a bird up to max, which you have to do several times, from being something that's a couple of button presses to something that's hundreds of menu-navigation clicks. It's just a bullshit tedium tax on the player because the interface is so loving terrible.

On top of that it's annoying that you can only pay with stuff you have in your active inventory. I understand the reason for limiting e.g. the number of healing items and weapons and so on the player can cart around at once, but with stuff like things you pay the chicken trainers it's just an annoyance. Which is particularly glaring because you can sell poo poo out of the item box at the pawn shop, for example.

I mean despite all of this the Yakuza series is one of the few game franchises where I actually look forward to a new game getting released. But holy poo poo guys hire a new UI designer.

gimme the GOD DAMN candy
Jul 1, 2007
I don't see why you can't send stuff to the item box from anywhere at any time, instead of only one thing at a time and only when you are full.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
the yakuza games on ps3 have all felt like weird upscaled ps2 games. The gameplay and graphics have all iterated well, especially the graphics, but a lot of the mechanics and like menu poo poo feels exactly the same as it was in yakuza 2.

Lucinice
Feb 15, 2012

You look tired. Maybe you should stop posting.
Yakuza needs a real lock on system with a targeting reticule, instead of the current system of "press the button and hope you're locked onto the right guy".

Shinjobi
Jul 10, 2008


Gravy Boat 2k
Gonna be buying this tonight, FINALLY.

Any advice for someone starting 5? I've played the others in the series, but I'm unfamiliar with any of this game's potential surprises.

evilalien
Jul 29, 2005

Knowledge is born from Curiosity.
Playing as Akiyama for the limited berserk arena event is incredibly frustrating.

Samurai Sanders
Nov 4, 2003

Pillbug

Captain Novolin posted:

the yakuza games on ps3 have all felt like weird upscaled ps2 games. The gameplay and graphics have all iterated well, especially the graphics, but a lot of the mechanics and like menu poo poo feels exactly the same as it was in yakuza 2.
Yeah, and before 5 came out they said they were going to redesign it. Not really. Zero also has no significant changes to the underlying fighting mechanics that I could see.

lets hang out
Jan 10, 2015

Shinjobi posted:

Gonna be buying this tonight, FINALLY.

Any advice for someone starting 5? I've played the others in the series, but I'm unfamiliar with any of this game's potential surprises.

just dont go crazy picking up locker keys as haruka because nothing in the lockers does her any good

SubG
Aug 19, 2004

It's a hard world for little things.

Serious Frolicking posted:

I don't see why you can't send stuff to the item box from anywhere at any time, instead of only one thing at a time and only when you are full.
From a gameplay perspective I really don't see why there are inventory limitations at all, except maybe for combat-specific poo poo like healing and combat consumables. But for poo poo like plates and random collectibles out of the UFO catcher or whatever, it's hard to see how inventory management adds anything apart from annoyance. It's not like there's a lot of strategy involved with planning out your inventory, and there aren't any real gameplay challenges associated with ferrying poo poo back and forth to save points. It's just irritating busy work for the player.

And it doesn't help that the menus and poo poo are bafflingly slow.

precision
May 7, 2006

by VideoGames

Lucinice posted:

Yakuza needs a real lock on system with a targeting reticule, instead of the current system of "press the button and hope you're locked onto the right guy".

Oh my God this so much. I just don't even bother trying anymore.

On that note, sorta, if you're playing as Saejima you can basically turn any fight into "Yakuza Musou" with a motorcycle :black101:

Sinners Sandwich
Jan 4, 2012

Give me your friend's BURGERS and SANDWICHES, I'll put out the fire.

The Haruka Comedy sidequest counts as completed if you pass the first stage which is probably easier to brute force as I gave up on the second one

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lets hang out
Jan 10, 2015

Haruka is freakishly tall

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