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Thanks to GORF I bought Battlefield 4 the other night, I am glad as well, it;s a really cool game. I am working through the campaign at the moment, it's good.
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# ? Jan 3, 2016 02:25 |
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# ? Apr 19, 2024 10:03 |
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peter gabriel posted:
Not sure how a reasonable person would say no to that email.
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# ? Jan 3, 2016 02:25 |
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2DCAT posted:Not sure how a reasonable person would say no to that email. Yeah I don't get it
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# ? Jan 3, 2016 02:33 |
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Can someone explain why a charge-back is worse than getting a refund through CIG?
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# ? Jan 3, 2016 02:36 |
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peter gabriel posted:
NEEDS MOR CAPS AN EXPLAMATION MAKS!!!!!!!!!!!!!!!!!111111111111!!!!!!!!!!!!!!!!!
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# ? Jan 3, 2016 02:37 |
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Ezekeel posted:NEEDS MOR CAPS AN EXPLAMATION MAKS!!!!!!!!!!!!!!!!!111111111111!!!!!!!!!!!!!!!!! I was in a zen like state when I wrote to them
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# ? Jan 3, 2016 02:40 |
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HookedOnChthonics posted:people were talking earlier about benchmarks for considering sc a success, some suggesting 85 on metacritic. i think that mark is overly demanding and furthermore completely arbitrary, and instead suggest sc be judged by the current market leader in persistent space-mmos with multicrew walk-around-your-ship functionality and planetside shooty bits and what not, star trek online. That has a 66 on metacritic, which i feel is a much more reasonable goal for star citizen. Rebel Galaxy has 75, and Elite: Dangerous has 80. You are right that 85 is a bit high for a niche game, but 66 is not exactly a bar for excellence. And if Star Citizen can't beat Elite: Dangerous, citizens will commit seppuku.
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# ? Jan 3, 2016 02:44 |
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TheLastRoboKy posted:Assuming it's not in direct response to a tweet you've made recently, with the way the creepers like Karl and Gryphon keep flipping out about your "open letter" to Sandi as well as running tattling to the community about you and others I wouldn't be surprised if it immediately got back to her and she's been getting increasingly mad about it ever since. It's not like they can do anything about it though, you're already probated for a substantial period of time so blocking you on twitter would be about the only "win" they can manage. She's actually been incredibly polite to me with a recent CS request and I can't remember the last time I ever brought her up. So maybe it was awhile ago and I just didn't notice.
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# ? Jan 3, 2016 02:46 |
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I'm on Team Sandi
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# ? Jan 3, 2016 02:48 |
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CrazyLoon posted:And Star Control 2: Ur-Quan Masters. Best effing space game ever. Protip if you haven't heard of this: Download this game now, it's absolutely FREE!
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# ? Jan 3, 2016 02:51 |
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That shield effect at the start does look pretty awesome. Time and again I see really good animation and rendering that went into Star Citizen, though I'm reminded of the e-mail from one of the artists saying that Chris Roberts likes to randomly reject previously-approved art assets and order the artists to do them over again, because he suddenly decided he didn't like them anymore. I'm sorta hopeful that this kind of animation work makes it into a different game after Star Citizen collapses. Alternately, on the off chance that Star Citizen actually is released as an actual game with an open-PVP fuckyou universe, I'd happily hunt pubbies all day to see their pretty shields failing and their fancy ships disintegrating into scrap. If they didn't want players to randomly blow each other to hell, they shouldn't have made the explosions so beautiful
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# ? Jan 3, 2016 02:55 |
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Chin posted:Re: Languages This is the dumbest thing. Nobody will be able to tell the difference between this and gibberish, so what's the loving point? Great use of backer money there Chris.
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# ? Jan 3, 2016 03:08 |
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I think I know why the ships jitter around like crazy, it's because the ships are breathing since as far as cryengine knows they're player entities
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# ? Jan 3, 2016 03:09 |
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I'm excited for updates on the fourth mocap studio.
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# ? Jan 3, 2016 03:10 |
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fuctifino posted:On the subject of Sandi... is that a whale joke? it should be BMan posted:This is the dumbest thing. Nobody will be able to tell the difference between this and gibberish, so what's the loving point? Great use of backer money there Chris. you know the true believers will learn the language use it on mumble
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# ? Jan 3, 2016 03:14 |
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A Neurotic Jew posted:I'm excited for updates on the fourth mocap studio. Mo' money, mocap
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# ? Jan 3, 2016 03:16 |
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Chin posted:Re: Languages this stretch goal is one of the top goals I don't like because this is all about SQ42 and I dont care about SQ42. I just hope that the option to shot your commanding officer on the head is still there.
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# ? Jan 3, 2016 03:16 |
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CAPTAIN CAPSLOCK posted:is that a whale joke? it should be pretty sure "could be worse..." refers to jittering out of her seat, clipping through the bottom of the plane and falling to her death only in the 'verse thankfully
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# ? Jan 3, 2016 03:26 |
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Justin Tyme posted:I think I know why the ships jitter around like crazy, it's because the ships are breathing since as far as cryengine knows they're player entities
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# ? Jan 3, 2016 03:29 |
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peter gabriel posted:Thanks to GORF I bought Battlefield 4 the other night, I am glad as well, it;s a really cool game. Multiplayer is the real miracle-- let me know what you think once you check it out, Peter!
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# ? Jan 3, 2016 03:59 |
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peter gabriel posted:I have had a Rift since day one and there is no way, noooo way this game can be ported to VR as it is, it is impossible. I raised an eyebrow when they announced they will be working on vr support for this. The ground work they have done re-rigging the player model will help toward getting a consistent view for VR, however, there will not be a suitable GPU to run it for at least a few years. The standard 2D client would need to be able to run around 180-200 fps to get the 90+ fps x2 render targets required for "presence". The only way around that is if Crytech have developed revolutionary instancing techniques in their engine. They would be far better off designing the meshes and UI for VR and leaving out actual hardware support until Squadron 42 releases.
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# ? Jan 3, 2016 04:00 |
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peter gabriel posted:
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# ? Jan 3, 2016 04:00 |
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G0RF posted:I skipped the campaign entirely-- but it seems like it would be good way to learn the basics (weapons, bindings, interfaces, etc.) I will, I want to do the single player first as I haven't played anything like this since Black Ops 1 - I am really really bad at it ha ha Ap0calyps3 posted:I raised an eyebrow when they announced they will be working on vr support for this. The ground work they have done re-rigging the player model will help toward getting a consistent view for VR, however, there will not be a suitable GPU to run it for at least a few years. The standard 2D client would need to be able to run around 180-200 fps to get the 90+ fps x2 render targets required for "presence". The only way around that is if Crytech have developed revolutionary instancing techniques in their engine. They would be far better off designing the meshes and UI for VR and leaving out actual hardware support until Squadron 42 releases. I used to play Far Cry 3 in VR and it was ok-ish, but SC has too many baked in animations that rip the camera from the player for it to even be considered for VR imo, and those seem to be Chris's favourite things ever Yeah I am not even getting a reply I think, h aha peter gabriel fucked around with this message at 04:11 on Jan 3, 2016 |
# ? Jan 3, 2016 04:09 |
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Ap0calyps3 posted:I raised an eyebrow when they announced they will be working on vr support for this. The ground work they have done re-rigging the player model will help toward getting a consistent view for VR, however, there will not be a suitable GPU to run it for at least a few years. The standard 2D client would need to be able to run around 180-200 fps to get the 90+ fps x2 render targets required for "presence". The only way around that is if Crytech have developed revolutionary instancing techniques in their engine. They would be far better off designing the meshes and UI for VR and leaving out actual hardware support until Squadron 42 releases. There will never be a VR version. Period. End of story.
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# ? Jan 3, 2016 04:11 |
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D_Smart posted:There will never be a VR version. Period. End of story. Honestly it seems like the vr announcement is just to ensure they have another excuse to push things back. Wouldn't shock me.
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# ? Jan 3, 2016 04:13 |
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Sometimes I wonder if Derek can actually go a whole day in this thread without quoting his blog, saying "as I told before" or "^this. Period. End of story"
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# ? Jan 3, 2016 04:13 |
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Getting a competent dude to invent an alien language is the only cool aspect left in this entire train wreck of a game
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# ? Jan 3, 2016 04:14 |
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D_Smart posted:There will never be a VR version. Period. End of story. I agree, if any of you havn't used a Rift then you have to understand that any time the camera is pulled away from your control you feel sick, very very sick. So everytime you get out of bed (wtf) or get in a ship, or any other number of things you will feel physically unwell. It's a horrible feeling. You can't just do those scenes where Gary Oldman is making a rousing speech, you cannot have camera pans like that, you'll throw up.
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# ? Jan 3, 2016 04:15 |
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DoctorStrangelove posted:Can someone explain why a charge-back is worse than getting a refund through CIG? Worse for the customer or worse for CIG? Basically most places require you to try and get a refund from the company before you do a chargeback. If a chargeback is successful CIG would not only lose the money the customer paid them they are also charged a fee by the credit card company. That fee can range from a couple of dollars to a hundred depending on what their chargeback/transaction ratio is.
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# ? Jan 3, 2016 04:15 |
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https://www.youtube.com/watch?v=4JkIs37a2JE
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# ? Jan 3, 2016 04:16 |
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Not that I disagree, VR looks like a hilarious "I wanna have that too " moment
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# ? Jan 3, 2016 04:16 |
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D_Smart posted:There will never be a VR version. Period. End of story. Pardon me if I don't take you for an authority on anything Derek. They actually had VR working for a while in earlier builds with a DK1.
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# ? Jan 3, 2016 04:18 |
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Futures made of virtual insanity - now Always seem to, be govern'd by this love we have For useless, twisting, our new technology Oh, now there is no sound - for we all live underground
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# ? Jan 3, 2016 04:18 |
Ap0calyps3 posted:Pardon me if I don't take you for an authority on anything Derek. They actually had VR working for a while in earlier builds with a DK1. I wonder why they stopped?
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# ? Jan 3, 2016 04:19 |
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serious norman posted:Futures made of virtual insanity - now https://www.youtube.com/watch?v=YaG5SAw1n0c
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# ? Jan 3, 2016 04:19 |
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# ? Jan 3, 2016 04:21 |
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chargebacks do not hurt you, per say. they do require a little-to-a-lot of wrangling with the cc company, but usually as long as you can show you attempted to get a refund a cc will go ahead with the chargeback. where it gets tricky as i understand is 'does the cc then tell cig you're asking for a chargeback' or do they simply issue the chargeback. if the former, cig can pull legal shenanigans, i think? im not too sure. I know i made sure to politely and calmly ask for a refund before trying a chargeback, so that i can at least tell the cc company 'yes i tried'.
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# ? Jan 3, 2016 04:21 |
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fuctifino posted:On the subject of Sandi... Last time she came here she was reduced to tears so yeah.
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# ? Jan 3, 2016 04:22 |
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So, I'm guessing they don't know that this even exists? https://robertsspaceindustries.com/orgs/DEREKSMART Can someone report it please, because if I do, it will compromise my account because then they'll know what I am.
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# ? Jan 3, 2016 04:22 |
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# ? Apr 19, 2024 10:03 |
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just start a chargeback
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# ? Jan 3, 2016 04:23 |