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Scruffpuff posted:I wonder if there are any coders, deep in the bowels of their development prison, working on such systems - of if it's all hands on deck to get SQ42 out the door this year at any cost, and at any quality level. Coding systems to work with each other would require a detailed design document. Have we seen anything like that so far in their open development? (Honest question) With the complexity they are touting you'd expect something 3 times as thick as that bloody SQ42 script Roberts was hauling around. Or they could just be cowboying everything up and making on the fly decisions which is awesome when it comes to developing a complex system/platform/game. Wonder what their documentation, development methodology, QA rigidity and gating mechanisms are? At this point I'd be flat out amazed if they had source control with branches.
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# ? Jan 3, 2016 21:23 |
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# ? Apr 19, 2024 10:48 |
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Sarsapariller posted:It seems like the only people doing any actual work are the guys in the UK, and they are focused on shipping a single player military movie-game. Austin was kind of the MMO shop and they blew that place away. I sincerely doubt there's anyone working on the MMO at this point, and any systems we get for it in the next year are going to be tacked-on and mostly just DB transactions through a screen. "Exploration" will just be hitting a button and seeing some numbers shuffle around (and maybe getting an instance of some rocks generated). "Mining" will be pointing a laser at a rock and seeing some numbers shuffle around. You get the idea. Yeah I think i get it - kinda like in Borderlands - when you finish the main goal, nothing is stopping you from wandering around the map. Invite some friends and you have the Best drat Wasteland Simulator Ever.
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# ? Jan 3, 2016 21:23 |
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Beer4TheBeerGod posted:But what the gently caress do I know, I'm just some random rear end in a top hat who thinks what they're doing is dumb. You've put a lot more thought into it than they have. But you also keep making assumptions based on things they've said they will do and I don't know why you do that. Nothing they're putting out indicates that they even remember the promises they made about the economy way back in the dark ages of 2 years ago.
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# ? Jan 3, 2016 21:24 |
Reddit owns because everyone there agrees on everything Well Everyone important If you disagree your opinion is hidden
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# ? Jan 3, 2016 21:24 |
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TigerBomb posted:Coding systems to work with each other would require a detailed design document. Have we seen anything like that so far in their open development? (Honest question) No documentation, but their site features plenty of Photoshopped masturbatory wishful thinking, passed off as "what we're putting in the game." Check out their rockstar repair mechanics page - none of which exists in the game as shown: https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance Now, taken at face value, that looks loving awesome. But anyone in the world could have put that page together. It doesn't mean they made a game.
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# ? Jan 3, 2016 21:26 |
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FrankieGoes posted:Yeah but then all their sperging about "PCs are only 5% of the economy" doesn't really work. If there are 19 NPCs selling item X for every one PC selling item X then it doesn't really make a difference whether you can sell to players or not, no one is going to buy for more than what NPCs sell for and no one is going to sell for less than what NPCs will pay. You're right, it's all bullshit and either we're missing something major or CIG is hosed. You're also right that the "NPCs rule the galaxy" thing is meaningless when it comes to the player economy since NPCs are inherently rational actors and PCs are not. There will be a meta and certain ships and weapons will be the most desirable, and at some point there is a price which NPCs simply won't pay but players will. If the Mk XVII Mass Driver is the best loving gun in the game then players will perform whatever shenanigans they can to capture the market and jack up the prices. NPCs won't care, they'll just buy the Ordnance Arms Frag Thrower instead. At that point it does entirely become a question of who has the most cash. Of course CIG's approach for monetization is hosed too. They've said there will be caps to prevent inflation or influence. The problem is that CIG has a fiscal incentive to make UEC sales as appealing as possible, and that goes directly against capping your UEC amount. If the cap is low enough to significantly impact inflation then it's likely too low for anyone to use it because you can't buy anything worth a poo poo with what you get. And we all know precisely how well CIG performs when there's a conflict of interest between credibility and profit. LTI anyone? Sarsapariller posted:My better guess is that they will at some point implement buying and selling, probably from a console, and the poo poo will automatically be deposited in your "inventory." If you're really lucky you might see some visual representation in the cargo hold but probably not. Things will have a largely static value which can be manipulated slightly up and down through oversupply, but really you won't have any lasting impact on economies because that would be hard and open to exploitation. The quickest exploit will be a teleport hack between stations, the second quickest will be some form of bot supply chain. Hyperinflation in the player economy will be rampant and people will basically not be able to afford anything unless they buy it through the cash store because botters will be throwing millions of UEC around. CIG will say "What an amazing alpha version of the economy we have for you!" Fans will proclaim it to be the best thing ever made. Yeah, given how well CIG has handled everything else I see no reason to expect them to get the economy stable and functional.
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# ? Jan 3, 2016 21:29 |
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peter gabriel posted:I want to beat off some pirates Why dream small? If we're lucky we may have the chance to beat off Gary Oldman or Luke Skywalker or a guy from LOTR.
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# ? Jan 3, 2016 21:29 |
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Sarsapariller posted:You've put a lot more thought into it than they have. But you also keep making assumptions based on things they've said they will do and I don't know why you do that. Nothing they're putting out indicates that they even remember the promises they made about the economy way back in the dark ages of 2 years ago. I do it because it's fun to show how hosed things are even if they do what they say they'll do.
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# ? Jan 3, 2016 21:30 |
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Scruffpuff posted:No documentation, but their site features plenty of Photoshopped masturbatory wishful thinking, passed off as "what we're putting in the game." To add to that- the repair mechanic in-game is that you land on a platform and two little drones come out and shoot your ship with lasers and then it is at full health. That's it and that will probably be all it ever is.
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# ? Jan 3, 2016 21:31 |
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Scruffpuff posted:No documentation, but their site features plenty of Photoshopped masturbatory wishful thinking, passed off as "what we're putting in the game." Thanks Scruff! Ouch, reading that page makes my coding brain hurt. Definitely not design documents, they read much more like user documentation for promoting the game, not laying out a solid foundation. If they think they're going to gradually roll out features then they're in for a nasty shock. But surely some of their devoted fans are coders? How can any of them ignore so many red flags just on the development and release side of this?
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# ? Jan 3, 2016 21:33 |
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They're only just now starting to think about how Jump Points are going to work, do you think they actually spent any time on economy stuff yet?
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# ? Jan 3, 2016 21:33 |
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Sarsapariller posted:To add to that- the repair mechanic in-game is that you land on a platform and two little drones come out and shoot your ship with lasers and then it is at full health. That's it and that will probably be all it ever is. You know, all they had to do was give people the option to be a mechanic, like in Battlefield, let them run up to your ship and fire the lasers themselves, and legions of players would do just that, and ONLY that. It would at least be something. Back in the days of the original Tribes, I was all about the repair pack. I had just the best time repairing base guns and generators etc. So few people bothered, so it was awesome when people thought they had the place on lockdown, were running for the flag, and suddenly all the base defenses would come online and level every last one of them. I didn't get kill credit for that, but it was awesome nonetheless. drat I miss that game.
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# ? Jan 3, 2016 21:35 |
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Scruffpuff posted:You know, all they had to do was give people the option to be a mechanic, like in Battlefield, let them run up to your ship and fire the lasers themselves, and legions of players would do just that, and ONLY that. It would at least be something. That would be the smart option: I loved playing repair guru in Tribes as well, and Medic in TF2. There's always a niche for it in games if it is properly balanced. Side note: Borderlands Pre-sequel was done by a team associated with Tribes/Tribes Vengeance, and the low-grav jumps + OZ kit effects felt like a very nice throwback to that. Check it out if you haven't.
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# ? Jan 3, 2016 21:38 |
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Here, let me just compare and contrast design documents and reality for more-or-less everything they've actually implemented. Perhaps we will see a pattern start to emerge. Ship Components- Design: https://robertsspaceindustries.com/comm-link/engineering/12936-Engineering-Ship-Components-Systems Ship Components- Reality: You can drag-and-drop some guns and shields onto your ship in a confusing menu where half the time things don't work right. They may or may not appear in-game. No other components do anything. Shields- Design: https://robertsspaceindustries.com/comm-link/transmission/14489-Shields-Management Shields- Reality: You can kind of move power around but really nobody ever does that because ships are so flippy-spinny that you are unlikely to get shot from the same direction twice. Shields on big ships take 5+ minutes to charge. Repair- Design: https://robertsspaceindustries.com/comm-link/engineering/15062-Ship-Repair-And-Maintenance Repair- Reality: Land on a platform and a drone fixes your ship automatically in seconds. Medical stuff- Design: https://robertsspaceindustries.com/comm-link/engineering/14318-Healing-Your-Spacemen Medical Stuff- Reality: You can grab a health pack in certain stations and then press a button to make your health number go up. FPS Stances- Design: https://robertsspaceindustries.com/comm-link/engineering/14653-FPS-Stances-Breathing FPS Stances- Reality: You can crouch or lie down because those are pretty much default cryengine poses. Rental Credits- Design: https://robertsspaceindustries.com/comm-link/engineering/14502-Rental-Equipment-Credits Rental Credits- Reality: You have to complete a game of Arena Commander to even earn any REC and that's a 40+ minute endeavor, assuming good copilots and your game doesn't crash. At the end of it you will get maybe 1500 REC. You need 15,000 to rent a ship. Good loving luck. (Also you can't do any ship rental in-game, it's all through the website) Sarsapariller fucked around with this message at 21:44 on Jan 3, 2016 |
# ? Jan 3, 2016 21:41 |
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Did this come up? https://www.reddit.com/r/starcitizen/comments/3x4l8v/star_citizen_and_squadron_42_will_be_separated/ [–]IAmYoshHigh Admiral[S] 4 points 17 days ago I'll copy this here too: I'm mobile right now so I can't get the relevant sources, but basically the scope of the game has evolved, and as such now both parts have increased in scope to be essentially two full AAA level games. Early backers have already gotten both games, so it not being in the original pitch is not really relevant.
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# ? Jan 3, 2016 21:48 |
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Lowtax posted:You know who else didn't spend a dime on spaceship jpgs and didn't support the development of Star Citizen??? Stop trying to humanise Hitler and assigning him redeeming features, you monster.
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# ? Jan 3, 2016 21:50 |
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Scruffpuff posted:This is all very depressing. Help us Derek - you're our only hope. LOL!! That's outstanding!! Anyway, holidays are over. Tomorrow, the war resumes anew. Lots of new material.
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# ? Jan 3, 2016 21:51 |
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Unfunny Poster posted:Oh also I'm apparently somehow akin to correcting people about Hitler Don't worry, I got your back. Doesn't need to be said, but this is 100% true. It's a chilling loving sight to say the least. There are some things I just don't joke about.
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# ? Jan 3, 2016 21:53 |
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I'm the loud gunshots in the vacuum of space.
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# ? Jan 3, 2016 21:54 |
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Scruffpuff posted:WTF is wrong with the aim down sights? First guess: it's designed by someone who has never fired, and probably not even seen, a firearm in their entire life. There will be no second guess because this one pretty much always applies and is invariably correct.
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# ? Jan 3, 2016 21:54 |
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Beer4TheBeerGod posted:I think a Javelin will go for 25 million UEC before it goes for 2.5. I absolutely think that CIG hosed themselves royally with their UEC sales and I wouldn't be surprised if they had to perform some kind of massive correction. Backers are already pissed at them locking the purchases down and preventing melting, as if someone buying a Omnisky VI instead of a mass driver is somehow going to matter one bit relative to people melting starships. In that excellent write-up, you missed one simple thing in the equation: NONE of the above is going to MAKE them MONEY. So they won't do it. Such a correction is the last thing they want atm because not only will it completely and utterly gently caress the whales and those retarded fucks who thought they were special, it will also generate a shitstorm. Anyway, since the game is never coming out, they don't have to do anything at all. And they won't.
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# ? Jan 3, 2016 21:55 |
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i'm the immersive animation stepping where it says NO STEP on the spaceplane
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# ? Jan 3, 2016 21:56 |
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Berious posted:I just remembered Red Baron and sure enough it's 1990 with a dynamic campaign and career mode. It was a sim too but there was no clicking a million buttons to program your radar poo poo. Just energy management and shoot mans. Wikipedia says it had multiplayer too. Now that's a game that was ahead of it's time. There is one called Rise of Flight http://store.steampowered.com/app/244050/ Between that and Warthunder, flight sims are getting pretty good these days.
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# ? Jan 3, 2016 21:56 |
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Should I even try getting my money back? Or is it a lost cause?
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# ? Jan 3, 2016 21:58 |
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D_Smart posted:LOL!! That's outstanding!! Oh thank god I was afraid you had come to your senses and the comedy was over.
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# ? Jan 3, 2016 22:00 |
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Toops posted:Don't worry, I got your back. I'm willing to bet they don't care about that though. Also this happened. quote:
Yes, that's exactly what I'm saying when I point out a claim saying EVE didn't have a laundry list of mechanics actually did with evidence. They really love to make their own claims and pass them off as fact, it's amazing.
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# ? Jan 3, 2016 22:02 |
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vandalism posted:Should I even try getting my money back? Or is it a lost cause?
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# ? Jan 3, 2016 22:02 |
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has terraforming been discussed for this game because I could easily pay $1500 for a genesis missile
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# ? Jan 3, 2016 22:02 |
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Hillary Clintons Thong posted:has terraforming been discussed for this game because I could easily pay $1500 for a genesis missile You obviously mean Temblor Bomb, since that's a unique and revolutionary new idea that Christ Roberts had for Wing Commander III.
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# ? Jan 3, 2016 22:05 |
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D_Smart posted:LOL!! That's outstanding!!
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# ? Jan 3, 2016 22:07 |
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Citizenship is earned by buying both games and sitting through 15 hours of Sandi's acting
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# ? Jan 3, 2016 22:08 |
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vandalism posted:Should I even try getting my money back? Or is it a lost cause? do it and post about it imo.
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# ? Jan 3, 2016 22:10 |
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Tippis posted:You obviously mean Temblor Bomb, since that's a unique and revolutionary new idea that Christ Roberts had for Wing Commander III. oh man what wont this guy rip off arent the kilwrathi basically klingons that go meow and talk about honor
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# ? Jan 3, 2016 22:17 |
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Last I looked at an SC thread it was full of air horns and CR raised 50m. The gently caress did you guys do?
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# ? Jan 3, 2016 22:24 |
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Hillary Clintons Thong posted:oh man what wont this guy rip off No, they're literally K'zin. Maybe with slightly bigger heads than what Niven envisioned, at least if the WC3 FMVs are considered canon. Only steal from the best and all that… Tippis fucked around with this message at 22:29 on Jan 3, 2016 |
# ? Jan 3, 2016 22:24 |
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TigerBomb posted:That would be the smart option: I loved playing repair guru in Tribes as well, and Medic in TF2. There's always a niche for it in games if it is properly balanced. Thanks! I will absolutely check that out.
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# ? Jan 3, 2016 22:25 |
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Sarsapariller posted:Here, let me just compare and contrast design documents and reality for more-or-less everything they've actually implemented. Perhaps we will see a pattern start to emerge. I can't help but look at these documents and think they are intentionally made to scam people out of money. Nobody in the industry can look at these and think they are remotely realistic. They seem specifically designed to persuade gullible people into thinking a game is more immersive than it could ever hope to be.
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# ? Jan 3, 2016 22:25 |
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Berious posted:I wish someone would make another cool WWI flightsim. Biplanes are much cooler than monoplanes and modern aircraft just suck for pick up and play fun. So Rise of Flight?
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# ? Jan 3, 2016 22:38 |
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BeefThief posted:Citizenship is earned by buying both games and sitting through 15 hours of Sandi's acting Not worth it.
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# ? Jan 3, 2016 22:41 |
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# ? Apr 19, 2024 10:48 |
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A Neurotic Jew posted:I can't help but look at these documents and think they are intentionally made to scam people out of money. Nobody in the industry can look at these and think they are remotely realistic. They seem specifically designed to persuade gullible people into thinking a game is more immersive than it could ever hope to be. Gamers in general have grown to not only accept this, but to a certain extent, embrace it, and I find that utterly bizarre.
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# ? Jan 3, 2016 22:41 |