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The prose is highly arousing in nature.
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# ? Jan 3, 2016 02:11 |
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# ? Apr 27, 2024 04:09 |
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scamtank posted:You could. The kitchen has always accepted custom reactions. Just define your wanted food items like sausages or pies or scones or fine wines in item_food.txt and have your own cookery broilery reactions call those as the end results instead of being just variants for the basic jobs. GET_MATERIAL_FROM_REAGENT should let the reagents name the end products like normal, too. Oh dang, I didn't know that was possible, thanks! I'll have to play around with it when I have spare time.
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# ? Jan 3, 2016 03:08 |
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Is it possible to remove the basic reactions or are they hardcoded/things break in myriad fun ways if you try?
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# ? Jan 3, 2016 04:54 |
They're not even reactions in the sense that we understand it. They're just tasks, numbers in the same index with eating, tantruming and having strange moods. However, DFHack does technically have something in the API for stripping hardcoded jobs from workshops. I'm saying technically because not only am I too poo poo at lua to work the command line, I thought I heard someone griping a while back that it was broken somehow. I managed to make some progress back in fall, but I think I hit a wall or something. scamtank fucked around with this message at 05:14 on Jan 3, 2016 |
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# ? Jan 3, 2016 05:11 |
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I've given offerings to the caravan for two years now but the offerings value on the civ screen and on the 'becoming the capital' scene is at 0.
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# ? Jan 3, 2016 06:10 |
Baloogan posted:my IRL job is sewer inspector and I'm hella disappointed that there is no dwarf fortress poop model. Imagine a communal toilet with a 'poo poo' fluid that you have to pipe out of the fortress or simply dump into the caverns below. Moridin920 posted:I've given offerings to the caravan for two years now but the offerings value on the civ screen and on the 'becoming the capital' scene is at 0.
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# ? Jan 3, 2016 08:14 |
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Snatcher snatched a babby:
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# ? Jan 3, 2016 11:17 |
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Crimson Harvest posted:Snatcher snatched a babby: For sale: ≡cave spider silk shoe≡, never worn.
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# ? Jan 3, 2016 13:48 |
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How can I make my militia wear metal boots instead of their own shoes?
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# ? Jan 3, 2016 14:35 |
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Help I'm dumb and modding is hard I'm trying to make foods that make more sense. As a simple test, I stuck this in the item_food file: quote:[ITEM_FOOD:ITEM_FOOD_TEST] And I put this in the reaction_other file: quote:[REACTION:MAKE_TEST] When the reaction is queued up, the dwarves gather up their ingredients and start cooking the item just fine, but when they're just about to finish it the game crashes. No output to the errorlog. There must be something wrong with the way I defined the product, but I'm not sure what it is.
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# ? Jan 3, 2016 18:45 |
well gently caress me runningQuietust's diagnosis posted:In all likelihood, the problem is that reactions cannot create the ingredients used to make the meal, and without the ingredients the meal has trouble determining what it's made of. I was talking in good faith, though. Looks like that project's back on the shelf.
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# ? Jan 3, 2016 21:31 |
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Valiantman posted:How can I make my militia wear metal boots instead of their own shoes? You have to make them replace clothing instead of wear over. Once all their gear is on, you can tell them to wear over clothing again and they'll put their old stuff back on over their armour.
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# ? Jan 3, 2016 21:43 |
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Internet Kraken posted:How many accidents have there been involving the exposed magma river? I have only had a single death below ground to the magma, the worst dwarf killer is the bridge into the fortress above the volcano, Kea's would swoop down and peck at wandering dwarves, making them fall into the lava. Here you got some goblins trying to get across the puke covered bridge.
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# ? Jan 3, 2016 22:05 |
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Mad Pills posted:I have only had a single death below ground to the magma, the worst dwarf killer is the bridge into the fortress above the volcano, Kea's would swoop down and peck at wandering dwarves, making them fall into the lava. I guess they draw straws to decide who has to charge across next.
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# ? Jan 3, 2016 22:07 |
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There's been a few more gifs in this thread lately and they're the best. Keep 'em coming.
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# ? Jan 3, 2016 22:11 |
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Internet Kraken posted:I guess they draw straws to decide who has to charge across next. They are definitely starting to pile up now, this tactic is sadly not very efficient versus the zombies.
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# ? Jan 3, 2016 22:11 |
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Wouldn't a ballista with metal-tipped bolts placed at the other end of the bridge pulp almost anything you could face?
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# ? Jan 3, 2016 22:13 |
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Buschmaki posted:Wouldn't a ballista with metal-tipped bolts placed at the other end of the bridge pulp almost anything you could face? Ballistas do cutting damage right? If so then it would definitely help against the zombies. I love the magma mist. Bonus pic of a migrant not too pleased with the piles of rotting corpses. the pole or the dole fucked around with this message at 23:53 on Jan 3, 2016 |
# ? Jan 3, 2016 22:27 |
Buschmaki posted:Wouldn't a ballista with metal-tipped bolts placed at the other end of the bridge pulp almost anything you could face? The conventional wisdom is that a properly made dwarven ballista missile will turn two elephants into four smaller, deader elephants.
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# ? Jan 3, 2016 22:41 |
Cave crocodile was starting poo poo with the fisherdwarves until one of them kicked out all of its teeth. After that, all (edit: some of) the croc's attacks turned into this: PublicOpinion fucked around with this message at 01:22 on Jan 4, 2016 |
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# ? Jan 4, 2016 01:04 |
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PublicOpinion posted:Cave crocodile was starting poo poo with the fisherdwarves until one of them kicked out all of its teeth. After that, all the croc's attacks turned into this: Weird. I'd think the default push attack would still bruise unarmored dwarves just due to the size of a cave crocodile.
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# ? Jan 4, 2016 01:07 |
Internet Kraken posted:Weird. I'd think the default push attack would still bruise unarmored dwarves just due to the size of a cave crocodile. Looking at the rest of the log in addition to the "no force!" attacks there were some deflected by clothing and actually a couple instances of bruising.
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# ? Jan 4, 2016 01:21 |
Has anyone found any good evil(lol) embarks? Ones that combine a good challenge and peril without instant death? It is really frustrating me trying to find one. My last embark was in an area of 75% terrifying biome and the only creatures to come though were some peach faces keas.
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# ? Jan 4, 2016 01:24 |
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Time to pit the Hydra against the captives from the last siege, this time I let them keep their puny weapons. Welp, guess I should never underestimate goblins.
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# ? Jan 4, 2016 01:24 |
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Would Chinese characters work with ASCII? I just think it would be easier to recognise 狗 rather than "d"
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# ? Jan 4, 2016 01:39 |
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Mad Pills posted:Time to pit the Hydra against the captives from the last siege, this time I let them keep their puny weapons. this gifs are the best. are you using fraps or?
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# ? Jan 4, 2016 01:53 |
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The Worst Muslim posted:Would Chinese characters work with ASCII? I just think it would be easier to recognise 狗 rather than "d" That would be amazing. You could go the route of making a tileset that consists of Chinese characters maybe, but I don't think that's what you're going for. Making them recognizable at 32x32 or less pixels might be hard. scamtank posted:well gently caress me running Ah, no worries, and thanks for finding the issue. Someday! UnbearablyBlight fucked around with this message at 01:59 on Jan 4, 2016 |
# ? Jan 4, 2016 01:56 |
The Worst Muslim posted:Would Chinese characters work with ASCII? I just think it would be easier to recognise 狗 rather than "d" We're still restricted to 256 characters in ASCII. Codepage 437 is law.
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# ? Jan 4, 2016 02:01 |
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Famethrowa posted:this gifs are the best. are you using fraps or? I am using an old version of GifCam I had lying around, it's free and real easy to use.
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# ? Jan 4, 2016 02:37 |
I've never used it myself, but in the Making Games Megathread a lot of people use Gooncam for capturing gifs of gameplay footage. I think it's a GifCam fork? I'm not sure what the differences are. It's here, I'm pretty sure.
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# ? Jan 4, 2016 03:56 |
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Gooncam is super easy to use and great for capturing all sorts of dumb game moments.
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# ? Jan 4, 2016 04:30 |
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Filthy Monkey posted:God drat it, I make a new fort and I have a weretapir attack during the very first winter! I was still getting my defenses dug out. Why must my pig forts attract werebeasts? This is the third time this has happened. Now two of my dwarves are werecamels, as well.
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# ? Jan 4, 2016 04:31 |
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Wereanimals would be a lot less goofy if they were restricted to carnivores.
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# ? Jan 4, 2016 04:37 |
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Strudel Man posted:Wereanimals would be a lot less goofy if they were restricted to carnivores. And deprive us of Were Emus?
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# ? Jan 4, 2016 05:34 |
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Strudel Man posted:Wereanimals would be a lot less goofy if they were restricted to carnivores. Bullshit. Herbivores can be just has horrifying as carnivores. Would you want to run into a werehippo?
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# ? Jan 4, 2016 06:01 |
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Counterpoint: Weredwarf
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# ? Jan 4, 2016 06:05 |
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Internet Kraken posted:Bullshit. Herbivores can be just has horrifying as carnivores. Would you want to run into a werehippo? poo poo I wouldn't want to run into a normal hippo. Murderous fucks that lot.
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# ? Jan 4, 2016 07:15 |
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Decrepus posted:Has anyone found any good evil(lol) embarks? Ones that combine a good challenge and peril without instant death? It is really frustrating me trying to find one. My last embark was in an area of 75% terrifying biome and the only creatures to come though were some peach faces keas. Honestly disappointed to see this, this was my problem with .40 too where I go to evil embarks or high savage embarks and the most threatening thing to come my way was when my horses went berserk from eating evil grass. I wanted to fight beakdogs and harpies and trolls, all I got were regular fauna like deer and giant versions of rodents.
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# ? Jan 4, 2016 09:52 |
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With evil embarks you etierh get normal, boring wildlife or zombie birds that you can't keep out divebombing and wrecking dwarves before you can react. I spent hours trying to find an evil embark that wasn't undead poo poo and I could not find one.
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# ? Jan 4, 2016 10:36 |
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# ? Apr 27, 2024 04:09 |
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EDIT: ignore this post. Here's a chicken gif instead, Mu. fucked around with this message at 14:46 on Jan 4, 2016 |
# ? Jan 4, 2016 14:42 |