Beer4TheBeerGod posted:I want to see a video of Chris Roberts doing a full mission as the pilot, co-pilot, gunner, engineer, and boarder of a starship. I want to see him justify how each part of his game is fun. It'd have to be "post-launch" otherwise it would just be 45 minutes of him talking about stuff that wasn't implemented yet. The problem is I can almost see how all of this stuff COULD be fun, that's what got me to buy into this thing in the beginning. The idea of being on a ship with a couple of your close friends, all running around and doing poo poo. It's just that the mechanics don't support it except for in tiny doses (boarding, for example, could be hilariously fun - but that's not counting the 4 hours of staring at the inside of a Cutlass) and they support it far less when you're playing with a bunch of randos you don't actually know.
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# ? Jan 4, 2016 03:45 |
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# ? Apr 26, 2024 20:15 |
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A Neurotic Jew posted:also worth keeping in mind that the character models for the other games looked about that good at least a year before final release in trade show demonstrations. BUT CROBERTS SAID THE FACE RIGS WERE NOT FINAL. STOP RUINING MY DREAM.
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# ? Jan 4, 2016 03:48 |
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so, remember when they said that SQ42 completion would award you with special poo poo in the PU and all? Watch as that disappears because dads et all can't be bothered to play through the 'experience'
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# ? Jan 4, 2016 03:51 |
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SQ42 is released, it's nothing by badly mocapped cutscenes, 5 minutes of "game", 15 minutes of cutscene. The story is probably the oldman guy was the bad guy all along and mark hamill warned us all and we didn't listen. The cliff hanger is someone is a spy for the blac...I mean the vandualls or whatever, and it turns out to be gillian anderson.
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# ? Jan 4, 2016 03:54 |
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Jobbo_Fett posted:You're being generous. Alpha-SC is a race just to find the asteroid before a crash. also a race to fly off the station before getting rammed by goon natured people
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# ? Jan 4, 2016 04:02 |
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EminusSleepus posted:also a race to fly off the station before getting rammed by goon natured people If you think about it, aren't they really the same?
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# ? Jan 4, 2016 04:03 |
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Slime Bro Helpdesk posted:Luckily nobody will interrupt this delicate process. Or sabotage it. I wonder what happens if you start shooting these asteroids which will apparently catastrophically explode if hit with too much energy. Scruffpuff posted:I'm willing to bet that SQ42 is entirely divorced from what we're seeing on the PTU. My guess is they're using the code branch that birthed the current iteration of Arena Commander, mixed with some of the suddenly MIA Space Marine (my hypothesis here - sudden dropping of Space Marine, yet denying it's gone, followed by radio silence - my guess, the code was handed over to SQ42 devs with orders to "make this poo poo work in the single-player game"). The Manchester studio is the one working on SQ42 as far as I know (correct me if I'm wrong) and my guess is they've gotten the most recent sort-of-working code base for the above 2 modules, and they're going to work on that in a vacuum, cobbling together both of those shitheaps along with whatever mocap bullshit Chris sends over to them. That would not shock me one bit, although they supposedly need the 64 bit code to make it open world. Beet Wagon posted:It'd have to be "post-launch" otherwise it would just be 45 minutes of him talking about stuff that wasn't implemented yet. Precisely. Multi-crew sounds awesome... until you see how they intend to implement it. Same with mining, boarding, salvaging, etc. I think it's a perfect example of the conflict between those who want to make a high quality game, and whatever simulated immersion CR is infatuated with.
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# ? Jan 4, 2016 04:12 |
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Beer4TheBeerGod posted:Or sabotage it. I wonder what happens if you start shooting these asteroids which will apparently catastrophically explode if hit with too much energy. Now I'm hoping they try for a mostly/completely player driven economy. Resource collection will be so complicated that everyone's ships will be destroyed before anyone was able to collect enough space-metal to rebuild a single ship. Everyone will be stuck driving go-carts around the station.
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# ? Jan 4, 2016 04:16 |
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Jobbo_Fett posted:If you think about it, aren't they really the same? yeah! I also tried bumping to those spergs who are in the console so it will cancel whatever they are trying to do lol.
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# ? Jan 4, 2016 04:17 |
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D_Smart posted:....and has over 25 years of martial arts training (which, unless you're in my Facebook page, you probably wouldn't know). So there is that. Well, possibly. I mean, there's 'martial arts' ...and there's Martial Arts I guess it depends on which you went with
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# ? Jan 4, 2016 04:25 |
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EminusSleepus posted:yeah! Lol
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# ? Jan 4, 2016 04:26 |
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https://forums.robertsspaceindustries.com/discussion/comment/6196819/#Comment_6196819
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# ? Jan 4, 2016 04:26 |
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Lol, as if the bike wouldn't collapse under the Citizen's weight in said analogy. Also quote:CiG isn't greedy like EA or Blizzard... Someone go post this in that thread
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# ? Jan 4, 2016 04:31 |
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Does anyone have access to PACER? As I came across this from 2007 https://dockets.justia.com/docket/california/cacdce/2:2007cv03374/389251 quote:Terence L Young v. Roberts Filmed Entertainment Inc et al
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# ? Jan 4, 2016 04:35 |
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Slime Bro Helpdesk posted:Luckily nobody will interrupt this delicate process. https://forums.robertsspaceindustries.com/discussion/comment/6195721/#Comment_6195721
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# ? Jan 4, 2016 04:48 |
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Mirificus posted:
"and somedays, I just want to spray-paint 'PLEASE GRIEF ME' in big red letters on the side of my ship..."
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# ? Jan 4, 2016 04:54 |
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Star Citizen: Tease the crater to refine minerals
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# ? Jan 4, 2016 04:56 |
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Heads up: If your sole ambition in life is to float around chipping away at rocks please don't ever invite me to a party or interact with me in any way once the game successfully launches this year, thanks
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# ? Jan 4, 2016 05:01 |
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A Neurotic Jew posted:By the way, was access to the SQ42 alpha ever part of the deal in terms of stretch goals? I mean, it seems weird that SQ42 will be coming out before Star Citizen but there's no mention of an alpha for it. Like, is SQ42 even in alpha at this point? Every time a story was done on it, SQ42 was basically described since it was not ready to be presented. Its impossible to tell how far along it is, especially with the interview with the composer reworking a scene like 30 times.
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# ? Jan 4, 2016 05:03 |
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In so excited for EDs multi crew this year. More for the cultist reaction than actually playing it.
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# ? Jan 4, 2016 05:05 |
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Dapper Dan posted:Every time a story was done on it, SQ42 was basically described since it was not ready to be presented. Its impossible to tell how far along it is, especially with the interview with the composer reworking a scene like 30 times. And that was just the music for the latest CIG teaser video fuctifino fucked around with this message at 05:10 on Jan 4, 2016 |
# ? Jan 4, 2016 05:06 |
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Mirificus posted:
miners and explorers are very good people to piss off. they have this dream game where they can mine/explorer without any dangers of being gank.
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# ? Jan 4, 2016 05:07 |
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As someone who once tried to play EVE I can understand the interest in making mining a more engaging experience. I suspect they do not actually know how to achieve that properly. Sadly.
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# ? Jan 4, 2016 05:07 |
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I just realized that the spaceships made a thousand years in the future have a top speed that is a fraction of the Earth's escape velocity and need a dues ex machina to travel at speeds attainable by current spacecraft.
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# ? Jan 4, 2016 05:10 |
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Roflan posted:I just realized that the spaceships made a thousand years in the future have a top speed that is a fraction of the Earth's escape velocity and need a dues ex machina to travel at speeds attainable by current spacecraft. Yup! Most spaceships have a cruising/fighting speed that is actually slower than mid-war World War 2 planes (Like the Bf-109G variant) Gives you an idea of what Chris thinks about the future.
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# ? Jan 4, 2016 05:14 |
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Beer4TheBeerGod posted:Star Citizen: Find asteroid. Scan asteroid to find center of mass and scan for analysis impact point. Fire analysis missile, manually guiding into indicated angle and location of impact. If analysis package insertion is successful, utilize mining beam to cut apart asteroid as guided by the material concentrations determined by the analytical materials processor. Avoid tragedy by using exothermic reaction detector to precisely determine beam power and avoid inadvertent explosion from thermally sensitive materials while simultaneously using laser seismometer to avoid detonating shock sensitive materials. Use fragment scanner to determine chunks of interest and then use a combination of tractor and repulsor beams to precisely control fragments of interest into input port. Optionally use refinery to control a series of specialized processing units to extract minerals of interest and reduce cargo space. Sell minerals on market.
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# ? Jan 4, 2016 05:15 |
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A Neurotic Jew posted:"and somedays, I just want to spray-paint 'PLEASE GRIEF ME' in big red letters on the side of my ship..." https://forums.robertsspaceindustries.com/discussion/comment/6196187/#Comment_6196187 https://forums.robertsspaceindustries.com/discussion/comment/6196963/#Comment_6196963 https://forums.robertsspaceindustries.com/discussion/comment/6197041/#Comment_6197041
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# ? Jan 4, 2016 05:16 |
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you missed the dude with the glowing teeth bro
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# ? Jan 4, 2016 05:30 |
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# ? Jan 4, 2016 05:36 |
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the hamster never asked for this
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# ? Jan 4, 2016 05:38 |
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More mining fantasies by another carebear. https://forums.robertsspaceindustries.com/discussion/comment/6194161/#Comment_6194161
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# ? Jan 4, 2016 05:42 |
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'gently caress you got mine' In a couple of different ways, impressive
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# ? Jan 4, 2016 05:44 |
I know it's not surprising anyone but it never ceases to amaze me that the only design information or how the game may work is coming from posts like that. There's not a word from CIG aside from Chris saying yes to everything anyone asks him once a week
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# ? Jan 4, 2016 05:46 |
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Sankis posted:I know it's not surprising anyone but it never ceases to amaze me that the only design information or how the game may work is coming from posts like that. There's not a word from CIG aside from Chris saying yes to everything anyone asks him once a week They are in a unique position now where finalising anything will stop the rampant fantasising and also potentially make people think 'Well, that ship isn't for me I won't buy it'
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# ? Jan 4, 2016 05:48 |
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Sorry but space mining is the gayest poo poo and shooting dudes is the funnest That's why I like elite and will buy eve when it comes out.
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# ? Jan 4, 2016 05:53 |
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Ffycchi posted:I hate to say this...but I would actually enjoy being a navigator or a shields operator...knowing you hold the life of your pals in your hands by your ability is a challenging and fun aspect to me. These are the kind of things that sound interesting in theory, but in practice you would sit there bored out of your mind for like 90% of the time as a shield operator (or repairman, or whatever). I mean, how interesting can they possibly make operating your shields? Is it like some sort of neverending QTE?
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# ? Jan 4, 2016 05:53 |
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Scruffpuff posted:You know, all they had to do was give people the option to be a mechanic, like in Battlefield, let them run up to your ship and fire the lasers themselves, and legions of players would do just that, and ONLY that. It would at least be something. I used to play Tribes under the ID EngineerPrime. Other than the sniper rifle, one guess what I did... Also, in the original Planetside some friends and I created a guild that did nothing but resupply friendly bases with nanites...
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# ? Jan 4, 2016 05:57 |
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"OK it looks like we need some shields. I will press this SHIELDS button. Captain, is there any time where not having a shield is a preferential state? No? What, never? Hmmmm, OK, well I get the logic, I mean, having a shield is better than not having a shield. It's a bit of a no brainer now I think of it. You know, that was one of those things that made sense as soon as I said it, jeez, sorry guys ignore me, I'm pretty new to all this" *Stares at screen, leaves shields on* "Is there ever a time when having a little less shields is a good thing, like just a touch less? Nope? OK, no problem" *Stares at screen*
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# ? Jan 4, 2016 05:58 |
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"All shields currently at 100% captain, looking good. Sir, I think it would be wise to put the shields to 99% on the starboard side, just for a moment, I have a slider thingy I think to let me do that right here. No? OK, no problem" *Stares at slider* "Can we jus- OK, no problem, howeve- OK, shields at 100% as requested captain" *Stares at slider* "Si-" *Stares at slider* "S-" *Stares at slider*
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# ? Jan 4, 2016 06:03 |
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# ? Apr 26, 2024 20:15 |
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Being a dedicated gunner in Il-2 Sturmovik meant three things. 1. You could probably kill enemy aircraft as efficiently as the AI, if not better. 2. You had to cope with the fact that, like any mission worth its data, you spent a lot of time waiting for poo poo to happen 3. You had the distinct ability to shoot yourself down. Seriously, doing a 3-hour mission as a non-combat pilot or a gunner is loving boring as hell if you don't have anything to do or anyone to talk to. Even the shorter missions could start to annoy you. Now imagine spending hours upon hours of mining or gardening or whatever the hell else where its 10% fun and 90% tedium. And at the end of the day you gain virtually nothing for the time you've spent. At least I knew I wasn't gaining anything in Il-2.
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# ? Jan 4, 2016 06:06 |