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So after reading this I took a quick look on my harddrive, Elite Dangerous uses ~14 GB, Final Fantasy XIV ~20 GB, Guild Wars 2 ~25 GB and Dragon Age: Inquisition ~33 GB. These are all pretty massive games, MMOs and single player with high graphics and huge worlds and it took me about 30s to look up. The really sad part is even though you could go to reddit and tell him that he is talking out of his rear end you'd just get downvoted and his comment even more upvoted. Though of course the Citizens are the ones who have to clear up misconceptions about SC, perpetuated by the evil Derek Smart and his goon army
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# ? Jan 4, 2016 21:42 |
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# ? Apr 26, 2024 12:01 |
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Brazilianpeanutwar posted:If you've worked hard enough to afford all that poo poo then you know what, more power to you, not surprised he can't show his face though....poor guy. The most awkward thing about this is the craigslist ad he had to put out to get someone to film him. "Help Wanted ($250, 2 hours) Need someone to film gaming rig. Do not look at face. Do not look at eyes. No questions. Payment will come inside limited edition elite dangerous model Anaconda which you will smash to extract resources from."
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# ? Jan 4, 2016 21:44 |
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Beer4TheBeerGod posted:Supposedly if you do this enough the game will revoke your insurance. So if you were griefed enough, you'd have your insurance revoked and have to repurchase that $900 ship you bought with real money? Holy poo poo that's awesome, this game really is a dream simulator!
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# ? Jan 4, 2016 21:45 |
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Gumbel2Gumbel posted:The most awkward thing about this is the craigslist ad he had to put out to get someone to film him. I genuinely don't know if you're serious
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# ? Jan 4, 2016 21:50 |
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Junkozeyne posted:So after reading this I took a quick look on my harddrive, Elite Dangerous uses ~14 GB, Final Fantasy XIV ~20 GB, Guild Wars 2 ~25 GB and Dragon Age: Inquisition ~33 GB. These are all pretty massive games, MMOs and single player with high graphics and huge worlds and it took me about 30s to look up. The really sad part is even though you could go to reddit and tell him that he is talking out of his rear end you'd just get downvoted and his comment even more upvoted. Though of course the Citizens are the ones who have to clear up misconceptions about SC, perpetuated by the evil Derek Smart and his goon army Worth noting: E:D is actually like 3-6g iirc, it just has a weird as poo poo installation path that can result in you having some permutation of: 32 bit original, 64 bit original, 64 bit horizons, beta versions of all of the above, and steam versions of both of all of the above. It can bloat real drat fast if you don't manually get rid of poo poo you don't need.
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# ? Jan 4, 2016 21:51 |
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G0RF posted:
Yep, It'd take some real gut and determination to fap to it. Edit: A plot you say? Protagonist is working a backwater job for a slight, or perhaps unorthodox methods, but the important point is that it's humble beginnings surrounded by characters. Then something bad happens, and the backwater is suddenly the center of attention, but oh no, there's nobody around but protagonist and characters, so they're going to have to step up. And step up they do, each confronting their own issue, perhaps trust, or trauma, but they did it together...or did they, because there's a snake in the grass, ready to stab them in their backs, boo, hiss. But the stab doesn't work, or the stabber had a change of heart over the stabee. This would be a great point to do big reveal over the slight that landed the protagonist in the backwater and everyone gets together to have a big rousing battle when the reinforcements turn up. [I may have borrowed a little from every wing commander ever] Hav fucked around with this message at 22:02 on Jan 4, 2016 |
# ? Jan 4, 2016 21:53 |
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Ash1138 posted:I don't know how to fight stupid like that. Anyone who thinks that showing that the game is playable means spoiling the story is beyond hope. Surely there is a 10-minute side mission they can use to show off the open world mission system that doesn't spoil the story. That script looks like it's 400+ pages for crying out loud. haha yeah the stunning story twists and turns are why people go see star wars - what cerebral direction could the new movie go in??? *death star blows up*
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# ? Jan 4, 2016 21:55 |
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Junkozeyne posted:So after reading this I took a quick look on my harddrive, Elite Dangerous uses ~14 GB, Final Fantasy XIV ~20 GB, Guild Wars 2 ~25 GB and Dragon Age: Inquisition ~33 GB. These are all pretty massive games, MMOs and single player with high graphics and huge worlds and it took me about 30s to look up. The really sad part is even though you could go to reddit and tell him that he is talking out of his rear end you'd just get downvoted and his comment even more upvoted. Though of course the Citizens are the ones who have to clear up misconceptions about SC, perpetuated by the evil Derek Smart and his goon army Well, GTAV and BF4 are each about ~65gb
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# ? Jan 4, 2016 21:57 |
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Hav posted:Yep, It'd take some real gut and determination to fap to it. Hey gryphon we've got a challenge for you.....
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# ? Jan 4, 2016 21:58 |
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I've been thinking, I might drop $1000 on SC and see what all the fuss is about.
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# ? Jan 4, 2016 22:04 |
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Iglocska posted:Are you sure about the open-world part for SQ42?... Nobody knows anything. No one has ever said anything intelligible about what Star Citizen is. Here's the few things we ARE sure of: - CIG's only competency is fund raising. They bury their fears in money. - Chris Roberts is a hack, with a track record of extravagance and failure, and is incapable of designing this game. He buries his fears in daydreams. - Sandi Gardiner's only interest is fame and adulation. She buries her fears in wrath and cruelty towards others. - Ben Lesnick is a dumb, talentless fan who used to bury his fears in rabid, vicarious idol-worship. He has literally and figuratively grown into a tortured and cruel perversion of that sad child. He buries his fears in food. - The CIG community is an unflappable contingent of subnormal, spiteful, developmentally disabled miscreants who have no desire to think, talk, or act on their own behalf. They bury their fears in hype and feigned charity. - The technical parts of this game are years behind schedule. - CryEngine was a bad idea, and hacking it continues to occupy the majority of dev cycles. - The game's scope and lack of clearly defined features makes it literally impossible to deliver, because a team cannot build an undefined product without concrete requirements. - A small percentage of CIG engineers and artists are truly talented, but most of them are not - There are literally no capable project managers at CIG, because you cannot manage a project that has no edges and ever-changing requirements - The likelihood of SC being a good game is near-zero - The likelihood of CIG going bankrupt before SC can be made is non-zero Did I miss anything?
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# ? Jan 4, 2016 22:04 |
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Toops posted:Nobody knows anything. No one has ever said anything intelligible about what Star Citizen is.
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# ? Jan 4, 2016 22:12 |
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Lowtax posted:- Gary Oldman has a puffy face edit: Damn Dirty Ape fucked around with this message at 22:18 on Jan 4, 2016 |
# ? Jan 4, 2016 22:14 |
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Lord of War is a pretty good movie, ergo Star Citizen is destined to be a rousing success
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# ? Jan 4, 2016 22:16 |
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Brazilianpeanutwar posted:Dude have you not seen the video? holy poo poo, just in case https://www.youtube.com/watch?v=qexLUpQJPw8 And here's a happy fan
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# ? Jan 4, 2016 22:17 |
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Toops posted:Nobody knows anything. No one has ever said anything intelligible about what Star Citizen is. When you put it like that, it doesn't seem as bleak as it really is.
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# ? Jan 4, 2016 22:18 |
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You know what makes games fun? Having to buy insurance in-game. Imagine having to buy insurance in GTA instead of just saving cars in garages. Or paying a fine to get them back from impound. No, those ideas are too easy and fun! Instead you have to pay for insurance!
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# ? Jan 4, 2016 22:18 |
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"heh, heh, Uh, uh uh uh heh"
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# ? Jan 4, 2016 22:18 |
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Codependent Poster posted:You know what makes games fun? It was fun in EvE where you could then suicide your ship(s) into some unsuspecting nerd, have your buddy scoop his poo poo, and make a tidy profit on the insurance payout + loot.
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# ? Jan 4, 2016 22:19 |
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SelenicMartian posted:And here's a happy fan I find his position and movement of hands most disturbing. Even more than those teeth.
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# ? Jan 4, 2016 22:20 |
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It's like he's having a waking nightmare about a sock puppet show.
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# ? Jan 4, 2016 22:21 |
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Codependent Poster posted:You know what makes games fun? If you able to save your ship in a garage then how the gently caress am I supposed to blow it up? Retard
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# ? Jan 4, 2016 22:21 |
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Lowtax posted:- Gary Oldman has a puffy face NO. I. DO. NAAAAAAAARRRRRRRRRP!!!
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# ? Jan 4, 2016 22:21 |
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Also WTF, the original HALO had better facial animation.
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# ? Jan 4, 2016 22:22 |
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Why do they constantly call it the most open development process ever? It's just youtube videos about nothing and jpgs. Where are the live streaming coders and the nightly builds? Do they do stuff like this or is it just cultists parroting as per usual?
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# ? Jan 4, 2016 22:22 |
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therobotking posted:Why do they constantly call it the most open development process ever? It's just youtube videos about nothing and jpgs. Where are the live streaming coders and the nightly builds? Do they do stuff like this or is it just cultists parroting as per usual? You already know. It's about as open as the scientology prison camp.
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# ? Jan 4, 2016 22:23 |
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OWLS! posted:It was fun in EvE where you could then suicide your ship(s) into some unsuspecting nerd, have your buddy scoop his poo poo, and make a tidy profit on the insurance payout + loot. Yeah, but that's cheating: in EVE, insurance serves a purpose in the in-game economy as an end-of-life transformation of items into money. Before the changes, it also served the purpose of giving base materials value.
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# ? Jan 4, 2016 22:23 |
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drat Dirty Ape posted:It's like he's having a waking nightmare about a sock puppet show. He just has hilariously itchy balls.
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# ? Jan 4, 2016 22:26 |
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therobotking posted:Why do they constantly call it the most open development process ever? It's just youtube videos about nothing and jpgs. Where are the live streaming coders and the nightly builds? Do they do stuff like this or is it just cultists parroting as per usual? They call things whatever CIG calls them, so at the moment we are in alpha, even though it isn't. It's a unique game breaking new ground and doing the impossible which it isn't. It's more open than any other game ever which it isn't. But if CIG says that's what it is then the backers truly think it must be. After all, CIG wouldn't lie, would they?
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# ? Jan 4, 2016 22:26 |
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CrazyLoon posted:I find his position and movement of hands most disturbing. Even more than those teeth.
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# ? Jan 4, 2016 22:28 |
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G0RF posted:
I've always heard that acting is in the eyes, but never really understood it until now.
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# ? Jan 4, 2016 22:32 |
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therobotking posted:Why do they constantly call it the most open development process ever? It's just youtube videos about nothing and jpgs. Where are the live streaming coders and the nightly builds? Do they do stuff like this or is it just cultists parroting as per usual? Same reason everything is fine and they've already released "dozens" of hours of gameplay.
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# ? Jan 4, 2016 22:32 |
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Iglocska posted:Are you sure about the open-world part for SQ42?... Yes. It was revealed at CitizenCon 2015 and was also mentioned in the PC Gamer article. quote:Squadron 42 will take place in a small area of Star Citizen’s overall galaxy—but that’s ‘small’ in a galactic sense. It’s a massive chunk of space, and, the team promises, completely open. They say you’ll be able to fly freely between stations and star systems, pursuing both the main story and secondary, optional missions. As Barclay gives me a tour of the level I can see markers on the vast starfield behind it, indicating distant worlds. This is to make moving around such an enormous space a lot easier for the developers. Yet SC doesn't have scope creep. https://www.youtube.com/watch?v=n1ePYE2hd3I Jump to 1:26:15
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# ? Jan 4, 2016 22:35 |
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therobotking posted:Why do they constantly call it the most open development process ever? It's just youtube videos about nothing and jpgs. Where are the live streaming coders and the nightly builds? Do they do stuff like this or is it just cultists parroting as per usual? You just don't know what open development looks like. Here. Let me show you: January 2015 "YAY!" *jpegs* February 2015 *silence* *jpegs* March 2015 *silence* *jpegs* April 2015 *silence* *jpegs* May 2015 "Hey CIG, where's FPS?" *silence* *jpegs* June 2015 *silence* *jpegs* July 2015 "Hey guys, FPS is indefinitely delayed but we're going to give you weekly puff pieces about how great it's going!" "Hey CIG, is that true, like Chris said to the media and not us?" "Nope, weeks not months away guys" *jpegs* August 2015 *puff piece x 4* *jpegs* September 2015 *puff piece x 4* *jpegs* October 2015 "HEY GUYS ALPHA 2.0 LOOK OVER HERE!!!" *jpegs* November 2015 "HEY GUYS ALPHA 2.0 LOOK OVER HERE!!!" *jpegs* *janky shortbus sim* December 2015 "HEY GUYS ALPHA 2.0 LOOK OVER HERE!!!" *jpegs* January 2016 *silence* *jpegs*
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# ? Jan 4, 2016 22:51 |
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Iglocska posted:Are you sure about the open-world part for SQ42?... Jeffrey of YOSPOS posted:haha yeah the stunning story twists and turns are why people go see star wars - what cerebral direction could the new movie go in??? *death star blows up* CAPTAIN CAPSLOCK posted:because they couldnt think of anything else for the crew to do besides gunning
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# ? Jan 4, 2016 22:54 |
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quote:Barclay also talks briefly about so-called ‘secondary stories’ that will populate the open world. These self-contained narratives will, he says, be open to interpretation, comparing them to The Chinese Room’s post-apocalyptic Everybody’s Gone to the Rapture. He won’t elaborate further on this, and gives no specific examples, but it certainly piques my interest. It’s amazing just how many different ideas they’re trying to squeeze in. What does this even mean? Why are they trying to put vague philosophical stories in a space opera
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# ? Jan 4, 2016 22:54 |
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Ash1138 posted:Strangely enough, the trailers didn't spoil much of anything, jerks on the internet did. e: the point being that I suspect the star citizen story to be the same way and so the "well we're not gonna *SPOIL* anything" is just a bald excuse to not reveal their own lies about their progress Jeffrey of YOSPOS fucked around with this message at 23:01 on Jan 4, 2016 |
# ? Jan 4, 2016 22:56 |
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quote:It’s amazing just how many different ideas they’re trying to squeeze in. Yeah. It really is. Not in a good way.
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# ? Jan 4, 2016 22:56 |
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I'm watching the Wing Commander Movie, and it appears that Chris Roberts design ethos permeates the fictional universe, as well as the movie. At the start of the film, they hit the destruct button on "Literally the most important military secret ever, do not capture or humanity goes extinct" only to be greeted by a robot female voice <destruct system failed> there is no backup system and no way to manually destroy it, a real Chris Roberts-style design. Later Matthew Lillard's love interest needs to eject, but its offline. Must be in pre-alpha 2.0 on the ship system update. And the main plot is that earth forces left literally zero defense ships for earth, so a single tiny WWII carrier that's also a WWII submarine but in space is the only thing defending earth. I guess the fleet never bothered to create a design document, much like Chris Roberts.
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# ? Jan 4, 2016 22:56 |
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# ? Apr 26, 2024 12:01 |
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One thing to point out here guys: people bitched about all these milestones being missed on the RSI forums (very few ppl mind you, and they've mostly been hosed right out of those forums by Lesnick and his henchmen). But nobody cared about the Squadron 42 deadline being missed. Nobody even noticed.
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# ? Jan 4, 2016 22:57 |