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Node posted:So if Russia had cores on the provinces I'm coring, coring would pause on those provinces while we're at war with each other. Got it, thanks. Yup, if you're at war with someone who has a core on province X, core creation will pause on province X.
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# ? Jan 7, 2016 03:49 |
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# ? Apr 27, 2024 23:29 |
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Node posted:I think the AI is broken in calculating war odds. The Ottomans are my ally and they have declared war five times in a row, within months of the truce going away. They declare on Austria, who is allied to Hungary, France, Russia, a powerful Milan, and the Emperor, Aachen, naturally protects Austria, who is allied with six other countries. Combined they are almost double our troop count. I just let him continue to lose territory and I'm sick of being at war so much that I ticked the "Join Offensive Wars" checkbox. Has anyone else noticed suicidal AI since this patch? Are the Ottomans in a coalition against Austria? I had problems with minors declaring conquest wars against me thinking the coalition would join.
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# ? Jan 7, 2016 04:09 |
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Has anyone noticed enforced transfer trade power not working? The tooltip claims that the trade power will be transferred for the duration of the truce, but i forced Kilwa and the Ottomans to give me their trade power about 50 years ago and they'll still happily obliging. On the other hand, Portugal stopped transferring while the truce was still active (and no, they weren't called into a war against me). Am I missing something?
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# ? Jan 7, 2016 04:13 |
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God damnit, you're an embarrassment to your name, Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud.
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# ? Jan 7, 2016 04:18 |
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Node posted:God damnit, you're an embarrassment to your name, Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud. That's just sa'ud.
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# ? Jan 7, 2016 04:25 |
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Node posted:God damnit, you're an embarrassment to your name, Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud Sa'ud. I can't believe he told those foreign diplomats to Sa'ud off!
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# ? Jan 7, 2016 04:33 |
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TITY BOI posted:Has anyone noticed enforced transfer trade power not working? The tooltip claims that the trade power will be transferred for the duration of the truce, but i forced Kilwa and the Ottomans to give me their trade power about 50 years ago and they'll still happily obliging. On the other hand, Portugal stopped transferring while the truce was still active (and no, they weren't called into a war against me). Am I missing something?
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# ? Jan 7, 2016 05:19 |
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Node posted:I think the AI is broken in calculating war odds. The Ottomans are my ally and they have declared war five times in a row, within months of the truce going away. They declare on Austria, who is allied to Hungary, France, Russia, a powerful Milan, and the Emperor, Aachen, naturally protects Austria, who is allied with six other countries. Combined they are almost double our troop count. I just let him continue to lose territory and I'm sick of being at war so much that I ticked the "Join Offensive Wars" checkbox. Has anyone else noticed suicidal AI since this patch? I've noticed this kinda thing happening a couple times, yeah. I ended up in an AI ally offensive war in my last game where the enemy alliance had well over twice our combined troop count. It was weird.
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# ? Jan 7, 2016 05:53 |
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Transmetropolitan posted:Yeah, how many actual loans do I need to Major gently caress Things Up for them (Ming), though? Conquer the goldmine that Buryatia starts with, get it to 10 production, swim in your scrooge-like pile of ducats.
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# ? Jan 7, 2016 05:56 |
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I notice the AI still ignores the defender of the faith when deciding if it should wardec. This is actually pretty handy if you're the emperor.
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# ? Jan 7, 2016 06:38 |
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I've not played a whole lot with the more recent DLC and the disaster system is new to me. I'm playing as Russia and just took the decision to become a theocracy and after my next war I found that I get a disaster ticking if I have religious unity below 100%. By the time I converted the captured land, the disaster was at 55% progress... so what am I meant to do? It doesn't seem to tick down so do I just keep going and just accept that the disaster is going to happen? I assume the secularisation decision may make this stop happening but it's 7 tech levels away so that doesn't seem too useful right now. Am I dumb for choosing this as Russia?
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# ? Jan 7, 2016 09:38 |
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gently caress yes! After far too many restarts I got a good thing going as Granada - first war between Castille & Aragon in about 20 restarts. Now normally I wouldn't do this but I really don't want to restart another 49 times if I mess this up ... is there a way to back up this save file without breaking achievements? This is my one chance at re-reconquista without evacuating the old world.
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# ? Jan 7, 2016 09:44 |
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I never thought I could do it. When the year hit 1700 and I had almost 250 provinces to go, I almost gave up. Then I saw how exponentially faster conquest becomes. I got admin efficiency 40% and never researched any admin tech beyond that. Finally, Jihad! Thank you for all those delicious 1/1/1 provinces, Russia.
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# ? Jan 7, 2016 09:55 |
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double nine posted:gently caress yes! After far too many restarts I got a good thing going as Granada - first war between Castille & Aragon in about 20 restarts. Just copy/paste a copy of the file somewhere else in a backup folder. That's all there is to it, as long as you don't edit the file itself.
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# ? Jan 7, 2016 09:58 |
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Node posted:I never thought I could do it. When the year hit 1700 and I had almost 250 provinces to go, I almost gave up. Then I saw how exponentially faster conquest becomes. I got admin efficiency 40% and never researched any admin tech beyond that. Finally, Jihad! Thank you for all those delicious 1/1/1 provinces, Russia. Did you take exploration/expansion earlier and then ditch it? Those lovely siberian colonies along with the rest of the landlocked african ones are easy pickings.
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# ? Jan 7, 2016 10:09 |
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Odobenidae posted:Did you take exploration/expansion earlier and then ditch it? Those lovely siberian colonies along with the rest of the landlocked african ones are easy pickings. I didn't, despite advice to do so earlier. I had already taken Trade as my second idea group and was halfway into it, so I couldn't drop ideas that early into the game. I took Expansion and just the first idea for the colonist as my last idea group, since I couldn't invest that much Admin. Admin points I used only to tech up to admin efficiency 2, and then the rest was all coring. In the end, I went Admin -> Trade -> Quantity -> Influence -> Offensive -> Expansion 1, dropped later for Religious. My thinking behind all of those groups were: Admin mostly because Adaptability is one of the best ideas in the game, Trade because the India region is rich, Quantity (probably the most important) because while the other groups are nice, I found myself always needing troops, Influence wasn't a great pick in hindsight because I wasn't vassalizing much, Offensive because at this point less squishy troops the better, Expansion 1 so I could colonize the two provinces in Africa and connect to central Africa, and I swapped that for Religious because it was getting near the end of the game and I was freaking out at the humongous list of provinces that needed converting. I wouldn't have needed it, I already had five missionaries and an Inquisitor + max Piety was enough. I wonder how many admin points Adaptability ended up saving me. edit: I managed to get my early (in my opinion) westernization done at 1600 by just taking Goa from Portugal. So I didn't need to take exploration to do it that way although it may have been faster. The Ottomans and Tunis helped distract Portugal and Spain over in the Maghreb area, I never had to engage in a single battle. Node fucked around with this message at 11:10 on Jan 7, 2016 |
# ? Jan 7, 2016 10:44 |
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You know that might be a nice silly little addition. A bunch of stats at the end of the game. Not much computational overhead either. Just things like you spent 5000 admin points on coreing territory. 3974 diplo on development you killed 573823 soldiers you lost 6863 soldiers you colonised 50 provinces and so on.
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# ? Jan 7, 2016 11:15 |
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A Civ 4 time lapse of your nation.
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# ? Jan 7, 2016 11:33 |
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Goddamn the AI sucks at colonial wars. Great Britian keeps calling me into independence wars that it should 100% lose. Instead, the colony peaces out with GB every single time with war reparations. This is like the 6th or 7th time they've done this.
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# ? Jan 7, 2016 11:54 |
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Everyone should probably read this dev diary Wiz just posted about Patch 1.15 aka the Inevitable First Major Cossacks Balance Pass: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-dev-diary-january-7th-2016.901211/ Some real major changes to Estates and Diplomacy. The tl;dr version: -Estates automatically removed from conquered provinces. -Estate loyalty now naturally balances at 50 and fluctuates up/down from events and giving/taking away/improving provinces. Think how Prestige works. 60 is still the good cutoff while disloyalty is now at 40. - Estates will remove the autonomy effect on their respective section of development in provinces. eg: You conquer a new province with 80% autonomy, high production, and a valuable trade good. You give said province to the Merchant estate and you now get full production income and trade power (ie: as if autonomy was 0%), on top of the usual Estate trade power and goods produced bonuses. And then a bunch of Diplomacy changes that sound pretty nice: Wiz posted:-The AI will no longer rival a country they have 80+ trust with under any circumstances. And then some elective monarchy/Poland stuff but who cares. The Estate changes seem really huge. Completely negating autonomy, no matter how high it is, for a single part of development is a massive incentive to give all newly conquered land to your estates, which will theoretically make staying under the Influence cap an actual challenge. So now you actually get to make a choice as to which provinces you want to give to your estates without going over, as opposed to just tossing them a province every few wars to just maintain the minimum level. My initial kneejerk reaction is that this honestly sounds a bit too good so we'll see how it plays out with the new loyalty system and if keeping the Influence down and Loyalty up will actually be a challenge or if it'll be easy to juggle while getting crazy autonomy bonuses.
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# ? Jan 7, 2016 12:46 |
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I am really happy to see that changelog, especially in regard to diplomacy. I'd kind of like to see trust in the 60-75 range decrease the odds of rivaling even if it's not eliminated since getting trust up that high takes so long (unless it already works that way), but a really needed and appreciated change. One thing I would find to be really interesting: the ability to see what countries an AI *can* rival, so you know if you're even on the list, or if a potential ally is going to come up in the future.
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# ? Jan 7, 2016 15:14 |
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Palleon posted:I am really happy to see that changelog, especially in regard to diplomacy. I'd kind of like to see trust in the 60-75 range decrease the odds of rivaling even if it's not eliminated since getting trust up that high takes so long (unless it already works that way), but a really needed and appreciated change. Any trust above 50 already reduces chance of rivaling.
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# ? Jan 7, 2016 15:21 |
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Wiz posted:Any trust above 50 already reduces chance of rivaling. On another note, how do you guys do feeding vassals in horde games? I was going to make vassals to hold non-Sunni lands in my Kazan game, but should I convert their capital before releasing so they can convert for me as I feed them, or keep them orthodox/whatever and force vassalize so they're stable and just eat the religious unity when I integrate?
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# ? Jan 7, 2016 15:32 |
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Hey Wiz, can you kick the nobility estate out of Lancashire? I'd do it myself but England doesn't have a nobility estate that I can interact with.
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# ? Jan 7, 2016 18:11 |
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Surprised to not hear how they're going to nerf the poo poo out of razing, if nothing else changes then this is actually a big buff to hordes because of the estates changes. Maybe it will just become straight up impossible to not be forced to submit to the Hordes if you get too big without reforming.
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# ? Jan 7, 2016 18:13 |
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RabidWeasel posted:Surprised to not hear how they're going to nerf the poo poo out of razing, if nothing else changes then this is actually a big buff to hordes because of the estates changes. There will be another dev diary on 1.15 next week, as I said.
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# ? Jan 7, 2016 18:14 |
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Will estates ignoring autonomy count even for autonomy floors like distant overseas, hordes & celestial empire? also please don't nerf razing it's so fun
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# ? Jan 7, 2016 18:16 |
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Wiz posted:There will be another dev diary on 1.15 next week, as I said. I wasn't trying to imply that I didn't think that you were going to sort it out, only that I was surprised that it wasn't one of the first things announced! With that said if you don't play with the sole objective of trying to find ways of breaking the game over your knee the estates and dip feedback improvements are probably more meaningful.
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# ? Jan 7, 2016 18:19 |
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RabidWeasel posted:Surprised to not hear how they're going to nerf the poo poo out of razing, if nothing else changes then this is actually a big buff to hordes because of the estates changes. Maybe the hordes should demand more and more autonomy until they start demanding the right to secede as vassals? With the Dhimmi and Cossack revolt systems, EU4 is slowly moving towards a dynamic "your country falls apart such that no two stones are left atop one another" mechanic. I'd like to see this be fodder for future systems, possibly eventually culminating in events / estates / systems that can lead to dynamic new nations breaking out of an existing one, rather than relying on prior tags.
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# ? Jan 7, 2016 18:25 |
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Koramei posted:Will estates ignoring autonomy count even for autonomy floors like distant overseas, hordes & celestial empire? Yes, but you can't have estates in distant overseas or celestial empire.
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# ? Jan 7, 2016 18:28 |
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Palleon posted:On another note, how do you guys do feeding vassals in horde games? I was going to make vassals to hold non-Sunni lands in my Kazan game, but should I convert their capital before releasing so they can convert for me as I feed them, or keep them orthodox/whatever and force vassalize so they're stable and just eat the religious unity when I integrate?
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# ? Jan 7, 2016 18:40 |
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Palleon posted:
The religion a vassal holds is based on all of their cores when you release them, not just the provinces you release them with. So just converting the capital wouldn't matter. But you wouldn't want to convert them anyway, keep them as an off-religion vassal, and feed them those off-religion provinces (being sure to take them yourself first so you can raze them of course). The religious unity concern goes away entirely when you get to your third idea line anyway.
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# ? Jan 7, 2016 18:42 |
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Paradox posted:... resulted in some undesirable results like Nobility provinces actually reducing manpower if the country also had quantity... lol I didn't even notice that, hilarious Paradox posted:making it so that developing Estate provinces increases their loyalty. That's a great idea and makes total sense
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# ? Jan 7, 2016 19:46 |
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VDay posted:When an alliance is about to break because of mutually vital territory, the game will now warn you via an alert that this is going to happen and give you a chance to adjust your own claims. Thank you
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# ? Jan 7, 2016 20:09 |
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Wiz, please remove Defender of the Faith. Or explain why it still exists. Right now it seems both ahistorical and not helpful for gameplay, which seems like a bad combination!
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# ? Jan 7, 2016 20:20 |
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The Elective Monarchy changes seem questionable. Prestige, unlike legitimacy, is not a real cost for human players. The newly increased claim strength of locals, combined with their higher stats and lack of risk of PUs, seems like there's going to be way fewer foreign kings on Polish thrones. And then what's the point of the system? Prestige is another legacy mechanic that could vanish without anyone missing it, tbh...
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# ? Jan 7, 2016 20:23 |
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Prestige is a real concern if you need to maintain a personal union, like say, Poland does.
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# ? Jan 7, 2016 21:21 |
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PittTheElder posted:Prestige is a real concern if you need to maintain a personal union, like say, Poland does. I don't mind prestige myself, it does give nice bonuses. 100 prestige gives 10%? AE reduction, which is half of the idea from Influence, which itself is a pretty good idea. Although for maintaining a PU, wouldn't legitimacy make just as much sense?
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# ? Jan 7, 2016 21:23 |
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Node posted:I don't mind prestige myself, it does give nice bonuses. Although for maintaining a PU, wouldn't legitimacy make just as much sense? Legitimacy already triggers all sorts of stuff that can indirectly end a PU like the Civil War disaster or just regular pretender rebels. Prestige is in a great place right now where it's always good to have plenty of prestige but outside of certain situations it's not that terrible to go down to rock bottom. Also monarchies have almost no control over the claim strength of their heir so making PU's even more of an RNG-based blackbox isn't that appealing to me
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# ? Jan 7, 2016 21:26 |
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# ? Apr 27, 2024 23:29 |
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I'm not sure I want them to nerf razing so much as nerf hordes in such a way that if you don't eventually settle and modernize you're going to be left in the dust militarily and your horsemen are just going to be slaughtered. Like you have an early game window to get your Genghis on, but then you need to consider how you're going to be modernized if you don't want to be increasingly irrelevant. Horde tech penalty? You really shoudn't be able to maintain tech parity and roll over midgame Western states with horse archers.
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# ? Jan 7, 2016 21:28 |