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Pocket warmer and Little Match Girl are probably my favorite side quests in the game. I love the running theme between all the protags side quests that these Combat Gentlemen are kinda garbage at dealing with the world around them. It's funny.
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# ? Jan 6, 2016 17:15 |
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# ? Apr 18, 2024 12:42 |
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I think I'm just going to power through the rest of the Haruka/Akiyama stories without doing side stuff anymore, because goddamn is it dragging at this point. I hate Haruka's event things, and am really sick of having to sings her one song over and over again for various poo poo. I just want to conclude the Princess League already and move on to Baseball Man. I kinda miss when this game was just Kiryu.
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# ? Jan 6, 2016 17:16 |
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I quit playing at Saejima's chapter because that dragged way too hard for me, from what i hear that's not even the worst part?
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# ? Jan 6, 2016 17:28 |
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canada jezus posted:I quit playing at Saejima's chapter because that dragged way too hard for me, from what i hear that's not even the worst part? Haruka's chapter, while not necessarily bad, is definitely a bit of a departure from the rest of the series. You still wander around and all, but the combat is a rhythm game, essentially. Again, it's not bad, but it definitely suffers from basically only having the same six songs over and over again.
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# ? Jan 6, 2016 17:38 |
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I actually don't mind the rhythm game itself. It's just an incredibly monotonous section otherwise.
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# ? Jan 6, 2016 17:45 |
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canada jezus posted:I quit playing at Saejima's chapter because that dragged way too hard for me, from what i hear that's not even the worst part?
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# ? Jan 6, 2016 18:01 |
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Saejima takes forever to get good, Haruka starts good but gets monotonous. Neither are great but for different reasons
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# ? Jan 6, 2016 18:45 |
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If both getting to the city as Saejima and being able to switch to Akiyama in Haruka's chapter happened sooner then those chapters would definitely be better.
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# ? Jan 6, 2016 18:46 |
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Saejima's section felt like they had three different ideas on what they wanted to do for him but didn't want to commit so they did all of them. They had the prison stuff, the hunter stuff, and the standard city stuff, but I feel if they committed and transitioned Yakuza style open world to either of the first two ideas then it might have been different but really fun and interesting. Imagine if Saejima's section was entirely prison, but you could wander around different yards and sections of the jail and like go gambling and all the gambling stuff is rigged together out of whatever they could find or go to a bar but it's really a guy brewing moonshine out of a toilet. I'm thinking back to the Chronicles of Riddick game that had a bunch of non-linear stuff in the prison yard segment.
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# ? Jan 6, 2016 18:54 |
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Imagine if Saejima just wasn't in prison again
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# ? Jan 6, 2016 19:08 |
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Let's give Saejima like 4 different scenarios. Then let's also give returning character Akiyama shared custody of a single plotline with a teenage girl and no sidestory whatsoever. At least in 4 everybody felt like they carried equal weight and the story is coming together through the characters, the plot in 5 basically takes a nap from the point Saejima gets out of jail until the point where you're controlling Kiryu again.
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# ? Jan 6, 2016 19:16 |
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I liked Haruka's chapter but I bet I would have grown to hate it if I'd actually done all of the side events because it seriously is super repetitive. I loved her interviews and talk show crap though, I did all of those.
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# ? Jan 6, 2016 19:20 |
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I didn't mind the prison or the mountain, the only part of Saejima's story that I didn't like was his adventures in his imagination. Yes I know Hokkaido is going to be cool, let me actually visit it in person instead of hearing about this guy's date. The mountain wouldn't be as tedious if the tutorial was shorter. You spend way too much time loving around the first couple areas and the faster running speed should have been the base from the start.
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# ? Jan 6, 2016 19:24 |
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I've reached the endpoint of the game (where you can switch between the 4 characters) and I've not encountered a single gambling den in the whole game (except for the one you don't get to play in Saejima's storyline). Are there really no playable gaming parlor part in Yakuza 5?
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# ? Jan 6, 2016 19:31 |
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Shrinkage posted:I've reached the endpoint of the game (where you can switch between the 4 characters) and I've not encountered a single gambling den in the whole game (except for the one you don't get to play in Saejima's storyline). There are two in Kamurocho, which were introduced in previous games, but if you've never played a Yakuza game before, nothing really indicates they exist aside from just walking in. One is Ryujugo (or however it's spelled), in the north end of town, and the other is in the underground den of Purgatory.
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# ? Jan 6, 2016 19:35 |
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When did the one in the ramen shop stop being a thing?
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# ? Jan 6, 2016 19:40 |
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Crappy Jack posted:There are two in Kamurocho, which were introduced in previous games, but if you've never played a Yakuza game before, nothing really indicates they exist aside from just walking in. One is Ryujugo (or however it's spelled), in the north end of town, and the other is in the underground den of Purgatory. No, I've actually played all 4 games before, and I'm ashamed to admit that I didn't think of exploring purgatory to find the den. Thanks.
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# ? Jan 6, 2016 19:43 |
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Crappy Jack posted:At least in 4 everybody felt like they carried equal weight and the story is coming together through the characters, the plot in 5 basically takes a nap from the point Saejima gets out of jail until the point where you're controlling Kiryu again. Did anything in Shinada's chapter end up mattering? I can't think of anything that made the baseball conspiracy connect to the main plot.
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# ? Jan 6, 2016 19:51 |
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Lucinice posted:Did anything in Shinada's chapter end up mattering? I can't think of anything that made the baseball conspiracy connect to the main plot. The bad guy shot the team manager at the end of it, maybe that was supposed to be important. It's hard to tell because it's never once brought up after that cutscene.
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# ? Jan 6, 2016 20:21 |
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lets hang out posted:The bad guy shot the team manager at the end of it, maybe that was supposed to be important. It's hard to tell because it's never once brought up after that cutscene. Well that's unfortunate. Although now I'm really glad Yakuza 0 has only two protagonists so they can write a tighter plot.
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# ? Jan 6, 2016 20:25 |
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Honestly, I felt Shinada's part was all the much better for being relatively self-contained. Saejima and Haruka/Akiyama's parts felt like all the poorer for trying blend in the big story.
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# ? Jan 6, 2016 20:51 |
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It was pretty crazy how T-Set's manager put a cigarette out in that dude's eye and then was also the mastermind behind everything? I actually kinda forget how he ties into the whole Tojo Clan business because I was distracted by the first part. I'm sure they'll remind me in the finale.
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# ? Jan 6, 2016 20:57 |
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Just had a cutscene with a random pedestrian vibrating and rotating in place in the background the entire time. He looked very upset about it.
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# ? Jan 7, 2016 01:08 |
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Lucinice posted:Well that's unfortunate. Although now I'm really glad Yakuza 0 has only two protagonists so they can write a tighter plot. edit: I assume Kiwami will add a bunch of stuff to tie up loose ends from Zero, making it less focused as well. Samurai Sanders fucked around with this message at 14:35 on Jan 7, 2016 |
# ? Jan 7, 2016 01:13 |
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Serious Frolicking posted:Just had a cutscene with a random pedestrian vibrating and rotating in place in the background the entire time. He looked very upset about it. i had one near the end of shinada's chapter where a pedestrian came and shoved one of the characters halfway off the screen.
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# ? Jan 7, 2016 02:26 |
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I've run into a lot of pedestrians because politeness is lame but for some reason the only character so far that has actually knocked a pedestrian over has been Haruka. I wish to God the PS3 had a Share button, I would have done such a HEAT move on it when that happened.
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# ? Jan 7, 2016 05:00 |
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My favourite trophy in 4 is the one you get for knocking 50 people to the ground.
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# ? Jan 7, 2016 07:48 |
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Saejima's training left me rolling. Only he could end up getting trained by Mountain Gods and be all "Huh..." about it.
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# ? Jan 7, 2016 10:03 |
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Wait what the gently caress, this game actually got a western release eventually?
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# ? Jan 7, 2016 14:34 |
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Xoidanor posted:Wait what the gently caress, this game actually got a western release eventually? Came out last month. Yakuza 0 is due to be released in the West sometime this year.
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# ? Jan 7, 2016 14:36 |
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4 years. Was the release US/Digital only or something? I can't find any copies locally.
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# ? Jan 7, 2016 14:37 |
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I beat the game yesterday, and I was impressed by some of the symbolism in the last battle. Aizama wants to be a legendary powerhouse like Kiryu, and being Yakuza, they both have their favorite Pokemon tattooed on their backs. It's fitting that Aizama would have Magikarp, while Kiryu has Gyrados.
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# ? Jan 7, 2016 14:39 |
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Xoidanor posted:4 years. Yeah, I think it is digital only. Free up your hard drive. You're going to need about 40 GB.
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# ? Jan 7, 2016 14:40 |
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Crappy Jack posted:Came out last month. Yakuza 0 is due to be released in the West sometime this year. I think 0 is next year, actually, and is only the PS4 version, but still good news. Xoidanor posted:4 years. Yeah, digital only, but also cheaper as a result. But like Pigeonbane said, it's almost prohibitively large, so get ready for that.
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# ? Jan 7, 2016 14:45 |
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I beat down a bear with a scooter, and then I thrashed a group of thugs with a christmas tree while dressed as santa. Tsukimino is annoying to navigate though...CROSSWALKS ONLY
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# ? Jan 7, 2016 18:38 |
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I'm trying to get the pachinko completion mark and jesus christ these jackpot animations are so loving long. Near as I can tell I'm barely getting any balls out of them, too e: my jackpot counter was like 4 but I won literally no balls off them, gently caress this poo poo A Real Happy Camper fucked around with this message at 03:58 on Jan 9, 2016 |
# ? Jan 9, 2016 03:09 |
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Captain Novolin posted:I'm trying to get the pachinko completion mark and jesus christ these jackpot animations are so loving long. Near as I can tell I'm barely getting any balls out of them, too Unrelated to that, what determines the difficulty and duration of the little QTE you have to do to throw or avoid being thrown by tough opponents? In the Raiden fight in the Victory Road finals, for example, the first couple times (in a single fight) it's normal---just button mash X or O as appropriate and it works. But after the first couple of times it becomes functionally impossible---it doesn't even get done displaying the QTE prompt before it counts it as failed and he either breaks the hold (if I'm trying to throw him) or completes the throw (if he's throwing me) immediately.
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# ? Jan 9, 2016 04:31 |
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SubG posted:Were you adjusting the ball speed thing for the jackpot mode? I got the ball speed pretty well dialed in so i didn't really mess with it. I turned it off when my reels got full but that was about it. Even looking at the balls won counter i didn't get anything.
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# ? Jan 9, 2016 04:44 |
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Captain Novolin posted:I'm trying to get the pachinko completion mark and jesus christ these jackpot animations are so loving long. Near as I can tell I'm barely getting any balls out of them, too working as intended
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# ? Jan 9, 2016 05:07 |
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# ? Apr 18, 2024 12:42 |
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Captain Novolin posted:I got the ball speed pretty well dialed in so i didn't really mess with it. I turned it off when my reels got full but that was about it. Even looking at the balls won counter i didn't get anything. Where's the balls won counter? The in-game display shows the balls you currently have, total spins, spins since last jackpot, and the number of jackpots so far. If you mean the thing listed under completion, I think that only counts net balls won per pachinko session, not total balls won. So if you blow a thousand and one balls getting to your first jackpot and get a thousand back, as far as the completion score goes you're still at zero.
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# ? Jan 9, 2016 05:10 |