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The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So what's a good Rebel list for Armada where you've only got Wave 1 to work with? Assuming you only have 1 of everything.

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Eimi
Nov 23, 2013

I will never log offshut up.


General Battuta posted:

I'd just like to have good options for both sides so I can play with brother/friends. Don't need to get super competitive!

These were just friendly games, I'm just bad and lost by a lot. :v: I'd totally get a fighter pack no matter what as the flexibility they add is wonderful. Also if you are a rebel I'd strongly recommend a MC30 because that thing is frightening.

Also I now realize I need some storage/carry options. What is the best value for my money? I know Feldhar is recommended.

Eimi fucked around with this message at 03:57 on Jan 10, 2016

Orvin
Sep 9, 2006




I haven't played with the new Wave 2 squadrons, but during wave 1 there was a rock-paper-scissors effect.

No squadrons has the advantage over a few (2-3)
Few squadrons has the advantage over lots of squadrons
Lots of squadrons has the advantage over no squadrons

Being able to drop a couple A-Wings or Tie Ints on a squad heavy list to tie it up for a turn or two was usually enough to negate their effect. Now with Intel and Rogue letting squadrons be more self sufficient, I think even just 30ish points of interceptors could not be enough.

I am kinda dreading playing against a list with a Fireball (Major Rhymer, Dengar, Vader, 3-4 Firesprays), as I think the only thing that can deal with that is a mountain of Tie fighters and interceptors.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
drat, and to run that you'd need to buy 3 Rogues and Villains packs, right? That's devotion.

Orvin
Sep 9, 2006




Eimi posted:

These were just friendly games, I'm just bad and lost by a lot. :v: I'd totally get a fighter pack no matter what as the flexibility they add is wonderful. Also if you are a rebel I'd strongly recommend a MC30 because that thing is frightening.

Also I now realize I need some storage/carry options. What is the best value for my money? I know Feldhar is recommended.

I picked up a stackable Stanley Tool Box.

http://www.amazon.com/dp/B00GJYTXZO/ref=sr_ph?ie=UTF8&qid=1452394837&sr=1&keywords=stanley+tool+box

I picked up the large box, and two of the organizer boxes that connect to the bottom. I have 2 of everything but the Core Set, and all the ships and squadrons (assembled) for a single faction fits in the organizer with room to spare. I keep all the bases, inserts, and command dials for a single ship in bags in the main box on top. That needs a little more organization, but other wise works well. And only spendin $35 on it was pretty reasonable.

Eimi
Nov 23, 2013

I will never log offshut up.


Orvin posted:

I picked up a stackable Stanley Tool Box.

http://www.amazon.com/dp/B00GJYTXZO/ref=sr_ph?ie=UTF8&qid=1452394837&sr=1&keywords=stanley+tool+box

I picked up the large box, and two of the organizer boxes that connect to the bottom. I have 2 of everything but the Core Set, and all the ships and squadrons (assembled) for a single faction fits in the organizer with room to spare. I keep all the bases, inserts, and command dials for a single ship in bags in the main box on top. That needs a little more organization, but other wise works well. And only spendin $35 on it was pretty reasonable.

Ah, do you not feel the need for the foam of the Armada specific cases? Also it's a shame that Feldherr and KR Multicase are EU based, buying in Euro's bad and shipping it over would be even more bad. Would love something like this though. https://www.feldherr.net/feldherr-maxi-bag-for-star-wars-armada-wave-1-and-wave-2-empire/a-55714/ Amazon just has the wave 1 version, unless I've missed something. http://www.amazon.com/Feldherr-MINI...tar+wars+armada

Eimi fucked around with this message at 06:01 on Jan 10, 2016

Sushi in Yiddish
Feb 2, 2008

Played my first 400 point game tonight with my opponent fielding

Home 1
Two Corvettes
YT-1300
Luke
X-Wing
Dash Rendar

and me bringing

VSD
Gladiator
Raider
Soontir
Rhymer
Tie Bomber
Tie Interceptor
and a handful of TIE squadrons
Bossk
Dengar

We all had a ton of fun flying the Rogue and Villain ships, though the YT-1300's speed of 2 was a giant waste of points
He took out my raider and a number of squadrons, which cost me the game. In the 6 rounds the Raider ended up being the only cap destroyed. Maybe I should have worked on getting the low hanging fruit of the CR90s instead of focus firing on the mon cal cruiser?

I will say that it's a bit anticlimactic to lose on points instead of having all of one person's ships destroyed. Do you guys stick to the 6 rounds or play to the death of the fleet?

Orvin
Sep 9, 2006




Eimi posted:

Ah, do you not feel the need for the foam of the Armada specific cases? Also it's a shame that Feldherr and KR Multicase are EU based, buying in Euro's bad and shipping it over would be even more bad. Would love something like this though. https://www.feldherr.net/feldherr-maxi-bag-for-star-wars-armada-wave-1-and-wave-2-empire/a-55714/ Amazon just has the wave 1 version, unless I've missed something. http://www.amazon.com/Feldherr-MINI...tar+wars+armada

For my Core set and Wave 1 I had printed up card stock microhangers and stored everything in the core set box. when wave 2 came out, the guy that made the .pdf sheets for the microhangers hadn't made wave 2 yet. I also didn't want to spend the time needed to cut out and make an entire wave at once. I figure the ships are resilient enough to take a little banging around. If you are that worried about it, you can pick up some seat foam at a craft store and line the compartments.

Eimi
Nov 23, 2013

I will never log offshut up.


Trying some list building I am discovering the joys of being FFGed. You only get one tractor beam card from the ISD. :negative:

drunkill
Sep 25, 2007

me @ ur posting
Fallen Rib

Orvin posted:

I picked up a stackable Stanley Tool Box.

http://www.amazon.com/dp/B00GJYTXZO/ref=sr_ph?ie=UTF8&qid=1452394837&sr=1&keywords=stanley+tool+box

I picked up the large box, and two of the organizer boxes that connect to the bottom. I have 2 of everything but the Core Set, and all the ships and squadrons (assembled) for a single faction fits in the organizer with room to spare. I keep all the bases, inserts, and command dials for a single ship in bags in the main box on top. That needs a little more organization, but other wise works well. And only spendin $35 on it was pretty reasonable.

Got some pictures of your setup? I just bought the toolbox + organizer bundle myself during the week for $35AUD (from Masters if any ausgoons are wondering, bunnings didn't have it) and then I've picked up a sheet of pluck foam and also half a meter of 2mm rubber, like the mousepad material.

I will have almost everything minus wave 1 stuff already in the core and the two large wave 2 ships. I get most of wave 2 sometime this week in the post, so I'll work on what layout I'll be using once those arrive.

I purchased it because it was cheaper than importing the doublesided Plano case everyone likes from amazon and after seeing this guys post abut storage it seemed like a good idea:
https://boardgamegeek.com/thread/1437526/perfect-armada-storage-solution-cheap-expandable-a
I think i'll copy him, ships and squads in the smaller organizer, rules, cards and rulers in the larger toolbox, along with ISD and Home One when I buy them as they probably won't fit in the bottom.

lenoon
Jan 7, 2010

A minimum effective fighter screen for imperials is like howlrunner and two ties - enough to take out enough bombers to make waves less effective. For a pretty paltry investment in terms of points, you're basically paying to take out some black dice which could otherwise be hitting your capital ships.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I don't feel that's going to be enough anymore, especially with Escort/Intel combos.

lenoon
Jan 7, 2010

It's not enough to neutralise the threat bombers represent but it's enough to limit the effect they have on the game, I think

Joe_Richter
Oct 8, 2005

Laser Lenin approves of hobo murder simulators.
A single Intel ship (which both sides now have easy access to) will allow those bombers to just bypass that minimal fighter screen.


Squadron's are now basically go big or go home; a small investment like 3 stands is close to a waste of points most of the time.

Eimi
Nov 23, 2013

I will never log offshut up.


Doesn't it matter more how many fighters are in your meta? Like someone posted earlier that it is sort of like rock paper scissors. No squadrons has the advantage over a few (2-3) Few squadrons has the advantage over lots of squadrons Lots of squadrons has the advantage over no squadrons. Is that not true?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yeah, it's Intel that is the game changer, it means you don't have to run chiraneau with imps and rebel bomber swarms are actually viable. Before Intel you could use like two a-wings and prevent a whole blob of bombers from doing anything for 3 turns, now bombers are just gonna laugh. Comm Booster also makes squadrons much more viable as well. The days of 2-3 squadrons tying up blobs are over.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Eimi posted:

Doesn't it matter more how many fighters are in your meta? Like someone posted earlier that it is sort of like rock paper scissors. No squadrons has the advantage over a few (2-3) Few squadrons has the advantage over lots of squadrons Lots of squadrons has the advantage over no squadrons. Is that not true?
That was the wave 2 meta. The new meta is completely different.

Eimi
Nov 23, 2013

I will never log offshut up.


Tekopo posted:

That was the wave 2 meta. The new meta is completely different.

Ah, so it's basically you want to run your full point value of fighters or not at all? (I really dislike the Imp side of rogue and villains because I don't want bounty hunter scum in my fleet :v:)

Orvin
Sep 9, 2006




I think 2-4 of either the YT-2400 or Aggressor squadrons might be enough to deal with a squadron heavy list. Granted that means you are dropping 60ish points yourself on squadrons. But 8 dice of rogue activations should be enough to kill a squadron each activation. It still has the benefit of rogue to annoy ships if your opponent doesn't bring any squadrons.

Eimi
Nov 23, 2013

I will never log offshut up.


Also buying 2-4 rogues/villains packs. :eyepop: I just hope that in a future wave we get more things like the Decimator and Gozanti for some true Imperial options.

Eimi fucked around with this message at 17:51 on Jan 10, 2016

ZenMastaT
Apr 4, 2005

I dun shot my dick off
Yeah I'm not a huge fan of imperial bounty hunters either so I ended up getting some Lambda shuttles and Sentinel landing craft off Shapeways as model replacements.

Orvin
Sep 9, 2006




drunkill posted:

Got some pictures of your setup? I just bought the toolbox + organizer bundle myself during the week for $35AUD (from Masters if any ausgoons are wondering, bunnings didn't have it) and then I've picked up a sheet of pluck foam and also half a meter of 2mm rubber, like the mousepad material.

I will have almost everything minus wave 1 stuff already in the core and the two large wave 2 ships. I get most of wave 2 sometime this week in the post, so I'll work on what layout I'll be using once those arrive.

I purchased it because it was cheaper than importing the doublesided Plano case everyone likes from amazon and after seeing this guys post abut storage it seemed like a good idea:
https://boardgamegeek.com/thread/1437526/perfect-armada-storage-solution-cheap-expandable-a
I think i'll copy him, ships and squads in the smaller organizer, rules, cards and rulers in the larger toolbox, along with ISD and Home One when I buy them as they probably won't fit in the bottom.

Only working on my phone, I can't figure out how to get the image link off of imgur. So here is a link to a gallery with each compartment of the tool box.

http://imgur.com/gallery/BOVL4

I reused some of the microhangers for the named squadrons and some of the small ships. I easily have room for another ISD, and likely Wave 3 stuff (depending on how big it is). Past that I might be running out of room, or just be selective on what I carry with me.

lenoon
Jan 7, 2010

But that minimal fighter screen isn't there to tie them up, it's there to do a turn of two of damage and weaken the fighter wave. Howlrunner and two ties are going to put 2ish damage each per turn on an enemy squadron. If it comes down to using a minimal fighter screen to take out one or two bombers, that's black dice that aren't coming my way. I someone is screening well you're kind of hosed, but there's so many big bomber balls out there that I've not seen anyone really running a mixed fighter-Intel-bomber squad, even though that's sick nasty and cannot be stopped without huge investment.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


You just need one or two tie advanced and you are pretty much good to go. As well as that, a tie advanced/Dengar can probably take out a tie fighter pretty easily. Dengar/tie advanced is such a good screen that I can't see people's running imp bombers without them.

Stormgale
Feb 27, 2010

If I was looking to get deeper into Armada (only have the starter box) for Rebel or Imperials, what would be my good first few purchases?

Orvin
Sep 9, 2006




Stormgale posted:

If I was looking to get deeper into Armada (only have the starter box) for Rebel or Imperials, what would be my good first few purchases?

It depends on a couple of things. Currently, official matches are at 400 points. Are you looking to play at 400 points, or at the wave 1 setting of 300 points among friends? Also, are you on a budget or not?

If you are not on a restrictive budget, then the answer is buy one of each expansion pack (including the ships offered in the core). That gives you plenty of ships and cards to get to 400 points. Then play a few games, and buy extra ships that you enjoy flying.

For a more restrictive budget, I would suggest the following:

Imperial
Imperial Star Destroyer
Gladiator Star Destroyer
Imperial Squadron Pack

While the ISD is the most expensive ship so far, it is really iconic and kinda the new cornerstone of most imperial fleets. The gladiator is still firmly in the good ship category. You will have some good admirals and some upgrade cards to pick from. As for squadrons, the R&V pack has better squadrons, but at one each of only 4 ships for each side, you likely want 2 of them for actual play. Everything listed there totals to $100 MSRP, or $64 online.

Rebels
Home One
Assault Frigate Mark II
Rebel Squadron pack

The Home One has Admrial Ackbar which is the new hotness and greatly increases the amount of damage that Rebel ships put out. It is also the biggest ship the rebels have, and can take a bit of a beating before going down. The Assault Frigate is an all around good medium sized ship. It is quite mobile, has decent defenses/hull, and sticks to the Rebel doctrine of throwing lots of dice out of the side arcs of ships. The rebel squadron pack is for the same reason as imperials, more pieces for a chosen faction than the R&V pack. MSRP on that is $100, or $64 online.

All of that is my opinion, based on the 2 dozen matches I have played so far, mostly under wave 1. If you don't want to mess with squadrons much, you can replace the imperial squadron pack with a Raider for the same price. On the rebel side, you can switch that for a CR90 at the same price, or the MC30 for $10 more. A bit of warning, the MC30 is a bit more difficult to fly, as it is fragile for the amount of points you have to spend to field it.

Orvin fucked around with this message at 00:02 on Jan 11, 2016

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
I honestly think the fighter packs are a really good place to start, as is the rebel assault frigate.

The ISD and MC80 (big ships) seem like the things everyone is going to want and likely to see a lot of use.

Gladiators are good from my limited experience, but I gather the days of swarming them being the best tactic are over now that the big guns are out and you will probably just want one to start with.

That leads onto my personal conclusion, as Armada is still a young game and metas are forming and being flipped on their head with the next wave, I would be hesitant to buy multiples of stuff unless you are confident that it is a class you will want several of long term.

Stormgale
Feb 27, 2010

I'm not on that much of a restrictive budget so I'm probably just gonna try one of everything, how differently do the factions play is it like the starter set where the imperials are high gun monsters of tank while the rebels are nippy with good fighter ability?

But yeah buying 1 of everything sounds like a good plan.

Edit: Huh so this seems like a pretty good imperial start http://armadawarlords.hivelabs.solutions/view_list.php?token=7677

Stormgale fucked around with this message at 01:12 on Jan 11, 2016

Ugleb
Nov 19, 2014

ASK ME ABOUT HOW SCOTLAND'S PROPOSED TRANS LEGISLATION IS DIVISIVE AS HELL BECAUSE IT IS SO SWEEPING THAT IT COULD BE POTENTIALLY ABUSED AT A TIME WHERE THE LACK OF SAFETY FOR WOMEN HAS BEEN SO GLARING
Basically that. Imperials generally have bigger nastier capitals but squishier squadrons, Rebels are the reverse.

Eimi
Nov 23, 2013

I will never log offshut up.


Imperial ships are also almost all about a wide foward arc. It looks like Rebels would be 'easier' to at least get your guns on target, if not outright easier to fly because their ships are squishier. Having played some more I am starting to resign myself to the Vic being useless, at least as a combat ship, and looking into ways to do better in the Squadron game. I don't want to put Bounty Hunters into my fleet, so I'm looking into doing normal, and I was impressed by my Howl/Soontir/Advanced/Interceptor ball. It can be stopped but they are able to kill that key Rhymer or intel ship fairly easily. Works less well against Rebs since everything would have escort. It really feels like you should spend all the points they let you spend on Squadrons.

Trying to stay strong and not splurge on an age of sail Rebel list, I'm considering either doing ISD, Vic1 kitted to command squadrons, + kitted out Raider, + lots of squadrons, or dropping the Vic and just letting the ISD be a carrier, and going 2 kitted Raiders or mixing a glad in somehow. I'm not sure. I mean right off the bat I'm just a horrible ISD pilot, I cannot keep that forward arc on target, and I assume Raiders need a TON of practice because they have no defense whatsoever. The ISD and Vic carrier would give a ton of flexibility in terms of what you can Squadron command around however, and would hopefully mean you can get the squadron alpha. (I really, really want the Overload Pulse + Avenger combo to work.)

I dunno, anyone have tips on how to actually pilot the ISD so that it can be useful and not looking pretty off by itself?

Edit: Also on that list, I'm not sure you'd want to use a Wing Commander with Relentless, as the point of Relentless is already better control of your commands.

Eimi fucked around with this message at 02:09 on Jan 11, 2016

Icon Of Sin
Dec 26, 2008



Is having more ships better than having fewer (but better upgraded) ships? I'm looking at a list with an ISD, a VSD, 2 GSDs, and 5x TIE fighters (Howlrunner included) vs dropping the VSD and putting those points back into upgrades for the remaining ships. Comedy option: drop all my fighter squadrons and use those points for a Raider :v:

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I want to run 1x ISD 3x Raider because I admire the symmetry. How dumb am I?

Here is the very attractively rendered list!

Orvin
Sep 9, 2006




General Battuta posted:

I want to run 1x ISD 3x Raider because I admire the symmetry. How dumb am I?

Here is the very attractively rendered list!

Any particular reason you have turbolaser reroute circuits on the ISD, a ship without the evade token needed to activate them?

Eimi
Nov 23, 2013

I will never log offshut up.


If you changed the Engineering Captain to Needa, you actually could use them. :v:

Speaking of lists any thoughts on this http://armadawarlords.hivelabs.solutions/view_list.php?token=7734 ? My basic thought process is gently caress your squadrons and the horse they rode in on, of course I just have one fighter pack and no rogue/scum packs. My other thought process is being unduly attached to the Avenger/Overload Pulse combo.

Eimi fucked around with this message at 05:29 on Jan 11, 2016

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Oh! Yes, the plan was to put Needa on there, and then I forgot. And that gives me points to take another TIE squadron!

e: would you rather have 4x TIE, or 2x TIE 1x Howlrunner?

General Battuta fucked around with this message at 05:49 on Jan 11, 2016

Eimi
Nov 23, 2013

I will never log offshut up.


Howl is an insane force multiplier, and 3 dice normally is rather anemic. On the other hand, you're getting 12 dice with 4 TIEs, 11 with Howl, and Howl is vulnerable without anything to protect her, so probably just go for maximum swarm? :shrug: 4 is conveniently the max of what an ISD actives with squadron anyway, so might as well take advantage of it.

Reynold
Feb 14, 2012

Suffer not the unclean to live.
Played a game today with the following list:

+++ Armada Rebel Fleet (390pts) +++

++ Rebel Fleet (Standard) (390pts) ++

+ CR90 Corvette (111pts) +

CR90 Corvette A (58pts) [Nav Team (4pts), •Raymus Antilles (7pts), •Tantive IV (3pts)]

CR90 Corvette A (53pts) [Nav Team (4pts), •Jaina's Light (2pts), •Leia Organa (3pts)]

+ MC80 Cruiser (148pts) +

MC80 Command Cruiser (148pts) [Boosted Comms (4pts), Leading Shots (4pts), Redundant Shields (8pts), Wing Commander (6pts), •General Dodonna (20pts)]

+ Squadrons (131pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

Y-Wing Squadron (10pts)

Y-Wing Squadron (10pts)

Y-Wing Squadron (10pts)

Y-Wing Squadron (10pts)

•Jan Ors (19pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Contested Outpost]

Navigation Objective [Dangerous Territory]

Versus an ISD/Gladiator/Raider with a TIE swarm. I chose second player, he picked Advanced Gunnery. As my first time using a squadron with Intel, let me just say, goddamn that poo poo is handy as gently caress. Letting my bombers just waltz on by several squadrons of TIE fighters to drop their dice on his ships was just wonderful. I forgot to use Jan's ability once or twice, but overall the addition of an HWK to the bomber crew is amazing. 10/10 would knock your shields off again. I forgot to use redundant shields as well, which never really mattered. My MC80 Never really took much fire. I mostly spat out squadron commands and tried to hold the TIEs at bay while my bombers slapped his gladiator and raider around enough that the corvettes could finish them off one by one. I then lost my corvettes to medium range fire from the ISD, which I then blew up with the MC80 for the win. While Jaina's Light proved to be quite useful, I never really used the Nav Teams, Leia, or Raymus Antilles/Tantive IV combo much, since I was generally wanting my MC80 to go first with a squadron command. Overall, I was not really happy with the way the CR90s performed in this list, as it definitely feels like anything else in their position would have performed much better. The a-wings and b-wings did their jobs admirably, but the y-wings seemed a little lackluster. I've since tweaked this list to the following:

+++ Armada Rebel Bombers (389pts) +++

++ Rebel Fleet (Standard) (389pts) ++

+ Assault Frigate MkII (86pts) +

Assault Frigate Mark IIB (86pts) [Boosted Comms (4pts), Gunnery Team (7pts), Weapons Liaison (3pts)]

+ CR90 Corvette (41pts) +

CR90 Corvette B (41pts) [•Jaina's Light (2pts)]

+ MC80 Cruiser (144pts) +

MC80 Command Cruiser (144pts) [Leading Shots (4pts), Phylon Q7 Tractor Beams (6pts), Weapons Liaison (3pts), •Garm Bel Iblis (25pts)]

+ Squadrons (118pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

•Jan Ors (19pts)

•Nym (21pts)

+ Objectives +

Assault Objective [Advanced Gunnery]

Defense Objective [Contested Outpost]

Navigation Objective [Intel Sweep]

Dropped the upgrades that didn't see much action, ditched a few a-wings and the y-wings in favor of more B-wings and Nym, dropped the second CR90 in favor of an assault frigate to help out with my squadrons (and throw out some better damage). Garm Bel Iblis replaced Dodonna, so I threw Weapons Liaisons on the big ships. I like to set my dials to Engineering for the last few turns, and use Garm's tokens plus the liaison to alter to squadron or concentrate fire commands if no repairs are needed. A little built in flexibility at the end of the game is nice to have. I kept one CR90 with Jaina's Light so Intel Sweep and Dangerous Territory are still viable for me.

Eimi posted:

Speaking of lists any thoughts on this http://armadawarlords.hivelabs.solutions/view_list.php?token=7734 ? My basic thought process is gently caress your squadrons and the horse they rode in on, of course I just have one fighter pack and no rogue/scum packs. My other thought process is being unduly attached to the Avenger/Overload Pulse combo.

That single bomber is gonna be downright useless alone. Drop him and use the points you saved to replace Ozzel with Screed for more consistent damage (and to guarantee that blue crit for your overload pulse). And while the SW-7 Ion Batteries guarantee a damage to come from each of your blue dice, I feel like Leading Shots letting you toss a blue to reroll your bad reds is a much better way to go.

Reynold fucked around with this message at 06:16 on Jan 11, 2016

Eimi
Nov 23, 2013

I will never log offshut up.


Reynold posted:

That single bomber is gonna be downright useless alone. Drop him and use the points you saved to replace Ozzel with Screed for more consistent damage (and to guarantee that blue crit for your overload pulse). And while the SW-7 Ion Batteries guarantee a damage to come from each of your blue dice, I feel like Leading Shots letting you toss a blue to reroll your bad reds is a much better way to go.

I took the bomber mostly because spare points and its marginally more useful if I can clear the skies/certain objectives, it's not the best I agree. I actually wanted Ozzel for the flexibility of the 2 speed boost, especially on the raider, being able to jump from 2 to 4 or back down is quite nice. Leading shots may be better, but I don't have a CR-90 pack, I only have core, Vic, ISD, Glad, 2 Raiders, One Imp fighters to work with, and I'd rather avoid buying Rebels just for cards unless I wanted to go all in and try and build a Rebel fleet (And gently caress am I tempted to).

Reynold
Feb 14, 2012

Suffer not the unclean to live.

Eimi posted:

I took the bomber mostly because spare points and its marginally more useful if I can clear the skies/certain objectives, it's not the best I agree. I actually wanted Ozzel for the flexibility of the 2 speed boost, especially on the raider, being able to jump from 2 to 4 or back down is quite nice. Leading shots may be better, but I don't have a CR-90 pack, I only have core, Vic, ISD, Glad, 2 Raiders, One Imp fighters to work with, and I'd rather avoid buying Rebels just for cards unless I wanted to go all in and try and build a Rebel fleet (And gently caress am I tempted to).

While the speed changes can be useful for maneuvering, you're gonna want to keep that raider at 3+ speed to help survive at medium range anyhow or Montferrat becomes useless. I could see Ozzel if you were running more raiders or gladiators, but he seems like a bit of a waste in this list. And if you're not taking this list to tournaments and what have you, just print out leading shots and use that rather than buying the card, nobody worth playing against will care.

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Taran_Wanderer
Nov 4, 2013
Played in a small tournament on Sunday using some new Armada stuff. There were only four of us, but I was pretty pleased with how this list played, considering how seldom I actually play this game. The Avenger with Overload Pulse was the star of the show, destroying everything that got in front of it, though I was only playing against rebel ships. I was originally going to use the Relentless title, but then I remembered Needa was captain of the Avenger, and the rest of the upgrades fell into place. I was also pleased with how well much better Wing Commander made Howlrunner and the TIEs. The Ruthless Strategists and Warlord title ended up not doing much, so those will probably get dropped. Maybe I'll try to fit Major Rhymer or Dengar in. Also tempted to upgrade to a Gladiator-II to make use of this shiny new alt-art card!

EMPIRE FLEET (400 points)
1 • Imperial II-class Star Destroyer - Darth Vader - Captain Needa - Overload Pulse - Avenger (171)
2 • Victory I-class Star Destroyer - Wing Commander - Expanded Hangar Bay - Warlord (92)
3 • Gladiator I-class Star Destroyer - Ruthless Strategists - Insidious (63)
4 • ''Howlrunner'' TIE Fighter Squadron (16)
5 • TIE Fighter Squadron (8)
6 • TIE Fighter Squadron (8)
7 • TIE Fighter Squadron (8)
8 • TIE Fighter Squadron (8)
9 • TIE Fighter Squadron (8)
10 • TIE Bomber Squadron (9)
11 • TIE Bomber Squadron (9)
http://armada.fabpsb.net/permalink.php?sq=e14c7o15i1f15e1o13g1f4e5w4f13e3e4e4e4e4e4e9e9 ]
e14c7o15i1f15e1o13g1f4e5w4f13e3e4e4e4e4e4e9e9

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