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Yolomon Wayne posted:Someone mentioned power armor? I actually thought it would be cool to have boarding actually being done by dudes in Starship Troopers/Studio Nue/Masamune Shirow-style battlesuits, that would jump out of space craft to assault other spaceships, like the Orz space marines from Star Control 2. It's much cooler to be a humanoid space fighter, slightly larger than a man, zooming onto an enemy ship and delivering point-blank justice to the cockpit, or taking over a ship or station and dealing with security than landing or docking a Cutlass and having combat like it was a normal FPS.
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# ? Jan 14, 2016 16:21 |
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# ? Apr 19, 2024 22:58 |
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Young Freud posted:I actually thought it would be cool to have boarding actually being done by dudes in Starship Troopers/Studio Nue/Masamune Shirow-style battlesuits, that would jump out of space craft to assault other spaceships, like the Orz space marines from Star Control 2. It's much cooler to be a humanoid space fighter, slightly larger than a man, zooming onto an enemy ship and delivering point-blank justice to the cockpit, or taking over a ship or station and dealing with security than landing or docking a Cutlass and having combat like it was a normal FPS. Boarding torpedoes. If you have to take over a ship, it should be done via boarding torpedoes.
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# ? Jan 14, 2016 16:26 |
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Gwaihir posted:You can actually see this in the video where Roberts is looking at the physics bugs on the Retaliator, because he turns on the physics bounding boxes (briefly) in the editor while he's standing on the elevator to get in to the ship. Setting aside the “eventually” for something that should take all of 3 seconds… He takes credit for the physics code by pointing to something that the physics code should be able to handle and make a non-issue. Where are the spring forces that react to the mass of the ship and have it level out in accordance to the mass distribution among those struts? You're not just confusing simple collision detection between bounding boxes with a “physics engine”, right Chris? spacetoaster posted:Just a quick reminder of what an actual, competent, game company is like. Pff. Look how genuinely happy and excited they look. They're obviously just bad actors trying to pretend that they're game designers.
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# ? Jan 14, 2016 16:26 |
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Sillybones posted:Don't the boats in World of Warcraft have local physics grids?
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# ? Jan 14, 2016 16:27 |
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I have to say the citizens took it better than what I'd have thought https://www.reddit.com/r/starcitizen/comments/40wzp3/rockpapershotgun_article_september_12th_2016/
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# ? Jan 14, 2016 16:32 |
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spacetoaster posted:Just a quick reminder of what an actual, competent, game company is like. Pay attention to how they deal with a controversy. I think a bunch of people were surprised in this thread when it came out that DU was being sold for $1 as part of that indie deal, and apparently the DU forums made an issue of it as well. So how do they handle it? 1. They explain the problem up front as part of their regular channel. 2. They don't bullshit about the circumstances. A charity asked them for games, they donated a bunch of licenses, and they didn't realize they'd be sold for $1. 3. They accept it for what it is and move on. No bullshit forum posts, no handwaving, no ignoring the issue for months. Exactly how you handle a problem and respect your community. EDIT: "Why even talk about it when we can show you." I love these guys.
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# ? Jan 14, 2016 16:33 |
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Beer4TheBeerGod posted:Pay attention to how they deal with a controversy. Note, also, that the controversy arose because of their fundamental generosity and not out of hosed-up greed. Losing Peterson really was the moment that things turned. Still salty about it.
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# ? Jan 14, 2016 16:37 |
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Oh, and while I was at the store looking at cheese, I came up with an analogy I'd like to try on you guys: Carpenter Chris: Hey everyone! I've come up with this new thing that will revolutionise the industry: dowels and glue! All the other carpenters: Ehm… we've had those for a while you know. CC: …and also nails… All: …and screws, yes, we know. CC: It'll be great. But you know how wood can be a bit too heavy at times? Well, I found this thing called bakelite! All: Yeeeeaaaah… we kind of moved on from that and prefer plastics and ceramics these days, you know? Also, bakelite and wood dowels? How are… CC: It'll be the best castle I ever made! All: Chris, buddy, sweetie, you are a carpenter, not a mason. Remember that last stone cabin you tried to build? The one that fell over? And sank in the swamp? And you're building a cupboard, not a castle… out of bakelite, for some reason? CC: Polka dots!! All: … CC: Pink and green dots! All: Stop huffing the paint Chris — in fact, put the paint away altogether. We've all seen your colouring sensibility. CC: Glue works too. All: Yes. Yes it does. Just stay away from the nails and wooden crosses. (It's a Christ analogy, see?)
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# ? Jan 14, 2016 16:38 |
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Yolomon Wayne posted:you think thats bad? ugh fwiw here's how i'd approach power armour: The helmet is clear and allows you to move your whole head around to look about the place. The armour itself is some tough fabric material maybe with ceramic inserts or something over a frame that lets the wearer carry heavier stuff (you can see bits of this poking out under the hands and the back of and under the feet. There's a targeter built in on the shoulder so you don't have to aim down the barrel to hit things, it has a fly so you can take a piss and it has lots of straps so you can carry stuff or do space things. The valves and tubes are so your assistants can reload your weapons/power your suit/chill your tang/ recycle your urine. It has a jet pack so you can float real good in space. Again it'd be mostly silver (or white) to weaken laser beams or whatever is being fired at you. Here is some generic sci fi armour i made a while ago Silver metallic armour to deflect shots, the bulky pantaloons are stuffed with space silk or some other BS to absorb impacts and make it slightly harder to target the limbs. Probably could use a helmet and something over the chest because that's where you're gonna get shot but it's alien fashion, what are ya gonna do
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# ? Jan 14, 2016 16:38 |
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Sarsapariller posted:Note, also, that the controversy arose because of their fundamental generosity and not out of hosed-up greed. MARKETING MOMENT! MARKETING MOMENT! The contrast in joy and enthusiasm between Wingman's Hangar and ATV is incredible, even years later. Losing those guys was a terrible blow.
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# ? Jan 14, 2016 16:42 |
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So something rather comical because I heard about the Sony "Let's Play" thing. Per the USPTO, CIG haven't trademarked any of their sub module names meaning a dev or studio could file the trademark and put out a game of their own that uses it. Not sure if the USPTO would approve it mind you, due to the prior use, but it'd be funny if CIG had to change the name because they didn't file the name they want to use. I'll also laugh if a Citizen reads this post and files the trademarks, because it'd help show a bit of the fanatical behavior some of them suffer from. Mekchu fucked around with this message at 16:51 on Jan 14, 2016 |
# ? Jan 14, 2016 16:46 |
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Today we get another AtV from the UK, what a treat
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# ? Jan 14, 2016 16:48 |
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Tippis posted:Setting aside the “eventually” for something that should take all of 3 seconds… Yea, the joke of Chris taking credit for one of the most hosed and broken parts of their game is pretty much Star Citizen as gently caress.
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# ? Jan 14, 2016 16:52 |
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Tippis posted:He takes credit for the physics code by pointing to something that the physics code should be able to handle and make a non-issue. Where are the spring forces that react to the mass of the ship and have it level out in accordance to the mass distribution among those struts? You're not just confusing simple collision detection between bounding boxes with a “physics engine”, right Chris?
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# ? Jan 14, 2016 16:53 |
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Young Freud posted:like the Orz space marines from Star Control 2. My opinion in general is that if you can take an idea from Star Control 2, it's generally a good idea. As the former CIG artists noted though, ideas are cheap. Crobber would inevitably screw it up in 59 different ways thanks to his own internal 'vision'.
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# ? Jan 14, 2016 16:54 |
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Tippis posted:Pff. Look how genuinely happy and excited they look. They're obviously just bad actors trying to pretend that they're game designers. Yeah it's quite touching how happy they look having escaped the CIG gulag
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# ? Jan 14, 2016 16:54 |
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Iglocska posted:There are actually very few games that are immersive space games. Elite Dangerous starts out great until you realise that there is nothing to do - to me the best game in this genre in recent years is still X3 with its expansion packs. I have seen X3 mentionned a few times around but i cant figure how to buy it. Steam offer me 6 different games all named "X3: something" and i cant figure out what is DLC or expansion for what and wich one i should buy. Would you care to give us a quick rundown of the series and what package does what exactly ? Please ? Also i heard this thing had mods too so would you care to recommend a few ?
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# ? Jan 14, 2016 16:57 |
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Unfunny Poster posted:So something rather comical because I heard about the Sony "Let's Play" thing. Per the USPTO, CIG haven't trademarked any of their sub module names meaning a dev or studio could file the trademark and put out a game of their own that uses it. They also filed for some other classes of goods which have yet to be awarded... USPTO.GOV posted:"IC 028. US 022 023 038 050. G & S: Toys, namely, toy action figures and action figure accessories, namely, positionable toy figures, music box toys, inflatable toys, paper dolls, articulated and non-articulated dolls, puppets, toy balloons, toy action balls, toy banks, toy building blocks, toy construction playsets, toy mobiles, toy vehicles, toy spaceships, toy coins, yo-yos; hand-held units for playing electronic games and video games for use with an external monitor; electronic toys in the nature of a virtual person, namely, toy action figures and action figure accessories with an electronic power source; video game systems comprising hand-held units for playing video games and associated game cartridges sold as a unit; action skill games; hand-held unit with a viewing function for playing electronic games; promotional game cards; stand alone video game machines; hand-held electric and non-electric pinball games; manipulative puzzles; skates, namely, in-line skates, roller skates; skateboards; jigsaw puzzles; jump ropes; kites; games, namely, parlor games and role playing games; snow boards; snow skis; sports balls; amusement machines, namely, computer game consoles adapted for use with television receivers"
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# ? Jan 14, 2016 17:02 |
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Fidelity.
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# ? Jan 14, 2016 17:03 |
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G0RF posted:They filed the trademark in the appropriate class of goods back in 2012- and have been awarded the mark in the gaming class of goods. What? No Star Citizen-branded inlines or party balloons? Outrageous.
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# ? Jan 14, 2016 17:05 |
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aleksendr posted:I have seen X3 mentionned a few times around but i cant figure how to buy it. I have only played X3 and then later on the expansion terran conflict, both completely unmodded when they came out, so I am definitely not the right person to ask.
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# ? Jan 14, 2016 17:06 |
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Tippis posted:What? No Star Citizen-branded inlines or party balloons? Outrageous. quote:hand-held units for playing electronic games and video games for use with an external monitor; video game systems comprising hand-held units for playing video games and associated game cartridges sold as a unit
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# ? Jan 14, 2016 17:08 |
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I bought Euro Truck Simulator 2 and both of the map expansions for it thanks to this thread. I'm really enjoying it so far, and now I'm worried that I might be autistic.
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# ? Jan 14, 2016 17:09 |
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aleksendr posted:I have seen X3 mentionned a few times around but i cant figure how to buy it. First there was X³: Reunion. Then they released a continuation/sequel that was the same storyline and (mostly) the same core engine in the form of X³: Terran Conflict — it's more like X3.5, really. Then they released DLC for X³TC in the form of Albion Prelude, which also included some gameplay and engine enhancements. What you you want is Terran Conflict + Albion Prelude, and then you want to mod it. Steam offers both as a package in the form of the X³ Terran War Pack.
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# ? Jan 14, 2016 17:14 |
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aleksendr posted:I have seen X3 mentionned a few times around but i cant figure how to buy it. Get X3:TC and X3:AP which is an expansion for TC. Then hit up their forums for some sweet mods.
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# ? Jan 14, 2016 17:14 |
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aleksendr posted:I have seen X3 mentionned a few times around but i cant figure how to buy it. There are three you want to consider: 1. X3: Reunion - First standalone X3 game released in 2005. Only buy it if you want the story (which isn't what X games are about, btw). $9.99 on steam 2. X3: Terran Conflict - Second X3 Standalone game released in 2008. Includes the same systems as X3R, but also includes the Terran system (Earth, Mars, etc). Different story. Released in 2008. $15.99 on steam DLC: X3: Albion Prelude - Sort of a tie in between X3:TC and X Rebirth. I never saw it really, but it did add better trade mechanics, more systems, and cooler enemies. Worth the DLC. $9.99 on steam 3. X Rebirth - New version thats supposed to be FPS. A huge departure from the previous X games, so it has pretty bad reviews. It was also pretty crappy at release, but most Egosoft games are. Only buy it if you're a space whale that has to have all the X games. like me. $39.99 on Steam, with a bunch of DLC. Get this: http://store.steampowered.com/sub/12588/ There's a SA Thread about X too Mustache Ride fucked around with this message at 17:18 on Jan 14, 2016 |
# ? Jan 14, 2016 17:14 |
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G0RF posted:
I will never stop being astonished by the way they bother to render a high fidelity tongue inside of a closed mouth the whole time you're flying a spaceship around. You see a space ship on your screen. Inside it is a cabin that you can just make out, all rendered in high definition. Inside that is a space suit that you can't see, also rendered in high definition. Inside of that is a spaceman's head, that you can't see, still rendered in high definition. Inside that is a tongue, also rendered in high definition with bump mapping and full environmental reflections. Think of this every time you wonder why that space ship flying across your screen is rendering at 10fps and marvel at the vision of Chris Roberts. Chalks fucked around with this message at 17:18 on Jan 14, 2016 |
# ? Jan 14, 2016 17:16 |
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aleksendr posted:I have seen X3 mentionned a few times around but i cant figure how to buy it. The X-Superbox goes on sale regularly for $10. Just wait for that. If you can't, there are 3 X3 games, get X3: TC as it has the best story line, X3: AP is mostly a sandbox version, and X3: R no one talks about. http://store.steampowered.com/sub/6330/ 1500 fucked around with this message at 17:23 on Jan 14, 2016 |
# ? Jan 14, 2016 17:17 |
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https://www.reddit.com/r/DerekSmart/comments/40uas9/ds_plans_to_attend_gg_convention_that_was_delayed/cyxtyse?context=3
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# ? Jan 14, 2016 17:18 |
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Got an anonymous message from Reddit that they said I could share:quote:Hello Beer, I don't know poo poo about EU stuff but maybe some Eurogoons can have fun with this.
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# ? Jan 14, 2016 17:19 |
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G0RF posted:
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# ? Jan 14, 2016 17:19 |
Tijuana Bibliophile posted:Star citizen for consoles confirmed I can't wait until Star Citizen released for Nintendo DS. I'm gonna play the poo poo out of it!
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# ? Jan 14, 2016 17:19 |
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RE: X3 modding, the best advice i can give new players is just to start out playing vanilla, play until something annoys you and then find a mod that fixes it. 99% certainly there will be a mod for it. edit: also Elite is good you cunts, if you want Euro Truck Simulator in space cause that's what it is. i love it in short bursts
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# ? Jan 14, 2016 17:20 |
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Mirificus posted:
I really wonder how many years he expects people to wait before the "benefit of the doubt" no longer applies.
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# ? Jan 14, 2016 17:22 |
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Mustache Ride posted:There are three you want to consider: Thanks to everyone who answered. Flagged the war box and waiting for it to go on sale.
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# ? Jan 14, 2016 17:22 |
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Dongattack posted:RE: X3 modding, the best advice i can give new players is just to start out playing vanilla, play until something annoys you and then find a mod that fixes it. 99% certainly there will be a mod for it. Rebel galaxy is the best space truck game, because you can shoot cunts while listening to country music in space
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# ? Jan 14, 2016 17:22 |
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duck monster posted:Rebel galaxy is the best space truck game, because you can shoot cunts while listening to country music in space too simplistic... casual game for filthy casuals..... star citizen...... i need you.... help,,,,,,,
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# ? Jan 14, 2016 17:24 |
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Mirificus posted:
If any SC cultists are reading this I have one question to ask you: Why do you get so upset about being called a cult? You call SA a cult and we don't care because we know it's a dumb thing to say. Why don't you feel the same when it's used to describe SC? Could it be that... deep down... you think it might not be a dumb thing to say? That there might be more to it? Maybe there might be some truth in there? Grasp at that sliver of self awareness, see where it leads you.
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# ? Jan 14, 2016 17:25 |
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Another spaceship game that should launch before star citizen: https://www.youtube.com/watch?v=pOW-NCdKgj4
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# ? Jan 14, 2016 17:27 |
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# ? Apr 19, 2024 22:58 |
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Yet again, while excitedly gushing to my friend about Alpha 2.0, he summarized what it's like every time I talk about the game, with this simple infographic.
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# ? Jan 14, 2016 17:29 |