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I just hope it lets me actually enjoy the end game gear before I end the game. [E] can't wait to see how hosed up the earth is after the end of Xcom 2. Come on firaxis lead in to apocalypse. DrManiac fucked around with this message at 19:42 on Jan 14, 2016 |
# ? Jan 14, 2016 19:39 |
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# ? Apr 28, 2024 16:43 |
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The guy doing the class ability walkthroughs has now reached the specialist. Only Sharpshooter is left.
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# ? Jan 14, 2016 20:01 |
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One of their colonel class abilities is healing EVERYONE once. Wow. That could be very useful.
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# ? Jan 14, 2016 20:16 |
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LightWarden posted:The guy doing the class ability walkthroughs has now reached the specialist. Only Sharpshooter is left. Interestingly aim seems to have been flattened a hell of a lot since XCOM 1. Both max rank Operatives and Rangers had 80 aim while the Grenadier had 75. Psi guy wasn't max rank, but had 71 at rank 3 which tracks at 2 aim per level and probably puts them on the 80 path as well. XCOM 1 had 75 for Heavies but then 89 for Assaults and 90 for Supports.
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# ? Jan 14, 2016 20:18 |
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Zore posted:Interestingly aim seems to have been flattened a hell of a lot since XCOM 1. Both max rank Operatives and Rangers had 80 aim while the Grenadier had 75. Psi guy wasn't max rank, but had 71 at rank 3 which tracks at 2 aim per level and probably puts them on the 80 path as well. Don't read too much into the stats of those troops, they've been cheated to show off all abilities in a list at once.
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# ? Jan 14, 2016 20:20 |
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So according to Jake having 2 psi soldiers would be very expensive and not common, stream still going: http://www.twitch.tv/firaxisgames
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# ? Jan 14, 2016 20:21 |
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Speedball posted:One of their colonel class abilities is healing EVERYONE once. Wow. That could be very useful. Firaxis seems to have learned to make each side of the tree equally awesome, forcing the player to make decisions. I've yet to see any real clear "this ability is clearly 100% better in all situation" skills...besides maybe the Grenadier's version of rapid fire that only fires twice if the first one hits. There's a lot of "this ability is better 60-70% of the time, but the other 30-40% the other ability will be better" mixed with a whole lot of incentive to build the class mostly one way or another. Also, having the Gremlin do ranged heals is downright amazing. No more having to dash your Support through an overwatch to stop someone from bleeding out/dying from poison (or now burning). Now your Specialist tells Killroy to hover over and spray some healing mist.
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# ? Jan 14, 2016 20:23 |
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PantsBandit posted:No. Someone just mentioned the "board game" aspect of xcom, which led me to look up if there was actually an xcom board game. I own it, it's pretty fun and hectic, I find. The way they integrated the app to play, direct and be both a thing you manage during the game is pretty fun. Some roles are more or less involved than others, but, eh! I say I had my money's worth. It's very Space Alert-y, if you know board games somewhat and the dice-risk mechanic makes things pretty interesting. The only thing I can say against it is that all the information to play most of the game that is not set-up is on the app itself, which can be a bit cumbersome. Cosmic Afro fucked around with this message at 21:06 on Jan 14, 2016 |
# ? Jan 14, 2016 20:57 |
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Gonna make it my mission to field a full team of Magi in the end-game just because it's supposed to be hard to do.
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# ? Jan 14, 2016 21:39 |
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Cythereal posted:Also, there's some spoilers hidden behind early research and plot. The Commander has definite plot reasons to be important, and there's a reason he/she is sealed inside a suit in the cinematic (that conveniently obscures their face as well). Well it (probably) blew up my halfhearted theory that you're playing as Skynet.
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# ? Jan 14, 2016 22:02 |
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64bitrobot posted:That was so painful to watch. Like, jesus. He might as well have been like "Why are all of my 50% shots missing?" I like his voice and his energy but I can't watch NL play XCOM anymore. He seems like a really nice dude but it is excruciating to watch him make the same mistakes over and over, no matter how many times people try to tell him.
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# ? Jan 14, 2016 22:15 |
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Speaking of streamers, Dick Hammer just started doing a Brutal Ironman Long War campaign. He's actually pretty good so I've been enjoying leaving him on while I'm doing other stuff.
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# ? Jan 14, 2016 22:18 |
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Lotish posted:There's a novel that covers it, but from what I understand, basically you were doing well (or did the best out of anyone that tried) and got the rug pulled from underneath you. There also seems to be an element of figurehead-ed-ness going on; things were going at least somewhat well for Earth with you at the helm. Once you went down, poo poo got bad, fast. It lets the Resistance associate you with victory over the aliens, since you did better than anyone else against them.
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# ? Jan 14, 2016 22:20 |
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Soothing Vapors posted:I like his voice and his energy but I can't watch NL play XCOM anymore. He seems like a really nice dude but it is excruciating to watch him make the same mistakes over and over, no matter how many times people try to tell him. He tried a LW LP once... it went badly. I've decided to try a final LW game before 2 comes out too. If I finish it, great, if I die it can be my cannon loss. I'm already disconcerted that Will loss from critical wounds is permanent and that damage doesn't stop Overwatch Darkrenown fucked around with this message at 22:29 on Jan 14, 2016 |
# ? Jan 14, 2016 22:21 |
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Darkrenown posted:He tried a LW LP once... it went badly. I have found that Dynamic War games at 0.5 are pretty solid now.
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# ? Jan 14, 2016 22:28 |
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^^^ Full game or bust!LightWarden posted:The guy doing the class ability walkthroughs has now reached the specialist. Only Sharpshooter is left. I noticed in the Combat Protocol section he runs up and swords a Muton who does NOT counter-attack, I wonder what prevents it?
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# ? Jan 14, 2016 22:44 |
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It's just a chance. (aka a GOTCHA trap for newbies.) We had this discussion when they teased the muton way back. :P
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# ? Jan 14, 2016 22:47 |
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Darkrenown posted:^^^ Full game or bust! Dang, my full runs all took over a month.
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# ? Jan 14, 2016 22:48 |
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Relatedly to ranger talk. Bladestorm looks loving amazing and while I can't point to specific videos, I've just been seeing it pop up all over the place as incredibly useful and probably game saving moments where the ranger just says 'Nope' and the enemy dies.
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# ? Jan 14, 2016 23:12 |
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64bitrobot posted:Relatedly to ranger talk. Bladestorm looks loving amazing and while I can't point to specific videos, I've just been seeing it pop up all over the place as incredibly useful and probably game saving moments where the ranger just says 'Nope' and the enemy dies. e: vvvvv I rarely customized my soldiers wholesale, but enjoyed tweaking them and very much appreciated LW's greater ability to visually differentiate them at baseline. I think my favorite part is going to be the attitudes: changing the attitude of a soldier who was the only survivor of a terrible mission to "twitchy", for instance. Ravenfood fucked around with this message at 23:49 on Jan 14, 2016 |
# ? Jan 14, 2016 23:31 |
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I think i must be the only person in the thread (or world maybe) that doesn't care at all about playing soldier barbies. As long as the soldiers get generated in random ways to look different that's good enough for me! Still v excited to play the game, and staying away from streams etc for now so most of it is fresh when i play for maximum xcom moments
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# ? Jan 14, 2016 23:41 |
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busb posted:I think i must be the only person in the thread (or world maybe) that doesn't care at all about playing soldier barbies. I just want a randomize appearance button that I can mash a few times to see what random crap pops up.
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# ? Jan 15, 2016 00:13 |
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In the specialist video, Odd mentions that one way to improve the hack chance is using a Skulljack. Well that shoots down our capture theory!
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# ? Jan 15, 2016 00:19 |
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Junpei posted:In the specialist video, Odd mentions that one way to improve the hack chance is using a Skulljack. You still capture them. Their brains at least.
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# ? Jan 15, 2016 00:57 |
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Junpei posted:In the specialist video, Odd mentions that one way to improve the hack chance is using a Skulljack. Not really. It sounds like using it on robotic units will soften them up for a hack (after an upgrade probably), and you'll use the skulljack to capture biological units. Just like in EW, you can't capture robotic enemies but after an upgrade you could also use the ARC thrower to heal your robotic units or take control of drones.
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# ? Jan 15, 2016 01:06 |
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On the Firaxis stream today, Jake said something about how the game is all about an aggressive form of science that involves shooting first. I hope he doesn't get hired away just to do PR for other games.
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# ? Jan 15, 2016 01:13 |
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wuffles posted:Not really. It sounds like using it on robotic units will soften them up for a hack (after an upgrade probably), and you'll use the skulljack to capture biological units. Just like in EW, you can't capture robotic enemies but after an upgrade you could also use the ARC thrower to heal your robotic units or take control of drones. Oh. I thought it was use to increase a soldiers hacking stat, which is a thing which is a thing.
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# ? Jan 15, 2016 01:52 |
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# ? Jan 15, 2016 03:07 |
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# ? Jan 15, 2016 03:42 |
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I just realized that I'm going to be out of town on business when this game drops, and won't be back for two days.
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# ? Jan 15, 2016 04:02 |
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Lotish posted:I just realized that I'm going to be out of town on business when this game drops, and won't be back for two days. We have laptops.
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# ? Jan 15, 2016 04:31 |
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# ? Jan 15, 2016 05:21 |
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Long War Question: how long can I continue to be extremely aggressive before the game starts trying to punish me for it?
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# ? Jan 15, 2016 05:25 |
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Grapplejack posted:Long War Question: how long can I continue to be extremely aggressive before the game starts trying to punish me for it? How thoroughly are you abusing the aliens' preference for shooting troopers with less defense?
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# ? Jan 15, 2016 05:30 |
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Zoran posted:How thoroughly are you abusing the aliens' preference for shooting troopers with less defense? It's come in handy. My medic basically has a target on his back all the time.
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# ? Jan 15, 2016 05:38 |
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no crying sectoid commander no vote
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# ? Jan 15, 2016 05:50 |
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someone should compile every single one of these and the next iteration of the OP should have all of them
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# ? Jan 15, 2016 05:59 |
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Grapplejack posted:It's come in handy. My medic basically has a target on his back all the time. Do it with someone who has Will to Survive and has naturally low defense. Make it a priority to stack WtS, Iron Skin, Reinforced Armor (-6 Def!), Psi Screen, and Fortiores Una (from an officer). Always put this trooper in low cover. Enjoy your total immunity to all non-leader enemies. You can have all of this by July. By winter you can have Titan for 7.834 DR in low cover, which is absurd because DR has increasing returns—every additional point is better than the last.
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# ? Jan 15, 2016 06:08 |
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Send your medic Specialist to scout around a corner, they use up their turns moving? Congrats, you get a free Overwatch!
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# ? Jan 15, 2016 06:39 |
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# ? Apr 28, 2024 16:43 |
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PantsBandit posted:The only reason they have an issue with those people is because they constantly insert their personal politics into their site. It's like, drat, just write about videogames you nerds! I haven't followed Polygon lately, but I was under the impression the only problematic person on that website was Ben Kuchera. The rest write clickbait articles that fund the writing of actual good articles which they all share even responsibility for.
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# ? Jan 15, 2016 08:18 |