Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver
Nose around town to see if there's anyone who happens who happens to be an expert on the local breed of kobolds and their warrens. Preparation is always a plus. If we can't find anyone, head out to the mines.

Adbot
ADBOT LOVES YOU

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Slice of Death - Burial Customs in Rim.

Even though the world of Rim lacks any sort of organized philosophy or even hope of an afterlife, that doesn't mean death is beyond the realm of ceremony. Death is a fact of life, after all, and people find comfort in the rigidity of certain ritual.
How it plays out differs between the various regions of Rim, and amongst the cultures and species found therein as well, but most follow certain themes centred around recycling.

Case in point; Halflings are usually buried in the fields surrounding their settlements, their bodies used as so much fertilizer, becoming once more a part of the foodchain.



---

Amongst the humans, most common are burial in cemetaries or mass graveyards alongside battlefields. But recent years has seen a new vogue; the comings and goings of the 'Death Wagon'.
A transport usually sent out by the Slimegeneering Guild to reprocess the dead body into a 'corpse d'oeuvre' for the local slimefarms.



---

Customs amongst fervernt believers in Drow Society are perhaps the most elaborate, the recently (or soon to be!) dead are drained of blood on Lolths altars and the bodies placed reverently in giant webs, to be consumed in one way or another by spiders.
The few drow that are instead entombed do so to mimic the human Lords and Ladies of the aristocracy, but this is mostly seen as wasteful bragging. That is not to say that Drow mansions lack elaborate mausoleums; it just changes the occupant, as it where.



---

Dwarves take death as seriously as everything else, as a process that has to follow due course so as to not cause inconvenience in the workplace. After the Death Certificate is appropriately filled out the ex-dwarf is slated; its name is engraved upon stone for eternity.
Should anything happen to the slate (Most often a wall which is shared by the entire hold), it would be seen as a bad omen indeed.



---

Ducks are perhaps the most varied, but that can be explained by their transient nature. They follow whatever fancy hit them around the same time as death, depending largely on what sort of community they where part of at the time.
Yet some prefer The Old Ways, and take steps to preform the Final Quackening.



---

There is seldom enough left of a gnome to bury.



---

Voting is closed for where to go, yet there has been some support for calling Konnie back from his side-quest after the recent events. As it stands even if you did, he is still out his armour and weapons and refuses to fight without that situation rectified.
We have already had several votes discussing this, and the consensus seemed to be let him sit this one out? Yet you have decided to travel the Mines instead and would perhaps like his company. We shall put it up to vote again.

1:
Konnie still needs a new pair of daggers.

A: Give him some money and the cubs and let him handle things on his own. (This will probably take a day or two to owlbear fruit). [-01 wealth] [-03 owlbear cubs]
B: Fine-quality daggers. [-02 Wealth] – Is is likely he will accept these as adequate. Can be obtained post-haste.

2:
Konnie needs some armour, if he is to fight with you. As does Abigail.

C: Two sets of bog-standard military surplus leather armour [-02 wealth]
D: One set of bog-standard military surplus leather armour [-01 wealth] For whom?

3:
E: Alternatively; you can keep Konnie on his side-quest and worry about his gear later. [Konnie will not be available for this mission]

---

You have [011 Wealth] to your name and owe [013 Wealth] in salaries and upkeep by the end of the month. You have been promised [01 wealth] per head of Yeti and a bonus upon complete Yeti genocide.
You can expect a hefty reward (more than any you have obtained so far) should you clear the silver mine of kobolds.

The date is currently month 2, week three, day five meaning you have one week and two days until the deadline.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
B
C


We're going to nickel and dime ourselves to death. Get some good gear and go all in on the assumption we win to mines and get a fat paycheck. Otherwise were hosed either way. We need konnie for this as he's a sneaky rear end in a top hat and we're going up against a bunch of sneaky assholes.

Use the last of the cupcakes to noclip scout out the whole mine so we have an unfair advantage against the kobolds.

Wentley
Feb 7, 2012
BC

We're going to have to spend cash to make cash. Gar up and kill some Kobolds! While being super careful about traps. Traps are dangerous.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
BC

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

BC - Yep.

Leave the cupcakes alone for now.

Nothingtoseehere
Nov 11, 2010


BC

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
BC makes sense if we're set on doing the kobold mission, yeah.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

B,C train

Hot Dog Day 80
Jun 23, 2003
1:
Konnie still needs a new pair of daggers.

B: Fine-quality daggers. [-02 Wealth] – Is is likely he will accept these as adequate. Can be obtained post-haste.

2:
Konnie needs some armour, if he is to fight with you. As does Abigail.

C: Two sets of bog-standard military surplus leather armour [-02 wealth]

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

B, C sounds good to me.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
We're off the see the Kobolds, the wonderful Kobolds of Grüw!
Month 2, week three, day five

It takes some time to track down Konnie, and even more to convince him to settle for a pair of fine quality daggers. It takes yet more to find some that adhere to his strict dagger standards but eventually you do so and can put the whole sordid tale out of mind. [-02 wealth]


x02

Finding replacement armour for a lanky 'dagerteer' and a small duck woman is comparatively easy. [-02 wealth]

---

You convene at the tavern and tell your troupe of your cupcake induced vision. Kvelar seems sceptical but the others are more ready to believe your fanciful tale, especially with the supportive evidence of gnomish baked cupcakes made from strange edge-living flowers.



“Kobolds.” You state, jabbing your finger into your map of the mountains for effect. “In the silvermine.”
You explain the situation as best you are able, that the other group fell afoul to traps and was defeated, at least one being taken prisoner. That the Kobolds are currently without leadership, that now is the time to strike.

Together you pool your collective knowledge of the Imperial Nuisance. Everyone has heard of them, of course, but only Kvelar and Skvababt have fought any before.
Kvelar as part of his career as a solo-adventurer and Skvababt on the rare occasion one was found attempting to steal one of her traps.

This is what you know.



Kobolds, sometimes referred to as “the least of dragons” are small, scaled humanoids, about the size of a gnome. They are sentient, annoying and incredibly numerous.
Yet their numbers are kept in check by a short life-span and innate aggression, not to mention the empire-wide standing bounty for the destruction of their warrens. (Something Kvelar brings up when you explain what you are up against.)

They lack any sense of self preservation as individuals but still somehow manage to display cowardice in situations where they are outnumbered, though this rarely happens unless they are facing organized opposition.
Fond of traps, the Kobold Warren is almost as dangerous to themselves as it is to a potential invader, but their lithe builds and quick reflexes usually get them out of self inflicted perils.
Though the individual Kobold may be small and weak, together they pose a significant threat if only by virtue of overwhelming numbers. The greatest danger when facing them doubtless comes from over-confidence.
One must never forget that although they appear as vermin, these are intelligent creatures capable of coordinated assault.


Kvelar has previously managed to fight off three of them single-handedly, relying on his heavy shield and armour (at the time) to block their attacks whilst inexhaustibly advancing upon them with his axe until they had nowhere to run,
though he admits that had there been more of them he would probably have lost.
Skvababt simply brained hers with a well placed arrow, before it even noticed she was there.

---


[b1 -> b4]

You set off somewhere around twelve, having taken the extra time to find both Konnie and equipment for your crew, and are faced with the prospect of arriving outside the mine as night falls, as the trip itself will take you nine hours.
You are thus faced with a tactical choice; Do you try to rest on the way over, attacking the Kobolds in the dead of night or early evening hours?
Or do you set up camp somewhere outside of what you hope is their scouting range, attacking come the morrow, but risking the extra time might give the time needed to gather around a new leader?

Deep inside a mine, the natural light of sun and moon will do little to help you. You are going to have to rely on torches in either case, and your team can rest in shifts on the way over,
however this would leave you vulnerable to unexpected encounters on the mountain, like Yeti attacks, should your path travel through their territory (and the Yeti prove hostile.)

1:
How do you wish to approach the silver mine?
A: Attack as night falls, sleep in shifts on the way over.
B: Attack as morning dawns, make camp somewhere outside of visual range of the mine. In what adjascent square (to b4) do you set up camp?
Please note any special considerations you take to set up the camp, like who takes what watch and how you deal with your campfire.


---

Party Thoughts:
Kvelar: “Fightin' kobolds we must stick together, nae' runnin off to be a hero.”
Tommy: “As long as you guys watch my back, I’ll clobber anyone that gets close.”
Khami: “Where one would fail, two would prosper. What more then a multitude can accomplish?”
Johakim: “If them kobolds got themselves a prisoner, we better hurry, 'afore he's et or dies of wound already taken.”
Konnie: “I reckon the traps will be just as dangerous as the monsters...”
Abigail: “Can't be worse than direrats!”
Skvababt: “Adorable creatures, kobolds. Mhm. I wonder, how there can be so many of them, - sigh - if they die so easily?” “Wouldn't you also like to find out, Mr. Ironscript? Mhm, There is so much, research, to do..."
Owlbear Cubs: – Currently being taken care of by a stablehand for a paltry sum -

[ITEC Summary]
Morale is improving, the mood is tense.
Your crew is healthy and well fed. You feel woozy.
Your rations are well-stocked.
Your supplies are adequate.
Your equipment is adequate.
Your Owlbear cubs are adequately cared for.
You may travel without penalties.
You have [00] bottles of FOOF remaining in your pack, with [05] back at headquarters.
You have [01] Ethereal RimRose Cupcakes remaining in your pack, with [09] back at headquarters.


You have [07 Wealth] to your name and owe [013 Wealth] in salaries and upkeep by the end of the month.
The date is currently month 2, week three, day five meaning you have one week and two days until the deadline.

Nettle Soup
Jan 30, 2010

Oh, and Jones was there too.

B, they're kobolds, this place is pretty much underground. I can't see us attacking at night making any difference other than us being tired. Make a small hidden camp, get some rest. Watches are as who volunteers/whatever our standard is. C4.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Nettle Soup posted:

B, they're kobolds, this place is pretty much underground. I can't see us attacking at night making any difference other than us being tired. Make a small hidden camp, get some rest. Watches are as who volunteers/whatever our standard is. C4.

Sure. Also, we need to stick together, one or two tight knots of people in mine tunnels will undo their numbers advantage.

Would getting shields and spears help?

There Bias Two
Jan 13, 2009
I'm not a good person

A We'll be much more successful if they don't have a chance to find a new leader before we attack, and the update suggests B might give them enough time. So, sooner is better.

Nothingtoseehere
Nov 11, 2010


A No time to waste rescuing prisoners from kobolds, and we can rest in shifts on the way over.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

There Bias Two posted:

A We'll be much more successful if they don't have a chance to find a new leader before we attack, and the update suggests B might give them enough time. So, sooner is better.
Sure.

hollylolly
Jun 5, 2009

Do you like superheroes? Check out my CYOA Mutants: Uprising

How about weird historical fiction? Try Vampires of the Caribbean

A

We said we'd help the guy, so let's hurry.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
I thought we said we'd tell people he was there.

Can we retcon that we told at least someone that we'd changed our plans, that the first group had failed and that we were going to try and save the day? Coz we should make sure we're going to get paid for this.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Outrail posted:

I thought we said we'd tell people he was there.

Can we retcon that we told at least someone that we'd changed our plans, that the first group had failed and that we were going to try and save the day? Coz we should make sure we're going to get paid for this.

There is a standing contract on whoever clears out the mine, as well as a global bounty on destroying Kobold warrens. You have already spoken with the Chamberlain about the Yetis, but he gave you no specific time-frame to follow beyond "as soon as possible." He probably won't care in what order you solve the problems threatening the towns very existence.

If the other group failed, you are well within your right to pick up where they left off. If they cant complete the contract for whatever reason, their reward is forfeit.

Fiddly-bits sometimes occur behind the scenes, especially anything related to accountancy which at your level of skill is mostly a 'take 20' sort of situation.

You told your crew there was a prisoner; You doubt anyone else would care much. The group isn't from this city, after all. The only person that could stand to gain from the information is Axi Meyer, the gnome tinkerer you met at the tavern, since she is part of that constellation, but you did not see her before you left.

Swedish Thaumocracy fucked around with this message at 22:46 on Jan 19, 2016

RandomPauI
Nov 24, 2006


Grimey Drawer
Fill Axi in

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

RandomPauI posted:

Fill Axi in

Oh yeah, maybe she'll give us some useful loot Foof, please be more foof since we're going in to help her team. Also ask what her team was like, how many, how capable etc. if they we're far and away our superior we might be in trouble.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
A cave would be a good place to use some flamethrowers. :rms:

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Ancient Dwarven Traditions
Month 2, week three, day five
Onset of Evening




B1 → B4

Before your egress towards the silvermines of Grüw you leave a message for Axi with the barkeep, as you couldn't find her before you left, and figure time is of the essence what with the whole prisoner dilemma and everything.

The terrain before you isn't difficult as much as winding. There is almost never a straight path to your goal, even when following the road that has been carved out of the mountain.
The city of Grüw soon disappears behind rock and hill, the only thing reminding you of civilisation being the bleating of domesticated goats, if such a thing could be said to exist.
Indeed, the transition into more rural goats is nearly imperceptible. Only the lack of stone fencing gives it away, and that more to mark territory rather than have any hope of keeping the prospective goatlaws in.

---

A long stretch of nothing much follows though to the south you see the tree line stretch out, far beneath you.
Soon the weather grows colder, the mountainside looming at your side, a light snowfall covering your steps as you ride. Here and there you see caverns in the distance, eroded from icy-rock by the aeons.
The monotony of the landscape is only broken up by lonesome trees, braving the chill for an unending supply of sun. You take time to rest, lest your wooziness overcome you in battle. You do not dream.

---

Surprise greets you as you wake, for the Silvermine is nothing like you imagined it. In your earlier vision, the entrance was covered in a strange fog, but that is now nowhere in sight. Instead you see a large wooden building straddling the mountain like a giant mosquito sucking the lifeblood from the the earth itself. Ancient rails emerge from the structure, and a mine-cart lays overturned to one side. Dwarven mines usually house great monuments, to speak of ancient glories, but you see no such beautification here. Only the cold and surprisingly wooden industry of greater humanity.



A pair of kobolds are loitering outside. One seems to be climbing a tree, the other appears to be cheering the first one on. Neither have spotted you.


Dark patches indicate rough or heightened terrain, providing cover and breaking line of sight.


1: You seem to have the advantage, but you know this could change at any time. Your crew is currently hidden behind rocky outcroppings, away from direct line of sight,
lest you poke your head out to get a better view of things. The time for battle has come, but how do you go about this? You may ask your crew anything. You may issue commands to any in your group.
Should you fail to do so, they will act autonomously to the best of their abilities. Even IF you do so, they might not do exactly what you want.
But seeing as you are the one paying them, they will probably at least follow the spirit of your orders.

A: Write-in.

---

[ITEC Battle Summary]
Overall morale is stable, the mood is tense.
You are Healthy, well fed and moderately rested. You fight with Axe and Shield.
Kvelar: Is Healthy, well fed and moderately rested. Fights with Axe and Shield, but has a short-range hand crossbow as well.
Tommy: Is Healthy, well fed and moderately rested. Fights with a Greatclub.
Khami: Is Healthy, well fed and moderately rested. Fights with an iron chain.
Johakim: Is Healthy, well fed and moderately rested. Avoids fighting, tends to wounds.
Konnie: Is Healthy, well fed and moderately rested. Fights with newly purchased daggers.
Abigail: Is Healthy, well fed and moderately rested. Fights with an iron quarterstaff.
Skvababt: Is Healthy, well fed and moderately rested. Fights with a longbow.

Toughy
Nov 29, 2004

KAVODEL! KAVODEL!

Archer takes both out: ground one then tree one once it gets back to the ground

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
What I think we should do is take this opportunity and sneak a bit.

Skvababt and Kvelar can stay since they are our ranged fighters, and hide behind the outcropping for now. Johakim can stay behind as well, and he can stay at a position that has LoS both to the sneaking people and the archers.

The rest of us should sneak to square 1D, then east to D3 and E3. This way we get closer to the kobolds without them ever having LoS on us. Konnie should be the lead of our sneaking party, since he probably knows how to do that best.

After we are in better position, we can decide how to engage. Agree on a set of hand-signs, such as 'shoot' and 'we charge' etc. that we can show to Johakim from our positions, and that he can then relay to the archers in their nest.

Theantero fucked around with this message at 16:10 on Jan 22, 2016

There Bias Two
Jan 13, 2009
I'm not a good person

Theantero posted:

What I think we should do is take this opportunity and sneak a bit.

Skvababt and Kvelar can stay since they are our ranged fighters, and hide behind the outcropping for now. Johakim can stay behind as well, and he can stay at a position that has LoS both to the sneaking people and the archers.

The rest of us should sneak to square 1D, then east to D3 and E3. This way we get closer to the kobolds without them ever having LoS on us. Konnie should be the lead of our sneaking party, since he probably knows how to do that best.

After we are in better position, we can decide how to engage. Agree on a set of hand-signs, such as 'shoot' and 'we charge' etc. that we can show to Johakim from our positions, and that he can then relay to the archers in their nest.

Good ideas

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Also, Ask Skvababt and Kvelar how good they judge their chances to bag the Kobolds from here.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Marksmanship

Theantero posted:

Also, Ask Skvababt and Kvelar how good they judge their chances to bag the Kobolds from here.


"Me crossbow ain't fer pinpoint marksmanship ye ken, 'tis mostly ta get a leg up on me foe as I charge. I'd need ta be much closer ta have any chance of hittin''"
Kvelar will have to get within 4 squares to attack at range



"Oh I could bag much more than Kobolds from where I'm standing, Mr. Ironscript."

"Like what?" You ask, suddenly worried. "Are there any other Kobolds nearby? Or something worse?! Or do you mean you intend to bank the shot of the minecart?"

"Oh Mr. Ironscript, you tease. Mhm. Its a tall order but doesn't that just make it more exciting?"
Skvababt reckons she can hit it from here but its a pretty tough shot. Distances on the battle-map are sightly further than they appear.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Ah, well in that case, I revise my order as thus: Kvelar should come with us instead of staying. He will be almost at range from where we are going.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Month 2, week three, day five
Onset of Evening




A deep breath, a final nod. Everybody prepares in their own way for what is to come. You spread out, leaving the medic and archer back behind the cliff, taking your meleé troops the long way around so as to avoid being spotted.
Konnie takes the lead, followed closely by Kvelar should things go awry. You don't wish to be taken by surprise, so you make sure to have capable fighters covering your flanks in case of ambush. You take the core with Abigail, since she is untested.

Ever so carefully does Konnie poke his head around the corner, trying to get a better view of things.



Somewhere around thirty to fourty inches tall, the Kobold standing underneath the tree doesn't strike a very imposing figure. Yet it is clad in the crudest of armour and wields a spear that looks deadly enough.
It is yelling at the tree-dwelling kobold, and together they seem to be fastening some sort of rope to a contraption precariously balanced on one of the branches. You hear snickering, but are unable to locate the source.

Konnie looks to you for guidance.

1:
The Kobolds seem pre-occupied; Konnie reckons he could attempt to sneak up on them by stealthily climbing up on the hill towards the mine entrance,
either dropping down on them when you charge if you want to go loud or looking for an opening to take one of them out whilst Skvababt hopefully shoots the remaining one.
Alternatively you could just charge, or shoot one and see what happens. It is your call.

A: Try the One-Two silent takedown with Konnie and Skvababt.
B: Hybrid approach; Sneak and charge for maximum impact.
C: Ranged approach: Hope Skvababt can kill them both before they figure out what happened.

Swedish Thaumocracy fucked around with this message at 15:08 on Jan 23, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Swedish Thaumocracy posted:

You hear snickering, but are unable to locate the source.

Yeah, okay, so we've obviously been spotted. Since it's snickering we are hearing, the snickerees have to be fairly close by, taken that snickering isn't very loud. I bet that they are hiding near that very conspicuous minecart. It's probably a trap of some kind.

Plan:
Make the hand sign for 'Enemy ambush' (agreed upon previously) so that our dudes know to be wary.

Also, since we are very likely already spotted, the sneak apporach with Konnie is likely to backfire, so we should most definitely NOT pick A.

The Kobolds migh not have spotted Skvababt yet, since she is staying back. Have her shoot, starting from the one on the ground. An unexpected attack might disorient and panic the cowardly kobolds. Have the rest of us attack, but we should avoid the cliffside since our enemies are probably hiding there. We should hook around it whilst keeping an eye on it for an ambush.

Konnie should stay back a bit and focus on trying to spot any enemy sneaks or traps, since he is not super useful in a straight up fight, and probably has the best eye and the most experience in dealing with trickery.

Kvelar will lead the assault and harass the enemy with his crossbow while advancing. The advance should be a careful one instead of a reckless charge, since we've most likely been spotted and want to minimize the risk of traps and ambushes.

Abigail gets to climb and (carefully) poke the minecart with her quarterstaff (from, say, square E4). Let's see if she really has the stomach for adventure and danger that she claims.

The rest of us should continue on with Kvelar.

Theantero fucked around with this message at 15:58 on Jan 23, 2016

There Bias Two
Jan 13, 2009
I'm not a good person

Question: Does the minecart look big enough that a kobold could be hiding inside it?

Can we glance at the top of the cliffs from here to see if anything has climbed on them?

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Combat Questions

There Bias Two posted:

Question: Does the minecart look big enough that a kobold could be hiding inside it?

Can we glance at the top of the cliffs from here to see if anything has climbed on them?

Easily. That minecart is designed to carry dwarf-loads of silver.

The map presented shows all you can see thus far, no additional Kobolds appear when you glance up at the cliff.

There Bias Two
Jan 13, 2009
I'm not a good person

Swedish Thaumocracy posted:

Combat Questions


Easily. That minecart is designed to carry dwarf-loads of silver.

The map presented shows all you can see thus far, no additional Kobolds appear when you glance up at the cliff.

Ask our people if they can think up any clever ways to scare/smoke out any kobolds that might be in the carts

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Combat Questions extended edition

There Bias Two posted:

Ask our people if they can think up any clever ways to scare/smoke out any kobolds that might be in the carts

In the middle of the battlefield, when you are still unsure what approach to take, silence is key. That said, you do your best to pantomime your worries and questions.

Abigail is quick to point out that she has a large, iron-tipped stick that she could ring the minecart like a bell with, although this would probably ruin any chance you have at a surprise attack.
She seems very eager to try it out.

Tommy has a similar idea, hefting his greatclub over his shoulder. This would probably alert the whole mountain.

Kvelar thinks he might be able to get a better view of the minecart if he goes up and around [e3 -> b5], but in the time that takes you may have already been spotted,
and splitting up the group might not be the best idea if you are suspecting an ambush?

Swedish Thaumocracy fucked around with this message at 16:58 on Jan 23, 2016

HiHo ChiRho
Oct 23, 2010

What does the contraption look like?

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Kombat Query

HiHo ChiRho posted:

What does the contraption look like?

It's too far away to tell what, exactly they are building without going so close as to be spotted.
You can tell it's about as big as the Kobolds and affixed with rope, or at least in the process of being thus.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Plan Theantero sounds good

Adbot
ADBOT LOVES YOU

Ms. Happiness
Aug 26, 2009

Outrail posted:

Plan Theantero sounds good

This.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply