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NikkolasKing posted:I thought everyone said XIII-2 improved XIII's battle system. That was its biggest praise back when it first came out. Everyone said "you didn't like XIII? Play XIII-2, it fixed most of XIII's problems." XIII-2 is a tremendously simpler game and the people who claimed it was an improvement probably just didn't like XIII. It's still fun but it's a different focus.
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# ? Jan 20, 2016 19:11 |
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# ? Apr 28, 2024 00:32 |
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zedprime posted:They made some probably good changes to the active combat, its just they also decided to make a whole differently controlling alternate mode. And well Square has problems with over ambition, like adding entirely different alternate modes to combat a year out from release. When they did their surveys about the demo they found that Western players thought the combat was too easy and Japanese players thought it was too hard so that's why they're having different difficulties handle differently. I liked the combat from what little I tried it, I mostly watched my girlfriend play the demo. It's hard to say how the final product would be even before they announced they were changing things as they didn't have magic integrated yet.
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# ? Jan 20, 2016 19:17 |
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Epi Lepi posted:When they did their surveys about the demo they found that Western players thought the combat was too easy and Japanese players thought it was too hard so that's why they're having different difficulties handle differently. Dragon Quest Heroes has something vaguely similar. There is a combat mode which is much simpler to handle while another allows the player to have more granular control over your actions. Western players do tend to enjoy more granular control or at the very least they are more used to it during this era of gaming. In general I like what they did with Dragon Quest Heroes. It was really nice being able to choose a combat system that was more to my liking rather than being stuck with only a single choice.
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# ? Jan 20, 2016 19:27 |
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In Training posted:XIII-2 is a tremendously simpler game and the people who claimed it was an improvement probably just didn't like XIII. It's still fun but it's a different focus. This is true. I honestly never considered XIII "fun" in the traditional sense. I'm enjoying it more this time around but it's still a whole different kettle of fish compared to its sequel. I don't know why Square's sequel game making philosophy is "how can we make this game totally unlike its predecessor?" but that's what they did for X-2 and XIII-2 and it seems to have worked. I'd sooner replay XIII-2 though, lovely puzzles and bullshit included. It might be incredibly easier and simplified but there's just so much more to do.
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# ? Jan 20, 2016 19:27 |
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NikkolasKing posted:This is true. I honestly never considered XIII "fun" in the traditional sense. I'm enjoying it more this time around but it's still a whole different kettle of fish compared to its sequel. I don't know why Square's sequel game making philosophy is "how can we make thisgame totally unlike its predecessor?" but that's what they did for X-2 and XIII-2 and it seems to have worked. X and X-2 were a very different situation though. X's story had a true ending or at least it was intended to be that way. X-2 was an after thought. That was not the case for the XIII series as far as I am aware. I only mention this because I consider XIII to be the first in the FF series where sequels were planned by Square. One case doesn't really count as a philosophy or act as a good predictor for the future imo.
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# ? Jan 20, 2016 19:33 |
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Xavier434 posted:X and X-2 were a very different situation though. X's story had a true ending or at least it was intended to be that way. X-2 was an after thought. That was not the case for the XIII series as far as I am aware. I only mention this because I consider XIII to be the first in the FF series where sequels were planned by Square. One case doesn't really count as a philosophy or act as a good predictor for the future imo. Well I just meant how non-linear and non-serious the sequels were. If there are two areas in which X and XIII are very alike, and often compared, it's in their linear design and rather bleak settings. There is a noticeable lack of comedy in either, especially in XIII. They really want you to focus on the "oppressive atmosphere" - the spiral of death, being fugitives with the entire world hating you, etc.. That's why you can't sidequest. It would kinda ruin the whole "feeling' of the pilgrimage in X or our heroes running away in XIII. Then X-2 and XIII-2 come along and suddenly you can go anywhere you please almost from the start. Far from fixating on how dire everything is, both sequels smack you in the face with absurdity. Whether it's your rival team of goofballs known as the LeBlanc Syndicate and the condensed madness that is Brother or Serah talking about how the cat is her only family and yelling at Hope through space and time to defeat a boss, both sequels are substantially less serious. I think my favorite thing is still XIII-2's "The Story So Far...." bit. What they could have done is give you a serious recap of events. What they did do was throw a random assortment of cutscenes at you in a weird mishmash that doesn't make any sense all to the tune of some soap opera music. It really is fantastic and sums up why I love the game. NikkolasKing fucked around with this message at 19:49 on Jan 20, 2016 |
# ? Jan 20, 2016 19:45 |
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ImpAtom posted:It's hard to judge FFXV's combat because there was so little of it. You're fighting low-level mooks with non-customizable base abilities and the only real boss you fight is a gimmick designed to be probably oneshot by a summon No, they put in a second boss that, as far as I could tell, was also impossible to kill without abusing Ramuh, only this time it doesn't kill it in one hit. I guess technically it might be a high level normal enemy rather than an actual boss.
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# ? Jan 20, 2016 19:49 |
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I see where you are coming from, but it still feels like an apple to oranges comparison to me mostly because you really cannot get much less serious than X-2. XIII-2 and LR felt a lot more serious to me compared to that game. I do agree that none of the sequels really "felt" like their originals though. No question about that.
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# ? Jan 20, 2016 19:50 |
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You can get less serious than X-2 it's called FFV GBA
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# ? Jan 20, 2016 19:51 |
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Final Fantasy X: Yuna Returns would be a cool game
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# ? Jan 20, 2016 19:56 |
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Baal posted:You can get less serious than X-2 it's called FFV GBA Okay but we are discussing sequels and how they compare to the original. In Training posted:Final Fantasy X: Yuna Returns would be a cool game Day 1 purchase
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# ? Jan 20, 2016 19:56 |
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In Training posted:Final Fantasy X: Yuna Returns would be a cool game Screw Lightning, Yuna is the best protagonist in the series. https://www.youtube.com/watch?v=XzWkdMqERCM
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# ? Jan 20, 2016 19:57 |
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I mean you can also just as easily argue X-2 gets darker because X doesn't have a scene where three dudes literally point guns at each other's heads and an entire den of people who were horribly murdered.
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# ? Jan 20, 2016 19:59 |
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Squashed Yuna doesn't like your sucky plan
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# ? Jan 20, 2016 19:59 |
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Xavier434 posted:I see where you are coming from, but it still feels like an apple to oranges comparison to me mostly because you really cannot get much less serious than X-2. XIII-2 and LR felt a lot more serious to me compared to that game. I do agree that none of the sequels really "felt" like their originals though. No question about that. You're right. XIII-2 and X-2 have pretty much nothing in common apart from the things I listed, which are very superficial. I just found myself thinking of X-2 a lot when I played XIII-2 for the first time a few months back. As you say, it's probably just because of how very different the sequels feel to the original.
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# ? Jan 20, 2016 20:00 |
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Baal posted:I mean you can also just as easily argue X-2 is darker because X doesn't have a scene where three dudes literally point guns at each other's heads and an entire den of people who were horribly murdered. Sure, you can try to make that argument but I am pretty sure that the general consensus is that X-2 is much more light hearted overall.
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# ? Jan 20, 2016 20:00 |
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Please don't talk about Yuna like that, she's very sensitive about her dimensions.
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# ? Jan 20, 2016 20:00 |
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I dunno, X gets pretty stupid
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# ? Jan 20, 2016 20:02 |
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Really all I'd want from a new FFXIII combat option is probably more abilities, a non-insane crafting/equipment system, and not playing that cutscene on the first paradigm shift of every battle. Seriously, how did that last one make it to the final game?
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# ? Jan 20, 2016 20:03 |
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I wish the mascot dresspheres made it into more games I love sassy tonberry Paine
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# ? Jan 20, 2016 20:04 |
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Barudak posted:Really all I'd want from a new FFXIII combat option is probably more abilities, a non-insane crafting/equipment system, and not playing that cutscene on the first paradigm shift of every battle.
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# ? Jan 20, 2016 20:05 |
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I didn't really like XV's combat in the demo but then again the demo had like 5 enemies and two bosses that you're supposed to just skip using a summon and is apparently missing like 95% of the gameplay features the actual main game will have so I guess that doesn't help in the slightest. Good for Square that they got some feedback though I guess?
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# ? Jan 20, 2016 20:12 |
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Barudak posted:and not playing that cutscene on the first paradigm shift of every battle. I would have been a very happy person if this was a configuration option in the PC release.
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# ? Jan 20, 2016 20:17 |
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Owlofcreamcheese posted:Nothing will ever beat citan from xenogears being a retired doctor who used to be a james bond spy and also 29 Xenogears was an intentional overkill of anime tropes though.
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# ? Jan 20, 2016 20:47 |
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NikkolasKing posted:I thought everyone said XIII-2 improved XIII's battle system. That was its biggest praise back when it first came out. Everyone said "you didn't like XIII? Play XIII-2, it fixed most of XIII's problems." FF XIII's combat is so much better than XIII-2's I think it's insane that anybody would claim otherwise. Like I understand liking XIII-2 more than XIII, there are a lot of subjective factors that I personally don't care about which make it more appealing to Final Fantasy fans, but the combat is so much worse.
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# ? Jan 20, 2016 21:14 |
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X-2 Yuna. Baal posted:I mean you can also just as easily argue X-2 gets darker because X doesn't have a scene where three dudes literally point guns at each other's heads and an entire den of people who were horribly murdered. The Den of Woe is legitimately the creepiest thing in either of the X games. I did that place once and then never went back.
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# ? Jan 20, 2016 22:45 |
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The Den of Woe owns so hard. Here you are playing this loving goofy rear end sequel to this dour game and then it just loving hits you with death cave, the realm of eternal suffering.
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# ? Jan 20, 2016 22:51 |
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Oh gurus of SA, what the gently caress is wrong with Fang's AI? I don't remember this problem at all but she is the first party member all game who just attacks whoever she loving feels like. On the Palamecia, fighting multiple of the big robots, and she is off attacking one of the ones NOT Staggered. It's loving bullshit and keeps getting me killed because they get pissed off and start doing real damage when low on health and I can't kill them with only Lightning and Hope. I just get them to low enough HP that they start killing me instead. This is hardly game ender or anything, I'll win the stupid fight, but I really want to know what the deal is. She's been attacking other targets than mine all dungeon.
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# ? Jan 20, 2016 23:11 |
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She's probably in COM, and the way the game's AI deals with multiple COM setups is to have them all attack separate targets when applicable. It's kind of horrible for trying to maximize damage in random trash encounters.
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# ? Jan 20, 2016 23:14 |
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Oh...I didn't realize that. Everyone said COM increases damage so the more the better so I had a COM/COM/RAV setup as my "max damage dealing' paradigm.
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# ? Jan 20, 2016 23:19 |
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NikkolasKing posted:Oh...I didn't realize that. Everyone said COM increases damage so the more the better so I had a COM/COM/RAV setup as my "max damage dealing' paradigm. com increases damage, but the com ai also always prioritizes different targets. so if you're fighting a group you probably want the ais to be ravagers so they'll target whatever you're attacking. on single targets, like bosses, you can go ahead and have a bunch of coms because there's nothing else for them to target anyway and youll get the benefit of their passive damage boost
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# ? Jan 20, 2016 23:23 |
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I never really got into final fantasy except a year or two ago I played four (ps1 remake on vita) and it was fun. Anyway with the android christmas sale I got 5, 6, tactics (and chrono trigger, secret of mana and dragon quest 1&5 , never really got into the older jrpgs besides suikoden 2). I started playing ff6 because a friend did too and holy poo poo it's sooooo good. I just beat the floating island, and holy goddamn kefka. gently caress this motherfucker. This game just tears at the heart strings. The opera scene may have been my favorite video game scene of all time as well. I hear chrono trigger rivals this game in terms of story so I'll probably play that next but I can't imagine it. How did I not play this for so long. Also being able to switch between my tablet (which I've never really gotten a use out of, it was free anyway. I played baldur's gate 1 on it and that's about it) and my phone so I can play at work on break is loving sweet. Takes two seconds, plus quick save. Anyway, I just wanted to rant and rave about how good ff6 is. Jesus.
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# ? Jan 21, 2016 00:18 |
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Just do yourself a favor and don't look at any screenshots of the original FFVI because it makes the mobile one look like total poo poo.
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# ? Jan 21, 2016 00:26 |
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Actually I'm curious to hear (if only to confirm our biases ) what someone who isn't comparing it to the original thinks of the graphics.
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# ? Jan 21, 2016 00:28 |
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Eerkik posted:I started playing ff6 because a friend did too and holy poo poo it's sooooo good. I just beat the floating island, and holy goddamn kefka. gently caress this motherfucker. This game just tears at the heart strings. This is important: Did you wait for Shadow?
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# ? Jan 21, 2016 00:28 |
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Eerkik posted:holy goddamn kefka. gently caress this motherfucker. Kefka is the worst, and that's why he's also the best. I like how his introductory scene is him stopping halfway through the desert to have his lackeys get the sand out of his boots, laughing at them for doing it, and then calling them idiots.
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# ? Jan 21, 2016 00:29 |
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AlphaKretin posted:Actually I'm curious to hear (if only to confirm our biases ) what someone who isn't comparing it to the original thinks of the graphics. It doesn't look good, but the game runs fine so idgaf
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# ? Jan 21, 2016 00:30 |
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Baal posted:I dunno, X gets pretty stupid
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# ? Jan 21, 2016 00:37 |
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Like I bought FFV on my phone and yeah it looks like rear end, but none of that is stopping me from enjoying playing the actual game and doing Four Job Fiesta, so I don't really care enough to be like, "lol guys that lovely FFV port mirite?"
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# ? Jan 21, 2016 00:37 |
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# ? Apr 28, 2024 00:32 |
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Baal posted:Like I bought FFV on my phone and yeah it looks like rear end, but none of that is stopping me from enjoying playing the actual game and doing Four Job Fiesta, so I don't really care enough to be like, "lol guys that lovely FFV port mirite?" I did a run on the mobile port last year and I realized I hate touch-screen interfaces for ATB and I really want fast-forward for a game I've played around 10 times by now.
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# ? Jan 21, 2016 00:40 |