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Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

I'll be curious how they botch up the BMM...if it ever gets released.

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peter gabriel
Nov 8, 2011

Hello Commandos

Iglocska posted:

Even that's nothing compared to the crime against humanity that is putting the "use" trigger area of beds so close to something else. Nothing brings out frustration like trying to get into your ship and take off fast only to watch the 20 second animation of your guy crawling into his bed and then the 20 second animation of your guy trying to get up after you hammered your f button bloody.

Or when the loving <<USE>> button appears for a tiny fraction of a second and you walk past the same area five times until you see it long enough to click it.
The whole <<USE>> thing is bad, it's OK for some things but it's relied on way too much.
I don't need to be told to <<USE>> a vending machine, I'll just click that poo poo anyway and see what happens.
I don't need to be told to <<USE>> these doors that would be automated in reality

Iglocska
Nov 23, 2015

peter gabriel posted:

When I approach a new ship to steal it's easy to get excited, then once sat in the pilots seat that evaporates very quickly :lol:

Up until the moment when they start raging in chat at which point it's back with a vengeance!

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

peter gabriel posted:

Let's be honest here, the ships are by far and away the best thing about SC, I think they are dull but it's not the crime of the century.
The UI in them is god awful though lol, it's like humans being involved in these things is a total afterthought rather than being their primary objective.

:) "Hey nice ship Bob, but do you think it's not a great idea to have people kneel down under the ship, click <<USE>> to have a little round door pop open then have them click <<USE>> to be animated up a ladder then click <<USE>> to be animated crawling through the ship to the pilots chair where they click <<USE>> to be animated getting in the seat to be greeted by a pointless UI that covers all their view area?"

:fishmech: "people?"

I think it's unrealistic that all those actions can be performed with a single button

Prop Wash
Jun 12, 2010



Iglocska posted:

The small ships look a lot like airplanes indeed, with the alien derived ships looking completely different. I don't think there's anything wrong with that, loads of people like X-wings and Y-wings too. The bigger ships (such as the idris) look more like a space ship.

Here are some of the designs at a glance:



Depending on the manufacturer they share a lot of design traits, with Aegis ships looking the most airplane-like (Retaliator, Gladius, Vanguard). I think that the designs are fine and I like the variety between the different brands.

Yes but X-wings and Y-wings are distinct, simple designs, and they require very little in the way of explanation. You can look at one and figure out where the cockpit is, where the engines are, and where the weapons are, and they don't just look like "we ripped off a modern military aircraft and added a billion little bits and bobs." Same with the TIE fighters and bombers, same with the shuttles, same with the millennium falcon, same with almost everything else in the Star Wars universe. Those ships tell a quick story, and just looking at them basically gives you all the context you need about what they are and what they do.

But more importantly they aren't just a mess of "ripoff of modern aircraft" and "panel-covered mess" that the ship you linked is.

xanif
Nov 3, 2010

Beer: Who was your first kill, not counting old men?
Eonwe: One of the outlaws in the Brotherhood.
Seraph84: I was there that day. You were only a squire, sixteen years old.
Eonwe: You killed Friendly Tumour with a counter-post. Best move I ever saw.
Oven Wrangler

peter gabriel posted:

Or when the loving <<USE>> button appears for a tiny fraction of a second and you walk past the same area five times until you see it long enough to click it.
The whole <<USE>> thing is bad, it's OK for some things but it's relied on way too much.
I don't need to be told to <<USE>> a vending machine, I'll just click that poo poo anyway and see what happens.
I don't need to be told to <<USE>> these doors that would be automated in reality

I remember listening to my friend complain a bit over a year ago after he bought a cutlass that he couldn't figure out how to open the door because they put the button in some weird idiotic spot that only lit up the "use" option if you were standing in front of it, staring at just the right angle while sacrificing a goat and offering up the soul of a child you kidnapped. Just another fantastic feature of the cutlass.

peter gabriel
Nov 8, 2011

Hello Commandos

Iglocska posted:

Up until the moment when they start raging in chat at which point it's back with a vengeance!

Unintentional fun is something SC is good at yeah :v:

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Hav posted:

I was a section leader on a couple of forums back in the compuserve days, the fun one being the UFO forum. Because of the nature of the subject, there were conspiracy theorists and that peculiar brand of right wing paranoic that, at the time, was really into the idea that the Oklahoma bombing was a false flag operation by the government.

I think I collected something in the order of four death threats and at least ten threats of suits, which was most perplexing because there was no anonymity, but we had at least one regular who would go off his meds and claim that I was working for the Secret Service. We'd throw out a ban, he'd promise to behave and a few months later, I'd have to delete a bunch of threads.

Good times. Then AOL bought compuserve and it went to poo poo.

What I'm saying is that there are plenty of weirdos, but the ones that act on their threats are thankfully rare because the conditions that wrack them aren't the most conducive to action.


And they throw the first one at you while you're in an old shower block. loving NOPE city. Then Ravenholme is filled with the fuckers. HL2 was great at those moments where you start spamming the crowbar in panic.


There's a Smithsonian one, but the mongoose is 88 seconds in and timecodes don't work for the forums, but we can embed tweets. Yay.

Ahh poo poo, like until I actually got an account on here the only user I knew who'd gone too far was webdog on the old cad mock threads, of course being on this thread has shown me the likes of gryphon18862 and the like so....

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Beet Wagon posted:

I mean really, even for a game where a lot of the ships we see are going for that kind of near-future military porn sci-fi look, they're still limiting themselves too much.

Just say gently caress it and make something that looks cool then paint it green:



Kitbashing — the premiere technique for good-looking Hollywood scifi designs since 19xx.

aleksendr
May 14, 2014

EvilJoven posted:

I need a super brief summary of the last 3000 posts have the entire stat citizen dev team been charged with fraud yet?

A: No

Very Brief sumary :

- Released Tech demo is buggy as gently caress, no patching system (you re-download everythgin each time. Think +10gb patch for a few xml value tweaks)
- Mr. Dereck Smart is Internet loud and intense but pretty close to correct on many points so far.
- Sandi Gardiner appear to be unqualified as Head of HR and Marketing for a 100M company
- CIG manangement structure looks like a texbook story of incompetent people given too much ressources.
- No news about Star Marine
- impossibl to verify sources (with what look like insider knowledge) attest than its impossible for CIG to release SQ42 this year (2016).
- Private servers pushed back "Well after game is live"
- CIG has begun cutting features and promised stretch goals.
- CIG forum moderation is like North Korea. You either praise the game or you get the boot.
- Pgabz and Bootcha make good videos



But the baby PU is live and you and 15 other players can fly around a single solar system, do a few missions (with no rewards) and ram ships or dogfight in quick, 15 minutes intervals between game crashes.

D_Smart
May 11, 2010

by FactsAreUseless
College Slice

Sillybones posted:

There is no header like that on University of Adelaide degrees. Nor UniSA ones. The emblem might be from some 'school of business' or something?

Right. Which is why she removed both of her LinkedIn profiles. As yourself why such a high-profile exec would do that.

As to the August pic with the diplomas, there is some speculation that she's an actress/model, that it may be for stock footage like the kind you see on stock footage sites. Which would explain the lack of visible features on the diploma emblems.

It could also be high school graduation?

Note how in the Tweet she says "Stumbled on some old photos - who likes my cape? :)" and doesn't specifically say anything about a degree, graduation or anything of the sort. Which means that if push comes to shove, nobody can say that she claimed that the image is of any sort of degree ceremony.

https://twitter.com/SandiGardiner/status/636394150913445888

Inverness
Feb 4, 2009

Fully configurable personal assistant.
Guys the <<USE>> thing is a place-holding relic from CryEngine. There is plenty to complain about without thinking something like that is actually the intended UI design.

Scruffpuff posted:

That's a good point, and an argument I'd buy if I could be convinced that Roberts' plan all along was to have ships intentionally different, to reflect the styles of different manufacturers, etc. I'd say in his execution, it's more a matter of "just loving draw something you think is cool."
There is one other thing that affects ship appearance: age. Just as car design changed vastly over the years, so too would ship design, though perhaps on a longer timescale. AFAIK some ships are supposed to look newer or older than others.

In general though, yes I agree with you. They had to draw things that look cool to sell them.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Star Citizen is bland because everything is generic. It's a reflection of the complete lack of ownership most of these ships seem to suffer from thanks to Chris yanking people left and right to solve the latest crisis. The aesthetic CIG is going for, essentially "jets in space", is something that's been around for decades now. It's an aesthetic that was featured heavily in the early Wing Commander games. To get a sense these ships below are the "end game" or heavy fighters you get to fly in various games, all thanks to Ben's WC News website:

Wing Commander 1 - Raptor:


Wing Commander 2 - Morningstar:


Privateer 1 - Centurion:


Wing Commander 3/4 - Excalibur:


Wing Commander has never really bothered to explain how ships work or what the technology is behind them (or at least I can't remember, I'm sure someone like Ben can spout off every technical detail), but an interesting effect is how when the games when to truly 3D the design aesthetic became more cohesive. The low poly counts forced the developers to come up with the blocky, jet-inspired but still a spaceship vibe that you can see in some of the more iconic craft like the Arrow from WC3/4:



Unfortunately with higher poly counts Chris was given far more freedom, and apparently that freedom meant going back to the aesthetic of WC1/2 and Privateer as opposed to the more stylistic look of WC3/4. He's also pretty much maintained the same style with respect to the internal workings of everything (low amounts of automation, screens everywhere, etc).

In contrast Braben flat out maintained the look from the original Elite and turned it into a stylistic choice.





Now you can love or hate the look of Elite's ships (personally I'm a fan), but you clearly recognize one. Particularly when you take into account design choices like having retractable weapons, cockpits with high levels of visibility, and the sense of scale.

Personally I wouldn't mind the jets-in-space aesthetic if it weren't so prevalent. We've seen that CIG can actually produce different styles when you compare the Aegis ships to the RSI ones, but nothing else really goes out of its way to be as different as that. Aegis, Origin, and Anvil all make variations of the same thing. MISC is in a weird place where it's supposed to be alien influenced but the Freelancer is basically a flying dong with wings (and more missiles and bigger guns than most combat craft). The Reliant and Starfarer are a bit better, and the HULL series is at least interesting. Drake is just a whipping boy that makes fugly ships. It would have been cool had they really pushed the asymmetry aspect but that's been neutered as well; there's not really anything linking the Caterpillar, Cutlass, and Herald.

It's a shame. The individual ships do look cool, but when you look at the design aesthetic as a whole it becomes a jumbled mess. As others have said it's pretty telling how the most visually distinct and interesting ship is the one that wasn't designed by CIG.

iron buns
Jan 12, 2016

1400 pages :toot:

ShredsYouSay
Sep 22, 2011

How's his widow holding up?
Star Citizen ships look meh and forgettable. Elite's ships are all stolen from the Usborne Big Book of Geometry 'n' Snakes, yet actually look distinctive.

However Sandi definitely has a real degree as can be seen clearly in

(USER WAS CENSORED FOR THIS POST)

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Iglocska posted:

Come on, this looks fantastic:



I'm also kind of confused why we have this mish-mash of F-14 and SR-71 for a game that takes place in space where wings give you absolutely zero benefit because there's no atmosphere. It looks like it should be in the awful miniatures thread in Trad Games.

I get that it's sci-fi - after all, there are things like Macross which do have space F-14s and SR-71s that transform into mechs and launch a gajillion missiles - but overall the tone and presentation of the game doesn't really seem to generate a cohesive theme for these things to latch onto. Design-wise, that ship is confusing as hell.

Iglocska
Nov 23, 2015

Prop Wash posted:

Yes but X-wings and Y-wings are distinct, simple designs, and they require very little in the way of explanation. You can look at one and figure out where the cockpit is, where the engines are, and where the weapons are, and they don't just look like "we ripped off a modern military aircraft and added a billion little bits and bobs." Same with the TIE fighters and bombers, same with the shuttles, same with the millennium falcon, same with almost everything else in the Star Wars universe. Those ships tell a quick story, and just looking at them basically gives you all the context you need about what they are and what they do.

But more importantly they aren't just a mess of "ripoff of modern aircraft" and "panel-covered mess" that the ship you linked is.

X-wings and Y-wings to me are not that different. Sure, some of the SC designs are better than others, buy you look at this:



and think "military fighter", you look at this:



and you think "space truck", which is good enough.

Also, you look at this:



and you obviously think "space news van".

Iglocska
Nov 23, 2015

LuiCypher posted:

I'm also kind of confused why we have this mish-mash of F-14 and SR-71 for a game that takes place in space where wings give you absolutely zero benefit because there's no atmosphere. It looks like it should be in the awful miniatures thread in Trad Games.

I get that it's sci-fi - after all, there are things like Macross which do have space F-14s and SR-71s that transform into mechs and launch a gajillion missiles - but overall the tone and presentation of the game doesn't really seem to generate a cohesive theme for these things to latch onto. Design-wise, that ship is confusing as hell.

I think the ship fits in with the rest of the ships, it's just a matter of the ships overall not fitting in well with the rest of the game...

Incombibulator
Dec 9, 2014

I'm ready for my close-up
Ms. Gardiner...


Grimey Drawer
gently caress V.A.T.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer

Beer4TheBeerGod posted:

Star Citizen is bland because everything is generic. It's a reflection of the complete lack of ownership most of these ships seem to suffer from thanks to Chris yanking people left and right to solve the latest crisis.

A problem, indeed.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

iron buns posted:

PAAARP is now integrated in the game.

quote:

It has come to our attention that some players are experiencing a severe audio distortion bug which results in extreme volumes. This has been reported to happen after prolonged play sessions of over an hour or so. We are looking into the issue as a top priority but we are reaching out to ask for help in providing as much information and hopefully video evidence of the bug occurring.

https://www.reddit.com/r/starcitizen/comments/41zkdh/psa_very_loud_distorted_noise/

It's the sound of disappointment.

https://www.youtube.com/watch?v=1ytCEuuW2_A

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Raskolnikov posted:

From a million pages ago but, good job.

Not my photoshop :blush:

EminusSleepus
Sep 28, 2015

Iglocska posted:

The small ships look a lot like airplanes indeed, with the alien derived ships looking completely different. I don't think there's anything wrong with that, loads of people like X-wings and Y-wings too. The bigger ships (such as the idris) look more like a space ship.

Here are some of the designs at a glance:



Depending on the manufacturer they share a lot of design traits, with Aegis ships looking the most airplane-like (Retaliator, Gladius, Vanguard). I think that the designs are fine and I like the variety between the different brands.

George Hull ships are the best!

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Iglocska posted:



and you obviously think "space news van".
I still can't get over how insanely stupid the idea of a space news van is. Do people think it's cool and worth paying for?

Iglocska
Nov 23, 2015

Tijuana Bibliophile posted:

I still can't get over how insanely stupid the idea of a space news van is. Do people think it's cool and worth paying for?

I'd love to see figures on this. What amazes me more is not the idiots that buy it, but the neanderthal that said "HEY GUISE WE NEED A SPACE NEWS VAN!" on the design team.

Agrajag
Jan 21, 2006

gat dang thats hot

Iglocska posted:

Come on, this looks fantastic:





i am the ailerons in space.


(ps it looks like poo poo and you have bad taste)

Paladinus
Jan 11, 2014

heyHEYYYY!!!

aleksendr posted:

A: No

Very Brief sumary :

- Released Tech demo is buggy as gently caress, no patching system (you re-download everythgin each time. Think +10gb patch for a few xml value tweaks)
- Mr. Dereck Smart is Internet loud and intense but pretty close to correct on many points so far.
- Sandi Gardiner appear to be unqualified as Head of HR and Marketing for a 100M company
- CIG manangement structure looks like a texbook story of incompetent people given too much ressources.
- No news about Star Marine
- impossibl to verify sources (with what look like insider knowledge) attest than its impossible for CIG to release SQ42 this year (2016).
- Private servers pushed back "Well after game is live"
- CIG has begun cutting features and promised stretch goals.
- CIG forum moderation is like North Korea. You either praise the game or you get the boot.
- Pgabz and Bootcha make good videos



But the baby PU is live and you and 15 other players can fly around a single solar system, do a few missions (with no rewards) and ram ships or dogfight in quick, 15 minutes intervals between game crashes.

You are incorrect sir, Star Citizen is playable at the moment. Even in alpha stage, even within this stage, it has some pretty good content. For example: There are multiple pvp game modes within Arena Commander (TDM, CTCore(CTF like game-mode), COOP vs AI, Racing, etc) besides that, you can enter the baby PU and fly seamlessly within a small portion of one star system, doing missions, etc. (while content will be added per patch, together with optimization and fixes).

trucutru
Jul 9, 2003

by Fluffdaddy

Iglocska posted:

The small ships look a lot like airplanes indeed, with the alien derived ships looking completely different. I don't think there's anything wrong with that, loads of people like X-wings and Y-wings too. The bigger ships (such as the idris) look more like a space ship.

Here are some of the designs at a glance:



Depending on the manufacturer they share a lot of design traits, with Aegis ships looking the most airplane-like (Retaliator, Gladius, Vanguard). I think that the designs are fine and I like the variety between the different brands.

Yes. The larger craft are more interesting but you can clearly see the roots of their design. "Yatch", "Osprey", "Aliens", "Malformed Shoebox"

Here, have some anime



That's obviously a mix between an airplane, a luxury sports car, and balls. Yet, even with the wings, it is undeniably a starfighter. One for showy assholes.



Wow, that thing really wants to put some holes in you! It's flying over a highway but it is clearly not an airplane. How do they do it?



That's a boat! Well, it is actually a boat. As it rests on top of the water. Also clearly a starship at the same time.


Now compare those with the 890 jump:



Sure, it looks like a yatch but since it also supposed to go on water... wait it doesn't? Well, it is not like you could have a space yatch anyways!



while also looking kind of like a penis.

trucutru fucked around with this message at 17:13 on Jan 21, 2016

Iglocska
Nov 23, 2015

EminusSleepus posted:

George Hull ships are the best!

It's indeed an interesting lineup of ships

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Iglocska posted:

X-wings and Y-wings to me are not that different. Sure, some of the SC designs are better than others, buy you look at this:



and think "military fighter", you look at this:



and you think "space truck", which is good enough.

Also, you look at this:



and you obviously think "space news van".

Eh. I'm not sure.
I look at those and think “cricket”, “suspiciously well-armed landing shuttle” and “sink scraper.” Some of that is just the angle, I'm sure, but if it's a fighter, why are there so many vulnerable and delicate bits pointing everywher? If it's a space truck, why is it so tiny and why doesn't it seem like it will hold much cargo? If it's a news van, where are the transmission antenna arrays and the “Tune in to K-SPACENEWS4, UHF channel 1008.9” slogans?

They just don't convey any kind of mood or functionality or origin or anything.

Compare these non-descript inventory icons for a bunch of cruisers:

I'm not holding these up as “good” designs (because CCP's spaceship design seems to rely on heavy misuse of Brennivín), but rather as a point of telling a simple story based on looks. What can you tell about each faction (not necessarily function) just by looking at the ship design?

Chalks
Sep 30, 2009

Tijuana Bibliophile posted:

I still can't get over how insanely stupid the idea of a space news van is. Do people think it's cool and worth paying for?

I doubt it is a coincidence that the moderators of the StarCitizen reddit and self appointed mouthpieces of CIG are members of the "Imperial News Network".

Duckaerobics
Jul 22, 2007


Lipstick Apathy

D_Smart posted:

As to the August pic with the diplomas, there is some speculation that she's an actress/model, that it may be for stock footage like the kind you see on stock footage sites. Which would explain the lack of visible features on the diploma emblems.

It could also be high school graduation?

What I don't understand about that picture is why she is next to some random guy. He doesn't see like a dean or anything, so if it is a college diploma were they the only two people in the program? I think you're right with the photo shoot speculation. It looks like a stock shot advertising for a photographer.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Inverness posted:

Guys the <<USE>> thing is a place-holding relic from CryEngine. There is plenty to complain about without thinking something like that is actually the intended UI design.

There is one other thing that affects ship appearance: age. Just as car design changed vastly over the years, so too would ship design, though perhaps on a longer timescale. AFAIK some ships are supposed to look newer or older than others.

In general though, yes I agree with you. They had to draw things that look cool to sell them.

Super good point, and something I hadn't considered. We should lease our brainstorming sessions out to CIG.

Iglocska
Nov 23, 2015

Tippis posted:

Eh. I'm not sure.
I look at those and think “cricket”, “suspiciously well-armed landing shuttle” and “sink scraper.” Some of that is just the angle, I'm sure, but if it's a fighter, why are there so many vulnerable and delicate bits pointing everywher? If it's a space truck, why is it so tiny and why doesn't it seem like it will hold much cargo? If it's a news van, where are the transmission antenna arrays and the “Tune in to K-SPACENEWS4, UHF channel 1008.9” slogans?

They just don't convey any kind of mood or functionality or origin or anything.

Compare these non-descript inventory icons for a bunch of cruisers:

I'm not holding these up as “good” designs (because CCP's spaceship design seems to rely on heavy misuse of Brennivín), but rather as a point of telling a simple story based on looks. What can you tell about each faction (not necessarily function) just by looking at the ship design?

The news van was supposed be a joke (from my side, it seems like CIG was actually serious about it).

As for the other ships:

" space truck, why is it so tiny and why doesn't it seem like it will hold much cargo"

That's actually exactly what it is so it conveys its purpose well, it's a small cargo ship that is meant to defend itself and carry smaller amounts of higher value goods in areas where it might get attacked.

Also those pictures look loving horrible imho, but I guess it changes as you get some attachment to them when you play the game.



This would easily pass as a torture device in the stimpire.

Iglocska fucked around with this message at 17:17 on Jan 21, 2016

it dont matter
Aug 29, 2008

Duckaerobics posted:

It looks like a stock shot advertising for a photographer.

Counterpoint: she looks genuinely happy and so far we have no evidence that she is able to act convincingly.

Inverness posted:

Guys the <<USE>> thing is a place-holding relic from CryEngine. There is plenty to complain about without thinking something like that is actually the intended UI design.

Dunno how true it is, but it has been alleged that <<USE>> is so deeply ingrained in the engine they can't get rid of it.

In any case, it still doesn't change pgab's point that you have to wade through a bunch of tedious poo poo before you can even sit in the cockpit of an overpriced dong ship or half-arsed space fighter.

it dont matter fucked around with this message at 17:18 on Jan 21, 2016

serious norman
Dec 13, 2007

im pickle rick!!!!

Doobie in SC.

aleksendr
May 14, 2014

SelenicMartian posted:

This is a Space Tomcat.

Yes, but the Tom make sense because it was designed as a long range interceptor able to land on carriers.

It had to be bigger than usual naval aircraft for the extra patrol range and the weapon/radar officer second seat in the cockpit. The variable geometry wings made slow speed carrier landing possible (something that even veteran pilot treat with utmost care and attention) in open position, less drag at high speed in the closed (68 deg) position for longer patrol range and even more storage space in the overdraw (75 deg) position.

None of that (except maybe the storage space) are supposed to be consideration on a space bomber.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

Star Citizen is a lot like Crysis 3: it strives so much for realistic graphics that it ends up looking generic and boring.

Iglocska
Nov 23, 2015

aleksendr posted:

Yes, but the Tom make sense because it was designed as a long range interceptor able to land on carriers.

It had to be bigger than usual naval aircraft for the extra patrol range and the weapon/radar officer second seat in the cockpit. The variable geometry wings made slow speed carrier landing possible (something that even veteran pilot treat with utmost care and attention) in open position, less drag at high speed in the closed (68 deg) position for longer patrol range and even more storage space in the overdraw (75 deg) position.

None of that (except maybe the storage space) are supposed to be consideration on a space bomber.

Of course it does, you want to slow down before landing on a space carrier, otherwise you end up crashing and then out comes the space-bulldozer.

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Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Iglocska posted:

I'd love to see figures on this. What amazes me more is not the idiots that buy it, but the neanderthal that said "HEY GUISE WE NEED A SPACE NEWS VAN!" on the design team.

It would be hilarious if they actually had gotten numerous requests for this.

"Sir or madam, it would delight me were I to be able to purchase a journalistic vehicle, thereby to capture space happenings such as orbits and eclipses. Said vehicle should also be of sturdy build to withstand the punishments inherent in capturing the highest-quality footage of space battles to compete with the military propaganda, without undue risk from unruly mobs of legionnaires casually disregarding the clearly printed network logo or failing to halt their fire exchange upon my entrance on the battlefield."

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