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Xaerael posted:Watching the stream I posted, SC is hosed. Valkyrie looks stunning, immersive and fun. I can't wait to get my hands on a headset to play it.
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# ? Jan 22, 2016 04:18 |
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# ? Mar 28, 2024 20:12 |
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Need to incorporate ben or stretched out gary face into this, or maybe change bacon into parrrpp gun: https://www.youtube.com/watch?v=rYUZB7ljI1A&feature=youtu.be&t=92 Shameless download links: https://play.google.com/store/apps/details?id=com.mycroft.porkchophero&hl=en https://itunes.apple.com/us/app/pork-chop-hero/id710665903
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# ? Jan 22, 2016 04:19 |
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Jobbo_Fett posted:opendevelopment.txt My favorite "open development" event with Star Citizen was the PCGamer "preview" that just went on for paragraphs about how loving awesome the game would be. Then, at the end of the article, the writer says "now I haven't actually seen any of this, it's being described to me by a developer" which negates the article's validity 100% and is one of the funnier things I've read from PCGamer. Citizens leapt to the defense of the article, with this gem: "With development this open, it's no surprise PCGamer wasn't allowed to see any of it."
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# ? Jan 22, 2016 04:19 |
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Scruffpuff posted:Exactly. By trying to hide a perfectly intelligent and normal thing to do in a video game, because they lied about it, they're making it infinitely worse. The code to maintain the illusion that they're not doing what they're doing is interfering with what they're doing. It's like setting your house on fire to hide the surprise party waiting inside. And there's not even a reason for the lie! What possible benefit would there be to the way they say it controls? Why would it be attractive at all not[ to fudge it?
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# ? Jan 22, 2016 04:20 |
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That has to be a troll. No one can be so dumb to not realize that is how a feed from a VR headset looks.
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# ? Jan 22, 2016 04:21 |
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Justin Tyme posted:I don't understand how they can seriously call it a "donation" with a straight face given all CIG's language is "sale" "buy" etc and the fact you have to pay VAT on everything. They flip to the "donation" narrative when defending CIG's policy of refusing refunds on their non-game. Logic need not apply. Nor reality.
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# ? Jan 22, 2016 04:21 |
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Yeah… it's the cutting edge headset that has an outrageous cost — the one that fills your entire field of vision rather than a tiny screen. How are these people alive? Do they have 24/7 assistants around them to remind them how to breathe? And no, it really has come to this point where I fully expect citizens to say these kinds of things — it's not like we haven't seen them do it before. WhiskeyWhiskers posted:And there's not even a reason for the lie! What possible benefit would there be to the way they say it controls? Why would it be attractive at all not to fudge it? Because they've created their entire “immersion”/sim narrative around similar statements of grandiose nonsense. They can't go back on it now and say that, no, they'll actually do the sensible thing, like everyone else does — how can it be the BDSSGE if it does what everyone else has been doing for the last two decades? Tippis fucked around with this message at 04:26 on Jan 22, 2016 |
# ? Jan 22, 2016 04:21 |
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Lime Tonics posted:A loving FPS weapon breaks the game, I still can't even..... Maybe the shotgun is firing the fish that kept disappearing from the aquariums. It's as likely as anything else in this clusterfuck.
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# ? Jan 22, 2016 04:22 |
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Scruffpuff posted:Citizens leapt to the defense of the article, with this gem: "With development this open, it's no surprise PCGamer wasn't allowed to see any of it." Are you sure that wasn't a goon incognito? I have a real hard time processing that as a true statement made by a #StarCitizen
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# ? Jan 22, 2016 04:22 |
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Xaerael posted:That has to be a troll. No one can be so dumb to not realize that is how a feed from a VR headset looks. Pretty sure someone said earlier in the thread i_still_trust_cig was them. e:wrong quote.
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# ? Jan 22, 2016 04:23 |
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Star Citizen Alpha 2.1 keeps making believers out of the uninitiated and out-of-the-loop.
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# ? Jan 22, 2016 04:23 |
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i want to believe this is a real person. but i realize now it is prob a troll. i got over excited that someone could compare a pixelinternetspaceship to a real piece of hardware that actually does something.
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# ? Jan 22, 2016 04:24 |
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jestest posted:i want to believe this is a real person. but i realize now it is prob a troll. i got over excited that someone could compare a pixelinternetspaceship to a real piece of hardware that actually does something. I think the thing that gives it away is that a cultist wouldn't even admit a possibility of ever not trusting CIG, let alone whether they currently trust them.
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# ? Jan 22, 2016 04:26 |
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Google Butt posted:I still can't wrap my head around how an adult person can care so much about a video game that they write that many real mad words i struggle to just read 1/100th of the crap in this thread and i love laughing at failure
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# ? Jan 22, 2016 04:26 |
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LOOOOOOOOOOOOOOOOOOOL
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# ? Jan 22, 2016 04:26 |
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"the efforts of artists who modeled the toilets wouldnt go to waste" https://www.reddit.com/r/starcitizen/comments/41nvue/idea_since_washroomwhy_not_allow_graffiti_in/
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# ? Jan 22, 2016 04:31 |
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alf_pogs posted:the line "i crashed 10 times yesterday. how will they be using that?" is a perfect question. Especially when there's no in built bug reporting system.
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# ? Jan 22, 2016 04:31 |
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Here's something morose to think about. Think about being in a plane that is going down. This is it, you're gonna die. But wait, what specifically will kill you? Will you get crushed between the seats as the plane breaks apart? Will a piece of the fuselage impale you? Will you get tossed out and smack into the side of a mountain? Or will you technically be alive until final impact? Wasn't that a fun mental exercise? In the same vein I wonder what will be the magic bullet that kills SC. Will the costs outstrip the funding? Will the devs finally say "gently caress it" to the design impossibilities? Will Chris disappear overnight with nary a word? Or will the site stop getting updated one day and we never find out exactly what happened? That magical moment is what's captivating me most about this project. With other studios and games that fail, it's usually just some dull article like "so and so pulls plug on whatever." But with the ridiculous scope of this project, and its funding model, and high visibility in the industry, its death will definitely be autopsied. I wonder what the results will be.
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# ? Jan 22, 2016 04:32 |
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Xaerael posted:Watching the stream I posted, SC is hosed. Valkyrie looks stunning, immersive and fun. I can't wait to get my hands on a headset to play it. CCP were on earlier today and organized a Team vs Team streamer match with them. That was pretty cool.
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# ? Jan 22, 2016 04:33 |
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What a poo poo show...glad Thursday didn't disappoint. Besides the backers losing a shitload of cash, I have to think the employees (who always look like they've beaten to a pulp) will have to explain this one on their resumes in their future. So back to 16 in an instance after a day of hitting 24. So let's say we crank it up to 64. What is that, an Idris, Javelin, and a news van filling it all? Absurdity.
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# ? Jan 22, 2016 04:33 |
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Mirificus posted:"the efforts of artists who modeled the toilets wouldnt go to waste" This is why I can't troll these people. Nothing I post won't be taken seriously. I tried a few times months ago and just gave up.
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# ? Jan 22, 2016 04:34 |
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Space is bigger It's bigger Than Ben, and you’re in my ship The reddits that I will go to The jpegs in your eyes Oh no, I've paid too much I sent them booze That's him in the Connie That's him in the wheelchair Losing his immersion Trying to keep up with you And I don't know if I can do it Oh no I've paid too much I haven't paid enough I thought that I heard you paaarping I thought that I saw you post I think I thought I saw you buy Every package Of every funding sale I'm choosing my collection Trying to keep an eye on Chris Like a hurt lost and blinded fool Oh no, I've said too much I got banned Consider this The gif of the century Consider this The slip that brought me To Derek’s new blog post What if all these sperging whales Come flailing around In just two weeks I thought that I heard you paaarping I thought that I heard you shave I think I thought I saw her act But that was just a dream That was just a dream That's me in the Idris That's me in the CryMod Losing my immersion Trying to hide from my wife And I don't know if I can do it Oh no I've doxxed too much I haven't shaved enough I thought that I heard you paaarping I thought that I heard you crash I think I thought I saw you launch But that was just a dream, try, cry, why, try That was just a dream, just a dream, just a dream Dream
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# ? Jan 22, 2016 04:36 |
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Xaerael posted:That has to be a troll. No one can be so dumb to not realize that is how a feed from a VR headset looks. o realy do u think????????????
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# ? Jan 22, 2016 04:41 |
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Scruffpuff posted:In the same vein I wonder what will be the magic bullet that kills SC. Will the costs outstrip the funding? Will the devs finally say "gently caress it" to the design impossibilities? Will Chris disappear overnight with nary a word? Or will the site stop getting updated one day and we never find out exactly what happened? That magical moment is what's captivating me most about this project. With other studios and games that fail, it's usually just some dull article like "so and so pulls plug on whatever." But with the ridiculous scope of this project, and its funding model, and high visibility in the industry, its death will definitely be autopsied. I wonder what the results will be. this is exactly why i'm hooked too. i want to see it happen in glorious real-time and surely this year's the year. i always wanted a proper autopsy of what went wrong with aliens: colonial marines, which was the last time i preordered a game. that was a good lesson to learn. but this project is on a whole other scale, and unlike the weird sega / gearbox buck passing at the end of A:CM there's no real confusion about who's responsible for the end product.
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# ? Jan 22, 2016 04:42 |
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It sucks I had to skip close to 100 pages
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# ? Jan 22, 2016 04:43 |
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Amarcarts posted:It sucks I had to skip close to 100 pages it moves so fast, i wish i had more downtime just to keep up
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# ? Jan 22, 2016 04:45 |
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Scruffpuff posted:Here's something morose to think about. Think about being in a plane that is going down. This is it, you're gonna die. But wait, what specifically will kill you? Will you get crushed between the seats as the plane breaks apart? Will a piece of the fuselage impale you? Will you get tossed out and smack into the side of a mountain? Or will you technically be alive until final impact? Wasn't that a fun mental exercise? I think an autopsy on its death would look eerily similar to Lesnick's eventual one, a slow self-inflicted death caused by over-indulgence, and lack of self-control.
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# ? Jan 22, 2016 04:45 |
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alf_pogs posted:this is exactly why i'm hooked too. i want to see it happen in glorious real-time and surely this year's the year. The possibility of a trial (in two weeks) is pretty wild. Not just because of the characters, but the possible implications for crowdfunding. It's kinda Wild West right now, and I can't see that continuing if this goes to trial and it turns out that CIG was willfully misusing the funds, as opposed to the more likely scenario of just being loving idiots.
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# ? Jan 22, 2016 04:49 |
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honestly the best way to keep up with this thread without reading the thread is through Derek Smart's twitter. Contrary to his missives he offers pretty succinct summaries of anything that's happened.
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# ? Jan 22, 2016 04:50 |
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WhiskeyWhiskers posted:I think an autopsy on its death would look eerily similar to Lesnick's eventual one, a slow self-inflicted death caused by over-indulgence, and lack of self-control. Has anyone said Fart Shitizen yet?
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# ? Jan 22, 2016 04:51 |
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If a player becomes a ship when they sit in the pilot's seat, does that mean their crew mates become parasites? "I'm just walking to the arse end of the ship" fuctifino fucked around with this message at 05:05 on Jan 22, 2016 |
# ? Jan 22, 2016 05:03 |
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fuzzknot posted:Well Bootcha and I of course do, and I think at least three other people in this thread do. Only suckers root for the Red Wings. The Senators are the best. Let us all take solace that we don't root for Edmonton, where 1st round draft picks go to die.
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# ? Jan 22, 2016 05:11 |
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A Neurotic Jew posted:honestly the best way to keep up with this thread without reading the thread is through Derek Smart's twitter. Contrary to his missives he offers pretty succinct summaries of anything that's happened. A Neurotic Jew posted:honestly the best way to keep up with this thread without reading the thread is through Derek Smart's twitter. A Neurotic Jew posted:Derek Smart's twitter. A Neurotic Jew posted:Derek Smart A Neurotic Jew posted:Derek Smart A Neurotic Jew posted:Derek Smart
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# ? Jan 22, 2016 05:12 |
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WhiskeyWhiskers posted:Has anyone said Fart Shitizen yet? Yes but so far nobody has said Star Blumpkin
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# ? Jan 22, 2016 05:15 |
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Trundel posted:Only suckers root for the Red Wings. The Senators are the best. Also, go Panthers! (I love a good underdog story)
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# ? Jan 22, 2016 05:20 |
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Justin Tyme posted:I don't understand how they can seriously call it a "donation" with a straight face given all CIG's language is "sale" "buy" etc and the fact you have to pay VAT on everything. Have any of them asked if they could write off their donations?
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# ? Jan 22, 2016 05:20 |
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Amarcarts posted:It sucks I had to skip close to 100 pages From AtV today.
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# ? Jan 22, 2016 05:26 |
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Mendrian posted:Maybe someone who actually programs can give me some insight into this: Not caught up yet, so entirely feasible someone has already answered this, but... Basically it all boils down to architecture and data budgets. When designing an engine, the architecture of the engine is determined based on a set of requirements drawn up very early on and taking into account technology now and (e: *possibly*) projected technology a couple of years out. That determines how much run time a given thread gets, how quickly file IO requests will be serviced, how data pipelines will be organized to guarantee a particular memory fill and drain rate and reduce CPU/GPU stalls, at what frequency inputs are processed in order for them to be translated, serialized and sent to the simulation (whether server-side, client-side or some combination of both) to make the game feel responsive. How gameplay events are processed (e.g. interrupt, single-, double- or even triple-buffered) by the various gameplay systems, what inputs must be authoritative vs extrapolated for the physics and animation systems to do their work, what order gameplay events are processed by the gameplay components that consume them, etc, etc. As a result of laying down all of these specifics, an engine builds up thresholds in its tolerance to changes in the underlying assumptions made in order to turn the engine into a viable product... "cruft", if you will. For the CryEngine, evidently one of those thresholds was that it can handle simulation inputs for 16 players, but going above that starts to create instabilities in other systems - perhaps important messages are now dropped by the networking systems due to buffers not being big enough to handle the additional influx of data. I am not overly familiar with CryEngine, but this may or may not scale linearly, resulting in a geometric or (eek!) exponential increase in resource requirements - in any given instance, the simulation server needs to be able to simulate a possible X*(n*(n-1)) interactions in a given timestep (where X is the number of interactions possible by a player in a given timestep, and n is the number of players), and the clients need to be able to handle the increased event load that comes with it. Going from 16 to 24 players means more than doubling the number of possible interactions in given timestep, all of which is sent to and from the server with varying guarantees of delivery (lost packets may be re-requested, resulting in a delay in processing, or dropped altogether and so never known about). Now, there are steps that can be taken to greatly mitigate the increased traffic, such as defining interaction "causality bubbles" where fine-grain interactions are only sent to peers in the general locality, but the engine still needs to be able to cope under the strain of all players choosing to be in the same place at once. That's why engine limitations like number of supported players are usually set in stone and do not tend to fluctuate much over the course of an engine's lifetime without large-scale changes to how those interactions are implemented. From an engineering standpoint, depending on the the original specifications for an engine it can often be easier to throw it all away and start again... but that is enormously costly, in terms of time, money and lost experience. This is why COD still runs on a heavily modified Quake engine, why Bethesda games still run on Gamebryo, why the latest Splinter Cell still ran on an extremely mature version of the Unreal Warfare engine that was used for the very first Splinter Cell, etc, etc. Wow, my first effort post on SA... hope you enjoyed it :-) sanctimoniousqfd fucked around with this message at 05:49 on Jan 22, 2016 |
# ? Jan 22, 2016 05:28 |
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Mendrian posted:Well yes, this is the obvious answer. "It's all a scam so everything is just lies and illusions" explains away every problem. It is not a scam, in the sense they are taking your money with no attempt to deliver. They truly believe that they are working on a game that will eventually be delivered. The 'scam' part is paying himself, his wife, and friends higher wages then what is expected from a scrappy startup running on donations. They outfit their offices with expensive office equipment that would make Ion Storm blush. There is no accountability over whether delays are due to incompetence (or not) because it might jeopardise their position and paycheck. It isn't a scam, but Chris is definitely taking advantage of his customer's generosity. There is no reason to believe that there is substantially more (gameplay/mechanics wise) than what is currently in the game. Releases have historically been monolithic, and are limited by completed technology. The hanger module is a bog standard crysis map which you can load ship models in. Arena Commander is a pretty Crysis mod (0 gravity, no ground, new vehicle controls...), but there was no 64-bit positioning, or localised physics (you can't get out of the pilot seat). And now the baby PU has a handful of critical engine modifications, but is missing basic gameplay elements (no system jumping, mining, scanning, economy, persistence etc.). All of that stuff is coming, it is just coming in baby steps. And at the rate we are seeing, it won't be coalescing into a shippable product for many years. Technology wise, if they are using Cry Engine's netcode then they have already scaled up what the engine can handle. Cry Engine 3 handles 16 players, and the ships behaving like independent entities effectively doubles that count to 32 players. The problem is that Cry Engine netcode is not fundamentally able to scale to the hundred/s of players being bandied about. FPS netcode is different to fighting game netcode, which is different to RTS and MMO netcode. They have different design parameters, and prioritise different things. They would essentially need to rewrite the netcode if they want to accommodate more than what FPS games typically handle (16-32 players). The same criticism applies to basically everything they make which does not directly relate to an FPS game. And even the FPS stuff they are using is buggy in a way that you wouldn't expect from a commercial FPS engine (broken cross-hairs, shotgun crashing game). Work is slowly getting done, but as it is folded back into the game, new problems arise. Many of these problems are due to how the engine is designed (hard coded 'use' icon, incompatible character animation system, FPS netcode etc.) and require work around's that are essentially rewrites of the engine. Tokamak fucked around with this message at 06:07 on Jan 22, 2016 |
# ? Jan 22, 2016 05:33 |
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# ? Mar 28, 2024 20:12 |
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sanctimoniousqfd posted:
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# ? Jan 22, 2016 05:36 |